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Possible improvement to FW - discussion.

Author
Major Trant
Brutor Tribe
Minmatar Republic
#1 - 2013-10-21 15:00:53 UTC
I want to put forward an idea to CCP to improve FW for the PvPer, but I would like broader community support for the idea before I propose it. I appreciate there will be trolls, but hopefully a few good suggestions might actually surface.

TLDR: The idea is simple, allow farmers to opt out of the system contestation mechanism in exchanged for a small increased LP payout when plexing.

____________________

Station lock out and the plexing system in FW has lead to some great fights. However, increasingly regular FW pilots are leaving FW because the deplexing burden is becoming too much. Whilst they're willing to fight in the plexes, having to orbit a button constantly to undo the work of farmers in other timezones is no fun for anyone. Farmers of course don't deplex, they go where the money or LP is and that is offensive plexing. Thus the deplexing burden falls onto a decreasing number of PvPers who want to do anything but orbit a button in an empty plex, but the consequences of not doing this chore is severe.

Currently, when a player completes a plex, whether offensive or defensive, he gets two payouts. The first is LP, directly into his account. The second is a change to the System contestation level, typically in the region of 0.7%

I wish to propose a simple change to the payout mechanism for plexing and one that can be incrementally adjusted in the future by CCP as time and experience show the best balance.I propose that each player gets a flag to set, which allows him to take LP in place of the System contestation benefit. Thus a Farmer running a novice plex at Tier 2 would currently get 10000 LP and 0.7% change to the contestation level. However, by setting the flag he can choose to take a 30% increase in the LP payout at the expense of the contestation change ie. 13000 LP only.

A possible enhancement would be to adjust the percentage based on the Tier level - +40% at Tier 1, +30% at Tier 2, +20% at Tier 3, +10% at Tier 2, nothing extra at Tier 5.

This will allow the farmers to farm to their little heart's content in the farming systems without f*cking over the PvPers.

Let's be honest most of us are greedy, self centred, b*stards. Even those of us that call ourselves PvPers will run with this flag set when solo. At least when offensive plexing. But when a sustained push for a system is underway, both attackers and defenders can unset the flag, forcing people to engage and get some serious fights.

Sure there are plenty of suggestion knocking around how to deal with farmers. But realistically the only way to stop farmers, is to stop paying them. However, even the PvPers farm, we don't want a return to the no payout days and having to farm somewhere else on an alt. Nor do we want to empty the plexes. But we can't have our cake and eat it, the better solution is to marginalise the effect pure farmers have on the warzone.
Leto Thule
Caldari Provisions
Caldari State
#2 - 2013-10-21 15:31:34 UTC
All good points, I like it. Conversely, I would also like to see another flag on the scale to remove my LP gained and instead contribute everything to the system contestation level.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Major Trant
Brutor Tribe
Minmatar Republic
#3 - 2013-10-21 16:15:46 UTC
Leto Thule wrote:
All good points, I like it. Conversely, I would also like to see another flag on the scale to remove my LP gained and instead contribute everything to the system contestation level.

That is a natural progression. I did consider this but felt that I'd get enough objection from the anti-farming lobby who might read this as a stealth buff to farming. I didn't want to complicate the proposal with arguments about making it too easy to flip a system.
Zarnak Wulf
Task Force 641
Empyrean Edict
#4 - 2013-10-21 16:18:44 UTC
Your proposal is somewhat un-sandboxy. I would prefer (and have previously suggested) straight out killing the tier system or offering better system upgrades/tools that allow players to address the problem themselves. I.E. - upgrade plexes to have more rats.
Major Trant
Brutor Tribe
Minmatar Republic
#5 - 2013-10-21 16:28:50 UTC  |  Edited by: Major Trant
Zarnak Wulf wrote:
Your proposal is somewhat un-sandboxy. I would prefer (and have previously suggested) straight out killing the tier system or offering better system upgrades/tools that allow players to address the problem themselves. I.E. - upgrade plexes to have more rats.

Unsandboxy? How does going from 'no choice' to 'a choice' make it unsandboxy?

I've heard many proposals about ways to improve FW, most are offered with a blinkered view of what the problem is without considering other effects. For example 'make it more PvP based' was one. Except CCP did exactly that 18 months ago and the Goons milked the system, suiciding Freighters because they made more money in LP than the cost of the Freighter.

'Add more NPCs'. Well CCP did that as well and I for one, didn't like the initial change to a single/pair of NPCs in a Plex. Then I started soloing more and having 25 NPCs in a plex kills solo PvP, which is the exact reason why CCP watered it down.
Leto Thule
Caldari Provisions
Caldari State
#6 - 2013-10-21 16:38:44 UTC
Zarnak Wulf wrote:
Your proposal is somewhat un-sandboxy. I would prefer (and have previously suggested) straight out killing the tier system or offering better system upgrades/tools that allow players to address the problem themselves. I.E. - upgrade plexes to have more rats.


I like the idea of more rats... but they would have to be some pretty decently hitting rats. Enough to pose a threat to competent pilots... not just farmers.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Major Trant
Brutor Tribe
Minmatar Republic
#7 - 2013-10-21 16:55:37 UTC
Leto Thule wrote:
Zarnak Wulf wrote:
Your proposal is somewhat un-sandboxy. I would prefer (and have previously suggested) straight out killing the tier system or offering better system upgrades/tools that allow players to address the problem themselves. I.E. - upgrade plexes to have more rats.


I like the idea of more rats... but they would have to be some pretty decently hitting rats. Enough to pose a threat to competent pilots... not just farmers.

But you're viewing a plex as a PvE mechanic. It is a brilliant place to get PvP. In the last 6 months I've made 138 solo kills, nearly all of them in plexes. Probably another 300 kills where I got +95% of the damage and the remainder was done by the NPC rat in a defensive plex which could be 'safely' ignored by my opponent.

As a soloist or even small gang, it is not feasible to take on another solist or small gang, where there is significant NPC opposition. I could never attack an offensive plex if another player was already in there and I had to deal with him and 25 NPCs at the same time.

Farming is a problem in FW, it is not the one overriding consideration. Don't throw out the baby with the bathwater.
Leto Thule
Caldari Provisions
Caldari State
#8 - 2013-10-21 17:53:00 UTC
Oh, im not. I agree with your first post. I am just open to the idea of the rat spawns as well.

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Shiva Makoto
Blue Canary
Watch This
#9 - 2013-10-21 18:17:39 UTC
I don't like the idea of giving even more LP to the farmers to fix problems made by farmers. You shouldn't reward stabbed farmers even more.

I think the idea of Zarnak to get rid of tier based LP payouts is better. Give tier 2 payouts at all tiers and link the tier system to actual warzone/system benefits. This way the pendulum wouldn't swing like it does today when the farmers switch sides and it would make holding/defending systems more important.
Veskrashen
Deep Core Mining Inc.
Caldari State
#10 - 2013-10-21 18:20:31 UTC
Actually, giving the farmers more LP in exchange for less warzone control impact would lessen the impact they have on warzone control. And that's a good thing. Anyone in it just for the LP would have no reason at all to sacrifice those extra LP.

We Gallente have a saying: "CCP created the Gallente Militia to train the Fighters..."

Andre Vauban
Federal Defense Union
Gallente Federation
#11 - 2013-10-21 18:28:26 UTC
Very interesting idea. However, I still like the idea of farmers being able to swing systems that nobody cares about back and forth, as it keeps either side from ever winning and I like the pendulum aspect of FW.

You post got me thinking though. What if CCP added a modifier to the defensive plexing LP that raised defense plexing LP based on system tier, how long the system was held, how many totaly systems are held (no bonus at 50/50 split, lots of bonus if its the last held system), etc. This would have to be controled to ensure that should one side start to dominate this bonus defensive LP would approach 0 quickly for almost all systems. I'm thinking something like defensive LP formula as following as the first swag

LP Gain = Base value of plex * MAX(1,(Contested percentage of the system/100) * 0.75+ MAX(0,(System Upgrade Level/ MAX(Average System Upgrade Level,0.1) / 10 - 0.1))

This formula obviously needs work, but the idea would be reward defense plexing for systems that have a high tier relative to other systems. In other words, reward militia for defensive plexing the systems deemed important.

.

Major Trant
Brutor Tribe
Minmatar Republic
#12 - 2013-10-21 18:48:18 UTC  |  Edited by: Major Trant
Shiva Makoto wrote:
I don't like the idea of giving even more LP to the farmers to fix problems made by farmers. You shouldn't reward stabbed farmers even more.

I can't say I'm particularly thrilled with the idea of giving farmers even more LP either. However, there are two questions that need to be asked: What is a farmer? And what is the problem they create?

I would argue that most people in FW farm to a certain degree. Indeed the whole current FW plexing mechanics is designed to allow the PvPers in FW to get passive farming income. I personally currently have 6M LP from the last Tier 5 period, albeit most of it earned with FW missions rather than plexing. No I don't think LP should be limited to missions. LP for plexing gets people into the plexes. Ok the farmers run, but not all of them run fast enough and then you get other people hunting the farmers and people hunting the farmer hunters. Finally you get just PvPers in the plexes while they are waiting for something better to come along.

Having said that though, Eve is a 'sandbox'. Who are we to say that someone can't orbit a button until their fingers and eyes bleed?

IMO the second question is the important one, what is the problem they create? Are we jealous of them? Probably, but the real problem is the mess they make of the warzone causing it to swing one way and then the other. Forcing the PvPers to spend significant time deplexing an important system that isn't under attack, rather than creating PvP content forming an offensive against the enemy. Give the farmers a bit more LP to opt out of warzone contestation. Verkrashen above has worked it out.

Problem? The isk prices of LP Store items might drop a bit. Big deal, but it is also cheaper for us to buy goods, I fly Omen Navy Issues as well as SFIs, I'd welcome cheaper Omens NIs, Vexor NIs, etc.

Shiva Makoto wrote:
I think the idea of Zarnak to get rid of tier based LP payouts is better. Give tier 2 payouts at all tiers and link the tier system to actual warzone/system benefits. This way the pendulum wouldn't swing like it does today when the farmers switch sides and it would make holding/defending systems more important.

I personally don't believe that farmers switch sides enmass as is the popular conception. A few do probably, but in the main I'd say it is two groups, at least two groups of characters, who jump on the bandwagon as the tier level comes up. Not to mention the fact that PvPers themselves will at a certain threshold start running offensive plexes just because the LP is so good.

Fix the LP payment at tier 2 - except the pendulum swing is quite important to build momentum. You can't maintain an offensive indefinitely, people burn out. The warzone would stagnate if the Tier and LP level never changed. Warzone benefits, such as? At the end of the day, people want to PvP or they want to earn money. Most people aren't really too bothered in totally dominating the other Militia in a RP way. You certainly don't want a watershed effect where once Tier 5 is reached the only option for the other side is to pack up.
Kahega Amielden
Rifterlings
#13 - 2013-10-21 19:11:29 UTC
Quote:
Having said that though, Eve is a 'sandbox'. Who are we to say that someone can't orbit a button until their fingers and eyes bleed?


People are not entitled to any mechanic they can think of just because "sandbox". Some mechanics are bad and should be removed.


FW farming is a problem because, as a PVE mechanism, it's just a terrible mechanic. No one would ever come to a design meeting and say "Hey guys, you know what'd be awesome? If people could earn ISK by AFK-orbitting buttons. It'd be like missions, except way easier!"

The plexing system exists to encourage PVP between members of FW by putting yourself at risk of attack and rewarding you for defending your plex. It's an interesting mechanic (though flawed in implementation, of course).

If the plexing system is to be its own PVE mechanic then it needs such a ridiculous overhaul so as to not resemble the current system.
Major Trant
Brutor Tribe
Minmatar Republic
#14 - 2013-10-21 19:19:33 UTC
Andre Vauban wrote:
You post got me thinking though. What if CCP added a modifier to the defensive plexing LP that raised defense plexing LP based on system tier, how long the system was held, how many totaly systems are held (no bonus at 50/50 split, lots of bonus if its the last held system), etc. This would have to be controled to ensure that should one side start to dominate this bonus defensive LP would approach 0 quickly for almost all systems. I'm thinking something like defensive LP formula as following as the first swag

Most of what you have suggested is in place in one format or another.

Defensive LP is based on BOTH warzone Tier level and system contestation level. The problem is when you are on the backfoot, the tier level is almost always Tier 1. How many system are held is also factored in to the cost of upgrading a system. If you have ever donated LP at a system hub, you will find a tax based on how many system are held, more systems = higher tax. This makes it very expensive to maintain Tier 5 for any significant time, while at the same time, helps the losing side to pull it back together and start the momentum rolling the other way. It works quite well to be frank, not exactly the same as what you are proposing, but the same aims. Your suggestion would actually encourage a sort of NIP effect (None Invasion Pact), so detested in nullsec. Basically, it has to be more profitable to go on the offensive to generate the momentum. Warzone swings will still happen, but it will be the PvPers driving them, not the farmers.
Major Trant
Brutor Tribe
Minmatar Republic
#15 - 2013-10-21 19:25:34 UTC  |  Edited by: Major Trant
Kahega Amielden wrote:
Quote:
Having said that though, Eve is a 'sandbox'. Who are we to say that someone can't orbit a button until their fingers and eyes bleed?


People are not entitled to any mechanic they can think of just because "sandbox". Some mechanics are bad and should be removed.


FW farming is a problem because, as a PVE mechanism, it's just a terrible mechanic. No one would ever come to a design meeting and say "Hey guys, you know what'd be awesome? If people could earn ISK by AFK-orbitting buttons. It'd be like missions, except way easier!"

The plexing system exists to encourage PVP between members of FW by putting yourself at risk of attack and rewarding you for defending your plex. It's an interesting mechanic (though flawed in implementation, of course).

If the plexing system is to be its own PVE mechanic then it needs such a ridiculous overhaul so as to not resemble the current system.

I generally agree with all you have wrote. But solutions to the 'farming' problem have been proposed and implemented before and all that happened was that the farmers changed their methods.

So we get back to the question what is the problem? I maintain it isn't that the farmers are earning LP. Let's not get distracted by jealousy. Fix the real problem. I don't give a f*ck that someone has earned 100,000 LP running plexes in my system, what I care about is that I've got to sit in a defensive plex for the next 2 hours to undo what they did, when there is no Amarr offensive against my system and I can't get to PvP while doing it.
Shiva Makoto
Blue Canary
Watch This
#16 - 2013-10-21 19:33:27 UTC
A farmer is someone who doesn't fight, has 2-4 stabs and probably a cloak. His killboard usually has no kills and a few loses inflicted by people who fitted 3 scrams to annoy the farmer.
Yeah EVE is a sandbox but even without going to do RP I can't imagine that a Militia would allow someone to participate in their war who basically does nothing else than dying or running from the enemy.
They don't create anything except a pile of isk for their main and annoyance for anyone who wants to pew or hold a system. Don't get me wrong, I like making billions of isk without any effort or risk and I know enough people who have alts. (Amarr guys with Minnie alts to profit from your t4 and t5 pushed, thanks for doing all the work and funding our pew)

On farmers switching sides, it's just personal experience when I check corp history of stabbed farmers, but could be that it was just a bias thing. What I know for sure is that a lot of the people I know have alts on standby to profit from t4 and t5 pushes. Once a side reaches t4 or t5 they go dplexing/oplexing or do missions for 1-2 weeks and then cash out a ton of isk.

Warzone/System benefits such as (just a few quick ideas, not really fleshed out):

*Every tier above T1 allows your militia to unlock one/two new agent (more money to be made)
*Every tier allows you to upgrade how fast you dplex the system with the upgrade (linked to system level maybe)
*Rat spawn, maybe a belt rat upgrade for more tag rats (hunt ratters in your home or kill rats for money)
*Better LP payout for dplexing
*X% more HP for the IHUB
*Timer rollback in the upgraded system

These upgrades can be purchased with LP, which leads to better home systems for corps/alliances.
I think if you get some good upgrades (don't take mine as good examples) reaching a higher tier would still be desirable for a lot of people and assaults on home systems would make more difference than bragging rights.
Bienator II
madmen of the skies
#17 - 2013-10-21 20:15:04 UTC
posting in a timer rollback thread

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Leto Thule
Caldari Provisions
Caldari State
#18 - 2013-10-21 20:38:23 UTC
Bienator II wrote:
posting in a timer rollback thread


Awesome. Thanks for the constructive input. Trolololollol

Thunderdome ringmaster, Community Leader and Lord Inquisitor to the Court of Crime and Punishment

Major Trant
Brutor Tribe
Minmatar Republic
#19 - 2013-10-21 22:44:51 UTC
Shiva Makoto wrote:
Warzone/System benefits such as (just a few quick ideas, not really fleshed out):

*Every tier above T1 allows your militia to unlock one/two new agent (more money to be made)
*Every tier allows you to upgrade how fast you dplex the system with the upgrade (linked to system level maybe)
*Rat spawn, maybe a belt rat upgrade for more tag rats (hunt ratters in your home or kill rats for money)
*Better LP payout for dplexing
*X% more HP for the IHUB
*Timer rollback in the upgraded system

These upgrades can be purchased with LP, which leads to better home systems for corps/alliances.
I think if you get some good upgrades (don't take mine as good examples) reaching a higher tier would still be desirable for a lot of people and assaults on home systems would make more difference than bragging rights.

You are getting confused with the needs of a Militia against the needs of good gameplay.

Whilst an individual militia/corp/player will want to upgrade their system to make it more formidable to take. It is against the interests of good game play to grant the already dominant side advantages that will keep them in that dominate position.

Making it easier, faster, more profitable to deplex, will also impact a 'real' campaign to take a system. It is hard enough to take a 'home' system, but it shouldn't be impossible.

More agents are not needed, more HP for I-Hub, dear God NO! More belt rats, meh! But how does all that address the problem of having to deplex the farmers work?

Timer rollback, ah yes the latest holy grail! I've never got this myself, the timer runs both ways! This is just like the speed tanking gunless frigate debate all over again. Make it so that you have to kill the plex rats and that will END farming. I never understood that argument either, to me as long as FW remained significantly more profitable for effort/risk than other farming choices, the farmers would keep coming. Tell me how this is different this time around.

The ONLY way to stop farmers plexing, is to stop paying them for it! Do we want to halt the gravy train? Do we want to stop PvP in the Plexes? Hell No! People need to get off their high horse and admit that. Not beat around the bush, while postulating how tough a PvPer they are. We all want to PvP and we all need to farm at some point. So we need a system where we can live with pure farmers, at least until we get them in our gunsights.Pirate
Pinky Feldman
Dirt 'n' Glitter
Local Is Primary
#20 - 2013-10-22 02:55:04 UTC
The core issue with getting tired/frustrated with deplexing your home system that you live in stems from the time zone issue, which is the result of the plex system and isn't going to be resolved with the change that you've proposed.

The fact that someone can put in 6 hours of offensive plexing while you're sleeping so you have 6 hours of defensive plexing that needs to be done does suck. Maybe if you got bonuses based on how long the system has been in your faction's control, similar to how nullsec operates, holding a system for the long haul would matter more, but sadly, CCP is done with FW for the time being.
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