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get rid of the tier 3 bc !!!!!!!!!!!

Author
Krios42
Krios42's Retirement Home
#41 - 2013-10-20 22:08:29 UTC
If you are going to made a radical suggestion like this, at least back it up with some examples and reasoning!

Ganking adds to the game (sometimes) imo. Freighters would deny it, but I think it makes their eve experience a whole lot more interesting and exciting.

Miner ganking on the other hand is something I don't support. I don't even want to think about how many ppl quit eve after repeated miner ganks. And its not even profitable for the gankers, its just greafing, plain and simple.

Danika Princip
GoonWaffe
Goonswarm Federation
#42 - 2013-10-20 22:19:45 UTC
Kane Fenris wrote:



no and ....no(but partly yes).

still with insurance payments included tempest ganks were more expensive its the same % on the resource value thus makes no difference in relative cost....

tonadoes can gank in 1.0-0.7? cause of alpha. and there ppl could not swap to taloses etc.
where they could swap to taloses (i didnt do the math but im pretty certain this is right) talosses are already more eficcient.
so the point is i should have been clearer on this:
-i should have said high highsec ganks are to cheap.
cause the difference in cost between 1.0 and 0.5 ganks is to narrow cause tornadoes are to cheap



How were tempest ganks more expensive back when the insurance payout was literally more than the cost of the hull? Or when the hulls cost barely more than a 'nado does now, yet were still fully insurable?

I've lost haulers to Harbingers before, should we nerf those too?

Players set the prices. If you don't like them, try and do something about them. (Good luck.)


And what's to stop people just bringing two Talos? Or Three, or a gang of them if it's a decent catch. Or, hell, waiting until thier target crosses Niarja?
Nevyn Auscent
Broke Sauce
#43 - 2013-10-20 23:03:08 UTC  |  Edited by: Nevyn Auscent
Kate stark wrote:
General Jack Cosmo wrote:
"Just saying there was a 62Billion Isk Kill that involved more catalyst than any thing else.

Just goes to show, it is not what your are flying or what is ganking you. If it is shiny it will be destroyed.
Novis Initiis is Recruting - Ideas for Drone Improvement"



do you know how rare that kinda kill that is 33 ships would never hit that if there wasn't that much bling bling !!!!


great, so you agree being ganked is due to turning your ship into a pinata rather than the use of tier 3 battlecruisers.

now the thread can be closed as the OP has seen sense.


Except ABC's still overshadow BS.
Yes, BS have tank. But in a lot of applications you aren't caring about tank, which has removed a large number of roles from a BS. ABC's have the advantage of significant mobility over a BS, gaining even more in Rubicon, and that is typically what matters rather than tank.
So the balance of ABC's is still a relevant point.
6 turrets may be too much of a drop, but 7? Sure you might be able to find a normal BC that out DPS's them, but not at the same ranges the ABC's can project to with Large instead of Medium turrets.
Which then puts them in a much better game slot, and keeps BS more relevant underneath the huge blob level.
While still leaving ABC's fine for use like they are now. Just need 8 instead of 7 (if you even needed 7 before)
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#44 - 2013-10-20 23:09:24 UTC
Danika Princip wrote:
Kane Fenris wrote:



no and ....no(but partly yes).

still with insurance payments included tempest ganks were more expensive its the same % on the resource value thus makes no difference in relative cost....

tonadoes can gank in 1.0-0.7? cause of alpha. and there ppl could not swap to taloses etc.
where they could swap to taloses (i didnt do the math but im pretty certain this is right) talosses are already more eficcient.
so the point is i should have been clearer on this:
-i should have said high highsec ganks are to cheap.
cause the difference in cost between 1.0 and 0.5 ganks is to narrow cause tornadoes are to cheap



How were tempest ganks more expensive back when the insurance payout was literally more than the cost of the hull? Or when the hulls cost barely more than a 'nado does now, yet were still fully insurable?

I've lost haulers to Harbingers before, should we nerf those too?

Players set the prices. If you don't like them, try and do something about them. (Good luck.)


And what's to stop people just bringing two Talos? Or Three, or a gang of them if it's a decent catch. Or, hell, waiting until thier target crosses Niarja?



Taloses cost much more than Catalysts.

And ABCs make all other sniper ships obsolete, especially HACs, and that is the main issue I take with the Tornado (and I guess the Naga sometimes too)

How much herp could a herp derp derp if a herp derp could herp derp.

Kane Fenris
NWP
#45 - 2013-10-20 23:50:27 UTC
Danika Princip wrote:
Kane Fenris wrote:



no and ....no(but partly yes).

still with insurance payments included tempest ganks were more expensive its the same % on the resource value thus makes no difference in relative cost....

tonadoes can gank in 1.0-0.7? cause of alpha. and there ppl could not swap to taloses etc.
where they could swap to taloses (i didnt do the math but im pretty certain this is right) talosses are already more eficcient.
so the point is i should have been clearer on this:
-i should have said high highsec ganks are to cheap.
cause the difference in cost between 1.0 and 0.5 ganks is to narrow cause tornadoes are to cheap



How were tempest ganks more expensive back when the insurance payout was literally more than the cost of the hull? Or when the hulls cost barely more than a 'nado does now, yet were still fully insurable?

I've lost haulers to Harbingers before, should we nerf those too?

Players set the prices. If you don't like them, try and do something about them. (Good luck.)


And what's to stop people just bringing two Talos? Or Three, or a gang of them if it's a decent catch. Or, hell, waiting until thier target crosses Niarja?


Danika Princip wrote:
How were tempest ganks more expensive back when the insurance payout was literally more than the cost of the hull? Or when the hulls cost barely more than a 'nado does now, yet were still fully insurable?


this is plain wrong. even before the cost increase in bs manufacturing cost a tempest cost twice as much as a tornado does now. (tempest was an average minimum of 140m isk before the increase the highest longtime average of a tornado was about 70m while it s price atm is 55m)
and again insurance do not make a change cause its a relative ammount of its manufacturing worth which is in both cases an close enough value to its sell price.

Danika Princip wrote:
I've lost haulers to Harbingers before, should we nerf those too?
Players set the prices. If you don't like them, try and do something about them. (Good luck.)


first thing was never my point. i dont oppose suicide ganking as a concept...
second thing while it is true it does not make any argument cause prices are consistent in the long run.
my case is that in high high sec tornadoes open possibilities for too cheap ganks relative to say 0.5 "high" sec
while aditionally takeing the fast ac/arty platform role away from the tempest too. both could be fixed the same time.


Danika Princip wrote:
And what's to stop people just bringing two Talos? Or Three, or a gang of them if it's a decent catch. Or, hell, waiting until thier target crosses Niarja?


two talos are doubble the value of one talos..... you clearly do not even understand the problem again i dont have any issue with te concept of suicide ganking when its concistent cost/effort relative to sec status of the system in which it occures....
Velicitia
XS Tech
#46 - 2013-10-21 14:35:49 UTC
Kane Fenris wrote:

Danika Princip wrote:
How were tempest ganks more expensive back when the insurance payout was literally more than the cost of the hull? Or when the hulls cost barely more than a 'nado does now, yet were still fully insurable?


this is plain wrong. even before the cost increase in bs manufacturing cost a tempest cost twice as much as a tornado does now. (tempest was an average minimum of 140m isk before the increase the highest longtime average of a tornado was about 70m while it s price atm is 55m)
and again insurance do not make a change cause its a relative ammount of its manufacturing worth which is in both cases an close enough value to its sell price.



Look back to 2010/2011 (before the gunmining nerfs) and the Tempest was sitting at an average of around 85 million (+/- 5m); so manufacturing costs were in the 75-80m ISK range. This was (IIRC) before CCP started tweaking the insurance payouts every 6-9 months (so insurance was based on "base mineral value" of the hull), not to mention well before the release of the Tier3 BC and insurance payout removals.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Kane Fenris
NWP
#47 - 2013-10-21 14:51:11 UTC  |  Edited by: Kane Fenris
Velicitia wrote:
Kane Fenris wrote:

Danika Princip wrote:
How were tempest ganks more expensive back when the insurance payout was literally more than the cost of the hull? Or when the hulls cost barely more than a 'nado does now, yet were still fully insurable?


this is plain wrong. even before the cost increase in bs manufacturing cost a tempest cost twice as much as a tornado does now. (tempest was an average minimum of 140m isk before the increase the highest longtime average of a tornado was about 70m while it s price atm is 55m)
and again insurance do not make a change cause its a relative ammount of its manufacturing worth which is in both cases an close enough value to its sell price.



Look back to 2010/2011 (before the gunmining nerfs) and the Tempest was sitting at an average of around 85 million (+/- 5m); so manufacturing costs were in the 75-80m ISK range. This was (IIRC) before CCP started tweaking the insurance payouts every 6-9 months (so insurance was based on "base mineral value" of the hull), not to mention well before the release of the Tier3 BC and insurance payout removals.


that my be partly right but if you go back this long you have to correct numbers by inflation. back then plex were about 400-410m is which nowdays are about 590-600m. so the difference in value is not as great as you may think.

secondly i struggle to see how a then broken(back then) insurance system helpst to disproove my point?
Marexlovox
Center for Advanced Studies
Gallente Federation
#48 - 2013-10-21 20:31:45 UTC
Not remove the BPO's but rather beef the Freighter/JF hp. yes the hull has good amount HP, beefing the Armor/Shield which is lol hp as best would be a better change.
O2 jayjay
Federal Navy Academy
Gallente Federation
#49 - 2013-10-21 21:43:18 UTC
You can not do stupid things like carry 100 plex in your cargo, you can fit a tank to your ship, you can fly with friends, you can stay away from high populated areas, you can scout ahead, you can stay in higher sec areas. Plenty of options for you which will keep you from getting ganked. Stop crying and learn how to counter gankers.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#50 - 2013-10-21 22:30:49 UTC
I think the solution is to get into the business of manufacturing and selling Tornadoes near mission hubs. Maybe even sell fully gank fit ones on contracts. Not that I would ever do that myself. No, not at all.
Kane Fenris
NWP
#51 - 2013-10-21 22:58:50 UTC
O2 jayjay wrote:
You can not do stupid things like carry 100 plex in your cargo, you can fit a tank to your ship, you can fly with friends, you can stay away from high populated areas, you can scout ahead, you can stay in higher sec areas. Plenty of options for you which will keep you from getting ganked. Stop crying and learn how to counter gankers.



nobody wants that your just beeing silly...
its not about carrying real high values totally safe
its about carrying relatively low values through very high security space
imho there are severals issues with "t3 bc's" and one of this issues is the one shot alpha of tornadoes, tornadoes makeing tempest obsolete and taloses beeing still to strong ingeneral.
(and just to be fair catalysts make too good suicide gankers too atm)

and again i see nothing wrong in the concept of suicide ganking its a part of eve and i dont hate it... but it should be all within some reasonable boundary's

Vas Eldryn
#52 - 2013-10-22 01:54:07 UTC
Suicide gankers don't need tornadoes, if they where removed.... they would just use thrashers or hurricanes (I see more thrasher suicide attacks as they are stupidly cheap... you just need a bigger gang.)

I don't see CCP removing a ship just because it makes a good ganking platform.
Scarlet Firefly
Three Radioactive Assault Fish Frigates Inc.
#53 - 2013-10-22 02:11:30 UTC
Making it t2 would mean it would have to be upgraded to have a proper tank, and resists. They are the only BC hull and variant that cannot fit warfare links. They have cardboardium armor. Besides, before ABC's, people were ganking in hurricane's, and of course destroyers. Now, people gank in destroyers, and tornados or talos'. I don't see what the issue is. The gank game is the same, the cost is more now, just the tune/ships have changed.

Personally, I don't like the high sec ganking mechanics. I have done it, and it is great fun. The problem I see is one is never safe (undocked) in EVE, which is exactly what CCP wants.

If you are complaining about ABC's, it must be in the context of ganking. PvPwise, they are fairly balanced.
Ghost Phius
Tribal Liberation Force
Minmatar Republic
#54 - 2013-10-22 04:50:03 UTC
FFS I thought this was over a page ago and everyone understood how this game works.

Oh well.....

You are free to contiue to misunderstand the game and others are free to continue "educating" you in game til ya get it...or not ROFL.Bear
Altrue
Exploration Frontier inc
Tactical-Retreat
#55 - 2013-10-22 05:24:12 UTC
By putting so many exclamation marks in your title, you surely increased the strength of your point by 37% OP. Big smile

Attack Battlecruisers are a powerful but weak tool, and it certainly does not overlap with BSs for many uses.
I agree that it's cheaper to gank in high sec in a BC than a BS, but the ratio damage/isk is still way lower than destroyers.

Also, you should try to go out of high sec sometimes and you will see that, sometimes, it happens that people actually pvp with these with another purpose in mind than suicide ganking.

Signature Tanking Best Tanking

[Ex-F] CEO - Eve-guides.fr

Ultimate Citadel Guide - 2016 EVE Career Chart

Kane Fenris
NWP
#56 - 2013-10-22 08:57:21 UTC
Vas Eldryn wrote:
Suicide gankers don't need tornadoes, if they where removed.... they would just use thrashers or hurricanes (I see more thrasher suicide attacks as they are stupidly cheap... you just need a bigger gang.)

I don't see CCP removing a ship just because it makes a good ganking platform.



agreed they dont need tornadoes but high alpha ships are the only ships that can gank in 1.0 0.9 etc...

you clearly did not get the point.
and i dont want to remove tier 3 bcs i just want them to not break certain game aspects.
like makeing tempest a just non existing ship or stealing roles from hac etc....

seth Hendar
I love you miners
#57 - 2013-10-22 09:33:57 UTC
Danika Princip wrote:
And if they were removed or made T2, what would you do to:

The ships that exist
The blueprints that exist
The niche they fill
The fleet doctrines
The people who can fly them now (If they go T2)

How would all of the costs, in ISK, materials, time and skills be reimbursed?



Also, OP, post your lossmail.

Also also, the Talos is one of the best looking hips in EVE. if you want it removed, I will pod you. Repeatedly. Pirate

screw all those, after all, did i get sp back or my isk back or free skills given when they changed half the matar ships to missiles?

i endup with 5 ships i cannot fly anymore, and many other ppl share the same wagon, and ccp doesn't look like to even care....
Debora Tsung
Perkone
Caldari State
#58 - 2013-10-22 12:24:20 UTC
Roime wrote:
Horribly written and argumented proposal with several exclamation marks- on normal forums, OP would receive a ban for badposting.



Maybe CCP should just implement a mechanism that automatically deletes every post with to many exclamation marks in one line. Straight

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Daichi Yamato
Jabbersnarks and Wonderglass
#59 - 2013-10-22 13:18:43 UTC
Krios42 wrote:


Ganking adds to the game (sometimes) imo. Freighters would deny it, but I think it makes their eve experience a whole lot more interesting and exciting.

Miner ganking on the other hand is something I don't support. I don't even want to think about how many ppl quit eve after repeated miner ganks. And its not even profitable for the gankers, its just greafing, plain and simple.



Ganking does not just make my freighter-ing more interesting, it also attacks my competition. God love the gankers.

this goes doubly for mining ganks. turns out it doesnt cost very much to hire a ganker to hit other miners, leaving more rocks and ice for my team (plus some amusing raging in local).

if ur gonna quit after getting ganked, then maybe u wouldn't enjoy this game anyways. after the ganks, all there is to look forward to is repeated war decs, thefts and can flipping and so on. Being a non-combat pilot, or playing eve even, requires a patient and rugged individual and/or group.

more on topic, the ABC's add a lot more to the game than take away. they are great ships. i can see the argument for making them T2 tho, they are very specialized and it would allow for a more typical ABC with medium weapons (the brutix would have a lot to gain from this).

Making them T2 would not really do much other than add to their cost. They dnt have to be given extra tank, simply use the same resist boost that bombers get, and ganking would move onto other hulls easily enough. It wont, however, give more roles back to BS's as they would perform much like they do now, if not better, under a T2 role and bonuses.

and i dnt understand Kane's argument. why does ganking in 1.0 or 0.9 have to be expensive?
Personally i'm of the opinion that ganking in higher secs is not game breaking, even when its cheap. ur not safe anywhere in this game, act accordingly.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Velicitia
XS Tech
#60 - 2013-10-22 14:08:01 UTC
Kane Fenris wrote:
Velicitia wrote:
Kane Fenris wrote:

Danika Princip wrote:
How were tempest ganks more expensive back when the insurance payout was literally more than the cost of the hull? Or when the hulls cost barely more than a 'nado does now, yet were still fully insurable?


this is plain wrong. even before the cost increase in bs manufacturing cost a tempest cost twice as much as a tornado does now. (tempest was an average minimum of 140m isk before the increase the highest longtime average of a tornado was about 70m while it s price atm is 55m)
and again insurance do not make a change cause its a relative ammount of its manufacturing worth which is in both cases an close enough value to its sell price.



Look back to 2010/2011 (before the gunmining nerfs) and the Tempest was sitting at an average of around 85 million (+/- 5m); so manufacturing costs were in the 75-80m ISK range. This was (IIRC) before CCP started tweaking the insurance payouts every 6-9 months (so insurance was based on "base mineral value" of the hull), not to mention well before the release of the Tier3 BC and insurance payout removals.


that my be partly right but if you go back this long you have to correct numbers by inflation. back then plex were about 400-410m is which nowdays are about 590-600m. so the difference in value is not as great as you may think.

secondly i struggle to see how a then broken(back then) insurance system helpst to disproove my point?



because you're saying that the 'pest cost 2x as much as a 'nado.

I looked again, and when 'nadoes came out (30 Nov 2011 is the first day there is data), they were selling at a bit over 70m ISK. At the same time, 'pests were selling at 87,5 million. Not exactly "twice the price" -- and insurance (well. prior to Nov 28th/29th when Inferno launched) would have been about 90m (IIRC - still looking for devblogs from the last insurance tweaks before Inferno) for a tier1 battleship.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia