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Point of Federation Navy Comet

Author
erg cz
Federal Jegerouns
#1 - 2013-10-22 10:37:27 UTC
Hi.

I do not understand the point of Federation Navy Comet in PvP situations.

Imperial navy slicer has its point in range bonus. Stay at 20 km and melt everything. With 125 % damage bonus at level 5 skills...
Caldary Navy Hookbill got 3 very much bonused launchers. Rockets are point by themself, actually.
Republic Fleet Firetail has speed , 125 % damage bonus and a rocket launcher. So the point is to use speed and weapons, that do not require cap.

But how I supposed to use Federation Navy Comet? In factional warfare, for example... with 100 % damage bonus and 3 scout drones it will not make much against other 3 racial frigates... Nos is useless against caldary or minamtar as their weapons do not require cap. Should I use 3 EWAR drones?

David Devant
CTRL-Q
Ushra'Khan
#2 - 2013-10-22 11:05:01 UTC  |  Edited by: David Devant
The point of the Comet is that it does 300dps:

[Federation Navy Comet, rawr]
Pseudoelectron Containment Field I
Small Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

1MN Afterburner II
X5 Prototype Engine Enervator
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
E5 Prototype Energy Vampire

Small Hybrid Collision Accelerator I
Small Auxiliary Nano Pump I
Small Anti-Explosive Pump I

Hobgoblin II x3
Hornet EC-300 x3

ec drones are for ohsh*t moments only. You overload AB, click approach and melt face. Do not warp in to Hookbills or Slicers but they are safe to engage if coming to you.

Only use Void vs cruisers and higher.
Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#3 - 2013-10-22 11:22:33 UTC
Or 244 DPS at 10k;

[Federation Navy Comet, internetspaceship]
Pseudoelectron Containment Field I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Small Ancillary Armor Repairer, Nanite Repair Paste

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]
150mm Railgun II, Caldari Navy Antimatter Charge S

Small Hybrid Burst Aerator I
Small Hybrid Locus Coordinator I
Small Anti-Explosive Pump I

Warrior II x3

The FN Comet is amazing, anybody who thinks it isn't is wrong.
Lloyd Roses
Artificial Memories
#4 - 2013-10-22 11:48:33 UTC
The Navy Comet is the quintessence of gallente warfare for the most part. Extremely agile, very fast - and wonderful blasterdps with a great slotlayout to back it up.

When it comes to speed/gank-ratio, the navy comet is only surpassed by a daredevil.
Seraph Castillon
Death Metal Frogs
Ribbit.
#5 - 2013-10-22 11:48:41 UTC
I would consider the Comet to be the best of the faction frigates. It's not a one trick pony like the Slicer is and it can pretty much counter all of the other faction frigates when fit and flown correctly.

A fit to get you started:

[Federation Navy Comet, Rail AB Plate]
Magnetic Field Stabilizer II
200mm Reinforced Rolled Tungsten Plates I
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
1MN Afterburner II

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Collision Accelerator I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I

Hobgoblin II x3


Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#6 - 2013-10-22 15:29:27 UTC
Seraph Castillon wrote:
I would consider the Comet to be the best of the faction frigates. It's not a one trick pony like the Slicer is and it can pretty much counter all of the other faction frigates when fit and flown correctly.

A fit to get you started:

[Federation Navy Comet, Rail AB Plate]
Magnetic Field Stabilizer II
200mm Reinforced Rolled Tungsten Plates I
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
1MN Afterburner II

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Collision Accelerator I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I

Hobgoblin II x3



citation needed!
You nicked my fit >_>

But yea the Comet is by far the best navy frigate in my humble opinion.

BYDI recruitment closed-ish

Seraph Castillon
Death Metal Frogs
Ribbit.
#7 - 2013-10-22 15:34:21 UTC
Garviel Tarrant wrote:
Seraph Castillon wrote:
I would consider the Comet to be the best of the faction frigates. It's not a one trick pony like the Slicer is and it can pretty much counter all of the other faction frigates when fit and flown correctly.

A fit to get you started:

[Federation Navy Comet, Rail AB Plate]
Magnetic Field Stabilizer II
200mm Reinforced Rolled Tungsten Plates I
Damage Control II
Small Ancillary Armor Repairer, Nanite Repair Paste

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
1MN Afterburner II

150mm Railgun II, Caldari Navy Antimatter Charge S
150mm Railgun II, Caldari Navy Antimatter Charge S
[empty high slot]

Small Hybrid Collision Accelerator I
Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I

Hobgoblin II x3



citation needed!
You nicked my fit >_>

But yea the Comet is by far the best navy frigate in my humble opinion.


I put your Incursus fit on a Comet, yes. Or at least something that comes very close to it. Didn't know you flew Comets though.
Christine Peeveepeeski
Low Sec Concepts
#8 - 2013-10-22 17:51:55 UTC
Comets terrible, I mean it can't even lazorz pewpew my rifter!

Ok I'm talking ****...

All the navy frigs are good and definately something you don't want to engage without a gameplan. Slicer being the easiest to counter if you have a counter to hand.

Other than the slicer all ships are incredibly flexible in fitting so you never really know what your are going to warp into.
Rhatar Khurin
Doomheim
#9 - 2013-10-22 20:21:15 UTC
Comet is a great ship.

I just wish it still had its flashing police lights
Denuo Secus
#10 - 2013-10-22 20:57:24 UTC
And I just wish 150mm rails wouldn't look like hair dryers. When fitted on a Navy Comet they look extra stupid Ugh
Iyokus Patrouette
University of Caille
Gallente Federation
#11 - 2013-10-22 21:05:45 UTC
The point of the Navy Comet was to drop on people with your flashing police lights of awesomeness, then chase down those that try to flee from you while you quote cheesy lines from cop movies. . .

alas this is no longer the case. .

---- Advocate for the initiation of purple coloured wormholes----

Christine Peeveepeeski
Low Sec Concepts
#12 - 2013-10-22 21:40:50 UTC
I really miss those days :(
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#13 - 2013-10-23 18:14:37 UTC
Rhatar Khurin wrote:
Comet is a great ship.

I just wish it still had its flashing police lights


A million times this.


And green engine trails.

BYDI recruitment closed-ish

BobFenner
Black Hole Runners
#14 - 2013-10-28 11:49:24 UTC
CCP - Please can we haz our police lights back? Pretty please? Sad
My missus thinks of EvE as 'the other woman'. :)
March rabbit
Aliastra
Gallente Federation
#15 - 2013-10-28 12:25:22 UTC
David Devant wrote:
The point of the Comet is that it does 300dps:

[Federation Navy Comet, rawr]
...
Small Ancillary Armor Repairer, Nanite Repair Paste
...
1MN Afterburner II
X5 Prototype Engine Enervator
Faint Epsilon Warp Scrambler I

Light Neutron Blaster II, Caldari Navy Antimatter Charge S
Light Neutron Blaster II, Caldari Navy Antimatter Charge S
E5 Prototype Energy Vampire
...
Hobgoblin II x3
Hornet EC-300 x3

ec drones are for ohsh*t moments only. You overload AB, click approach and melt face. Do not warp in to Hookbills or Slicers but they are safe to engage if coming to you.

Only use Void vs cruisers and higher.

first kiting condor will send this build into grave Sad
like some bad guy did to my precious Comet yesterday

The Mittani: "the inappropriate drunked joke"

Goldensaver
Maraque Enterprises
Just let it happen
#16 - 2013-10-28 12:43:24 UTC
March rabbit wrote:

first kiting condor will send this build into grave Sad
like some bad guy did to my precious Comet yesterday



Yes, but every ship has counters and checks to keep it in balance. This is just another case of where you have to choose your targets. It's not all fun and games for that kiting Condor, he only has a limited set of ships he can engage and is clearly completely balanced in the metagame. It has a limited target selection, limited meaning almost anything with guns and a few drone boats due to outrunning the drones, and has to be careful not to get caught when orbiting at 30km with Loki boosts, however hard it is to get caught.

Please notice the sarcasm dripping from this post, by the way.
Sleban
Pole Shift Incorporated
#17 - 2013-10-29 19:23:09 UTC  |  Edited by: Sleban
The Comet can also kite at warp disruption range pretty well in its own right. Target selection is important, but it is by absolutely miles the most versatile frigate out there.

Does blasters up close, incursus-style scram kite, dual prop, a passable neut intercept and also a decent kite. The drones make, not break, this ship. And it's very, very fast.

This fit isn't 100% perfect and I'm sure people will chip in with tweaks, but try this:

150mm Railgun II / Navy Iridium
150mm Railgun II / Navy Iridium

Warp Disruptor II
Limited 1MN Microwarpdrive I
Medium F-S9 Regolith Shield Induction

Pseudoelectron Containment Field I
Magnetic Field Stablizer II
Micro Auxiliary Power Core II
Overdrive Injector System II

Small Hybrid Collision Accelerator I
Small Core Defence Field Extender I
Small Core Defence Field Extender I

Hobgoblin IIs

With all skills at 5 (and you really need top-end gunnery, drone and nav skills to wring every last drop of performance from it), you get 7378.5 EHP / 154 DPS with guns overheating. Cap lasts 2m 10s. Plus you're doing this at a max speed of 3,891 m/s. Generally you can afford to keep at distance at about 18,250m - 18,500m rather than any orbiting, overheating the WDII if your opponent is attempting to wriggle out of it.
Major Killz
inglorious bastards.
#18 - 2013-10-29 19:42:11 UTC
The Federation Navy Comets role is to "to serve and protect". You roam the space lanes writing tickets and making arrest. Being a Federation Naval Officer is a HUGE responsibility and comes with many challenges. There's always someone resisting arrest. So, you must be VIGILANT AT ALL TIMES. Oh and remember. When all else fails ECM DRONES...

[u]Ich bin ein Pirat ![/u]

Sleban
Pole Shift Incorporated
#19 - 2013-10-29 20:02:01 UTC
Quote:
The Federation Navy Comets role is to "to serve and protect". You roam the space lanes writing tickets and making arrest. Being a Federation Naval Officer is a HUGE responsibility and comes with many challenges. There's always someone resisting arrest. So, you must be VIGILANT AT ALL TIMES. Oh and remember. When all else fails ECM DRONES...


Arrest. Brings to mind the amusing albeit impossible notion of being able to 'scoop' pods into cargo, 'arresting' the criminal.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#20 - 2013-10-29 20:23:17 UTC  |  Edited by: Scipio Artelius
March rabbit wrote:

first kiting condor will send this build into grave Sad
like some bad guy did to my precious Comet yesterday


If you're soloing, then a rails fit works better due to more range. A Blaster fit solo is easy to counter unless you work hard and fast to get in close and tackle first.

With rails, you get a bit less DPS, but more range and can sit 7500m off with antimatter, which is a good range for all the modules.

If something is able to stay outside that range and you can't get to it, switch to iridium which will push range out to about 27km with falloff. That together with the drones will be able to hassle them and you should be able to extract yourself ready to reset and try again.

Blaster fit works really well in fleets.