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[Proposal/Request] RE-VAMP White Collar Jobs!!! (Corporation Management/Contracting/Market revamps)

Author
Lord Zilla Waffer
The Sovereign Forge
#1 - 2013-09-17 18:36:52 UTC  |  Edited by: Lord Zilla Waffer
While constant ship/module re-balances are great and all, and the revamp to exploration makes it a significantly more viable career, I would like to draw attention to a career/UI that has been overlooked for some time--Corporation Management. As frivolous as that may sound, the current User Interface for managing permissions is not only unclean and disorganized, but also inflexible and incredibly limited. To clarify, here are some problems:


  • My corporation has an infrastructure wherein we purchase goods from our members based off of a % of the tool tip value that has been researched/tested to be extremely close to average market price. We do this through the usage of contracts which can be viewed/accepted from anywhere in New Eden and beyond which allows a fast transfer of goods internally. However, because ANYONE in the corp can accept a contract assigned to the corporation for themselves, and the "Contract Manager" permission just allows people to pay for contracts with corp money, rather than deciding who can accept things on behalf of the corp (as it should). We currently have to have people assign the contracts to individual officers based on their location in reference to that officer's home base, which means the time frame of it being accepted is based on that individual member's Real Life schedule, and since many of us have to log into real life from time to time this could mean a delay of up to a couple days which is far from satisfactory.

  • The lack of a total tooltip for Contracts is infuriating. While such a tool-tip would be visible on a container, it is not on the contracts themselves, which complicates the kinds of things we can move in this manner and how we have to move them.

  • There is no way to make a character "based at" a POS, which means in order to give permissions at a POS I have to give permissions to the member under the "at other" basis, which means he gains those permissions at ALL facilities--other than HQ.

  • There is no way to let people simply view the balance of a wallet without letting them take from it. "Accountant" just allows you to pay bills (most of which can be set up as auto pay) while "Jr accountant just allows you to view said bills". "Accountant" for some reason also allows people to buy and sell things for the corp, which is what the "Trader" role does. When a character has wallet access he immediately gains the ability to withdraw to his personal account, which invalidates permissions such as "Rent Factory," "Trader," and "Contract Manager" which allows them to use the corp wallet for certain things (they could instead just withdraw to their personal and do it anyways).

  • There is no way to tax anything other than missions. This is bull because NPC corps can tax you a portion of your minerals from refining and the like.

  • Running a corp is free if you own no offices, which leads to people making 1 man corps just to dodge NPC tax rates. This needs to be addressed as it is practically an exploit and encourages the formation of way too many corporations. I mean, Alliances are not free, why should a corp be? Make a startup fee, and perhaps a maintenance fee based on size might do it. While this may not be a popular idea to most, it is something that should be done. There are too many BS corps that do nothing but dodge taxes. (PLEASE READ POST #16 FOR FULL EXPLANATION).



Point is, the permissions in general are unorganized, bulky, and overlap one another to a major degree. While some may argue that a change to this structure would only ever be seen directly by about 5% of players (those that assign permissions) It would affect 90% of players that are not in an NPC corp, (with the others being in single leader corps/alliances, or 1 man fake corps). While everyone loves seeing the Dominix get rebalanced, and then 3 months later have the rebalance reversed, there are other things that need to be focused on. Honestly scanning was a very limited profession. In fact it used to be classified as a mini-profession. I am glad CCP revamped this, now it is a viable and obvious thing. Corporation management isn't that far behind in terms of number of people that would benefit from it being overhauled. Seriously. If we add a moderate fee to create a corporation, add a small numbers based fee to maintain a corporation (making them akin to current day alliances), and revamp the permissions so they actually work, it would lessen the number of corps in existence greatly as people would consolidate. More corporations like Red Frog/Black Frog/Blue Frog in terms of recognizably would come into existence, and we would reach a point where a Corp is actually a corp, rather than a corp being a "social clan." Eve is economy based, it needs this. The changes above are a MUST, and they NEED to be implemented soon. However, if CCP would like to go the route of a full fledged expansion... just one... for Business, it would be appreciated. Perhaps add more contract options like "peace Treaties," or allow corps to rent out their manufacturing facilities to the public. Hell, something that would be an amazing work of art would be to allow corps to become "Publicly Traded" once they hit a certain number of players and allow the corp to sell shares on the market. I could see Test and Goonswarm becoming popular stocks in eve. A structure that would auto-deduct isk from a corp wallet to pay a dividend and having said dividend listed in that stock market would allow players to supplement their income by investing in various corporations. The point here is that White Collar Work is still work, and deserves just as much attention as Exploration, which prior to odyssey, was barely used. Hell, this could be when you would finally enable the promised harvesting array II's ^.^

Even if we don't elect for a full expansion, a simple patch to fix most of what is outlined would be great.
Kasenumi Aakiwa
Doomheim
#2 - 2013-09-24 14:19:34 UTC
This post may have been also overlook for some time.

Like you I am a person of management, and I find really annoying to manage business in a "business like way" using the tools intended for that task. That is why I employ alts for said tasks.

One thing I coupled with that is the ability to have alts in each major trade hub doing trade stuff and managing stuff, and using external websites to give intel to other people.

I assume that Corporation Management is something that will be at the bottom of the priority list because the players themselves dont use that, only a few of us. The majority are in different points of view, business, industrial, etc, but asking for the same things: Ships, Sov things, Skill TRaining, and so on.

You have to keep on mind that the development of EVE has shown a sinuous path until now, and each expansion bad reception leads to another skew towards another goal. First you have an expansion about ships, people complain that ships arent the only problem, then you have expansion about content, then people complain that content is not the issue, then you have an expantion about pvp, people complain that pvp is not the issue, then you have an expansion intended to create an amazing integration plan with dust, and people dismiss it as "dress up play expansion" so we are back to ships and content.

EVE devs are concerned too much to what players want, but most players have no clue about what is in the realm of game mechanics and what is the realm of L2P, so too much effort of devs is spend in fixing what is not broken, and laying down ground signs for stupid people to find what they claim not existent until it is flashing over the UI.

They most likely do not have time to sit over aspects of the game few people use or are inclined to learn to.
Lord Zilla Waffer
The Sovereign Forge
#3 - 2013-09-24 22:01:43 UTC
I am mostly asking for a cleanup of the corporation management section and a return to the usefulness of contracts. The former being something that is absolutely necessary because as it is it is too easy for a corp to fall victim to a permissions loophole due to bad programming. the latter being something that would help increase the flow of goods between people and therefore strengthen the economy of Eve itself. The rest is just ideas of crap you could jam into it to make it a full expansion. I'd settle with a minor patch!
Bunyip
Center for Advanced Studies
Gallente Federation
#4 - 2013-09-24 23:47:34 UTC
When I was in the CSM, this was one of the issues I pushed for, and I believe it's part of the reason we have all the discussion of POS mechanics revamping (another thing which was in dire need of a change). When we had the questions about the one thing we'd change, I said the whole corporation mechanic (leadership, POSes, Wardecs, roles, etc).

I supported it then, and I still do now. All aspects of corporations need work, as they're one of the hinge-points of this game (unlike FW and exploration, which are still valuable but not necessary or pertinent to the majority of the playerbase.
Lord Zilla Waffer
The Sovereign Forge
#5 - 2013-09-26 15:01:03 UTC  |  Edited by: Lord Zilla Waffer
Bunyip wrote:
When I was in the CSM, this was one of the issues I pushed for, and I believe it's part of the reason we have all the discussion of POS mechanics revamping (another thing which was in dire need of a change). When we had the questions about the one thing we'd change, I said the whole corporation mechanic (leadership, POSes, Wardecs, roles, etc).

I supported it then, and I still do now. All aspects of corporations need work, as they're one of the hinge-points of this game (unlike FW and exploration, which are still valuable but not necessary or pertinent to the majority of the playerbase.


Exactly. I mean, I like the current concept of building titles, but it always feels like half the things I add don't do anything unless I add even more, and next thing you know the guy is a director just to perform a simple task!

While an expansion that focuses on business would strengthen eve for ages to come, I understand that people seem to feel that re-balancing the dominix, only to undo the rebalance not even 3 months later is a better use of time and resources.

Look, at the moment I'd settle for a simple patch to at the very least do the following:

1) Add tooltips to contracts
2) Make it so contracts assigned to corps can only be accepted by people with the "contract manager" permission
3) Make it so a POS can be set as a person's Base (instead of forcing us to give permissions to"other" facilities, which has the side effect of they gain those at EVERY base that is not HQ or where they are based at).

Prob gonna edit OP to clean it up a bit. Thoughts were a touch unorganized, but at least everyone seems to get the gist.
Kasenumi Aakiwa
Doomheim
#6 - 2013-09-26 15:15:48 UTC  |  Edited by: Kasenumi Aakiwa
It would be nice to have more people into the corporation thing. But the push towards all the combat and content take the focus away.

It would help if Corporation Management mechanics were to have a more present role in other aspects of EVE, but that also will be frowned upon by many.

However, it would be nice to have real business missions and not "Glorified Courier" missions.

Corporation management today is something only a couple people need among hundreds, maybe thousands even. If corporation management were to have a more central importance also in middle management, then it would have more focus.

Maybe, and this a big maybe, unite under management category corporation, sov and trade skills. It would help to have some functionality added to CQ or Ship Hangar more focused on management. The aspects of market and Corporation management that merge really added, like stock markets or corporation values other than how many ships they kill or have destroyed. Stuff like that.

Even have into management conditions that change the other aspects, like missions that are only available to corps that CEO has a given skill to a level, or change the prices to wardec as much as the allies in the funcion of a Corp Management skill.

I myself see this from the point of view that I can have alts with trade and corp skills enough to do all that is possible without really having to dedicate a main account char to that goal at all. That sounds to me like an underdeveloped aspect of the game for that reason alone.
Lord Zilla Waffer
The Sovereign Forge
#7 - 2013-09-26 15:33:40 UTC  |  Edited by: Lord Zilla Waffer
Kasenumi Aakiwa wrote:
It would be nice to have more people into the corporation thing. But the push towards all the combat and content take the focus away.

It would help if Corporation Management mechanics were to have a more present role in other aspects of EVE, but that also will be frowned upon by many.

However, it would be nice to have real business missions and not "Glorified Courier" missions.

Corporation management today is something only a couple people need among hundreds, maybe thousands even. If corporation management were to have a more central importance also in middle management, then it would have more focus.


And only one person needs to be the King/President/Dictator. Yet his actions affect millions. Your not seeing the big picture. While we would be changing something only 5% or so of the players would ever see/use, it would affect the way permissions are distributed to 95% of players. Furthermore look at Red/Black/Blue Frog. An improvement to contracts and permissions would improve their business and therefore improve the ease at which the rest of eve could use their Logistics service.

Look at the big picture, if you are able to make money easier, then you have more money. If you have more money, you are more likely to buy more food from McDonalds during lunch instead of packing some Mac and Cheese from the night before. If you--and by "you" I mean the average person--buy more from McDonalds then McDonalds has more money and a higher demand for their goods. They then proceed to hire more employees and buy more food ingredients from various farms. Farmer joe can finally afford that new tractor with this increase in income. His purchase funds the company that makes the tractors which allows them to hire more employees. In addition his tractor will need fuel and service, etc etc.

Point is, The easier it is to spend and receive money, the faster it circulates, the faster it circulates the stronger the economy, the stronger the economy the better the financial state of the average person, the better the financial state of the average person the happier they are.

Also, kind of on that same note of real missions rather than "Glorified Courier Missions," sub-contracting missions to other players might not be a bad idea. If I could contract people to do my Epic Arcs, and ten pay them a large cut of it, we'd both be happy. ^.^ Just an idea for a kind of contract.
Kasenumi Aakiwa
Doomheim
#8 - 2013-09-26 16:17:29 UTC  |  Edited by: Kasenumi Aakiwa
Usually people dont like big picture posts so I go very careful with those, but you seem like someone with no fear to read.

I see the big picture, and I see what you mean, and I see the problem the problem.

Once you have this kind of resource available in EVE, it stops being on the reach for everyone, and stops even the illusion of that. If people glorify the posts with one line and the quick joke over serious issues, what to say about a situation in which the person is not only the ship and the fit flown, the fleet the person is in, or a colective of ships and fits, but also the corporation they belong. It adds a layer of complexity people are not kind to accept.

The most fearful situation to the status quo in eve is the situation where a person can have something as powerful as a weapon but it is not under the control of a math formula or a "fit of the week".

I see nothing wrong with dictatorship or general facism, maybe because I am not north american, and I know that it can work under certain circunstances, and that is another fearful fact for people. What if to rise a corp that on top of being as military and politically powerful, has this power magnified by a regimen like, lets say, national socialist germany. People fear that sort of thing, and despite the existance of powers beyond the ships and equips, the lack of corporative power still gives the illusion it does not have power. What if this changes and Corporation Management skills become something to change tides in wars, then you add something people are not likely to understand, judge and follow.

I see the beauty of such powers spreading and some armies destroyed even before undocking, but EVE crowd is not likely to accept that so fast.
Lord Zilla Waffer
The Sovereign Forge
#9 - 2013-09-26 17:14:49 UTC
Not adding anything new. Cleaning up the UI. The "Contract Manager" permission does not allow management of contracts assigned to corp, because everyone has the ability to do that. This is stupid because there is no method for controlling who gets what kind of contract, or who can touch what. Its crap liek that which leads to alliances with holding corps, which is a band-aid for the problem. It allows people to use the corp wallet to accept contracts, which, by having wallet access they could already do by simply withdrawing and then buying it with "their" (the corp's) money. The permissions in eve for corp management are redundant and ********. This is my second toon (been playing since 2009) and I don;t remember them ever being "clean" enough to make sense. The current setup allows exploitation due to bad programming. CCP is against exploiting bad programming, want proof? They posted a big threat about NOT sitting inside a force-field with your drones assigned to someone else, because ti took advantage of bad programming. There is a clear difference between corporate espionage and taking advantage of a system that was broken to begin with.

Also, as far as dictatorships and structure go. I don't care. I just want the ability to CHOOSE my structure like CCP originally intended with their now faded dream of corp management. I do not like being forced into one way or another. All structures have their pros and cons. There are advantages to dictatorships, and advantages to democracies, just as their are advantages to shield tanking, and advantages to armor tanking. Their are advantages to everything in eve, because it is all about choice..... except when it comes to corp management.
Nofearion
Destructive Brothers
Fraternity.
#10 - 2013-09-27 15:26:06 UTC
Many good ideas, this is a topic that has been brought up and over looked for a long time.
Changes to corp permissions and roles
changes to wallet access
it is an interwoven mess.
to add you should be able to pay out Salary to members, maybe add a role that lets you set an amount for each role and when you pay it auto figure .. well ok that may be too complicated. something better than shares, if you give everyone one share so you can give out paychecks, they get every mail involving a Vote, and Directors + CEO are the only ones who really need it.
having a Vice CEO or a chairman role would be nice as well.
Lord Zilla Waffer
The Sovereign Forge
#11 - 2013-09-27 20:37:28 UTC  |  Edited by: Lord Zilla Waffer
Nofearion wrote:
Many good ideas, this is a topic that has been brought up and over looked for a long time.
Changes to corp permissions and roles
changes to wallet access
it is an interwoven mess.
to add you should be able to pay out Salary to members, maybe add a role that lets you set an amount for each role and when you pay it auto figure .. well ok that may be too complicated. something better than shares, if you give everyone one share so you can give out paychecks, they get every mail involving a Vote, and Directors + CEO are the only ones who really need it.
having a Vice CEO or a chairman role would be nice as well.


Love the idea. Adding to Original post

Edit: never mind, the Original post has reach maximum allowed characters..... Still an amazing idea.
Lord Zilla Waffer
The Sovereign Forge
#12 - 2013-10-09 16:23:01 UTC
Bump.
Jasmine Assasin
The Holy Rollers
#13 - 2013-10-09 20:33:14 UTC
There were a lot of things I didn't understand about corp permissions until I started my own, it was a big "AHA" moment. "The Mess That is Corp Managementâ„¢" needs fixed bad.

It's just not intuitive or easy to use, a lot of things don't make sense. Some things are too ambiguous and others are so narrow focused that you have to keep adding things in until it works. Then that person has so many permissions they might as well be a director. POS permissions are definitely the worst though IMHO.

It amazes me that anybody even wants to run a corp at all and has put me off from trying to grow the corp in the future.
Lord Zilla Waffer
The Sovereign Forge
#14 - 2013-10-10 17:21:11 UTC
Jasmine Assasin wrote:
There were a lot of things I didn't understand about corp permissions until I started my own, it was a big "AHA" moment. "The Mess That is Corp Managementâ„¢" needs fixed bad.

It's just not intuitive or easy to use, a lot of things don't make sense. Some things are too ambiguous and others are so narrow focused that you have to keep adding things in until it works. Then that person has so many permissions they might as well be a director. POS permissions are definitely the worst though IMHO.

It amazes me that anybody even wants to run a corp at all and has put me off from trying to grow the corp in the future.


Exactly my point. They need to clean it up and make it a more streamlined and sensible process. Furthermore, I also feel there needs to be a base fee for corp creation/management/maintenance to discourage people from making a bunch of garbage "tax dodging" corps. All in all the whole entire field could use some attention! ^.^
Jasmine Assasin
The Holy Rollers
#15 - 2013-10-10 17:25:15 UTC
I will not support the removal of corps for the purpose of "tax evasion". Spreadsheets online, ok...IRS online? No way in hell.

Taxes aren't something that you should have to pay just because.
Lord Zilla Waffer
The Sovereign Forge
#16 - 2013-10-10 23:07:42 UTC  |  Edited by: Lord Zilla Waffer
I see that got misconstrued a bit. Firstly let me point out, a fee for creation/maintenance of a corp is NOT my primary request. Just some love to corp permissions is, and I would be happy with that. However, what really should be done is an entire overhaul to the business and economic side of eve. After all the game is based on an economy.

Please note, I'm not saying enforce taxes "Just because." Look at alliances. They cost 1 billion isk to form and have an upkeep fee of 2 million per member corp. This--on a psychological level--prevents everybody and their brother from making their own garbage alliance and cluttering the skies with a bunch of "one corp" alliances all peacocking that they are some massive conglomerate .

I am recommending that--as part of a larger update--we add a base cost of say.... 100 million to form a corp and say 200k isk per 50 members per month. This would--on a psychological level--be enough of a deterrent that it would remove a bunch of the 1 man corps from the record as well as serve several other useful functions. Also, I can tell you first hand that this amount is a joke sum as it costs about 2-3 million isk per month to rent a station and about 80 mil or so to run a small POS per month. Its primary function would be again, a deterrent.

The main benefits immediately noticeable without additional programming would be:

  • Massive decrease in the rate at which namespace is being consumed. Idk if you knew this, but alliances and corps share the same namespace, my Alliance had to be named Sovereign Stars (plural) because Sovereign Star was a corp name. Furthermore, it took FOREVER to find a ticker symbol because Alliances and corps share those too and we eventually had to settle on "SO" because nothing else was left. Namespace is reserved forever, even if a corp closes, so this alone is a serious concern.

  • Consolidation of existing and potential corporations, leading to the average corporation size being much larger, making it a more likely that your corp and its function will be recognized. Look at Red Frog Black Frog and Blue Frog, some people still don't know about them because there are so many garbage corps to look through. In fact as far as I know they do not have a competitor! Even if they did it would be hard as hell to find out who it is. A corp should mean something and be recognizable.

  • Ease of recruiting, because less people would want to pay the fees to make their own corps, and the fees would be easier split across more people.

  • Increased size of the NPC corporations leading to more experienced players being in reach of newer players, which goes hand in hand with CCP's new player training they want to do and their complaints about how specific knowledge is so far out of reach of many newer players.


However, the biggest benefit comes with Point number 2. Increased recognizability. This would pave the way for those pesky stocks to actually mean something. I mean the main value of stock comes from its perceived value. The more well known and successful the corp, the more it is worth on a market. That said It would be nice to see a stock market emerge in which corporations that were both A) a certain age and B) of a certain size could become publicly traded and sell their stock for some quick cash. This feature of course would be part of an expansion that would also include a complete revamp to the contracting system making it viable for internal infrastructure, a revamp to permissions so that it would be easier to make several "Jobs" within a corporation, and of course many updates to the UI that would increase ease of market interaction. Namely a button in the fitting panel titled "Buy All" or "Buy and Fit" which would buy all of the modules available at the station that you did not have, just like if you were browsing and hit the buy button from the descriptive panel (rather than the view market orders button). Some other features would include a the ability to sell bulk amounts of items all at once just like right clicking and hitting sell. Of course it would pop up warnings for any item that was about to be sold for well under market value, just like it does now.

The fee for the corp would only need to be implemented if we were to add all of these other features that REQUIRED a reduction in the number of corps and an increase in the SIZE of the ones that existed. I would not necessarily want it to be added under the current context, as then it would just be a needless fee.

EDIT: As an added note, in order to balance this new economic sink, there would be a new economic faucet, which would likely come from a revamp in the base pay of missions to be higher, and/or an increase in NPC trade orders. CCP would be well aware of this as historically they have always tried their best to steer the game's economy away from depressive states... well without making it obvious that that is what they were doing of course.
Bunyip
Center for Advanced Studies
Gallente Federation
#17 - 2013-10-19 18:02:27 UTC  |  Edited by: Bunyip
Lord Zilla Waffer wrote:
I see that got misconstrued a bit. Firstly let me point out, a fee for creation/maintenance of a corp is NOT my primary request. Just some love to corp permissions is, and I would be happy with that. However, what really should be done is an entire overhaul to the business and economic side of eve. After all the game is based on an economy.

Please note, I'm not saying enforce taxes "Just because." Look at alliances. They cost 1 billion isk to form and have an upkeep fee of 2 million per member corp. This--on a psychological level--prevents everybody and their brother from making their own garbage alliance and cluttering the skies with a bunch of "one corp" alliances all peacocking that they are some massive conglomerate .

I am recommending that--as part of a larger update--we add a base cost of say.... 100 million to form a corp and say 200k isk per 50 members per month. This would--on a psychological level--be enough of a deterrent that it would remove a bunch of the 1 man corps from the record as well as serve several other useful functions. Also, I can tell you first hand that this amount is a joke sum as it costs about 2-3 million isk per month to rent a station and about 80 mil or so to run a small POS per month. Its primary function would be again, a deterrent.

However, the biggest benefit comes with Point number 2. Increased recognizability. This would pave the way for those pesky stocks to actually mean something. I mean the main value of stock comes from its perceived value. The more well known and successful the corp, the more it is worth on a market. That said It would be nice to see a stock market emerge in which corporations that were both A) a certain age and B) of a certain size could become publicly traded and sell their stock for some quick cash. This feature of course would be part of an expansion that would also include a complete revamp to the contracting system making it viable for internal infrastructure, a revamp to permissions so that it would be easier to make several "Jobs" within a corporation, and of course many updates to the UI that would increase ease of market interaction. Namely a button in the fitting panel titled "Buy All" or "Buy and Fit" which would buy all of the modules available at the station that you did not have, just like if you were browsing and hit the buy button from the descriptive panel (rather than the view market orders button). Some other features would include a the ability to sell bulk amounts of items all at once just like right clicking and hitting sell. Of course it would pop up warnings for any item that was about to be sold for well under market value, just like it does now.

The fee for the corp would only need to be implemented if we were to add all of these other features that REQUIRED a reduction in the number of corps and an increase in the SIZE of the ones that existed. I would not necessarily want it to be added under the current context, as then it would just be a needless fee.

EDIT: As an added note, in order to balance this new economic sink, there would be a new economic faucet, which would likely come from a revamp in the base pay of missions to be higher, and/or an increase in NPC trade orders. CCP would be well aware of this as historically they have always tried their best to steer the game's economy away from depressive states... well without making it obvious that that is what they were doing of course.


I'm strongly against this idea. The whole reason there are single-person corps is because CCP wanted to get people out of NPC corps. This would counteract the effect, as most people would be better paying the 11% tax on only bounties and mission rewards rather than the relatively high cost of keeping the corp open. It would also serve to cause the market to enter a minor recession, as liquid funds would be eaten away quickly.

Missions already give a good payout, I highly doubt CCP would want to increase this margin. The economy is healthy....this would make the cost of running any corporation more of a headache than it already is.

Likewise, the cost for running an alliance is very high already....you're basically talking about doubling it (or more), since every corp in the alliance would have to pay the monthly cost, as well as every person in the corp.

If you don't like the single-character corporations, wardec them. That is a huge reason why CCP encouraged people to leave the NPC corps. I'm sorry, but I find this concept of yours impractical and poorly thought through.
Lord Zilla Waffer
The Sovereign Forge
#18 - 2013-10-21 15:56:58 UTC
Bunyip wrote:
Lord Zilla Waffer wrote:
I see that got misconstrued a bit. Firstly let me point out, a fee for creation/maintenance of a corp is NOT my primary request. Just some love to corp permissions is, and I would be happy with that. However, what really should be done is an entire overhaul to the business and economic side of eve. After all the game is based on an economy.

Please note, I'm not saying enforce taxes "Just because." Look at alliances. They cost 1 billion isk to form and have an upkeep fee of 2 million per member corp. This--on a psychological level--prevents everybody and their brother from making their own garbage alliance and cluttering the skies with a bunch of "one corp" alliances all peacocking that they are some massive conglomerate .

I am recommending that--as part of a larger update--we add a base cost of say.... 100 million to form a corp and say 200k isk per 50 members per month. This would--on a psychological level--be enough of a deterrent that it would remove a bunch of the 1 man corps from the record as well as serve several other useful functions. Also, I can tell you first hand that this amount is a joke sum as it costs about 2-3 million isk per month to rent a station and about 80 mil or so to run a small POS per month. Its primary function would be again, a deterrent.

However, the biggest benefit comes with Point number 2. Increased recognizability. This would pave the way for those pesky stocks to actually mean something. I mean the main value of stock comes from its perceived value. The more well known and successful the corp, the more it is worth on a market. That said It would be nice to see a stock market emerge in which corporations that were both A) a certain age and B) of a certain size could become publicly traded and sell their stock for some quick cash. This feature of course would be part of an expansion that would also include a complete revamp to the contracting system making it viable for internal infrastructure, a revamp to permissions so that it would be easier to make several "Jobs" within a corporation, and of course many updates to the UI that would increase ease of market interaction. Namely a button in the fitting panel titled "Buy All" or "Buy and Fit" which would buy all of the modules available at the station that you did not have, just like if you were browsing and hit the buy button from the descriptive panel (rather than the view market orders button). Some other features would include a the ability to sell bulk amounts of items all at once just like right clicking and hitting sell. Of course it would pop up warnings for any item that was about to be sold for well under market value, just like it does now.

The fee for the corp would only need to be implemented if we were to add all of these other features that REQUIRED a reduction in the number of corps and an increase in the SIZE of the ones that existed. I would not necessarily want it to be added under the current context, as then it would just be a needless fee.

EDIT: As an added note, in order to balance this new economic sink, there would be a new economic faucet, which would likely come from a revamp in the base pay of missions to be higher, and/or an increase in NPC trade orders. CCP would be well aware of this as historically they have always tried their best to steer the game's economy away from depressive states... well without making it obvious that that is what they were doing of course.


I'm strongly against this idea. The whole reason there are single-person corps is because CCP wanted to get people out of NPC corps. This would counteract the effect, as most people would be better paying the 11% tax on only bounties and mission rewards rather than the relatively high cost of keeping the corp open. It would also serve to cause the market to enter a minor recession, as liquid funds would be eaten away quickly.

Missions already give a good payout, I highly doubt CCP would want to increase this margin. The economy is healthy....this would make the cost of running any corporation more of a headache than it already is.

Likewise, the cost for running an alliance is very high already....you're basically talking about doubling it (or more), since every corp in the alliance would have to pay the monthly cost, as well as every person in the corp.

If you don't like the single-character corporations, wardec them. That is a huge reason why CCP encouraged people to leave the NPC corps. I'm sorry, but I find this concept of yours impractical and poorly thought through.


Again, as I literally JUST explained to the LAST person who didn't read everything. I AM NOT SUGGESTING WE JUST ADD A FEE TO CORPORATIONS AS THE GAME IS RIGHT NOW! I am only suggesting it as part of a larger, broader scale change.

MY MAIN REQUEST IS A RE-VAMP OF THE PERMISSIONS SEGMENT OF CORPORATION MANAGEMENT AND A RE-VAMP OF CONTRACTING!!!!!!!!!

The rest is a suggestion that would need to be taken as a whole, not individual parts, for an expansion based on white collar occupations, because CCP tends to ONLY change things in large quantities via expansions. I rarely ever see patches that fix one or two problems anymore. Look at Odyssey, they could have just fixed the scanning program. But they didn't, they decided to go overboard and revamp all of the exploration sites, rename all of the anomalies, change ice belts into anomalies and make all ore/ice anomalies visible without scanning . They also added a scanning overlay and redid the scanning skills. Then they added a bunch of scanning modules and renamed a bunch of other stuff.

My point is, CCP won't listen to a request for something easy to fix, they tend to only do complete overhauls of entire segments of the game. I am only requesting a re-vamp of permissions and contracting. The rest is a loose suggestion for an expansion if need be.