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[Rubicon] Ghost Sites & Ascendancy Implant Set

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CCP Affinity
C C P
C C P Alliance
#61 - 2013-10-20 18:07:08 UTC  |  Edited by: CCP Affinity
Witchway wrote:
CCP Affinity wrote:
Phoenix Jones wrote:
Guess we can all say you added something to wormhole space :-/



When we add content we should think about adding it to WH space also :) This is not supposed to be a huge WH feature, but they will get the best blueprint and it's worth mentioning they will be in WH space also as that is not always a given.


I think what he means is that wormholes need some serious love all the way around and specifically in terms of security within corps and we got an entire team of devs working on a useless feature that no one would give two ***** about had you not just announced it.

so to recap, fuckfuck this shitshit.


Just to answer this WH issue I have noticed creeping up a lot in this thread. I totally get that WHs need some attention and it is definitely something we are very aware of and it was raised several times during the CSM summit.

This feature was worked on for half a release by 2 members of a team, myself and CCP Bayesian, while we also worked on other things (internal tool fixes so we can deliver more awesome things in the future) and to repeat the answer I have given many times .. not all devs can work on all things, that is not how any company works.

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Weaselior
GoonWaffe
Goonswarm Federation
#62 - 2013-10-20 18:17:34 UTC
CCP Affinity wrote:
Phoenix Jones wrote:
Guess we can all say you added something to wormhole space :-/



When we add content we should think about adding it to WH space also :) This is not supposed to be a huge WH feature, but they will get the best blueprint and it's worth mentioning they will be in WH space also as that is not always a given.

Is the best bpc WH-only or is it that it also spawns in WH space?

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

CCP Affinity
C C P
C C P Alliance
#63 - 2013-10-20 18:20:32 UTC
Weaselior wrote:
CCP Affinity wrote:
Phoenix Jones wrote:
Guess we can all say you added something to wormhole space :-/



When we add content we should think about adding it to WH space also :) This is not supposed to be a huge WH feature, but they will get the best blueprint and it's worth mentioning they will be in WH space also as that is not always a given.

Is the best bpc WH-only or is it that it also spawns in WH space?



The blueprint for the best implant will only be in the loot tables in WH space but can be manufactured anywhere you can manufacture modules

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Kurtz
Eldorado Exploration Expedition
#64 - 2013-10-20 18:42:38 UTC
CCP Affinity wrote:
Abdiel Kavash wrote:
CCP Affinity wrote:
What are Ghost Sites?

Ghost sites are a new, rare type of cosmic anomaly

Does this mean they will only require the on-board scanner to find, and won't need to be probed down?


Yes, just the on-board scanner


Since these sites are to be located in all areas.
Please consider changing the Ghost sites to require probing them out in order to warp to them.
The rewards seem to have value. I think the difficultly level, logistically speaking should be high as well, in addition to the combat and hacking challenges.

Alex Tutuola
Deep Core Mining Inc.
Caldari State
#65 - 2013-10-20 18:47:27 UTC
Kurtz wrote:


Since these sites are to be located in all areas.
Please consider changing the Ghost sites to require probing them out in order to warp to them.
The rewards seem to have value. I think the difficultly level, logistically speaking should be high as well, in addition to the combat and hacking challenges.




Strongly agree. If it needs to be probed, it will make the items found in these sites rarer, thus more profitable for those of us that did exploration before it was made easier.
Falkor1984
The Love Dragons
#66 - 2013-10-20 18:58:04 UTC
CCP Affinity wrote:

Last 2 years... I think incursion rebalance, tutorial overhaul, FW overhaul inc missions and sites, exploration and now ghost sites. Even if I hadn't done these sites I still would not do a POS system, corp management, overview etc.. you are looking for a programmer to speak to about those :)


Not wanting to attack your personally, you probably do what you are told as a proper employeeBig smile, but all the things you mentioned sucked donkey balls.

Incursions: fixing what was broken before, no new content
FW overhaul: giving 1 week old characters hundreds of millions is bad, mkay
Exploration: too stupid and too dumbed down now
Ghost sites: old plexes recycled

The conclusion is obvious: we are lacking new and proper content.
CCP Affinity
C C P
C C P Alliance
#67 - 2013-10-20 18:58:29 UTC
Alex Tutuola wrote:
Kurtz wrote:


Since these sites are to be located in all areas.
Please consider changing the Ghost sites to require probing them out in order to warp to them.
The rewards seem to have value. I think the difficultly level, logistically speaking should be high as well, in addition to the combat and hacking challenges.




Strongly agree. If it needs to be probed, it will make the items found in these sites rarer, thus more profitable for those of us that did exploration before it was made easier.



The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.

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Seminole Mernher
Sebiestor Tribe
Minmatar Republic
#68 - 2013-10-20 19:11:43 UTC
Mioelnir wrote:
Implant set is ill timed. The effects of the warp speed changes on the pvp meta are still unknown. Introducing a warpspeed pirate set at the same time has the potential to create a game breaking defect.

Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?

Will the implant BPCs have proper skill requirements or the usual "well, here you go, Industry I. Congratulations, you can now produce 75% of everything that exists?" ******* the production profession had to endure over the last decade?



I would think there would be a time difference between finding all the ingredients to make the implants and pilots getting used to the warp speed changes. By the time the first implants are finally on the market pilots will be longing for them
DeMichael Crimson
Republic University
Minmatar Republic
#69 - 2013-10-20 19:16:56 UTC
CCP Affinity wrote:
Lets keep this on topic :) I will use this thread to answer questions or concerns you have about ghost sites or the new implant set

Now that the off topic issue has been addressed, maybe my questions about the Implant set could be answered now?

DeMichael Crimson wrote:

This new set of implants, will it be like the other Pirate Implant sets that have an attribute bonus?

And will there be an extra Hardwiring Implant to go with the set to increase the primary bonus to warp speed?


DMC

Specifically I'd like to know if an attribute bonus is included and how much of an increase does it include.

Mioelnir wrote:

Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?
Where did you get this information? Link please.

If it's true, then these implants probably won't be used by the majority of the playerbase.



DMC
BearonKeila
Neural Nexus
#70 - 2013-10-20 19:21:25 UTC
Seems like the point of this is "We know we're nerfing what you like to fly, but it's a fix. If you want to make your lumbering big ship the way it used to be, you're going to have to make some adjustments."

Thank you, CCP Affinity, for giving us an opportunity to adapt to the new change.
CCP Affinity
C C P
C C P Alliance
#71 - 2013-10-20 19:25:57 UTC
DeMichael Crimson wrote:
CCP Affinity wrote:
Lets keep this on topic :) I will use this thread to answer questions or concerns you have about ghost sites or the new implant set

Now that the off topic issue has been addressed, maybe my questions about the Implant set could be answered now?

DeMichael Crimson wrote:

This new set of implants, will it be like the other Pirate Implant sets that have an attribute bonus?

And will there be an extra Hardwiring Implant to go with the set to increase the primary bonus to warp speed?


DMC

Specifically I'd like to know if an attribute bonus is included and how much of an increase does it include.

Mioelnir wrote:

Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?
Where did you get this information? Link please.

If it's true, then these implants probably won't be used by the majority of the playerbase.



DMC


Sorry, I must have missed your post :)
Yes they will be like the other pirate sets with an attribute bonus but we don't have final numbers yet
No hardwiring planned for now
We haven't announced any more about them yet :)

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Alex Tutuola
Deep Core Mining Inc.
Caldari State
#72 - 2013-10-20 19:50:02 UTC
CCP Affinity wrote:



The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.



Oh well. Are there any plans for old fogeys like us? :)

Thank you so much for your timely response. I'm unaccustomed to such punctuality on these forums.
Zappity
New Eden Tank Testing Services
#73 - 2013-10-20 19:55:00 UTC
CCP Affinity wrote:
DeMichael Crimson wrote:
CCP Affinity wrote:
Lets keep this on topic :) I will use this thread to answer questions or concerns you have about ghost sites or the new implant set

Now that the off topic issue has been addressed, maybe my questions about the Implant set could be answered now?

DeMichael Crimson wrote:

This new set of implants, will it be like the other Pirate Implant sets that have an attribute bonus?

And will there be an extra Hardwiring Implant to go with the set to increase the primary bonus to warp speed?


DMC

Specifically I'd like to know if an attribute bonus is included and how much of an increase does it include.

Mioelnir wrote:

Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?
Where did you get this information? Link please.

If it's true, then these implants probably won't be used by the majority of the playerbase.



DMC


Sorry, I must have missed your post :)
Yes they will be like the other pirate sets with an attribute bonus but we don't have final numbers yet
No hardwiring planned for now
We haven't announced any more about them yet :)

You've announced plenty in this thread already :), thanks for the new content.

I'm split between anomaly vs signature. What was the thinking behind making them anomalies for such valuable sites? Just accessibility? It would be great if a highsec site escalated into a lowsec site to bring more people in.

I noticed your Faction Warfare comment above, too. Are you aware how many day one alts farm the plexes? Maybe this is another team's concern.

Zappity's Adventures for a taste of lowsec and nullsec.

Seamus Donohue
EVE University
Ivy League
#74 - 2013-10-20 20:07:13 UTC
Ghost sites, eh?

I call shenanigans. Clearly, this is a case for Scooby Doo. P

Survivor of Teskanen.  Fan of John Rourke.

I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE

CCP Affinity
C C P
C C P Alliance
#75 - 2013-10-20 20:14:25 UTC
Alex Tutuola wrote:
CCP Affinity wrote:



The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.



Oh well. Are there any plans for old fogeys like us? :)

Thank you so much for your timely response. I'm unaccustomed to such punctuality on these forums.



Who knows what next release will bring :) These sites are just for everyone!

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Alexander the Great
Imperial Academy
Amarr Empire
#76 - 2013-10-20 20:44:06 UTC
I have two questions:

1) Why did you decide that EVE really needs this?

2) Why did you decide that EVE needs this more than complete PvE or mining redesign to make those activities interesting?
CCP Affinity
C C P
C C P Alliance
#77 - 2013-10-20 20:48:54 UTC
Alexander the Great wrote:
I have two questions:

1) Why did you decide that EVE really needs this?

2) Why did you decide that EVE needs this more than complete PvE or mining redesign to make those activities interesting?



We are in the process of redesigning our 10 year old content/universe tools and we spent most of this release working on the redesign of the tools, which will be an ongoing process. Alongside that we decided to also release a small content site. Obviously there are many areas of EVE PvE that need an overhaul but trying to do a major system overhaul while updating tools would be terrible.

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Ransu Asanari
Perkone
Caldari State
#78 - 2013-10-20 21:03:35 UTC
I like the idea of this site, and it makes a nice tie-in with the SoE ships. I hope that Covert Ops frigates can still do the sites if they're quick, and get out before rats spawn.

I do think they should be Cosmic Signatures, not Anomalies, as it fits in well with the Relic/Data sites, as something that needs to be scanned down, and would be more exciting for the explorers, and capsuleers in the new SoE ships. Considering the buffs to the T1 Exploration Frigates, they could still work well for these sites, so there's no barrier to new players, especially since it's the same skills for hacking the containers (presumably).

I also hope that there is a good amount of lore around these new sites. "Ghost Site" sounds pretty lame... I love the lore around the Anokis and Sleepers.. I hope these new sites has as much backstory and tie in with the grander changes planned.
DeMichael Crimson
Republic University
Minmatar Republic
#79 - 2013-10-20 21:05:01 UTC
CCP Affinity wrote:
Sorry, I must have missed your post :)
Yes they will be like the other pirate sets with an attribute bonus but we don't have final numbers yet
No hardwiring planned for now
We haven't announced any more about them yet :)

Thanks for the reply.

In my opinion since LG Pirate sets have +2 to Attributes, the Ascendancy implants should have the same attribute bonus as well.


CCP Affinity wrote:
The design intentions are not to have high level entry point content for experienced players. The sites will be timed, the first player to enter sets off the trigger and the site timer trigger will be random. Sometimes you will have 5 minutes in the site... sometimes 20 and lots of variations in between. They are meant to be rare distribution, fast paced sites that are accessible to everyone in the system they appear in.

Shocked

So let me get this straight.

Besides having to do a time consuming mini hacking game and chasing down random despawning loot spew containers while engaging hostile NPC's, the site itself will also include a random despawn timer that's activated when a player first lands on-grid?

Let's not forget there's a very high chance of unfriendly players showing up as well, especially in w-space, low sec and null sec. Well, null sec is more like high sec so they don't have to worry about it too much. That means the player will also have to spam D-scan and watch local as well.

Basically a Fleet with logistics will be needed just to complete these sites. To me this sounds more like an Incursion site than an Exploration site.

Correct me if I'm wrong but exploration is mainly conducted as a solo profession, not a fleet opp. Guess us old solo explorers won't be able to enjoy this new content.

Sad


DMC
Wrayeth
Inexorable Retribution
#80 - 2013-10-20 21:06:01 UTC  |  Edited by: Wrayeth
CCP Affinity wrote:

No hardwiring planned for now


That's good to hear. While I'm still very unhappy (read: angry) about these implants becoming a required item for larger ships, at least it can be done without the necessity of an omega preventing the use of a powergrid implant.