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[Rubicon] Ghost Sites & Ascendancy Implant Set

First post First post
Author
CCP Affinity
C C P
C C P Alliance
#161 - 2013-10-21 14:56:01 UTC
Von Keigai wrote:
CCP Affinity wrote:
They will be pirate spawns with no bounty - not NPCs there for farming


Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot?

I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is?



They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you.

♥ CCP Affinity ♥

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Team Astro Sparkle

seth Hendar
I love you miners
#162 - 2013-10-21 15:00:35 UTC
CCP Affinity wrote:
Von Keigai wrote:
CCP Affinity wrote:
They will be pirate spawns with no bounty - not NPCs there for farming


Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot?

I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is?



They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you.

what will be the isk sink to match the isk faucet those sites will create?

because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets
Valterra Craven
#163 - 2013-10-21 15:15:51 UTC
seth Hendar wrote:


because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets


This makes no sense. The cans drop loot, not isk. The pirates will have no bounties, so no new isk there either.

Adding new items to the game is a neutral effect. Since this feature isnt adding isk players just use isk already in the system...
Sir Mattsimus
School of Applied Knowledge
Caldari State
#164 - 2013-10-21 15:49:00 UTC
CCP Affinity wrote:
Sir Mattsimus wrote:
I this a newly announced feature? I don't recall reading anything about this in the features and ideas discussion section.


Yes, was announced at EVE Vegas


Then... why isn't this thread in the Features and Ideas Discussion section where all the other new features had their debut threads posted? Having not seen the Eve Vegas announcement, If I had not come to the Test Server Feedback section I would have completely missed out on hearing about this new feature and it's discussion. Is this feature already running on Sisi? Why is this thread in the Test Server Feedback section?

CCP Fear wrote:
Good morning all!

I wanted to chime in on the implant set.


The set will follow the standard pirate high-grade sets.
All implants will provide a +3 in their respective Character Attribute.
We chose high-grades over low-grades due to the rarity level we wanted them to be at
The ingredients will be a mix of PI materials, some trit and items dropped from the ghost sites
The implants can be manufactured in all stations that have manufacturing lines and in Equipment Assembly Arrays
The current total bonus to warp speed is 53.6% with all 6 slots (Alpha-Omega)
The current stats might not be the final numbers as we want to look at over-all speeds and make sure it's not breaking something unexpected. (Everything is still WIP obviously)



Overall I believe this implant set will be a nice additional choice for you to make, but we obviously want to make sure things aren't breaking.

CCP Fear


New items? Perhaps unique to the Ghost Sites?
This would appeal to me.
I enjoy manufacturing odd/unique/niche things with odd/unique/niche materials.
It was why manufacturing storyline/cosmos items appealed to me greatly at first, until I found out I could only procure the BPC's through a mission once. I just don't feel like quite the intrepid explorer and artificer when I have to get the special BPC from... someone else through contracts :\

With unique ingredients I would very much look forward to building these but...

Mioelnir wrote:

Implant set is ill timed. The effects of the warp speed changes on the pvp meta are still unknown. Introducing a warpspeed pirate set at the same time has the potential to create a game breaking defect.

Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?

Will the implant BPCs have proper skill requirements or the usual "well, here you go, Industry I. Congratulations, you can now produce 75% of everything that exists?" ******* the production profession had to endure over the last decade?


I think Mioelnir makes a damning point here.
Servanda
Liga Freier Terraner
Northern Coalition.
#165 - 2013-10-21 15:53:20 UTC
seth Hendar wrote:

...
what will be the isk sink to match the isk faucet those sites will create?

because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets



There will be no ISK createt from this sites as you sell the items to players and not to npc's
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#166 - 2013-10-21 16:05:53 UTC  |  Edited by: ExookiZ
Servanda wrote:
seth Hendar wrote:

...
what will be the isk sink to match the isk faucet those sites will create?

because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets



There will be no ISK createt from this sites as you sell the items to players and not to npc's


there is still isk entering the system from a source not a player, theres no isk sink inherently attached, but i can imagine people losing these will be costly.

Event Organizer of EVE North East

Callic Veratar
#167 - 2013-10-21 16:09:22 UTC
ExookiZ wrote:
Servanda wrote:
seth Hendar wrote:

...
what will be the isk sink to match the isk faucet those sites will create?

because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets



There will be no ISK createt from this sites as you sell the items to players and not to npc's


there is still isk entering the system from a source not a player, theres no isk sink inherently attached, but i can imagine people losing these will be costly.


ISK is not created by items. ISK will be moving from players with large wallets to those with items. It increases liquidity, not supply.
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#168 - 2013-10-21 16:13:26 UTC
CCP Affinity wrote:
They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you.



So-- by standard pirate NPCs, do you mean factional, like Guristas, Angels, etc...? Or are they a new breed?

Spill the fluff! Lol

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

mynnna
State War Academy
Caldari State
#169 - 2013-10-21 16:17:03 UTC
seth Hendar wrote:
CCP Affinity wrote:
Von Keigai wrote:
CCP Affinity wrote:
They will be pirate spawns with no bounty - not NPCs there for farming


Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot?

I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is?



They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you.

what will be the isk sink to match the isk faucet those sites will create?

because one of the rampant issue in eve is the inflation caused by bigger and bigger faucets


This isn't an isk faucet. You get loot, you sell it to other players. It may wind up being a large isk transfer but that's a different thing.

Member of the Goonswarm Economic Warfare Cabal

Morniee
Barbs Hammer
Xenta.
#170 - 2013-10-21 16:20:21 UTC
Blink All Tech 2 implants should be player made... Not only using exploration materials, but LP's From every NPC corp related to science, and R&D.

Great idea. Keep adding new Signatures, and Anorms in WH's and everywere else.
Max Kolonko
Caldari Provisions
Caldari State
#171 - 2013-10-21 16:22:54 UTC  |  Edited by: Max Kolonko
CCP Affinity wrote:
Von Keigai wrote:
CCP Affinity wrote:
They will be pirate spawns with no bounty - not NPCs there for farming


Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot?

I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is?



They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you.


Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense
Morniee
Barbs Hammer
Xenta.
#172 - 2013-10-21 16:37:39 UTC
Max Kolonko wrote:
CCP Affinity wrote:
[quote=Von Keigai][quote=CCP Affinity]They will be pirate spawns with no bounty - not NPCs there for farming




Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense


The Wh pirates are... sleepers. lolz

That is what ccp is planning for shure :P
MeBiatch
GRR GOONS
#173 - 2013-10-21 16:45:22 UTC  |  Edited by: MeBiatch
i understand not having bounties due to isk faucet...

but there should be some sort of drops....

how about brining back alloys mixed with tags?

that way i can get commoditites wich can be traded for isk but no fresh isk added to the game.

i mean even when you do missions and fight navies there are drops and tags.

edit:

you can even make the drops from the npc's be components for manufacturing of the new items.

so npc drops components for manufacturing

the hacking site drops the BPC's...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

CCP Affinity
C C P
C C P Alliance
#174 - 2013-10-21 17:17:19 UTC
This is on its way to SISI any day now so I did not want to make two threads within a few days. Even if you had missed this thread, there is a dev blog coming also. The dev blog will go into more details on the implants.

Sir Mattsimus wrote:
CCP Affinity wrote:
Sir Mattsimus wrote:
I this a newly announced feature? I don't recall reading anything about this in the features and ideas discussion section.


Yes, was announced at EVE Vegas


Then... why isn't this thread in the Features and Ideas Discussion section where all the other new features had their debut threads posted? Having not seen the Eve Vegas announcement, If I had not come to the Test Server Feedback section I would have completely missed out on hearing about this new feature and it's discussion. Is this feature already running on Sisi? Why is this thread in the Test Server Feedback section?

CCP Fear wrote:
Good morning all!

I wanted to chime in on the implant set.


The set will follow the standard pirate high-grade sets.
All implants will provide a +3 in their respective Character Attribute.
We chose high-grades over low-grades due to the rarity level we wanted them to be at
The ingredients will be a mix of PI materials, some trit and items dropped from the ghost sites
The implants can be manufactured in all stations that have manufacturing lines and in Equipment Assembly Arrays
The current total bonus to warp speed is 53.6% with all 6 slots (Alpha-Omega)
The current stats might not be the final numbers as we want to look at over-all speeds and make sure it's not breaking something unexpected. (Everything is still WIP obviously)



Overall I believe this implant set will be a nice additional choice for you to make, but we obviously want to make sure things aren't breaking.

CCP Fear


New items? Perhaps unique to the Ghost Sites?
This would appeal to me.
I enjoy manufacturing odd/unique/niche things with odd/unique/niche materials.
It was why manufacturing storyline/cosmos items appealed to me greatly at first, until I found out I could only procure the BPC's through a mission once. I just don't feel like quite the intrepid explorer and artificer when I have to get the special BPC from... someone else through contracts :\

With unique ingredients I would very much look forward to building these but...

Mioelnir wrote:

Implant set is ill timed. The effects of the warp speed changes on the pvp meta are still unknown. Introducing a warpspeed pirate set at the same time has the potential to create a game breaking defect.

Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?

Will the implant BPCs have proper skill requirements or the usual "well, here you go, Industry I. Congratulations, you can now produce 75% of everything that exists?" ******* the production profession had to endure over the last decade?


I think Mioelnir makes a damning point here.

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#175 - 2013-10-21 17:18:45 UTC
MeBiatch wrote:
i understand not having bounties due to isk faucet...

but there should be some sort of drops....

how about brining back alloys mixed with tags?

that way i can get commoditites wich can be traded for isk but no fresh isk added to the game.

i mean even when you do missions and fight navies there are drops and tags.

edit:

you can even make the drops from the npc's be components for manufacturing of the new items.

so npc drops components for manufacturing

the hacking site drops the BPC's...



The NPCs are there to guard the containers if you are foolish enough to stay around too long. They serve the sole purpose of trying to stop you leaving the site with the valuable loot - they will not have loot tables or bounties :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#176 - 2013-10-21 17:19:32 UTC
Max Kolonko wrote:
CCP Affinity wrote:
Von Keigai wrote:
CCP Affinity wrote:
They will be pirate spawns with no bounty - not NPCs there for farming


Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot?

I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is?



They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you.


Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense



I have been working with CCP Abraxas and there will be a very good lore explanation for everything surrounding these sites and more :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

handige harrie
Vereenigde Handels Compagnie
#177 - 2013-10-21 17:25:36 UTC  |  Edited by: handige harrie
Koban Agalder wrote:
handige harrie wrote:
Are Ghost sites added to Drone Space?

Is it part of the Kspace?


According to the ingame map it is but according to CCP it's not (looking at relic and data sites, DED complexes, loot rebalance)

Baddest poster ever

CCP Abraxas
C C P
C C P Alliance
#178 - 2013-10-21 17:40:36 UTC
CCP Affinity wrote:
Max Kolonko wrote:


Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense



I have been working with CCP Abraxas and there will be a very good lore explanation for everything surrounding these sites and more :)


Wot she said. Also, no, it likely won't be related to the Sleepers (or Arek'Jaalan if anyone wondered). I want this to be a separate thing unless the secret dots suddenly align themselves perfectly for connecting.
Weaselior
GoonWaffe
Goonswarm Federation
#179 - 2013-10-21 17:58:14 UTC
I like this and I think it'll make a great addition. My one concern is I'm not a fan of the highest-level bpc being WH-only. In my view the moneymaking balance between conquerable 0.0 and wormholes is too skewed towards WH, and I think it's a mistake to continue that. I believe that while wormholes are neat, the lack of a real draw to conquerable 0.0 is causing 0.0 to stagnate and decline, and it's the stories and conflicts in conquerable 0.0 that drive a lot of interest in EVE.

I don't expect you to be able to solve that entirely with these sites of course, but I think it's a mistake to continue to aggravate the isk imbalance between WHs and conquerable 0.0 and I think the apparent default bias towards making WH the most profitable sites (and the huge gulf between WHs and 0.0) should be looked at. It's not a major issue for this feature but I think it's a balancing assumption that should be looked at and changed.

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Witchking Angmar
Perkele.
#180 - 2013-10-21 18:41:39 UTC  |  Edited by: Witchking Angmar
CCP Affinity wrote:
There will be multiple containers in each site - 4 of them!
The timer will be random so you never know when the NPCs will arrive so you will take a chance with each container


Wow! It's an all new and interes.. Wait a minute...