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THE INDUSTRIAL SIDE OF EVE - All industrialists called to post ideas

Author
Roldanus
Black Anvil Industries
#1 - 2013-09-13 04:14:20 UTC
Dear CSM,

As you may know the industrial side of EVE has been left unattended for a while in every area.
Can you please use this post to really take note of what people are asking for since ages?

Even if thus us a small portion of EVE, please understand that it is a core aspect of the game together with the market. And acknowledge that CHANGES are needed, the game has evolved.

Topics that need to be revisited are various and I know that many pilots have come up with very good threads regarding POSes, Manufacturing Management, Trading Analytics, Mining Ships evolution....

I will not redo them, instead Im asking those great pilots to refresh their thoughts here and motivate other carebears to post here.

PLEASE LISTEN, we are not just a minority...we are part of EVE

Rolds
Fly Smart
Roldanus
Black Anvil Industries
#2 - 2013-09-13 13:57:08 UTC
Some beautiful ideas:

- Mining capital ship T3:
Hull Class Orca
Name TRex
6 Mining Lasers
Orca Cargo Capcity
Diff modules configuration

- POS Corp Management improvements
Add production slots to each array (massively)
Add Corpies slot rental UI and member hangars

- Fleet History enhancement for corp mining payouts
There are several good examples these days that include a fee for each role and mining capabilities of each used ship

- Improved Radar POS Array.
Gives alerts to pilots when neut or red pilots in system, able to configure it with auto warp to POS.

- Asteroid Mining Array POS
Only to use in SOV space
Able to mine roids at 30 km distance
Silos ability
No defense capabilities
Yi-Ming Gren
Ministry of War
Amarr Empire
#3 - 2013-09-16 03:38:30 UTC
Roldanus wrote:
Some beautiful ideas:

- Mining capital ship T3:
Hull Class Orca
Name TRex
6 Mining Lasers
Orca Cargo Capcity
Diff modules configuration

- POS Corp Management improvements
Add production slots to each array (massively)
Add Corpies slot rental UI and member hangars

- Fleet History enhancement for corp mining payouts
There are several good examples these days that include a fee for each role and mining capabilities of each used ship

- Improved Radar POS Array.
Gives alerts to pilots when neut or red pilots in system, able to configure it with auto warp to POS.

- Asteroid Mining Array POS
Only to use in SOV space
Able to mine roids at 30 km distance
Silos ability
No defense capabilities


"Only to use in SOV space" thank you for that, I thought this was going to be another give me a ship no one can gank in hisec so I can afk mine. I thought there were a few Industrial caps in game that did some of this already?
Roldanus
Black Anvil Industries
#4 - 2013-09-17 12:24:53 UTC
Thanks for your post!

I hate afk mining tbh, I really like to encourage ppl to fight for their own space.
And we dont have an advantage Vs High Sec Mining, fuel costs dont even let you bring minerals from null and sell in HS at a profitable price.

Industry needs a revamp
Kasenumi Aakiwa
Doomheim
#5 - 2013-09-24 13:15:19 UTC
Industrialists are not left behind by CCP, they are left behind ones by the others.

The big difference between what evolves in warfare and what evolves in industry is the approach players have to each aspect. Most industrial pilots sit back, do what is there to be done and complain about what is not there.

Warfare pilots on the other hand go active and develop ways to use what the game have to their ends.

It is logical that the approach from warfare pilots renders them more attention, and more specific demands.

Industrialists are usually not fierce and cunning about what they do, and they want just that, easy, profitable or whatever ways laid down by mechanics.

The is not really a huge abyss between mechanics for combat and for industry. The difference is that industry is only used as it is showed to, rather than innovative and inventive (yes, those two are different things) ways warfare is daily sought to be done.

It is time for industrialists to start thinking like strategists and activelly bringing industry to the spotlight, and stop asking for the spotlight to be lit over them.
Sylphy
TSOE Po1ice
TSOE Consortium
#6 - 2013-10-18 10:09:04 UTC
Kasenumi Aakiwa wrote:
Industrialists are not left behind by CCP, they are left behind ones by the others.

The big difference between what evolves in warfare and what evolves in industry is the approach players have to each aspect. Most industrial pilots sit back, do what is there to be done and complain about what is not there.

Warfare pilots on the other hand go active and develop ways to use what the game have to their ends.

It is logical that the approach from warfare pilots renders them more attention, and more specific demands.

Industrialists are usually not fierce and cunning about what they do, and they want just that, easy, profitable or whatever ways laid down by mechanics.

The is not really a huge abyss between mechanics for combat and for industry. The difference is that industry is only used as it is showed to, rather than innovative and inventive (yes, those two are different things) ways warfare is daily sought to be done.

It is time for industrialists to start thinking like strategists and activelly bringing industry to the spotlight, and stop asking for the spotlight to be lit over them.


You forgot to mention that in the world of EVE, 96% of people are Warfare pilots and 4% are Industrialists. And since the needs of the many ALWAYS OUTWEIGH the needs of the FEW, the industrialists have no choice but to sit back and use the tools they were given so far.

The character does not represent the views/opinions of its Corporation or Alliance.

AnJuan Jackson
Red Star Trading Corporation
#7 - 2013-10-18 18:10:53 UTC  |  Edited by: AnJuan Jackson
All for innovation, but Industry just got a major boost with the rebalance of rare ores, and the current ships out there do just fine.

The idea of a new capital ship is interesting, but the role of Capitals by far is to -support- a fleet. This applies to combat or industry types.


And honestly, the Mining barge changes from the last time around gave us more effective solo mining options, even the venture has been seen ninja mining here and there.


I think CCP innovates industry just fine. The only thing people are really crying for (quite understandably in fact) is for changes to refining arrays at POSes. Which, I'm sure will be addressed when the POS update finally happens. (It's coming people, someday.)


Edit: And if ANYTHING, the next T3 will probably be Battlecruiser or maybe Frigate level. I can't see them ever making a T3 Indy. Talk about a waste of resources.
Baaldor
Pandemic Horde Inc.
Pandemic Horde
#8 - 2013-10-18 19:55:34 UTC
Roldanus wrote:
Some beautiful ideas:

- Improved Radar POS Array.
Gives alerts to pilots when neut or red pilots in system, able to configure it with auto warp to POS.



LOL what?

You want Bacon Bot actually to be put into the game?
Ratih
Sophistry Inc.
#9 - 2013-10-20 19:51:15 UTC
Skill that add:

1. Remote refining and
2. Remote Reprocessing

Give them the same range control and standings as the other market/industry ranged skills e.g, visibility.