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[Rubicon] Ghost Sites & Ascendancy Implant Set

First post First post
Author
CCP Affinity
C C P
C C P Alliance
#141 - 2013-10-21 12:52:14 UTC
Koban Agalder wrote:
CCP Affinity wrote:
Koban Agalder wrote:
Hi CCP Affinity

Will this site require either hacking module or analysing module (so hacking skill or archaeology skill) ?



either will work :)

Thanks for answer! (and grats for keeping with the thread!)

One more question.

It was said in the thread that NPC spawn will happen after ~5-20m from entering the site. It was also said that it will be only possible to try to hack a can once (and KABOM). Are you going to put several cans in one site, or is there a iteration to the hacking mechanic which will force us to stay on grid when NPC spawns? (currently hacking a can ONCE takes much less time than 5m)

Or did I miss something?


There will be multiple containers in each site - 4 of them!
The timer will be random so you never know when the NPCs will arrive so you will take a chance with each container

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#142 - 2013-10-21 12:57:56 UTC
Crysantos Callahan wrote:
CCP Fear wrote:
Good morning all!

I wanted to chime in on the implant set.


  • The set will follow the standard pirate high-grade sets.
  • All implants will provide a +3 in their respective Character Attribute.
  • We chose high-grades over low-grades due to the rarity level we wanted them to be at
  • The ingredients will be a mix of PI materials, some trit and items dropped from the ghost sites
  • The implants can be manufactured in all stations that have manufacturing lines and in Equipment Assembly Arrays
  • The current total bonus to warp speed is 53.6% with all 6 slots (Alpha-Omega)
  • The current stats might not be the final numbers as we want to look at over-all speeds and make sure it's not breaking something unexpected. (Everything is still WIP obviously)


Overall I believe this implant set will be a nice additional choice for you to make, but we obviously want to make sure things aren't breaking.

CCP Fear


Thx for the info.

Three questions:

1. Why did you decide not to make it probable? With the introduction of easy-peasy scanning it shouldn't be a big issue and add a little spice / difficulty.
2. So either module will open the cans, I won't need both of em (relic/data)?
3. Will the high-grades only be available in WH or also in 0.0?

Thx in advance, always love new stuff


1. We may introduce similar content in the future with higher rewards that requires scanning but for now we decided to use the system scanner for this particular site
2. Either module will open the containers in Ghost Sites
3. the top implant BP will only be available in WH sites but there will be others only available in 0.0

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Dariusz Betonowy
Doomheim
#143 - 2013-10-21 13:15:49 UTC
CCP Affinity wrote:
Alexander the Great wrote:
I have two questions:

1) Why did you decide that EVE really needs this?

2) Why did you decide that EVE needs this more than complete PvE or mining redesign to make those activities interesting?



We are in the process of redesigning our 10 year old content/universe tools and we spent most of this release working on the redesign of the tools, which will be an ongoing process. Alongside that we decided to also release a small content site. Obviously there are many areas of EVE PvE that need an overhaul but trying to do a major system overhaul while updating tools would be terrible.

Absolutely right - never update the tools/middleware AND the deployed system you build with those at the same time...
Helmut Rul
The Funkalistic
#144 - 2013-10-21 13:27:49 UTC
It is good to see that there is some more exploration content on the way, albeit it would be good to have another go at the scanning and loot spewing mechanism.

In a way however, it is better to see a dev that actually interact with the players again and who are willing to speak in a fairly forthright and timely manner. So Thanks for that CCP Affinity.
Crysantos Callahan
Imperial Shipment
Amarr Empire
#145 - 2013-10-21 14:00:51 UTC
CCP Affinity wrote:
Crysantos Callahan wrote:
CCP Fear wrote:
Good morning all!

I wanted to chime in on the implant set.


  • The set will follow the standard pirate high-grade sets.
  • All implants will provide a +3 in their respective Character Attribute.
  • We chose high-grades over low-grades due to the rarity level we wanted them to be at
  • The ingredients will be a mix of PI materials, some trit and items dropped from the ghost sites
  • The implants can be manufactured in all stations that have manufacturing lines and in Equipment Assembly Arrays
  • The current total bonus to warp speed is 53.6% with all 6 slots (Alpha-Omega)
  • The current stats might not be the final numbers as we want to look at over-all speeds and make sure it's not breaking something unexpected. (Everything is still WIP obviously)


Overall I believe this implant set will be a nice additional choice for you to make, but we obviously want to make sure things aren't breaking.

CCP Fear


Thx for the info.

Three questions:

1. Why did you decide not to make it probable? With the introduction of easy-peasy scanning it shouldn't be a big issue and add a little spice / difficulty.
2. So either module will open the cans, I won't need both of em (relic/data)?
3. Will the high-grades only be available in WH or also in 0.0?

Thx in advance, always love new stuff


1. We may introduce similar content in the future with higher rewards that requires scanning but for now we decided to use the system scanner for this particular site
2. Either module will open the containers in Ghost Sites
3. the top implant BP will only be available in WH sites but there will be others only available in 0.0


Thx a lot, diversity in activity in Eve is always a good thing. One final question, will there be a filter option or a distinction colour-wise to seperate this particular site from regular sigs?
MeBiatch
GRR GOONS
#146 - 2013-10-21 14:03:12 UTC
I would like to say thank you for working on new PVE content... i am happy to here you have new back room tools that should allow not only enhancements to current PVE conent but all the addition of new content!

big high five from me!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#147 - 2013-10-21 14:04:32 UTC
Harvey James wrote:
these make inties warp speed massively OP inties warp speed is too good now


dont fly what you cant afford to loose... 0.0 just got dangerous!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#148 - 2013-10-21 14:06:11 UTC
Falkor1984 wrote:
OK, since CCP is threathening to moderate the thread now (aka shutting down the dissonant voices that ask for some entertaining stuff for their cash), I will stay on topic. (BTW CCP desperately trying to silence protests sounds earily like the months leading up to the Summer of Rage. Just saying.)

About this stuff you are creating:
These sites are mediocre, they are too easily accesible and they are basically the same as the plexes we had before. Also they provide items that we only need to fix a mechanic that CCP broke on purpose. So bad, bad, bad.

Be more creative, stop handing out cookies to players who lack skills, stop breaking stuff and stop presenting this stuff as content while it is only a bandaid for stuff that is broken elsewhere.


stfu and hrtfu... i hate entitled players like you!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

CCP Affinity
C C P
C C P Alliance
#149 - 2013-10-21 14:06:22 UTC
Crysantos Callahan wrote:
CCP Affinity wrote:
Crysantos Callahan wrote:
CCP Fear wrote:
Good morning all!

I wanted to chime in on the implant set.


  • The set will follow the standard pirate high-grade sets.
  • All implants will provide a +3 in their respective Character Attribute.
  • We chose high-grades over low-grades due to the rarity level we wanted them to be at
  • The ingredients will be a mix of PI materials, some trit and items dropped from the ghost sites
  • The implants can be manufactured in all stations that have manufacturing lines and in Equipment Assembly Arrays
  • The current total bonus to warp speed is 53.6% with all 6 slots (Alpha-Omega)
  • The current stats might not be the final numbers as we want to look at over-all speeds and make sure it's not breaking something unexpected. (Everything is still WIP obviously)


Overall I believe this implant set will be a nice additional choice for you to make, but we obviously want to make sure things aren't breaking.

CCP Fear


Thx for the info.

Three questions:

1. Why did you decide not to make it probable? With the introduction of easy-peasy scanning it shouldn't be a big issue and add a little spice / difficulty.
2. So either module will open the cans, I won't need both of em (relic/data)?
3. Will the high-grades only be available in WH or also in 0.0?

Thx in advance, always love new stuff


1. We may introduce similar content in the future with higher rewards that requires scanning but for now we decided to use the system scanner for this particular site
2. Either module will open the containers in Ghost Sites
3. the top implant BP will only be available in WH sites but there will be others only available in 0.0


Thx a lot, diversity in activity in Eve is always a good thing. One final question, will there be a filter option or a distinction colour-wise to seperate this particular site from regular sigs?


yes

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#150 - 2013-10-21 14:07:03 UTC
MeBiatch wrote:
I would like to say thank you for working on new PVE content... i am happy to here you have new back room tools that should allow not only enhancements to current PVE conent but all the addition of new content!

big high five from me!


The new tools will be a long process, however progress is happening so that is good news for everyone :)

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Von Keigai
#151 - 2013-10-21 14:08:02 UTC
Two questions.

First, will the can blow up (or otherwise be inaccessible) when the spawn happens? Can I hack it while the spawn is present, if I can tank the spawn? Can I trigger the site, wait around 20 minutes, then fly in and kill everything, and then hack the can?

Second, what sort of spawn is it? I live in wspace; we make most of our living off of killing sleepers. My assumption is that the spawn will be of the already-known sleeper types, such that it will be equally profitable as those types in current PVE sites. (Please correct that if I am wrong.) Will the spawn be relatively nasty for the wspace level (like a radar site)? Will it be easy for the wspace level (like gas/rocks)? Or it will it be comparable to an anom at that level?

vonkeigai.blogspot.com

MeBiatch
GRR GOONS
#152 - 2013-10-21 14:08:38 UTC  |  Edited by: MeBiatch
gascanu wrote:
hello there CCP Affinity .

i don't do sites so i won't comment on that part;

what i will comment on is the implant set and the time when this set will become available:

atm, on test server small ships are warping so fast, that the d- scan is becoming almost worthless;
there are several topics right on this subforum, where ppl are complaining that small tackle just "pop" right next to your ship, at about the same time they appear on your d-scaner, or even faster in some cases;

so, adding such an implant set, right at this moment will imbalance things even more?!
now, if someone at CCP considered this scenario, and concluded this is a good thing for eve, i can live with that.
but i'm more inclined to think that that noone did, since this change is a bad one, esp for wh space, where d- scan is one of the most important surviving tools ppl have Roll



this is a good change for eve... people are too cumfy being solo and not dying that much...

if you are going to be ratting/plexing you should have to have friends around who can save you.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

seth Hendar
I love you miners
#153 - 2013-10-21 14:09:08 UTC
Lair Osen wrote:
So the implants give a 53.6% increase in warp speed. Im not really sure how the new warp acceleration works but my question is: does this affect warp acceleration as well or just warp speed?
In other words: is warp acceleration proportional to the ship type or the warp speed? i.e. do warp speed rigs and implants also affect acceleration or is it just a new fixed number for each ship class?

warp acceleration / deceleration is tied to the warp speed, so by increasing warp speed, you increase also the acceleration and deceleration

(or you reduce the time needed to accelerate / break)

wich will be fun on intys / hictorsand stuff which are already able to be on grid with a point established / bubble before the tgt display said inty on the overview.... (see the sisi feedback for more info on that, server tick etc....)
CCP Affinity
C C P
C C P Alliance
#154 - 2013-10-21 14:11:07 UTC
Von Keigai wrote:
Two questions.

First, will the can blow up (or otherwise be inaccessible) when the spawn happens? Can I hack it while the spawn is present, if I can tank the spawn? Can I trigger the site, wait around 20 minutes, then fly in and kill everything, and then hack the can?

Second, what sort of spawn is it? I live in wspace; we make most of our living off of killing sleepers. My assumption is that the spawn will be of the already-known sleeper types, such that it will be equally profitable as those types in current PVE sites. (Please correct that if I am wrong.) Will the spawn be relatively nasty for the wspace level (like a radar site)? Will it be easy for the wspace level (like gas/rocks)? Or it will it be comparable to an anom at that level?


When the NPCs appear, the cans will explode (and potentially do damage to nearby player ships)

They will be pirate spawns with no bounty - not NPCs there for farming

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

seth Hendar
I love you miners
#155 - 2013-10-21 14:11:11 UTC
MeBiatch wrote:
Falkor1984 wrote:
OK, since CCP is threathening to moderate the thread now (aka shutting down the dissonant voices that ask for some entertaining stuff for their cash), I will stay on topic. (BTW CCP desperately trying to silence protests sounds earily like the months leading up to the Summer of Rage. Just saying.)

About this stuff you are creating:
These sites are mediocre, they are too easily accesible and they are basically the same as the plexes we had before. Also they provide items that we only need to fix a mechanic that CCP broke on purpose. So bad, bad, bad.

Be more creative, stop handing out cookies to players who lack skills, stop breaking stuff and stop presenting this stuff as content while it is only a bandaid for stuff that is broken elsewhere.


stfu and hrtfu... i hate entitled players like you!

you can rage all you want, it doesn't change the fact that this guy as a very valid point.

yes, i know you hate me tooRoll
Koban Agalder
Sebiestor Tribe
Minmatar Republic
#156 - 2013-10-21 14:28:30 UTC
CCP Affinity wrote:


When the NPCs appear, the cans will explode (and potentially do damage to nearby player ships)


That escalated quickly.

Seems as first (nice) steps to make PvE interesting.... and risky

James Arget for CSM 8! http://csm.fcftw.org 

Koban Agalder
Sebiestor Tribe
Minmatar Republic
#157 - 2013-10-21 14:30:24 UTC
Another quick question: the cans will be scannable ?

James Arget for CSM 8! http://csm.fcftw.org 

Von Keigai
#158 - 2013-10-21 14:46:05 UTC
CCP Affinity wrote:
They will be pirate spawns with no bounty - not NPCs there for farming


Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot?

I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is?

vonkeigai.blogspot.com

CCP RedDawn
C C P
C C P Alliance
#159 - 2013-10-21 14:49:26 UTC
Koban Agalder wrote:
Another quick question: the cans will be scannable ?


Yes, they will. Smile

Team Genesis

Koban Agalder
Sebiestor Tribe
Minmatar Republic
#160 - 2013-10-21 14:53:04 UTC
CCP RedDawn wrote:
Koban Agalder wrote:
Another quick question: the cans will be scannable ?


Yes, they will. Smile

I predict great trolling potential.

Scenario:

Doing solo WH and finding ghost site. Scanning all cans, finding 4 BPC. After a minute of hacking first can NPC spawns and blowns everything up.


You just missed few bilions :P

James Arget for CSM 8! http://csm.fcftw.org