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New dev blog: Asking for directions

First post
Author
Makenshi Drakonnen
Federal Defense Union
Gallente Federation
#21 - 2011-11-17 12:28:35 UTC
Are there any plans to make the new Cyno Jump out effect fire you towards the destination system rather than a random direction?
Mar Drakar
LDK
#22 - 2011-11-17 12:31:06 UTC
C DeLeon wrote:
An idea about reworking the minimap and making it more clear-cut:
Remove the minimap from the right side of the screen, put it to the middle and make it transparent and unflattened (just like in diablo style but in 3d :D). Similar to the tactical overlay. If the camera turns the minimap turns in the same direction too. With the solar map this could make easier the directional scanning and the constellation/region map could make easier to locate ourselves and our route during traveling between solar systems Cool


YEAH this this this...

we already have REAL stars in map, give us OVERLAY on them, with connections visible in some sci-fi style
like that diablo map but not on top, but on BACKGROUND.

It is real and it's really cool, now make it real AND usefull.
Sessym
Ministry of War
#23 - 2011-11-17 12:36:03 UTC
In b4 'my bookmarks are screwed up' tears Big smile

This is really a loveable change - and I can agree with the suggestions of being able to identify closer stars - especially if they are bright.

[b]_____ ,,,,,,,,,,,,,;;;;;####;;-------======-]> --,,,,,,,,,.... //_###_____------;;;;;;;;;;;;'''----======-]> --'''''"""" //_/ -------[/b]

Zyrbalax III
Goldcrest Enterprises
#24 - 2011-11-17 12:50:48 UTC
Jason Edwards wrote:
In space, all directions are up.


but... but... "The enemy's gate is down!"

Seriously, loving this change and asking for an optional HUD-type overlay showing connections between stars in space
Grarr Dexx
Blue Canary
Watch This
#25 - 2011-11-17 12:59:21 UTC
The new jump drive animations could use a little directional overhaul as well. I coordinated a little 'mass jump' on sisi from 6-c to next door, and this is how it went:

http://www.youtube.com/watch?v=ywA2cDBG12c

As you can see, it pretty much kills any sense of direction you would have had.
syrus mac
The Scope
Gallente Federation
#26 - 2011-11-17 13:18:04 UTC  |  Edited by: syrus mac
More realism is win, heading towards total immersion...........now if you could find a way to shut my wife up!
zcar300
SERCO Group
#27 - 2011-11-17 13:19:43 UTC
This is great! It's the little things that make a truly great sci-fi game believable.
hero honda
Perkone
Caldari State
#28 - 2011-11-17 13:27:05 UTC
will it be possible to look through the gates and see the target star. I have assumed so far that the stars that you can see are the other star systems and not just artwork.
Charles Javeroux
INTERSTELLAR CREDIT
#29 - 2011-11-17 13:28:34 UTC
Grarr Dexx wrote:
The new jump drive animations could use a little directional overhaul as well. I coordinated a little 'mass jump' on sisi from 6-c to next door, and this is how it went:

http://www.youtube.com/watch?v=ywA2cDBG12c

As you can see, it pretty much kills any sense of direction you would have had.



I believe the issue with capitals jumping to the same direction would be related to aligning and the time it takes for them to align.
One way to overcome the alignment is by some kind of special effect, what hides the ship layout or contures.



Hykke
Free Imperial Vikings
#30 - 2011-11-17 13:35:36 UTC
Daedalus Arcova wrote:

A fleet of capitals jumping to a system should all zoom off in the same direction when they jump out together - that direction should be the destination system.


That would mean that your ship would have to align before it could jump, please no...
At least if this is implemented it should be possible to align to a star so you know the entire fleet is ready to jump

When you arrive in the destination system, it would be cool to alter the current effect of spawning as cloaked around the cyno to say spawning as already in warp 1 or 2 AU from the cyno. However this does have its disadvantages, especially if you're hotdropping a large fleet, as it will take some time to load the scene.
Ponder Yonder
Strategic Exploration and Development Corp
Silent Company
#31 - 2011-11-17 13:36:36 UTC
CCP, Does this mean that jumping into a system through a gate angled up or down will drop you above / below the 'plane' of the system?

If so, it means that the path into a gate will now be different from the path out of a gate, which means:
- many, many tactical bookmarks will become useless at best, suicidal at worst
- Interdiction bubbles becoming less effective
- Gatecamps becoming less effective

Am I understanding this correctly?
CCP Mannapi
C C P
C C P Alliance
#32 - 2011-11-17 13:37:01 UTC
So as some have seen on SISI we also have stars in the proper locations. The stargates will point you to the actual solarsystem and you will be able to tell how far the jump is from the perspective scaling of the stars. Closer stars are bigger.

So many good comments from you guys!

@StukaBee: Having the proper stars in the background opens up a lot of possibilities with regards to interaction. We will definitely be investigating ways to get some more interaction with them.

@Mar Drakar: That is a special dev shield extender to make sure I am not blown up by rats Smile

@Jack Dant, Makenshi Drakonnen and Grarr Dexx: : We have fixed the randomness of the cyno out, but getting them to orient towards their destination is a different ballgame. It is something we want to do though!

@Daedalus Arcova: I will pass on your comments about stargate positions to the appropriate persons. Thanks! We hope to be able to get more landmarks in at some point, but we will need to make do with what we have at the moment for a time.

@Illwill Bill: We would LOVE to make a nice transition effect from one system to another. I will try to get it on our backlog for future realeases.

@hero honda: You will most definitely be able to see the destination star through the gate! Unless the jump is redonkulously long that is.

CCP Mannapi - EVE Graphics Programmer - Team TriLambda

Ingvar Angst
Nasty Pope Holding Corp
#33 - 2011-11-17 13:40:59 UTC
CCP Mannapi wrote:
So as some have seen on SISI we also have stars in the proper locations. The stargates will point you to the actual solarsystem and you will be able to tell how far the jump is from the perspective scaling of the stars. Closer stars are bigger.



Hate to throw realism into this, but at a distance of multiple light years the size of the star is irrelevant. You can have super-massive stars much further away than say a nearby white dwarf and they'll still both be pinpricks in the sky.

In this case, size doesn't matter.

Six months in the hole... it changes a man.

Nova Fox
Novafox Shipyards
#34 - 2011-11-17 13:44:49 UTC
Wait you guys are not going to run the BMK killer scripts to eat all Bookmarks near a gate?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Zyrbalax III
Goldcrest Enterprises
#35 - 2011-11-17 13:54:37 UTC
Hykke wrote:
Daedalus Arcova wrote:

A fleet of capitals jumping to a system should all zoom off in the same direction when they jump out together - that direction should be the destination system.


That would mean that your ship would have to align before it could jump, please no...
At least if this is implemented it should be possible to align to a star so you know the entire fleet is ready to jump

When you arrive in the destination system, it would be cool to alter the current effect of spawning as cloaked around the cyno to say spawning as already in warp 1 or 2 AU from the cyno. However this does have its disadvantages, especially if you're hotdropping a large fleet, as it will take some time to load the scene.


Don't see why cynoing ships have to align first. When you jump at a gate your ship doesn't align to the direction of the jump before it jumps. Cynoing is just another jump mechanism.
Ishtanchuk Fazmarai
#36 - 2011-11-17 13:55:38 UTC
Ingvar Angst wrote:
CCP Mannapi wrote:
So as some have seen on SISI we also have stars in the proper locations. The stargates will point you to the actual solarsystem and you will be able to tell how far the jump is from the perspective scaling of the stars. Closer stars are bigger.



Hate to throw realism into this, but at a distance of multiple light years the size of the star is irrelevant. You can have super-massive stars much further away than say a nearby white dwarf and they'll still both be pinpricks in the sky.

In this case, size doesn't matter.


Houm...

Go outside in a dark night in a dark place and you'll notice how some stars are bigger than others. Our brain is hardwired to think that brighter = bigger, and stars certainly grow brighter or dimmer with distance.

BTW CCP Mannapi, having a star at th end of the jump glow is Cool^2.

My only complain is that the nebula over Amarr is so bright that I barely can't see my interface against it... Sad

Roses are red / Violets are blue / I am an Alpha / And so it's you

Grady Eltoren
Hogyoku
#37 - 2011-11-17 14:07:45 UTC
I will add to the love. GREAT Changes. It has been so long since EVE actually had some sort of Realism buff. When I show this game to other people, they could give a turd about the economy - they want to see what everyone comes to EVE for - SPACE - Amazing realism.

Kudo's and please keep up the great work. The other dev groups could take a lesson from you guys : ) hehe

Cheers

Grady

P.S. I saw the idea in this thread about the 3D Diablo Style Overlay - +10000 - This would be epic.
Manc
Fraternity Alliance Please Ignore
#38 - 2011-11-17 14:08:32 UTC
Jack Dant wrote:
Absolutely love this.

Any chance we can get the same direction right in the cyno out effect? It would be cool to see a capital jump and be able to tell where it went.

Also, is there any relationship between the stargate location in a system and where it's going to? In a few systems I noticed stargates sending you down in the starmap are actually located high in the system map.


This
Anvil44
Avedis Corporation
The Vanguard Syndicate
#39 - 2011-11-17 14:10:48 UTC  |  Edited by: Anvil44
Totally unnecessary work (from a gameplay point of view) and totally awesome. I love it (even though I have not gone on SISI, the idea is capital!). Kudos on this.

One thought: going from system A to system B that is to the "West" of system A does not necessarily mean that the stargate required to jump to system B should be on the "West" side of system A. This is due to the fact that the star gates were placed in a spot in space that has some sort of 'affinity' with the system you are jumping to, allowing for a jump gate to that system. This, of course, is if I remember some Eve lore I read when I first started looking at Eve (a few years before I actually started playing Eve).

So gate placement was supposed to = best spot to anchor jump gate to go to another system, not closest spot from current system to target system.

And of course, this could be totally wrong.

I may not like you or your point of view but you have a right to voice it.

Raid'En
#40 - 2011-11-17 14:14:49 UTC
about finding our way, the new waypoint system which does not list us all systems at the left on starmap is making me lost...
i can't find my way easily without that, got any infos about that ?