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[Rubicon] Ghost Sites & Ascendancy Implant Set

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Author
Zappity
New Eden Tank Testing Services
#101 - 2013-10-21 02:10:30 UTC
Cheng Musana wrote:
I would like to know which module type will be required for the hacking in the sites. Will it be the data or relic analyzer? Or maybe both? Will cans explode when you fail twice aswell like it is now?

Make it a scram or long point to encourage PvP fits. See? All it needs is a little imagination Big smile

Zappity's Adventures for a taste of lowsec and nullsec.

Senn Denroth
Lazerhawks
L A Z E R H A W K S
#102 - 2013-10-21 02:42:08 UTC
Zappity wrote:
Nonsense. Make them anomalies, apply a suspect flag when looting containers, watch the Mexican standoffs. Why should high value loot be risk free? This is the start of a new market (player-made implants) and it should be done right.

What on earth are you SMOKING?!?! There is this already for Kspace combat sites that get this... have to be scanned down.

These super rare awesome etc etc sites however, can just be found and warped to by all the noobies thus making any veteran and his alt miss out.

Why doesn't CCP have any loyalty for the players that have stuck with the game all these years and spent time training for all the modules/ships/abilities that have been destroyed in all the rebalancing?? They just want all this alluring new content smacking all the potential young payers in the face when they undock from their station.

You might as well just remove probes altogether and add a new scanning module that you activate and it slowly but surely scans down all the wormholes, in the mean time have an auto site find & run button for all the noobs to press which takes them to a site and automatically runs it for them.

Amazin'
Zappity
New Eden Tank Testing Services
#103 - 2013-10-21 02:51:19 UTC  |  Edited by: Zappity
I don't smoke. It's bad for you. And what do you mean "there are already sites that do this". I wasn't aware of any sites that give you a suspect flag when you hack them.

I am more interested in opportunities for player interactions (read "shooting each other") than isk rewards in the relative safety that a sig site affords. If they don't provide a suspect flag in high then, meh, I don't care either way.

Zappity's Adventures for a taste of lowsec and nullsec.

Senn Denroth
Lazerhawks
L A Z E R H A W K S
#104 - 2013-10-21 03:12:44 UTC
Zappity wrote:
I don't smoke. It's bad for you. And what do you mean "there are already sites that do thid". I wasn't aware of any sites that give you a suspect flag when you hack them.

I am more interested in opportunities for player interactions


Empire: site ninja's
Lowsec: turn safety off, go suspect
Null: no suspect flag even needed, then hot dropped by blobs
WH: you're already dead
Zappity
New Eden Tank Testing Services
#105 - 2013-10-21 03:15:28 UTC
Site ninjas? I mean for the person who actually hacks the thing. You know, the one who gets the isk and should therefore have the risk.

Zappity's Adventures for a taste of lowsec and nullsec.

Senn Denroth
Lazerhawks
L A Z E R H A W K S
#106 - 2013-10-21 03:25:11 UTC
Zappity wrote:
Site ninjas? I mean for the person who actually hacks the thing. You know, the one who gets the isk and should therefore have the risk.


Ok, so this is the opposite of what CCP want at the moment. Good luck with this.
Vincent Athena
Photosynth
#107 - 2013-10-21 03:36:15 UTC
CCP Affinity wrote:
Zappity wrote:
-
Sabriz Adoudel wrote:
Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire.
-

Absolutely - this could be a first step to making highsec a little more interesting.



I really like this idea :)

Actually it will not drive conflict in high sec. It will just be content that gets ignored by the vast majority of high sec players. To see this CCP Affinity, ask someone to look up how many expeditions that start in high sec but go to low sec are actually completed.

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Cheng Musana
Native Freshfood
Minmatar Republic
#108 - 2013-10-21 04:46:09 UTC
Vincent Athena wrote:
CCP Affinity wrote:
Zappity wrote:
-
Sabriz Adoudel wrote:
Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire.
-

Absolutely - this could be a first step to making highsec a little more interesting.



I really like this idea :)

Actually it will not drive conflict in high sec. It will just be content that gets ignored by the vast majority of high sec players. To see this CCP Affinity, ask someone to look up how many expeditions that start in high sec but go to low sec are actually completed.

Problem is lowsec is much more populated and as soon you get trough the gate with a PVE fit you are getting scanned down and if you dont react fast enough you are dead. In lowsec every 1 is looking for a kill while in nullsec every 1 runs to their pos when you try to run a relic site with a cover ops. Only exceptions to this are the bottleneck systems with bubble camps.
Sabriz Adoudel
Move along there is nothing here
#109 - 2013-10-21 04:59:36 UTC
Senn Denroth wrote:
Zappity wrote:
Nonsense. Make them anomalies, apply a suspect flag when looting containers, watch the Mexican standoffs. Why should high value loot be risk free? This is the start of a new market (player-made implants) and it should be done right.

What on earth are you SMOKING?!?! There is this already for Kspace combat sites that get this... have to be scanned down.

These super rare awesome etc etc sites however, can just be found and warped to by all the noobies thus making any veteran and his alt miss out.

Why doesn't CCP have any loyalty for the players that have stuck with the game all these years and spent time training for all the modules/ships/abilities that have been destroyed in all the rebalancing?? They just want all this alluring new content smacking all the potential young payers in the face when they undock from their station.

You might as well just remove probes altogether and add a new scanning module that you activate and it slowly but surely scans down all the wormholes, in the mean time have an auto site find & run button for all the noobs to press which takes them to a site and automatically runs it for them.

Amazin'



Those skills have plenty of uses as-is. If you have excellent Astrometrics skills, you can scan down existing sites with a normal probe, or you can fit an expanded launcher and put your skills to the test scanning down mission runners in highsec (to bait them) or people running expeditions in low/null. They are exceptionally useful skills in all types of space, ones I wish I had trained to higher levels myself.

If these new sites are scanning-required and (relatively) safe from PVP, we will not see more opportunities for highsec explorers to make ISK. We will see a flow of some highsec bears from missions toward running the new sites, until a new equilibrium in average perceived ISK/hour is reached between Ghost sites and L4s. You can see this dynamic in action now - we are seeing a minority of Incursion bears shifting focus to blitzing Sisters missions due to a (correct) perception that Sisters LP are worth more than a month ago. (Or at Odyssey launch, when for a week or so after decryptor drop rates increased every bear with the skills started hacking for a while until the equilibrium returned).

Finally, because these sites will not be up for long and will be completed quickly, making them scan-down sites means that anyone that does not have a scanning ship fitted within at most two jumps is out of contention for them in highsec. Correct me if I'm wrong, but I believe that the percentage of highsec players that are too risk averse to consider going suspect is smaller than the percentage that do not have an exploration fitted ship available 'right now'.


One further thought in support of the Crimewatch yellow card idea. When I was a carebear, I wasn't so much afraid of lowsec as I was of high to low gates, and I believe this fear is pretty widespread and not totally unfounded. Yellow carding people for looting gives you a choice - prealign and take one can (the safe way), or stand your ground and dabble in PVP in an environment where neutral logistics and off-grid boosting are less likely than in the rest of highsec. (Neutral logi and OGB are a given whenever PVP occurs in a highsec system where one side had planned for it, but are rare when you need to engage spontaneously).

I support the New Order and CODE. alliance. www.minerbumping.com

Zappity
New Eden Tank Testing Services
#110 - 2013-10-21 04:59:58 UTC
Vincent Athena wrote:
CCP Affinity wrote:
Zappity wrote:
-
Sabriz Adoudel wrote:
Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire.
-

Absolutely - this could be a first step to making highsec a little more interesting.



I really like this idea :)

Actually it will not drive conflict in high sec. It will just be content that gets ignored by the vast majority of high sec players. To see this CCP Affinity, ask someone to look up how many expeditions that start in high sec but go to low sec are actually completed.

What is an expedition in this context?

I think it would get used. The lure of the loot would be too great. Such sites would get people used to aggression and weapons timers, getting their pods to safety - the basics required for being comfortable with low in the relative safety of high.

Zappity's Adventures for a taste of lowsec and nullsec.

Senn Denroth
Lazerhawks
L A Z E R H A W K S
#111 - 2013-10-21 05:00:07 UTC
Vincent Athena wrote:
CCP Affinity wrote:
Zappity wrote:
-
Sabriz Adoudel wrote:
Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire.
-

Absolutely - this could be a first step to making highsec a little more interesting.



I really like this idea :)

Actually it will not drive conflict in high sec. It will just be content that gets ignored by the vast majority of high sec players. To see this CCP Affinity, ask someone to look up how many expeditions that start in high sec but go to low sec are actually completed.

And for those that wish to take advantage of this all they have to do is warp in after the site spawns, cloak up, wait for player x to come in and open a can, uncloak, gank expensive ship. The rage will be amazing.

If CCP don't make these sites sigs, I hope they do the above game breaking mechanic for bears everywhere.
Texty
State War Academy
Caldari State
#112 - 2013-10-21 05:05:19 UTC
Schmata Bastanold wrote:

There is no new content in Eve for a long time


EVE is not about "new content" anyway. If anything, it's about new tools to interact with other players. If you are so desperate for new content and can't create one yourself, I strongly suggest you play a content-based themepark MMO.
Sabriz Adoudel
Move along there is nothing here
#113 - 2013-10-21 05:07:27 UTC
Senn Denroth wrote:

And for those that wish to take advantage of this all they have to do is warp in after the site spawns, cloak up, wait for player x to come in and open a can, uncloak, gank expensive ship. The rage will be amazing.

If CCP don't make these sites sigs, I hope they do the above game breaking mechanic for bears everywhere.


More likely, the ganker will get in location, cloak up, and the bear will 'complete' the site, then get the message "You cannot perform this action at green safety". They ask about it in local, then decide not to take the risk.

In my experience it is difficult to get carebears to go suspect, which is why I prefer AWOX piracy to piracy arising from ninja looting.

CCP released stats indicating that ~70% of the highsec population live on green safety.


I'd have nothing against the sites having some 'consolation prize' that can be safely opened alongside 3-4 containers that yellowcard you. The consolation prize could perhaps be the materials the implants are made from (while the blueprints are safely locked away).

I support the New Order and CODE. alliance. www.minerbumping.com

Sabriz Adoudel
Move along there is nothing here
#114 - 2013-10-21 05:10:28 UTC
Zappity wrote:
Vincent Athena wrote:
CCP Affinity wrote:
Zappity wrote:
-
Sabriz Adoudel wrote:
Secondly, consider making looting one of the containers in these sites a Crimewatch yellow card offense. This will drive real conflict in highsec and make these sites play very, very differently to anything else in empire.
-

Absolutely - this could be a first step to making highsec a little more interesting.



I really like this idea :)

Actually it will not drive conflict in high sec. It will just be content that gets ignored by the vast majority of high sec players. To see this CCP Affinity, ask someone to look up how many expeditions that start in high sec but go to low sec are actually completed.

What is an expedition in this context?

I think it would get used. The lure of the loot would be too great. Such sites would get people used to aggression and weapons timers, getting their pods to safety - the basics required for being comfortable with low in the relative safety of high.


Expeditions are also known as escalations. It's when you finish one site, then get sent to another, better one in more dangerous space.

As an example, an anomoly in 0.7 might have a 3-5% chance to trigger an escalation that leads to a deadspace pocket in a 0.6 system. Complete that, and you might have a 60% chance to get sent 11j into lowsec for a 6/10 complex.

I support the New Order and CODE. alliance. www.minerbumping.com

Zappity
New Eden Tank Testing Services
#115 - 2013-10-21 05:15:51 UTC
Thanks. You can probably tell I have never missioned.

Locking the blueprints away under yellow is a good, balanced suggestion.

Zappity's Adventures for a taste of lowsec and nullsec.

Circumstantial Evidence
#116 - 2013-10-21 05:27:16 UTC
Affinity has said the loot needed to build the implants will be spread around different sec space with the best blueprint dropping in WH - so its premature to get worked up that a noob finding one of these rare anoms in highsec is going to out-win EVE, compared to older characters who will be finding the best stuff in null and WH, just like they always do.
Sabriz Adoudel
Move along there is nothing here
#117 - 2013-10-21 05:35:51 UTC
Circumstantial Evidence wrote:
Affinity has said the loot needed to build the implants will be spread around different sec space with the best blueprint dropping in WH - so its premature to get worked up that a noob finding one of these rare anoms in highsec is going to out-win EVE, compared to older characters who will be finding the best stuff in null and WH, just like they always do.


My understanding of the drops from posts so far is that the implant set will be somewhat similar to this:

Blueprints:
- Alpha in highsec only
- Beta in high and low
- Gamma in low only
- Delta in low, non-sov null and sov null
- Epsilon in non-sov null and sov null
- Omega in WHs only

Plus there will be requirements for both standard materials some unique materials that only come from these sites.

Want a full set? You can't get it an any single type of space, and the most dangerous* space has the better implants. Highsec explorers will get heaps of the BPCs of the alphas and betas, the others will be quite a bit rarer.


* Sovereign nullsec is arguably safer than lowsec, but that's just the way it is.

I support the New Order and CODE. alliance. www.minerbumping.com

Maximus Andendare
Stimulus
Rote Kapelle
#118 - 2013-10-21 06:11:40 UTC
CCP Affinity wrote:
The sites do not have scattering - they are lootable containers after they are hacked. Hacking and scattering are two different mechanics :)
Thank you CCP! The loot scatter mechanic is some of the worst "gameplay" to come out of Iceland in a LONG while. THANK YOU for removing this terrible mechanic.

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Senn Denroth
Lazerhawks
L A Z E R H A W K S
#119 - 2013-10-21 06:12:28 UTC
Circumstantial Evidence wrote:
Affinity has said the loot needed to build the implants will be spread around different sec space with the best blueprint dropping in WH - so its premature to get worked up that a noob finding one of these rare anoms in highsec is going to out-win EVE, compared to older characters who will be finding the best stuff in null and WH, just like they always do.


Unless you were talking to someone else.. I don't give a damn about the ones that are in highsec. My beef is with how easy these sites will be to find for any old random passing through any system. I never said I cared about what being dropped in a certain area of space, I was talking about how the player so easily could find them, thus as always not leaving much for the people that scan around.
Elindreal
Planetary Interactors
#120 - 2013-10-21 07:17:51 UTC
Can we has lore please?
Who are the ghosts? Why Is their technology increasing our warp capabilities? Are they awakened infomorphs? Why are these sites appearing throughout known and unknown space?

I want to know their secrets