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Major Warp Speed problems

First post First post
Author
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#41 - 2013-10-20 07:49:15 UTC  |  Edited by: Forlorn Wongraven
Quote:
Do you know there's a thing called 'MJD'?

Do you know that a interdictor can warp 2x10 AU while your MJD spools up? You see where the BS align, warp there, come back at 100 to where they are now and after they jumped you are on zero of their MJD jump.

Also you will barley see a fast ship like a interceptor or interdictor on your dscan when it warps to you. The dscan timer is longer than it takes for a dictor to be on your grid and bubble up.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Mynas Atoch
Eternity INC.
Goonswarm Federation
#42 - 2013-10-20 09:14:02 UTC  |  Edited by: Mynas Atoch
I don't understand how this even got to the stage of cutting code. It should have been intuitively obvious to anyone with any even casual experience of eve's granularity when the design was QA'd. Where's the balance? Faster warp, but can be countered with...

Have we got non-eve players making decisions again?

Sounds like CSM were asleep when this idea was run past them.
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#43 - 2013-10-20 09:30:28 UTC
Mynas Atoch wrote:
I don't understand how this even got to the stage of cutting code. It should have been intuitively obvious to anyone with any even casual experience of eve's granularity when the design was QA'd. Where's the balance? Faster warp, but can be countered with...

Have we got non-eve players making decisions again?

Sounds like CSM were asleep when this idea was run past them.

The idea is ok, the server tick is too slow though: so this feature is broken.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Mynas Atoch
Eternity INC.
Goonswarm Federation
#44 - 2013-10-20 09:45:34 UTC  |  Edited by: Mynas Atoch
Forlorn Wongraven wrote:
Mynas Atoch wrote:
I don't understand how this even got to the stage of cutting code. It should have been intuitively obvious to anyone with any even casual experience of eve's granularity when the design was QA'd. Where's the balance? Faster warp, but can be countered with...

Have we got non-eve players making decisions again?

Sounds like CSM were asleep when this idea was run past them.

The idea is ok, the server tick is too slow though: so this feature is broken.


Untacklable, unlockable tackle? In eve? I don't agree that the idea is ok. But even if it was, its would have been easier just to give them a magic ring of tackle immunity to go along with the interceptors magic ring of bubble immunity.

Honestly its ********. Its like they have employed someone with no GAME design experience whatsoever and are just sticking in "cool features" with even considering game balance.
Giullare
The Candyman is Back
#45 - 2013-10-20 10:07:50 UTC
Well i just found out that with rubicon there will be a new kind of implants that will increase warp speed.
Now coupled with an allready 12 au/s sabre " instant appearing in grid " this is weird. I mean, you could check your 14.4 au scanner but il will land in 1.1 sec. Lol assuming you are full speed and spamming scanner ( anyone remember scanner re-click interval? ).

BTW some pro elite ownage will come out with the " deploy cynojammer argument ".
Yeah nice idea, but i'm still obsessed by the 15+ au/s bubble immune cyno ceptor traveling 3 systems/min i pointed out in another thread. Now it will go even faster with warp implants, light cyno out of grid or even out scanner and then a sabre will land on you in 1.1 sec.

I'm a poor beggar with no super.... i've nothing to fear so i'll @ least leech some super mail with a bc/bs but i'm not sure this mechanic it's " fair or legit " Blink
Jaangel
BLAMBER
#46 - 2013-10-20 10:15:13 UTC  |  Edited by: Jaangel
Caps are not the point this is broken and will affect everyone who isnt in a frigate the point is you scanner is 14AU they warp faster than 14 AU meaning you cant see them before they land.

Broken please fix by refucing warp speed which is the smart way to go or increase the range of the Dscan.

This also works the oposite way how the F are you meant to catch up with someone you cant see
Mioelnir
Brutor Tribe
Minmatar Republic
#47 - 2013-10-20 10:34:38 UTC
I think it is kind of ironic how the passive intel provided by the local window was always commented on as something that should be replaced by a more active component.
And now the one active intel component available, the d-scan, gets utterly obsoleted by ships capable of passing it in less than one scan interval.
Falkor1984
The Love Dragons
#48 - 2013-10-21 07:33:48 UTC
Quiby San wrote:
I welcome and enjoy the new warp speed system.
Makes the universe less secure and that's always a good thing :)

It makes catching stuff way too easy. If what the OP said is true, this is very bad gamedesign. Even with all the precautions like being aligned and being attentive he is unable to get away. That cant be right, no matter how badly you think lower skilled players should be helped. Maybe we should just add a automatic tackle for every ship not docked whenever you enter a system in a ceptor? Would make the universe even less secure. Big smile

CCP....making you shake your head in disbelief everyday.
Falkor1984
The Love Dragons
#49 - 2013-10-21 07:55:02 UTC
Mynas Atoch wrote:
I don't understand how this even got to the stage of cutting code. It should have been intuitively obvious to anyone with any even casual experience of eve's granularity when the design was QA'd. Where's the balance? Faster warp, but can be countered with...

Have we got non-eve players making decisions again?

Sounds like CSM were asleep when this idea was run past them.

Yeah I wonder about that too. Both QA and CSM where doing something else apperently when this came up as an idea.
Tore Vest
#50 - 2013-10-21 19:47:25 UTC
For shure... smaller sized fleets will get a harder time to get safely out from a brawl now then..
unless they are flying frigs...
I guess there will be mostly frig/cruiser fleets in nullsec in the future P

No troll.

marVLs
#51 - 2013-10-21 20:07:22 UTC
Well warp speeds are impresive but tbh it just changes so many things in bad way, it destroys to many mechanics/behaviors etc it must be toned down a lot
Phoenix Jones
Small-Arms Fire
#52 - 2013-10-22 02:36:05 UTC
marVLs wrote:
Well warp speeds are impresive but tbh it just changes so many things in bad way, it destroys to many mechanics/behaviors etc it must be toned down a lot


Odd cause now they are coming out with warp speed implants....

Yes this does make D-Scan somewhat useless (somewhat meaning completely useless) against interceptors, frigates, destroyers and interdictors as they can drop on you at will.

Yea.. I see the issue.

I'm not totally sure how the heck to address this.

Yaay!!!!

Dirk Action
Caldari Provisions
Caldari State
#53 - 2013-10-22 05:35:13 UTC
A perfectly reasonable fix was already suggested. Simply keep warp speed deceleration the way it is pre-Rubicon, giving pilots the chance to see a ship landing on their grid. The initial acceleration being fast is fine since the intent of that change is to see where an enemy is headed and get there before them. Increased acceleration from zero coupled with the higher warp speed of interceptors and dictors achieves this goal easily, but having such ridiculous deceleration coming out of warp is overkill and clearly broken.

There's no need to mess around with server ticks (on hardware that is already routinely stretched to the limit on its 1000ms ticks as it is) or increase dscan range (making dscan unbalanced). Just keep deceleration as it is now.
Dirk Action
Caldari Provisions
Caldari State
#54 - 2013-10-22 05:39:46 UTC
Alternatively, if you truly want a band aid solution and keep deceleration stupidly fast, give dictors a cooldown period where they are incapable of dropping a bubble for some period of time after dropping out of warp similar to a ship having a locking penalty after coming out of a cloak.
Giullare
The Candyman is Back
#55 - 2013-10-22 07:44:28 UTC
Dirk Action wrote:
Alternatively, if you truly want a band aid solution and keep deceleration stupidly fast, give dictors a cooldown period where they are incapable of dropping a bubble for some period of time after dropping out of warp similar to a ship having a locking penalty after coming out of a cloak.


This guy came with 2 solid idea, an official CCP reply would be much appreciated.
Jada Maroo
Native Freshfood
Minmatar Republic
#56 - 2013-10-22 07:45:36 UTC  |  Edited by: Jada Maroo
Mynas Atoch wrote:
I don't understand how this even got to the stage of cutting code.


This was a minor change in code. Let's not make it out to be some grand new feature that took a great deal of time to design and roll out. They haven't even adjusted engine trails to compensate for it.

The problem is CCP thought they could change a few variables without side effects.

Variable changes seem to be making up more and more of the changes for expansions lately.
Tuitan Boger
Native Freshfood
Minmatar Republic
#57 - 2013-10-22 13:12:00 UTC
I don't understand why everyone is make a huge deal out of this, this hurts small gang yes. It also makes small gang that much better, it is going to make it possible to catch people you normally wouldn't be able to.

That being said, the amount of time it takes for your ship to slide on grid is the amount of time you should see it on your overview. Either way I like this new direction, you always gotta have a little risk with your pvp.

In the end its going to force a more aggressive playstyle if your in any sort of fleet.

Giullare
The Candyman is Back
#58 - 2013-10-22 14:58:22 UTC
@ Tuitan

The author said he couldn't see his alt's dictor LANDING on grid but just APPEARING.
If you can't see the huge issue in this... it's like having a dictor allready cloaked next to you or having covert ops dictor warping to you.
Phoenix Jones
Small-Arms Fire
#59 - 2013-10-22 15:27:55 UTC
Well this does do 1 thing, there's no real need for a cloaky interdictor anymore Pirate I'm sure people will still do it.

Though if your over 14 au out, you have to know which gate they came to in order to warp to it.

Yaay!!!!

Tuitan Boger
Native Freshfood
Minmatar Republic
#60 - 2013-10-22 15:43:22 UTC
Giullare wrote:
@ Tuitan

The author said he couldn't see his alt's dictor LANDING on grid but just APPEARING.
If you can't see the huge issue in this... it's like having a dictor allready cloaked next to you or having covert ops dictor warping to you.


Doesn't really bother me to be honest, just wanted to throw my opinion in here.