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Serpentis Blockade lvl4s and gun ship = ?

Author
March rabbit
Aliastra
Gallente Federation
#1 - 2013-10-21 14:02:29 UTC  |  Edited by: March rabbit
Heya!

For the start i have good experience in running lvl4s in drone boats. Since MJD introducing it it semi-afk activity in good tanked Rattlesnake.

I always loved idea of big ships with big guns. So i tried Megathron at some point (t1 tank/gun/whaveter skills) and got overwhelmed in some lvl4 mission. So i continued my drone-mast0r way.

Few days ago i helped one guy to run this mission. My standard ship is far away so i decided to play a little with Hyperion. Remembering Serpentis Blockade 4 (lots fo damps) i put MJD/425mm/warden fit + 4x Sensor boosters T2 (2 of them with targeting range script). In total i got 250km targeting range. Shocked

Ok. Warp to mission, grab aggro. WHAT THE HELL??? 3 dampeners on me and my targeting range is around 30km!!! And i don't speak about scan res! Locking battleship takes like 20-30 seconds Shocked

At the end i finished this mission. But it took me looong time.

So the question: what people use to run such missions in gunship? I guess some over-tank+blasters would work? Don't see any opportunity to use rails What?

Thanks

The Mittani: "the inappropriate drunked joke"

The Djego
Hellequin Inc.
#2 - 2013-10-21 14:09:09 UTC  |  Edited by: The Djego
I use a Kronos(rail/sentry) or navy Apoc(puls/sentry) for it, damps are not a big problem when you don't agro everything and can move a bit closer to targets with a mwd.

The key might be to utilize 1k+ dps(including sentry's) a few TCs and a mwd. Tank is not really needed, I run with 1 large rep and 2 EANM on my ships, at least if you don't grab full agro or pull to much by blowing up the trigger BS.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Desivo Delta Visseroff
The Scope
Gallente Federation
#3 - 2013-10-21 14:27:07 UTC  |  Edited by: Desivo Delta Visseroff
You're using the Hyperion wrong. It's a brawling ship (why else the active rep bonus) here's how you fit for L4's. Just charge in there, take all agro, then take out the elite frigates first. once the webs and point are off you, just and chew through the rest. Rails and long range is boring.

[Hyperion, Cheap Gank Hype]
Damage Control II
Reactive Armor Hardener
Centus C-Type Large Armor Repairer
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer

Cap Recharger II
Cap Recharger II
Tracking Computer II, Tracking Speed Script
Stasis Webifier II
Experimental 100MN Afterburner I

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Heavy Assault Missile Launcher II, Scourge Heavy Assault Missile

Large Capacitor Control Circuit II
Large Capacitor Control Circuit II
Large Capacitor Control Circuit I

Hobgoblin II x5
Hornet EC-300 x5
Warrior II x5
Hornet II x5
Valkyrie II x5
Salvage Drone I x5

Edit: +1K DPS and about 500 dps omni active tank (12 minutes stable)

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

hmskrecik
TransMine Group
Gluten Free Cartel
#4 - 2013-10-21 14:36:11 UTC
Welcome to the club, mate. There's nothing you can do to counter. Even if you fit full rack of sebos your range is capped at 250km and after damps you're still down to 20-something. You can try what Djego said, MWD to them.

@Djego: BTW, I don't know when you did The Blockade last time but all NPCs autoaggro upon spawn. If they don't, it means they target your drones. Just saying.
The Djego
Hellequin Inc.
#5 - 2013-10-21 14:54:11 UTC  |  Edited by: The Djego
For Blockade the waves do auto agro, however they sometimes switch to sentry's what is extreme handy since you can blap the EW cruisers in a few volleys. For other L4 like Assault vs Serpentis you can take out the EW cruisers separately and the rest of the damping in the mission is not a big deal, same goes to a lot of other missions.

A even easier option is to multi box the mission, since EW cruisers only handicap a single ship and have no big effect if you can still shoot them with another hull.

Edit: AB blaster hype? Srs? What?

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

hmskrecik
TransMine Group
Gluten Free Cartel
#6 - 2013-10-21 15:15:24 UTC
The Djego wrote:
For Blockade the waves do auto agro, however they sometimes switch to sentry's what is extreme handy since you can blap the EW cruisers in a few volleys.

I have never been such lucky...
Desivo Delta Visseroff
The Scope
Gallente Federation
#7 - 2013-10-21 15:22:21 UTC
The Djego wrote:


Edit: AB blaster hype? Srs? What?



Yes Seriously. Get in there and tear up the room. Multi-boxing a L4?? Why so complicated?Ugh

I was hunting for sick loot, but all I could get my hands on were 50 corpses[:|]..............[:=d]

Barrogh Habalu
Imperial Shipment
Amarr Empire
#8 - 2013-10-21 16:02:26 UTC  |  Edited by: Barrogh Habalu
Against damps, there are two popular solutions employed by those who use guns:

1) MJD away and outrange their EWar by shooting from about 100 km; you will lose DPS, but eh...
2) Get on them and kill with blasters and light drones (depending on target size); you will lose time burning to stuff, but eh.

I also guess that you could use sentries if they are deployed immideately, but keep an eye on them.
After Rubicon kicks in, you'll be able to use EWar immunity of marauders to deal with the issue (if you are willing to train required skills, that's it).
Zhilia Mann
Tide Way Out Productions
#9 - 2013-10-21 16:13:02 UTC
Barrogh Habalu wrote:
Against damps, there are two popular solutions employed by those who use guns:

1) MJD away and outrange their EWar by shooting from about 100 km; you will lose DPS, but eh...
2) Get on them and kill with blasters and light drones (depending on target size); you will lose time burning to stuff, but eh.

I also guess that you could use sentries if they are deployed immideately, but keep an eye on them.
After Rubicon kicks in, you'll be able to use EWar immunity of marauders to deal with the issue (if you are willing to train required skills, that's it).


Yeah, I tried both during a brief "let's see what crazy ships I can make work in Serp Blockade" phase just before I stopped missioning altogether. Except that MJDs didn't exist yet. And I was making it hard on myself and only using sub-BS ships.

So what I actually tried was a token tanked range Naga -- and it totally worked. A few tactical warps here and there ensured that I was never really in danger and everything did eventually die. On the other end, I used a MWD blaster Astarte -- which worked even better. Sure, you had to move around quite a bit, but it's not that bad on straight line speed and it absolutely erupts damage once in range. Just keep an eye on your tank; it's a bit squishy at times if you've fit it for all gank.

Translating that to battleships shouldn't be hard these days.
The Djego
Hellequin Inc.
#10 - 2013-10-21 16:52:39 UTC
Desivo Delta Visseroff wrote:
The Djego wrote:


Edit: AB blaster hype? Srs? What?


Yes Seriously. Get in there and tear up the room.


Well wouldn't a rail/sentry fitting with a mwd not be like twice as fast, since it does the same dps without spending ages to get into range?

Desivo Delta Visseroff wrote:
Multi-boxing a L4?? Why so complicated?Ugh


Complicated or not depends a bit on your multitasking skills, for me it is quite relaxing and a very efficient way to get them done.

Improve discharge rigging: https://forums.eveonline.com/default.aspx?g=posts&t=246166&find=unread

Caleidascope
Republic Military School
Minmatar Republic
#11 - 2013-10-21 17:34:43 UTC
hmskrecik wrote:
Welcome to the club, mate. There's nothing you can do to counter. Even if you fit full rack of sebos

Did you forget to use targeting range scripts?

Life is short and dinner time is chancy

Eat dessert first!

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#12 - 2013-10-21 17:44:06 UTC
Caleidascope wrote:
hmskrecik wrote:
Welcome to the club, mate. There's nothing you can do to counter. Even if you fit full rack of sebos

Did you forget to use targeting range scripts?

Unfortunately due to the way that multiplication works (and the fact that NPC ewar isn't scripted) scripted sensor boosters cannot fully counter damps. The same is true for tracking disruptors and tracking computers.

This makes Serpentis the most annoying rats to fight with Sansha and Blood Raiders coming in second and third since their ewar can be side stepped with a missile or drone boat and a cap booster. This leaves Angles and Guristas as the easiest to kill because painters are a joke in missions and ECM is easily countered with ECCM or the appropriate T3 subsystem.
Jasmine Assasin
The Holy Rollers
#13 - 2013-10-21 18:39:02 UTC
I have to say that the Serp/Gurista NPC EWAR as is right now is about as annoying as it gets.

So bad in fact that CCP gave Marauders EWAR immunity while in Bastion mode.

What I still don't understand is, they obviously know it's a problem, they know it sucks but instead of trying to fix it they sidestep the issue.

Marauders wouldn't need EWAR immunity if the NPCs they created were balanced in the first place. I like the EWAR immunity Marauders are getting but I also understand that the only reason they are doing it is because of the ridiculousness of the NPC EWAR.

It would be nice if they fixed the core issue.
Alticus C Bear
University of Caille
Gallente Federation
#14 - 2013-10-21 19:12:06 UTC
As per the above poster the bastion module got the marauders will obsolete most other ships.

For serpentis a MWD, blaster Proteus can work surprisingly well and has a good speed advantage over ships like the Astarte. The new Deimos now with active tank bonus and even more speed/lower sig may also be a fun alternative.
hmskrecik
TransMine Group
Gluten Free Cartel
#15 - 2013-10-22 13:45:50 UTC
Antillie Sa'Kan wrote:
Caleidascope wrote:
hmskrecik wrote:
Welcome to the club, mate. There's nothing you can do to counter. Even if you fit full rack of sebos

Did you forget to use targeting range scripts?

Unfortunately due to the way that multiplication works (and the fact that NPC ewar isn't scripted) scripted sensor boosters cannot fully counter damps. The same is true for tracking disruptors and tracking computers.

This.

Obviously I cannot peek inside EVE engine but from what I observed it works this way:
1. Take sensor enhacers into account to calculate targetting range.
2. Cap the targetting range at 250km.
3. Apply EWAR.

Which means that after you hit 250km locking range undampened, no matter how many extra modules you put you will be royally screwed when you get attention of 4 to 8 those elite cruisers.

If the steps 2 and 3 were in reverse order we could have some fighting room between damps and stacked sebos.
IIshira
School of Applied Knowledge
Caldari State
#16 - 2013-10-22 14:39:24 UTC  |  Edited by: IIshira
I could be wrong but I doubt CCP gave marauders EWAR immunity for level 4 missions.

NPC jamming isn't that big of an issue. Even on a low sensor strength ships two ECCM modules do the trick. A drone boat is always best. The cool thing about Eve is there's a counter to most everything.
Daniel Plain
Doomheim
#17 - 2013-10-22 15:31:43 UTC
ham tengu?

I should buy an Ishtar.

Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#18 - 2013-10-22 15:46:11 UTC  |  Edited by: Antillie Sa'Kan
hmskrecik wrote:
Antillie Sa'Kan wrote:
Caleidascope wrote:
hmskrecik wrote:
Welcome to the club, mate. There's nothing you can do to counter. Even if you fit full rack of sebos

Did you forget to use targeting range scripts?

Unfortunately due to the way that multiplication works (and the fact that NPC ewar isn't scripted) scripted sensor boosters cannot fully counter damps. The same is true for tracking disruptors and tracking computers.

This.

Obviously I cannot peek inside EVE engine but from what I observed it works this way:
1. Take sensor enhacers into account to calculate targetting range.
2. Cap the targetting range at 250km.
3. Apply EWAR.

Which means that after you hit 250km locking range undampened, no matter how many extra modules you put you will be royally screwed when you get attention of 4 to 8 those elite cruisers.

If the steps 2 and 3 were in reverse order we could have some fighting room between damps and stacked sebos.


That is part of it yes. The other part is simply this (I am using arbitrary numbers here to keep the math simple):

100 * 1.5 * 0.5 = 75

Which is to say that if I have a 100km targeting range, increase it by 50% with a sensor booster, and then get hit with a 50% damp I end up with a targeting range of only 75km. In other words my sensor booster cuts the effect of the damp by 50% instead of actually countering it. Due to the associative property of multiplication it doesn't matter which order the booster and damp are applied in, the result is always the same. And since NPC ewar isn't scripted you need two sensor boosters for each damp and even then the best you can do is counter part of the effect even after taking stacking penalties into account. The math is the same for tracking disruptors and tracking computers.

Now of course sensor damps and boosters don't modify your targeting range by the same amount but the basic concept remains. Each sensor booster counters 60% of one effect of one NPC damp or 30% of both effects of one NPC damp. And since there are only so many mid slots on a mission ship that can be devoted to sensor boosters the NPC ewar wins every time.

Even if you run a drone boat it still makes it hard to focus fire or select the proper targets which can greatly slow mission completion. FOF missiles at least focus fire but you still can't select your target and you have to take a hit to your DPS to use them.

This is in stark contrast to ECM which can be almost totally countered with one ECCM mod (two on a marauder) or painters which can be totally ignored.
March rabbit
Aliastra
Gallente Federation
#19 - 2013-10-22 18:01:21 UTC
Antillie Sa'Kan wrote:
And since NPC ewar isn't scripted ...

just wanted to ask: what does it mean "NPC ewar isn't scripted"?

to the topic: some people advised to use sniping. Not sure if this will help but i will try it for sure.

The Mittani: "the inappropriate drunked joke"

Verity Sovereign
Sebiestor Tribe
Minmatar Republic
#20 - 2013-10-23 05:54:23 UTC
It means NPC damps lower both your targeting range, and your scan resolution
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