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How to lure more players to lowsec (a thinking-outside-of-the-box approach)

Author
Ishtanchuk Fazmarai
#1 - 2013-10-21 22:26:57 UTC
Q: How to lure more players into lowsec?
A: Don't shoot them unless they're war targets.

Yes, I know, shooting anyone anywhere is one of the things that defines EVE. And it works good, as players who object being shot at make it as hard as they can, thus avoiding the places where it's easier to get shot.

No amount of tinkering with rewards (nerf this! Nerf that!) is going to change the fact that many EVE players don't like being shot at. They pay such a terrible price by reamining in "high" security space, that many leave the game without even dipping their feet in the "good" content.

What's wrong is not rewards, but risk.

And i ask: why should CCP fix the issue?

What do you want as PvPrs? Easy kills? Or good fights?

If you want the former, well, tough luck, nobody is going to oblige. They will stay in hisec until they leave the game.

If you want the later.... why don't just let them grow?

You see a Venture in 0.4... and don't shoot it. Then he brings a Retriever. You don't shoot it neither. A Mackinaw, a Orca, he's setting up a corporation now. And then you tell them that you're going to wardec them, so they better bring some armed help. Maybe the guy who bringed in a T1 frig, then a dessie, then a T2... without being ROTFLstmped for a easy kill at the very first gate.

It's up to you, guys. Want good fights? Let them grow. Want easy kills? F*** you. That's not CCP's problem, and certainly not carebears' problem.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Minmatar Citizen160812
The LGBT Last Supper
#2 - 2013-10-21 22:31:27 UTC
I just want what drops from the wreck. High, low or null.


Your idea of how low sec functions is delusional. There are no "pvpers" here. It's an open pvp world with full loot and death penalties. High, low or null.
Radelix Cisko
JUMP DRIVE ACTIVE
#3 - 2013-10-21 22:31:46 UTC  |  Edited by: Radelix Cisko
This again. Bring fights to the highseccers. There is no safe in EVE, only more safe, much less safe, and no safe.

Despite my posting prowess I really am terrible at this game

Radelix Cisko
JUMP DRIVE ACTIVE
#4 - 2013-10-21 22:34:05 UTC
In fact I propose that LS PVPers venture out of their dark hovels and take a joyride through HS popping anything they can on the way.

Despite my posting prowess I really am terrible at this game

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#5 - 2013-10-21 22:38:18 UTC
The problem is keeping people honest. Not likely to happen and thus, game mechanics are required. I've personally have came up with one some time ago for null-sec.

Allow corps/alliances with sov over a system to force safety restrictions on ships and reflect this in the color of the sec status number. If red, you can set your safety to red. If yellow, you can't set it to red and if green, you can't change it out of green.

Does this make null-sec just as or even more safe than hi-sec? Yes it does. Would people in hi-sec migrate to these systems? Yes they would.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Seven Koskanaiken
Shadow Legions.
Two Vargurs one Hole
#6 - 2013-10-21 22:40:16 UTC
That's not a solution. That's just a reverse Trojan horse strategy.

Radelix Cisko
JUMP DRIVE ACTIVE
#7 - 2013-10-21 22:40:46 UTC
Angeal MacNova wrote:
The problem is keeping people honest. Not likely to happen and thus, game mechanics are required. I've personally have came up with one some time ago for null-sec.

Allow corps/alliances with sov over a system to force safety restrictions on ships and reflect this in the color of the sec status number. If red, you can set your safety to red. If yellow, you can't set it to red and if green, you can't change it out of green.

Does this make null-sec just as or even more safe than hi-sec? Yes it does. Would people in hi-sec migrate to these systems? Yes they would.



And Alliances should be able to pay for Concord protection too I gather

Despite my posting prowess I really am terrible at this game

Na Und
Galactronics
#8 - 2013-10-21 22:41:50 UTC
I've never gotten the "let's move them to lowsec" argument. For example, tonight I have a game on the telly, and the usual . . . a dog who requires my attention. (Other people have family).

I might not even log on tonight, and if I do, I do not plan on devoting my attention to clicking a damn button every few seconds.
Minmatar Citizen160812
The LGBT Last Supper
#9 - 2013-10-21 22:43:20 UTC
Radelix Cisko wrote:
In fact I propose that LS PVPers venture out of their dark hovels and take a joyride through HS popping anything they can on the way.


I tried when they released the tags4sec. The result was a few disbanded corps who's members quit EvE rather than fight. Popping pods and gift ships is more of a Xmas season thing.
Mara Pahrdi
The Order of Anoyia
#10 - 2013-10-21 22:45:12 UTC  |  Edited by: Mara Pahrdi
Ishtanchuk Fazmarai wrote:
You see a Venture in 0.4... and don't shoot it. Then he brings a Retriever. You don't shoot it neither. A Mackinaw, a Orca, he's setting up a corporation now. And then you tell them that you're going to wardec them, so they better bring some armed help.

Ok, so they're sitting there in their Orcas and Hulks now. And still have no clue what's going on.

And this is Lowsec. So I don't have to wardec them. I don't have to prepare them for anything. I can just go and shoot them. Then you'll get the same question from them, that you would get in the beginning: Why?

And the answer is still the same. But now they're loosing Orcas and Hulks instead of Ventures.

Not sure what hurts more.

Lowsec is hunting ground. No man's land. And I doubt CCP wants to change that.

Remove standings and insurance.

destiny2
Decaying Rocky Odious Non Evil Stupid Inane Nobody
Rogue Drone Recovery Syndicate
#11 - 2013-10-21 22:55:54 UTC
players wont go to lowsec until their ready, if they want to they will go. if they dont want to who cares? they pay for their subscriptions not the people who dwel in lowsec looking for an easy gank.
Unsuccessful At Everything
The Troll Bridge
#12 - 2013-10-21 23:02:18 UTC
How to get more players to leave highsec.
Volume 1.

By Unsuccessful at Everything.

Shrink true highsec to only a few core systems with at least 1 lowsec system in between.

After 30 days, NPCs attack you for loitering in their space. Wanna stay longer, buy an empire visa.

NPC corps should have 30% taxes on everything (welcome to empire citizenship) includes visa holders.

Make NPC corps wardeccable via FW, this would include anyone who is staying in empire space with a visa.

Remove CONCORD in .7 and below systems, leave only slightly buffed NPC police and gate/station guns.

Reduce highsec asteroid belts to absolute bare minimum (its highsec empire space with a high population density, resources should be severely dimished due to NPC mining for 24000 years).

Remove 50% of highsec manufacturing slots (NPC competition).

Have tutorials actually get you ready for life on your own.

This list could go on for quite awhile....



Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Baali Tekitsu
AQUILA INC
Verge of Collapse
#13 - 2013-10-21 23:02:31 UTC
Radelix Cisko wrote:
In fact I propose that LS PVPers venture out of their dark hovels and take a joyride through HS popping anything they can on the way.


In fact I propose that LS PVPers venture out of their dark hovels and take a joyride through 00 popping in funny explosions and leaving nice podkills.

RATE LIKE SUBSCRIBE

Na Und
Galactronics
#14 - 2013-10-21 23:06:49 UTC
Unsuccessful At Everything wrote:
How to get more players to leave highsec.
Volume 1.

By Unsuccessful at Everything.

Shrink true highsec to only a few core systems with at least 1 lowsec system in between.

After 30 days, NPCs attack you for loitering in their space. Wanna stay longer, buy an empire visa.

NPC corps should have 30% taxes on everything (welcome to empire citizenship) includes visa holders.

Make NPC corps wardeccable via FW, this would include anyone who is staying in empire space with a visa.

Remove CONCORD in .7 and below systems, leave only slightly buffed NPC police and gate/station guns.

Reduce highsec asteroid belts to absolute bare minimum (its highsec empire space with a high population density, resources should be severely dimished due to NPC mining for 24000 years).

Remove 50% of highsec manufacturing slots (NPC competition).

Have tutorials actually get you ready for life on your own.

This list could go on for quite awhile....




/facepalm
KnowUsByTheDead
Sunlight...Through The Blight.
#15 - 2013-10-21 23:13:25 UTC
Lowsec is a cesspit. It is PvP ground zero. Take the latest GalMil-MinMil JTF. 1000 kills a day, each day, for the almost two weeks they were assaulting OMS, Ladistier, and Heydieles. Unofficially, it's about 10-12k kills across 10 days.

But wait, you might say. That is FW. You're right. But a sizable chunk of those kills represents neutrals to the warzone...looking for gudfites.

And if I am following you correctly, you are proposing that new players, risk-averse players, and casual players should start bringing Macks and Orcas into lowsec systems, under the protection of the "word" of lowsec residents, that their ships are safe.

Now, either you are...

A. Trying to send newbies to their deaths in ships of sizable reward. Which believe me, I understand totally. If I saw an Orca sitting on a belt, or in a safe, you can guarantee that I would be grabbing it to decorate the inside of my captain's quarters with the entrails of miner blood. Or my killboard. Because WiS does not have such wonderful features yet.

B. Or you are trying to be serious in which you really need to come to terms with the reality of EvE. A good fight does not involve Orca's or any mining ship. Which, I might add, is all you have listed here. A good fight involves 10-20 pilots beating the crap out of each other, until that one little mistake is made (cap chain fail, hot-drop, so on and so forth.) Not me shooting an Orca. Unless the Orca pilot decided to eject, and jump in a combat ship, in which case...I grab a couple of friends...and I heist an Orca. Then I get a good fight, and a free Orca. Yay.

I am not one who normally urinates into people's Cheerios, dude, but this idea is just BAD.

Also Features And Ideas DiscussionArrow

Once you realize what a joke everything is, being the comedian is the only thing that makes sense.

Radelix Cisko
JUMP DRIVE ACTIVE
#16 - 2013-10-21 23:17:30 UTC  |  Edited by: Radelix Cisko
Baali Tekitsu wrote:
Radelix Cisko wrote:
In fact I propose that LS PVPers venture out of their dark hovels and take a joyride through HS popping anything they can on the way.


In fact I propose that LS PVPers venture out of their dark hovels and take a joyride through 00 popping in funny explosions and leaving nice podkills.



Or you could be like me losing Tornado after Tornado to the ever present hand that is Concod while ducking kill rights to sit on the Osmon undock popping the bling boats for their tasty faction mods.

To be honest I am terrible at this game and I got this idea a few days ago to fund a blueprint buying spree.

But back to the point at hand. If the highsec resident do not want PVP then they should not undock.

Undocking in HS = valid target
Undocking in LS = valid target with limited repercussions
Undocking in 00 = shoot everything and probably die ( I am in TEST )

Despite my posting prowess I really am terrible at this game

Iudicium Vastus
Doomheim
#17 - 2013-10-21 23:19:28 UTC
Na Und wrote:
Unsuccessful At Everything wrote:
How to get more players to leave highsec.
Volume 1.

By Unsuccessful at Everything.

Shrink true highsec to only a few core systems with at least 1 lowsec system in between.

After 30 days, NPCs attack you for loitering in their space. Wanna stay longer, buy an empire visa.

NPC corps should have 30% taxes on everything (welcome to empire citizenship) includes visa holders.

Make NPC corps wardeccable via FW, this would include anyone who is staying in empire space with a visa.

Remove CONCORD in .7 and below systems, leave only slightly buffed NPC police and gate/station guns.

Reduce highsec asteroid belts to absolute bare minimum (its highsec empire space with a high population density, resources should be severely dimished due to NPC mining for 24000 years).

Remove 50% of highsec manufacturing slots (NPC competition).

Have tutorials actually get you ready for life on your own.

This list could go on for quite awhile....




/facepalm


ikr.
We constantly hear the eveisdying meme and pvp'ers whine about how hisec and any carebearing catering would really kill eve, yet act like any of the polar opposites like some daft and extreme suggestion catering to all pvp & harassing wouldn't also kill eve. Roll


[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Na Und
Galactronics
#18 - 2013-10-21 23:26:36 UTC  |  Edited by: Na Und
Iudicium Vastus wrote:


ikr.
We constantly hear the eveisdying meme and pvp'ers whine about how hisec and any carebearing catering would really kill eve, yet act like any of the polar opposites like some daft and extreme suggestion catering to all pvp & harassing wouldn't also kill eve. Roll




And that's the point. I'm a carebear who pays for my sub with rl money because my rl does not allow me to make my home in low or nullsec. I don't understand why some people cannot accept my playstyle. (And I've never played WoW, by the way . . . and I don't care to . . . .)

And I have ONE account, so stuff it, boxers.
Cynter DeVries
Spheroidal Projections
#19 - 2013-10-21 23:27:21 UTC  |  Edited by: Cynter DeVries
Na Und wrote:
I've never gotten the "let's move them to lowsec" argument. For example, tonight I have a game on the telly, and the usual . . . a dog who requires my attention. (Other people have family).

I might not even log on tonight, and if I do, I do not plan on devoting my attention to clicking a damn button every few seconds.

A proximity alert module might be an interesting add on. Fit it to your ship using a high-slot and get notified when a non-cloaked hostile (overview settings) approaches within 1 AU at max skills. (Far less range, and hence not as much warning as D-scan, but no need for a click-fest.)

Cynter's Law of feature suggestion: Thou shalt not suggest NPCs do something players could do instead.

Johan Civire
Caldari Provisions
Caldari State
#20 - 2013-10-21 23:28:34 UTC
Unsuccessful At Everything wrote:
How to get more players to leave highsec.
Volume 1.

By Unsuccessful at Everything.

Shrink true highsec to only a few core systems with at least 1 lowsec system in between.

After 30 days, NPCs attack you for loitering in their space. Wanna stay longer, buy an empire visa.

NPC corps should have 30% taxes on everything (welcome to empire citizenship) includes visa holders.

Make NPC corps wardeccable via FW, this would include anyone who is staying in empire space with a visa.

Remove CONCORD in .7 and below systems, leave only slightly buffed NPC police and gate/station guns.

Reduce highsec asteroid belts to absolute bare minimum (its highsec empire space with a high population density, resources should be severely dimished due to NPC mining for 24000 years).

Remove 50% of highsec manufacturing slots (NPC competition).

Have tutorials actually get you ready for life on your own.

This list could go on for quite awhile....





Uhm nope this is not going to be happening.
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