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New dev blog: Asking for directions

First post
Author
Jack Dant
The Gentlemen of Low Moral Fibre
#41 - 2011-11-17 14:20:25 UTC
CCP Mannapi wrote:

@Jack Dant, Makenshi Drakonnen and Grarr Dexx: : We have fixed the randomness of the cyno out, but getting them to orient towards their destination is a different ballgame. It is something we want to do though!

Fair enough.

If you do it, it will have gameplay implications, but they would be so cool. A scout reporting "the enemy caps just jumped out towards the north", or the specific star if they know the area well enough...

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Knug LiDi
The Dark Space Initiative
Scary Wormhole People
#42 - 2011-11-17 14:26:43 UTC
Jason Edwards wrote:
In space, all directions are up.


The enemy gate is down.

If only we could fall into a woman's arms

without falling into her hands

TorTorden
Tors shibari party
#43 - 2011-11-17 14:28:31 UTC
Just have to say it since it's a huge pet bear of mine,,

Moving planets...
Knug LiDi
The Dark Space Initiative
Scary Wormhole People
#44 - 2011-11-17 14:33:28 UTC
TorTorden wrote:
Just have to say it since it's a huge pet bear of mine,,

Moving planets...


Or more importantly (to me) the smaller the satellite the faster the orbit (generally). Planets rotate suns much slower that moons orbit planets. POSs anchored in orbit around moons would move faster still.

Planets orbits measured in years
Moon orbits measured in months
POS orbits measured in days

If only we could fall into a woman's arms

without falling into her hands

Didona Carpenito
DUST Expeditionary Team
Good Sax
#45 - 2011-11-17 14:38:10 UTC
LOL, move them bookmarks.

Good job CCP for the new stargates.
Jack Dant
The Gentlemen of Low Moral Fibre
#46 - 2011-11-17 14:38:49 UTC
Knug LiDi wrote:
TorTorden wrote:
Just have to say it since it's a huge pet bear of mine,,

Moving planets...


Or more importantly (to me) the smaller the satellite the faster the orbit (generally). Planets rotate suns much slower that moons orbit planets. POSs anchored in orbit around moons would move faster still.

Planets orbits measured in years
Moon orbits measured in months
POS orbits measured in days

Now you just need to figure out a way to do this without completely destroying bookmarks.

Do that and it'll be really really cool.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

jonnykefka
Adhocracy Incorporated
Adhocracy
#47 - 2011-11-17 14:44:05 UTC
Knug LiDi wrote:
TorTorden wrote:
Just have to say it since it's a huge pet bear of mine,,

Moving planets...


Or more importantly (to me) the smaller the satellite the faster the orbit (generally). Planets rotate suns much slower that moons orbit planets. POSs anchored in orbit around moons would move faster still.

Planets orbits measured in years
Moon orbits measured in months
POS orbits measured in days


I asked about this once when I was a wee nublet. It's a really cool idea but I expect it's such a bear to program that we'll never see it. Bookmarks, POSes, relative distances of various celestials, etc. There's a lot of room for crap to go wrong and I'm not sure there's enough payoff to even consider it. Re-orienting some gates is probably a lot easier than re-writing the fundamental physics of the EVE universe.

But hey, stick it in the backlog and see what happens.
Ranger 1
Ranger Corp
Vae. Victis.
#48 - 2011-11-17 14:44:17 UTC
Manc wrote:
Jack Dant wrote:
Absolutely love this.

Any chance we can get the same direction right in the cyno out effect? It would be cool to see a capital jump and be able to tell where it went.

Also, is there any relationship between the stargate location in a system and where it's going to? In a few systems I noticed stargates sending you down in the starmap are actually located high in the system map.


This


I wouldn't get too hung up about this aspect. The amount of distance we are talking about when discussing what side of a solar system a gate is on is so incredibly miniscule compared with even the shortest distance between solar systems as to be a non-issue.

Gate placement would be far more likely to be dictated by other factors, such as closeness to in solar system population centers and trade routes. than to be influenced by "is it closer to the destination".

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Utremi Fasolasi
La Dolce Vita
#49 - 2011-11-17 14:50:41 UTC
Zyrbalax III wrote:
[quote=Hykke]
Don't see why cynoing ships have to align first. When you jump at a gate your ship doesn't align to the direction of the jump before it jumps. Cynoing is just another jump mechanism.


Agreed, the "direction" a cynoing ship is jumping in is a 4th dimension, perpendicular to both the current location and the destination, so it is already aligned to that.

Folks just need to expand their minds and not limit themselves to 3D perception.
Iosue
League of Gentlemen
The Initiative.
#50 - 2011-11-17 14:51:50 UTC
awesome work guys. this will really improve the immersion in game. so looking forward to seeing this on tranquility. at some point it would be neat to see the nebula changes by constellation or system, but you gotta start somewhere. cheers!
Valeo Galaem
Deep Core Mining Inc.
Caldari State
#51 - 2011-11-17 14:52:26 UTC
Knug LiDi wrote:
TorTorden wrote:
Just have to say it since it's a huge pet bear of mine,,

Moving planets...


Or more importantly (to me) the smaller the satellite the faster the orbit (generally). Planets rotate suns much slower that moons orbit planets. POSs anchored in orbit around moons would move faster still.

Planets orbits measured in years
Moon orbits measured in months
POS orbits measured in days


Physics, what are they Cry

Standalone Windows build of ccpgames/dae-to-red

https://github.com/Nu11u5/dae-to-red/releases

Viktor Dratok
Wise Guys
#52 - 2011-11-17 14:53:18 UTC
All i read was "...have to move bookmarks" and then i chose not to like this.

Doesnt improve the game at all its just stupid work that has to be done if u want to have your previously working bookmarks to work again as intended.
Xyzibit
New-Roots
#53 - 2011-11-17 14:55:48 UTC
<3
one of my top favourite features Attention
<3
tgl3
The Scope
Gallente Federation
#54 - 2011-11-17 14:56:00 UTC
An excellent change, and one many players will enjoy.
TheButcherPete
KarmaFleet
Goonswarm Federation
#55 - 2011-11-17 14:59:15 UTC
Viktor Dratok wrote:
All i read was "...have to move bookmarks" and then i chose not to like this.

Doesnt improve the game at all its just stupid work that has to be done if u want to have your previously working bookmarks to work again as intended.


Tbqfh. Get over it.
You took the time to make them once, take the time to redo them.


[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Aphrodite Skripalle
Garoun Investment Bank
Gallente Federation
#56 - 2011-11-17 15:00:52 UTC
Draahk Chimera wrote:
This is great. Immersion for the win. Now for your next project can you make it so ships dont rotate to an imaginary plane when not moving? Partly for immersion reasons partly for tactics it has annoyed me for six years now that if you align to an object above you then stop (passive align) your ship will turn itself to the "plane" when there is no force that would make that natural.

Its because eve is a underwater simulation.
Grafic looks nice, but in space there is no friction. So nice grafic but no realism for flying in space physics, or its underwater physics which is quite unrealistic at these speeds we have.

I dont think there is a chance that ccp will give us a real space physics because this would change a lot and its not easy to realistically fly in space.
Kralin Ignatov
Federal Navy Academy
Gallente Federation
#57 - 2011-11-17 15:02:03 UTC
nice change! I love the move to total immersion, as it makes the game that much more fun
Grarr Dexx
Blue Canary
Watch This
#58 - 2011-11-17 15:05:33 UTC
CCP Mannapi wrote:
So as some have seen on SISI we also have stars in the proper locations. The stargates will point you to the actual solarsystem and you will be able to tell how far the jump is from the perspective scaling of the stars. Closer stars are bigger.

So many good comments from you guys!

@StukaBee: Having the proper stars in the background opens up a lot of possibilities with regards to interaction. We will definitely be investigating ways to get some more interaction with them.

@Mar Drakar: That is a special dev shield extender to make sure I am not blown up by rats Smile

@Jack Dant, Makenshi Drakonnen and Grarr Dexx: : We have fixed the randomness of the cyno out, but getting them to orient towards their destination is a different ballgame. It is something we want to do though!

@Daedalus Arcova: I will pass on your comments about stargate positions to the appropriate persons. Thanks! We hope to be able to get more landmarks in at some point, but we will need to make do with what we have at the moment for a time.

@Illwill Bill: We would LOVE to make a nice transition effect from one system to another. I will try to get it on our backlog for future realeases.

@hero honda: You will most definitely be able to see the destination star through the gate! Unless the jump is redonkulously long that is.


That works for me, good job on that!
Ciar Meara
PIE Inc.
Khimi Harar
#59 - 2011-11-17 15:05:41 UTC
CCP Mannapi wrote:
su much goodness


Great job(s)!

- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]

Havegun Willtravel
Mobile Alcohol Processing Units
#60 - 2011-11-17 15:06:08 UTC
Very nice, tyvm.

+1 for a Star Map filter; Show Current Region, Show Current + Adjacent.

Even after 4 years the star map ca still be a challenge with closely spaces systems.

And perhaps tone down one of 2 of the display effects, ships killed in the last hour being the most important. In an hour with +50 ships destroyed the red glow can be so blinding it blurs out any surrounding systems.

Looking forward to the new changes, great work.