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[proposal] Take nocxium out of highsec and thereby buff lowsec

Author
Reaver Glitterstim
The Scope
Gallente Federation
#1 - 2013-10-20 05:22:21 UTC
The ores Jaspet, Hemorphite, and Hedbergite have always been moderately common in highsec, albeit in gravimetric sites that had to be scanned down. This meant that most highsec miners wound up doing things the easy way (like most highseccers do) and mined other ores.

But now with Odyssey and the ability to both see and warp to gravimetric sites without any scan probes, everyone is able to see all of the lowsec ores that are available in highsec. This is putting a large amount of easy nocxium into the market and lowering the value of lowsec mining--since it doesn't provide any zydrine or megacyte, it's basically just highsec ores now.

My proposal is to make Jaspet much less common in highsec (available only in 0.6 and 0.5 perhaps), and remove Hemorphite and Hedbergite entirely from highsec.

Another great change would be to reduce the nocxium output of Pyroxeres, but increase its other mineral output to compensate. This would altogether lead to a price increase in nocxium that might help make lowsec mining a more common occurence.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2013-10-20 05:38:52 UTC
Pyroxeres contains Nocxium.

If you don't follow the rules, neither will I.

Tabris Katz
The Forgotten Children
#3 - 2013-10-20 06:48:49 UTC
Omnathious Deninard wrote:
Pyroxeres contains Nocxium.


True and besides I always was under the impression that zydrine was supposed to be the mineral that seprated high sec from low sec. Sadly, this isn't the case either seeing as Minmatar low ore only goes up to KerniteCry, in .3 space that is. If anything I think zydrine ores should be more common in low sec.
Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2013-10-20 08:33:48 UTC
Omnathious Deninard wrote:
Pyroxeres contains Nocxium.

I will admit that i did not see the part where this was mintioned in the OP.

But with perfect refining you get 11 nocxium per batch, which is hardly the cause of people not wanting to mine in low sec.

If you don't follow the rules, neither will I.

Reaver Glitterstim
The Scope
Gallente Federation
#5 - 2013-10-20 15:08:29 UTC
Omnathious Deninard wrote:
But with perfect refining you get 11 nocxium per batch, which is hardly the cause of people not wanting to mine in low sec.
This is a tremendous misconception, for you must take into account the volume of a single refine unit of the ore. Pyroxeres contains 38.9% as much nocxium as Hemorphite.

If we place Hemorphite at 100% nocxium yield for comparison purposes, here are the nocxium yield amounts:
Pyroxeres: 38.9%
Jaspet: 91.6%
Hedbergite: 83.5%

And just to throw it out there since it was mentioned, Zydrine yield with Crokite as 100%:
Jaspet: 4.8%


In conclusion, the nocxium yield in pyroxeres is very significant and highsec miners alone are able to meet the nocxium demand in their markets merely by mining pyroxeres. Considering the dangers of mining in lowsec, the overall efficiency of mining there is greatly decreased, making that ~40% nocxium from pyroxeres far too high.

I propose its nocxium yield be reduced from its 11 to just 3.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#6 - 2013-10-20 17:08:17 UTC
Are you proposing this because you want more commerce in lowsec, or are you simply cranky because there's fewer easy targets for you to shoot at?

Altering the ore distribution pattern MIGHT draw a few miners into lowsec. More likely, it will increase mineral prices, and result in more salvage loot being reprocessed. Hisec residents are not, as a rule, going to move to lowsec to earn ISK. The risk/reward ratio is skewed too far in the pirate's favor. They'll just train up the required skills to do something else to make ISK.

Take a look at level 5 agent distribution, and then compare it with the PVE ship kill distribution. You'll notice a pattern. The only level 5 agents that see regular use are those extremely deep into lowsec, where the 0.0 alliances hold more sway than the local pirate gangs. Why do you think that is? The ISK is less when you're level 4's, but that's where the mission runners went to, instead of risking their mission ships in lowsec.

Risk/reward. The very enthusiasm with which you lowsec people hunt down anything and everything is what keeps the population/activity levels so low.
Reaver Glitterstim
The Scope
Gallente Federation
#7 - 2013-10-20 17:13:57 UTC
I'm well aware of the risk vs reward aspects. I'm suggesting a way to increase the reward for lowsec mining thereby making it more viable despite the risk. I am only addressing one item: nocxium placement

Please do not jump to the conclusion that I am posting this because it will directly benefit me. My only relation to this whole debacle is being myself a highsec miner and profiting off of the jaspet I now get to mine in relative safety. Takes a bit of time to find a good pocket that isn't already taken, but I get good yield. My mining income has increased substantially with Odyssey, even after correcting for inflation.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Karma Codolle
Chimera Research and Development
#8 - 2013-10-21 04:31:54 UTC
lowsec gets all the ores sans Megacyte

They introduced crokite into lowsec grav sites awhile ago
Omnathious Deninard
University of Caille
Gallente Federation
#9 - 2013-10-21 05:08:43 UTC  |  Edited by: Omnathious Deninard
Reaver Glitterstim wrote:
Omnathious Deninard wrote:
But with perfect refining you get 11 nocxium per batch, which is hardly the cause of people not wanting to mine in low sec.
This is a tremendous misconception, for you must take into account the volume of a single refine unit of the ore. Pyroxeres contains 38.9% as much nocxium as Hemorphite.

If we place Hemorphite at 100% nocxium yield for comparison purposes, here are the nocxium yield amounts:
Pyroxeres: 38.9%
Jaspet: 91.6%
Hedbergite: 83.5%

And just to throw it out there since it was mentioned, Zydrine yield with Crokite as 100%:
Jaspet: 4.8%


In conclusion, the nocxium yield in pyroxeres is very significant and highsec miners alone are able to meet the nocxium demand in their markets merely by mining pyroxeres. Considering the dangers of mining in lowsec, the overall efficiency of mining there is greatly decreased, making that ~40% nocxium from pyroxeres far too high.

I propose its nocxium yield be reduced from its 11 to just 3.

All of that is just smoke and mirrors to delude the truth.

A skiff with one cycle will yield 848 units of noxicum while mining Hemorphite.
If the same skiff were to one cycle pyroxeres you would get 341 units of noxcium.
Edit:
Jaspet will yield 777 units of noxicum per cycle.
Hedergite will yield 708 units of noxicum per cycle.
Edit 2: The skiff had no MLUs or Implants taken into consideration.

If you don't follow the rules, neither will I.

Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2013-10-21 13:38:44 UTC
Omnathious Deninard wrote:
All of that is just smoke and mirrors to delude the truth.
Your figures look deceptively similar to mine, albeit with slightly different wording. Am I missing something here?

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Turelus
Utassi Security
The Curatores Veritatis Auxiliary
#11 - 2013-10-21 13:51:31 UTC
I'm all in favour of keeping rarer ores rare. I don't believe the change will make more people move to lowsec or mine there, however I do believe that it would be another decent buff to NullSec mining.

Currently a lot of the changes CCP are making are in favour of the attacker rather than the defender in regards to Mining and PVE. So there is little reward to mining in LowSec ever right now and NullSec is only a little safer (something which will again suffer with Interceptor changes).

Turelus CEO Utassi Security

Dinsdale Pirannha
Pirannha Corp
#12 - 2013-10-21 14:22:44 UTC
Turelus wrote:
I'm all in favour of keeping rarer ores rare. I don't believe the change will make more people move to lowsec or mine there, however I do believe that it would be another decent buff to NullSec mining.

Currently a lot of the changes CCP are making are in favour of the attacker rather than the defender in regards to Mining and PVE. So there is little reward to mining in LowSec ever right now and NullSec is only a little safer (something which will again suffer with Interceptor changes).


Folks, read the marketing about Rubicon, read Seagull's comments, read the conclusions of more than one blogger.
High sec over the next 2-3 years is being completely overhauled, and handed to the null sec cartels.

You think handing the high sec POCO income stream to the cartels was the end of it? That is just the beginning.
Soon enough, the differentiation between high sec. low sec, and null sec will be so small, it won't matter.
High sec players will be paying an ever increasing tithe to the cartel leaders.

So stop worrying about what zone has more Nox, and start worrying about if your playstyle is being completely eradicated.
Ekaterina 'Ghetto' Thurn
Department 10
#13 - 2013-10-21 14:26:31 UTC  |  Edited by: Ekaterina 'Ghetto' Thurn
Reaver Glitterstim wrote:

Another great change would be to reduce the nocxium output of Pyroxeres, but increase its other mineral output to compensate. This would altogether lead to a price increase in nocxium that might help make lowsec mining a more common occurence.


Pyroxeres sells at the price it does because it contains a small amount of Nocxium.

Only fools mine in low-sec. I personally think low sec needs 'something' but what that is I don't know. CCP messed around with it a bit and ruined datacore production and has done other stuff as regards LP stores which was probably unwise and damaging to the economy etc.

Regarding null-sec 'something' needs to be done with that as well although again I am not sure what. Probably changes to sovereignty. I was at the roundtables at Fanfest this year and CCP do want to do 'something' but I don't think they are entirely sure what either. Blink

The political situation in null-sec is somewhat a 'Walmart/Tesco' style monopoly that I don't personally believe is healthy or encourages new pilots or corporations to dip their toe in the water. Something needs to be done on that front as well but again it is a matter of what. Smile

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Meyr
Di-Tron Heavy Industries
OnlyFleets.
#14 - 2013-10-22 06:18:57 UTC
Reaver - consider what you're proposing, and think it through, from the viewpoint of the person you're trying to attract to lowsec - a hisec miner:

1. Eliminate noxcium from hisec ores. This dramatically increases the price of noxcium as soon as the patch is announced, as the big mining corps, industrialists, market PVP'rs (yes, trading is hella intense PVP, even if you never find out who your opponent is - but that's a discussion for another forum post), and everyone else interested in cashing in on future scarcity of an item either buy up the supply, hoard their current stocks, or run out and mine the belts clean (great way for CCP to identify hordes of mining bots, though!). This may, at the same time, slightly depress the price of the other minerals in those ores, as they flood the market.

2. The price of modules that refine into nox goes up, because the refiners can stock/sell the minerals for more. More mission runners salvage their missions.

So far, so good!

Patch day!

1. No more hisec nox!

2. The mining bots that didn't get caught return to regular mining.

3. There's a slight rise in 0.0 mining, as they work to meet the market demands for nox. Good for them!

4. A few brave hisec miners venture forth into lowsec. They have Skiff's fitted with a DCII, a Warp Stab, and as much tank as they can fit. They have a cloaked hauler with them.

A. They get caught at the entry gate by the local pirates, and promptly blown up, unless they had the foresight to position these ships ahead of time 4-5 systems deep, and position jump clones there.
B. Let's assume, for the sake of argument, that they are now mining in lowsec. Assuming that they're working from a POS, and don't need a station, they happily mine, unmolested, and dump their ore at the POS. Now what? Transport bulk ore to hisec? Bit risky to use a jump freighter for bulk ore. Refine it? Are you nuts? We lose too much, even with max skills, all the best equipment, implants, etc! No way! Do we have a Rorqual handy? Sure, why not. Let's compress that ore, then jump it out! Wait, the local pirate group is threatening to ransom our operation, or blow it up! Now what?

You begin to see the issues involved, do you not? You need a (probably well-defended) POS (with the Bastion module, Dickstars will be a thing of the past, they'll kill the E-war, and then the Dreads show up for the real destruction, this is lowsec, after all), a jump freighter, a Rorqual, and lots of time with no pesky piwates showing up. Why? Why, when it's so much easier to rent a nice quiet pocket of 0.0, bubble the crap out of it, cyno jam it, set up 3-4 POS's, and mine like crazy, with better yields, local blues, intel channels, the ability to upgrade the system for even better yields than what they started with, and a much better return on investment, given that the initial investment levels will be about the same.

If you want to increase the population density of lowsec, you're going to have to create some item exclusive to lowsec, that is either (a) going to be in high demand, or (b) pays exceptionally well compared to the time involved.

We already have (b) by the way - it's called Faction Warfare. The ability to use, and lose, cheap T1 ships to gain LP. In that circumstance, the reward is worth losing a few ships.

Mining - absolutely no way. All of the risk is placed upon the miners, for the reward of having to replace their ships regularly, having to constantly stop mining and warp off whenever a new face shows up in local, exposing billions in assets to potential destruction, etc. In the end, unless you unbalanced mineral distribution in a radical, and, frankly, idiotic pattern, it makes more sense to mine in hisec, even at a slightly lower rate of return, to not need a POS, a jump freighter, a Rorqual, etc., or to use all of that to mine in 0.0.

TL, DR; There is simply no valid reason to ever venture into lowsec with a mining ship, unless you're in a no-implant clone & a Venture, running mining missions, where an Inty can't immediately warp to you.
Morrigan LeSante
Perkone
Caldari State
#15 - 2013-10-22 06:46:30 UTC  |  Edited by: Morrigan LeSante
Quite honestly the only way I see more people going into low is if gate camping is eliminated. If you got rid of that (or balanced the scales a bit) then that's the only way I can see more people going (of those who dont today).

You've a good shot at staying alive in space no matter what you're flying, at a camp? You're toast. And yes, I'm well aware of scouting, maps and all the rest of it - but it's not enough to tempt the average person into low sec if they dont already go. It is skewed far too far in the campers favour unless you're in something tiny, agile AND get lucky.

Hell, I've an alt in FW and those guys kinda know what they're doing and they cant run camps a lot of the time...what chance does a wet behind the ears low sec newbie have on a gate? Bugger all. In open space though, with D-scan and viable options other than relying on alts/luck to get through the gates....they have a lot more options and suddenly there's a decent risk reduction - but not at the cost of a total neutering of PvP.
Reaver Glitterstim
The Scope
Gallente Federation
#16 - 2013-10-22 23:58:29 UTC
Meyr wrote:
Reaver - consider what you're proposing, and think it through, from the viewpoint of the person you're trying to attract to lowsec - a hisec miner:
I'm not trying to attract highsec miners to lowsec. It'd be great if a change could convince some of them to come. I'd love to see a significant amount of carebears capable of turning a higher profit in lowsec, but I just don't see it happening.

There are already lowsec miners in the form of corporations and alliances who live in lowsec and own space there, who have members who mine, who are protected by the rest of their corp or alliance. I'm trying to throw them a bone. Just as it is already difficult and inefficient for them to mine there, it is also difficult for them to mine in highsec and try to transport the ore back home--there's just not much reason to mine out there when all the ore is just highsec ore. I'm trying to increase the value of that ore so that the people already living in lowsec who already want to mine in lowsec are not turned away from that job.

And it's still a step in the right direction toward bringing carebears to lowsec, even if it doesn't bring very many in.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Adunh Slavy
#17 - 2013-10-23 00:03:39 UTC

No low sec ores should be in high sec, ever. Nox in Pyro is fine, no big deal.

All belts should be moved to grav sites, just make them bigger with bigger high sec rocks.

Oh and nerf rat loot reprocessing.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

Reaver Glitterstim
The Scope
Gallente Federation
#18 - 2013-10-23 00:15:32 UTC
I'd like to keep regular asteroid belts, but I want to see their ore yield degraded substantially. I'd like the +5% and +10% ores to be upgraded to perhaps +20% and 40%. Lower sec level grav sites should have more and more ore quantity the lower you go, with the highest highsec sites being pitifully empty, but a lot more in grav sites that have to be scanned down than in the ones that do not need to be scanned down.

I think the regular belts in all sec levels should have almost entirely basic ore, while grav sites that do not need to be scanned would have mixed basic and +20% ore, and grav sites that must be scanned ought to have a significant amount of +40% ore (in all sec levels and wormhole space).

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Allandri
Liandri Industrial
#19 - 2013-10-23 00:40:09 UTC  |  Edited by: Allandri
Meyr wrote:
Reaver - consider what you're proposing, and think it through, from the viewpoint of the person you're trying to attract to lowsec - a hisec miner:

1. Eliminate noxcium from hisec ores. This dramatically increases the price of noxcium as soon as the patch is announced, as the big mining corps, industrialists, market PVP'rs (yes, trading is hella intense PVP, even if you never find out who your opponent is - but that's a discussion for another forum post), and everyone else interested in cashing in on future scarcity of an item either buy up the supply, hoard their current stocks, or run out and mine the belts clean (great way for CCP to identify hordes of mining bots, though!). This may, at the same time, slightly depress the price of the other minerals in those ores, as they flood the market.

2. The price of modules that refine into nox goes up, because the refiners can stock/sell the minerals for more. More mission runners salvage their missions.

So far, so good!

Patch day!

1. No more hisec nox!

2. The mining bots that didn't get caught return to regular mining.

3. There's a slight rise in 0.0 mining, as they work to meet the market demands for nox. Good for them!

4. A few brave hisec miners venture forth into lowsec. They have Skiff's fitted with a DCII, a Warp Stab, and as much tank as they can fit. They have a cloaked hauler with them.

A. They get caught at the entry gate by the local pirates, and promptly blown up, unless they had the foresight to position these ships ahead of time 4-5 systems deep, and position jump clones there.
B. Let's assume, for the sake of argument, that they are now mining in lowsec. Assuming that they're working from a POS, and don't need a station, they happily mine, unmolested, and dump their ore at the POS. Now what? Transport bulk ore to hisec? Bit risky to use a jump freighter for bulk ore. Refine it? Are you nuts? We lose too much, even with max skills, all the best equipment, implants, etc! No way! Do we have a Rorqual handy? Sure, why not. Let's compress that ore, then jump it out! Wait, the local pirate group is threatening to ransom our operation, or blow it up! Now what?

You begin to see the issues involved, do you not? You need a (probably well-defended) POS (with the Bastion module, Dickstars will be a thing of the past, they'll kill the E-war, and then the Dreads show up for the real destruction, this is lowsec, after all), a jump freighter, a Rorqual, and lots of time with no pesky piwates showing up. Why? Why, when it's so much easier to rent a nice quiet pocket of 0.0, bubble the crap out of it, cyno jam it, set up 3-4 POS's, and mine like crazy, with better yields, local blues, intel channels, the ability to upgrade the system for even better yields than what they started with, and a much better return on investment, given that the initial investment levels will be about the same.

If you want to increase the population density of lowsec, you're going to have to create some item exclusive to lowsec, that is either (a) going to be in high demand, or (b) pays exceptionally well compared to the time involved.

We already have (b) by the way - it's called Faction Warfare. The ability to use, and lose, cheap T1 ships to gain LP. In that circumstance, the reward is worth losing a few ships.

Mining - absolutely no way. All of the risk is placed upon the miners, for the reward of having to replace their ships regularly, having to constantly stop mining and warp off whenever a new face shows up in local, exposing billions in assets to potential destruction, etc. In the end, unless you unbalanced mineral distribution in a radical, and, frankly, idiotic pattern, it makes more sense to mine in hisec, even at a slightly lower rate of return, to not need a POS, a jump freighter, a Rorqual, etc., or to use all of that to mine in 0.0.

TL, DR; There is simply no valid reason to ever venture into lowsec with a mining ship, unless you're in a no-implant clone & a Venture, running mining missions, where an Inty can't immediately warp to you.


Well though t out response, but let me propose a question for you. What would you do to satisfy option (a) ?

What about hunting players with a negative sec status for Concord LP by players in good standing with Concord and/or whatever empire controls that portion of lowsec which could then be redeemed for confiscated pirate contraband (modules, ammo, weapons)
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#20 - 2013-10-23 00:48:40 UTC
People will just mine Nocx in null not low, lowsec is too heavily traveled to be safely used for mining.

Therefore, it will only buff null, not low.

How much herp could a herp derp derp if a herp derp could herp derp.

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