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Eve Vegas Rubicon Stuff

Author
Ishtanchuk Fazmarai
#41 - 2013-10-21 19:07:40 UTC
TigerXtrm wrote:
Ishtanchuk Fazmarai wrote:
From what's been written, it can't be confirmed yet that Ghost Sites in hisec will be a utter piece of rotten bullshit because all the cool stuff will drop only in nullsec.

I hereby demand some CCP developer to state that they don't have any intent to make hisec exploraiton worth it by allowing the loot tables be the same across all securities and so they will honor the long standing tradition of flipping the bird to hiseccers with features which spawn in hisec but can't be taken seriously because of ludicrously lame rewards.

Case in point, yesterday I encountered 8 untouched anomalies/sites (green markers) in a system with 35 pilots in local. Half an hour later, the same 8 anomalies/sites stiil were there, still untouched. Roll


Risk versus reward. You want to get better stuff, move to more dangerous areas.

And yes, I live in High Sec myself.


Bullshit. I pay the same as a nullbear, why should I get worst content?

Roses are red / Violets are blue / I am an Alpha / And so it's you

G'host Warrot
Doomheim
#42 - 2013-10-21 19:17:27 UTC
Öhrm...whats up with the CPU Bar on the bottom O.o?

Is it CPU or "Capacitor Unit"? Looks rly weird O.o

Its a Manticore, where the Capacitor usally is, got the Slot Layout of a Tempest (or another Armor BS/BC...) and the ship of a Corax O.o...

There must be sth. wrong, or?
Arduemont
Rotten Legion
#43 - 2013-10-21 19:21:00 UTC
Jade Marbles wrote:
Prince Damien wrote:
Arduemont wrote:
OP updated with the screen shot they showed of a UI mock-up.

http://i.imgur.com/NXlkqvG.png


I like the more Sci-fi look of the UI.
But its too bulky.

I think it's absolutely gorgeous.


I have my concerns.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

IDGAD
The Scope
Gallente Federation
#44 - 2013-10-21 20:54:01 UTC
The UI mockup you linked was actually just a concept, not something that's anywhere near complete or finished. If you watched the whole video you'd see they even had a concept for some INSANE looking manufacturing GUI that was circular like the fitting window but jam packed with bars and dials and numbers ere'where lol.
Ranger 1
Ranger Corp
Vae. Victis.
#45 - 2013-10-21 21:18:20 UTC
IDGAD wrote:
The UI mockup you linked was actually just a concept, not something that's anywhere near complete or finished. If you watched the whole video you'd see they even had a concept for some INSANE looking manufacturing GUI that was circular like the fitting window but jam packed with bars and dials and numbers ere'where lol.

Is there a link handy to said video? Is it on their twitch site?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#46 - 2013-10-21 21:21:01 UTC
Ishtanchuk Fazmarai wrote:
TigerXtrm wrote:
Ishtanchuk Fazmarai wrote:
From what's been written, it can't be confirmed yet that Ghost Sites in hisec will be a utter piece of rotten bullshit because all the cool stuff will drop only in nullsec.

I hereby demand some CCP developer to state that they don't have any intent to make hisec exploraiton worth it by allowing the loot tables be the same across all securities and so they will honor the long standing tradition of flipping the bird to hiseccers with features which spawn in hisec but can't be taken seriously because of ludicrously lame rewards.

Case in point, yesterday I encountered 8 untouched anomalies/sites (green markers) in a system with 35 pilots in local. Half an hour later, the same 8 anomalies/sites stiil were there, still untouched. Roll


Risk versus reward. You want to get better stuff, move to more dangerous areas.

And yes, I live in High Sec myself.


Bullshit. I pay the same as a nullbear, why should I get worst content?

Lesser value per unit perhaps, but much more abundant and safer to obtain.

Truthfully, essential materials should be unique to certain area's of space.

Certain ones only found in High Sec, same in Low sec (especially) and also in Null and WH space.

Give people reasons to inhabit Low Sec, and trade back and forth (or steal, or fight for) between the others.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Tippia
Sunshine and Lollipops
#47 - 2013-10-21 21:21:03 UTC
Ishtanchuk Fazmarai wrote:
Bullshit. I pay the same as a nullbear, why should I get worst content?
Because you choose to.
Minmatar Citizen160812
The LGBT Last Supper
#48 - 2013-10-21 22:22:28 UTC  |  Edited by: Minmatar Citizen160812
Arduemont wrote:
OP updated with the screen shot they showed of a UI mock-up.

http://i.imgur.com/NXlkqvG.png


It looks even more confusing than what we have now. How about making some of the things people have been asking for rather than "polishing" the UI over and over again?

(confusing for new players...I don't think it would have any effect on vets and is a non-feature for them)
Arduemont
Rotten Legion
#49 - 2013-10-22 07:17:01 UTC  |  Edited by: Arduemont
Ranger 1 wrote:
IDGAD wrote:
The UI mockup you linked was actually just a concept, not something that's anywhere near complete or finished. If you watched the whole video you'd see they even had a concept for some INSANE looking manufacturing GUI that was circular like the fitting window but jam packed with bars and dials and numbers ere'where lol.

Is there a link handy to said video? Is it on their twitch site?


Yes, it's on their twitch feed under recent streams. As a side, I know that it is just a concept. Saying it is a mock-up (ie, mock-up concept) shouldn't imply that we're going to get it in game. I will correct the OP for clarity.

Ranger 1 wrote:

Truthfully, essential materials should be unique to certain area's of space.

Certain ones only found in High Sec, same in Low sec (especially) and also in Null and WH space.

Give people reasons to inhabit Low Sec, and trade back and forth (or steal, or fight for) between the others.


I've been saying this for years. Unique resources in each space would be an incredible balancing force. The less people go to that area of space the more valuable those resources would become. It would naturally redistribute player numbers. Talking about ISK generation between different spaces is almost literally pointless. Frankly they should nerf all bounty income by 10-20% to reduce inflation. Generating ISK from nothing needs to be less viable than commerce.

Poor NPC nullsec has literally nothing that you can't find in another area of space.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Myriad Blaze
Common Sense Ltd
Nulli Secunda
#50 - 2013-10-22 08:46:18 UTC
Arduemont wrote:
- Showed a UI concept mockup (soon™) - http://i.imgur.com/NXlkqvG.png

The UI mockup shows some interesting design ideas and I think it looks good overall.

Unfortunately there are also some serious issues and I hope that whoever makes the decisions will value function over design.

  • The giant useless trapezoid design element needs to go imho; especially considering that many people have only the active mods visible.
  • The target details window in the upper right corner is too big; that would make it difficult to reposition it if you want/need a larger overview main window.
  • I doubt that the width of the columns in the main overview window is realistic. Especially the "distance" column needs to be wider with regard to close range combat. I believe many people also want/need at least one more column to show the alliance or corp.
  • The chat windows have no background - this looks good and will work against a black background. But it won't work against the typical background in many if not most empire systems. Also the chat windows seem to be very small - at least personally I would need a much wider chat window (and a larger font) to be able to read there.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#51 - 2013-10-22 09:48:07 UTC
Tippia wrote:
Ishtanchuk Fazmarai wrote:
Bullshit. I pay the same as a nullbear, why should I get worst content?
Because you choose to.

Exactly my choice of words too.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#52 - 2013-10-22 09:55:58 UTC  |  Edited by: Solstice Project
Myriad Blaze wrote:
Arduemont wrote:
- Showed a UI concept mockup (soon™) - http://i.imgur.com/NXlkqvG.png

The UI mockup shows some interesting design ideas and I think it looks good overall.

Unfortunately there are also some serious issues and I hope that whoever makes the decisions will value function over design.

  • The giant useless trapezoid design element needs to go imho; especially considering that many people have only the active mods visible.
  • The target details window in the upper right corner is too big; that would make it difficult to reposition it if you want/need a larger overview main window.
  • I doubt that the width of the columns in the main overview window is realistic. Especially the "distance" column needs to be wider with regard to close range combat. I believe many people also want/need at least one more column to show the alliance or corp.
  • The chat windows have no background - this looks good and will work against a black background. But it won't work against the typical background in many if not most empire systems. Also the chat windows seem to be very small - at least personally I would need a much wider chat window (and a larger font) to be able to read there.

*facepalm*
Columns have variable width.
Various types of columns can be added or removed.
There is an option to remove passive modules from display.

These things are there already and won't change.
Why would they?

And why do you critizise things without thinking about it for at least a second?
Why is it that all you can do is react, like a stupid robot?
Baali Tekitsu
AQUILA INC
#53 - 2013-10-22 09:58:08 UTC
Myriad Blaze wrote:
Arduemont wrote:
- Showed a UI concept mockup (soon™) - http://i.imgur.com/NXlkqvG.png

The UI mockup shows some interesting design ideas and I think it looks good overall.

Unfortunately there are also some serious issues and I hope that whoever makes the decisions will value function over design.

  • The giant useless trapezoid design element needs to go imho; especially considering that many people have only the active mods visible.
  • The target details window in the upper right corner is too big; that would make it difficult to reposition it if you want/need a larger overview main window.
  • I doubt that the width of the columns in the main overview window is realistic. Especially the "distance" column needs to be wider with regard to close range combat. I believe many people also want/need at least one more column to show the alliance or corp.
  • The chat windows have no background - this looks good and will work against a black background. But it won't work against the typical background in many if not most empire systems. Also the chat windows seem to be very small - at least personally I would need a much wider chat window (and a larger font) to be able to read there.


You forgot the most important: needs more color and contrast.

RATE LIKE SUBSCRIBE

Solstice Project
Sebiestor Tribe
Minmatar Republic
#54 - 2013-10-22 10:02:48 UTC
Baali Tekitsu wrote:
Myriad Blaze wrote:
Arduemont wrote:
- Showed a UI concept mockup (soon™) - http://i.imgur.com/NXlkqvG.png

The UI mockup shows some interesting design ideas and I think it looks good overall.

Unfortunately there are also some serious issues and I hope that whoever makes the decisions will value function over design.

  • The giant useless trapezoid design element needs to go imho; especially considering that many people have only the active mods visible.
  • The target details window in the upper right corner is too big; that would make it difficult to reposition it if you want/need a larger overview main window.
  • I doubt that the width of the columns in the main overview window is realistic. Especially the "distance" column needs to be wider with regard to close range combat. I believe many people also want/need at least one more column to show the alliance or corp.
  • The chat windows have no background - this looks good and will work against a black background. But it won't work against the typical background in many if not most empire systems. Also the chat windows seem to be very small - at least personally I would need a much wider chat window (and a larger font) to be able to read there.


You forgot the most important: needs more color and contrast.
No.
She forgot to actively use her brain.
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