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Getting newbies out of their comfort zone

First post
Author
Onictus
Federal Navy Academy
Gallente Federation
#181 - 2013-10-20 13:27:17 UTC
Krixtal Icefluxor wrote:
Onictus wrote:



Hardly



Oh no. Why should you possibly explain yourself ? Can't substantiate huh ?



My corp has run 20% for ever, we aren't odd. Now I'l wager I get 4 times my taxes back in jump fuel and whatnot but 11% isn't exactly high by null sec standards. The corps out here have to pay for things.
Minmatar Citizen160812
The LGBT Last Supper
#182 - 2013-10-20 13:29:49 UTC
Click to move

Red crosses as npcs

Lots of travel

(went back to wow)



Good luck getting idiot gamers to stay here when there are many more loud noises and shiny things in other games....oh yeah and cut scenes we need cut scenes.
Weiland Taur
The Icarus Expedition
Solyaris Chtonium
#183 - 2013-10-20 13:35:55 UTC
Kaarous Aldurald wrote:
Weiland Taur wrote:

Having read through this thread again and again I am still unable to see what the problem is that the OP is so concerned about. Some players like the cultures of hisec, some enjoy the cultures of low or null. Some intermingle. CCP has given us the virtual sci-fi equivelant of the highschool lunchroom. No one has had made a convincing argument as to why players should switch from one sphere to another and how that would make game play in general better.


The argument I have seen is that EVE's PvE is atrociously bad, and is not useful for player retention. People stay subbed to EVE for the PvP, by and large.

But there's not much PvP in highsec, and even less if people are still sitting around in NPC corps.

The aim is to improve player retention by not kneecapping people into being stuck in NPC corps in highsec until they get bored and quit. Because PvE isn't fun, and PvP is.


Interesting argument. I would agree that CCP's PVE is horrible. Just downright horrible. I think the only place it has any worth at all is in Wormholes. However without any real numbers and the casual observation that the main activities in null and hisec seem to be pve I would wonder as to the validity of your argument. I would argue that what keeps people subbed is the fact that Eve is the only "real," scifi MMO and that people have a loyalty to the cultures of their specific gameplay styles. I know that any time another good sci-fi game comes out I am out of eve for extended periods of time. Some of us just need that space fix.

On a seperate note, I am suspicious of how many real bodies CCP actually has subbed. I have five accounts which I use for different things and yes, some are hisec toons. I suspect that the actual body count in Eve is no more than 300k.
Kaarous Aldurald
Black Hydra Consortium.
#184 - 2013-10-20 13:37:05 UTC
Minmatar Citizen160812 wrote:
Click to move

Red crosses as npcs

Lots of travel

(went back to wow)



Good luck getting idiot gamers to stay here when there are many more loud noises and shiny things in other games....oh yeah and cut scenes we need cut scenes.


You know? I've attempted to convert several people to play this game. They all quit and then said something to the effect of "The PvE sucks!"

When I asked them if they tried any PvP, the response was along the lines of "Why? PvP'ers are just griefers and jerks"

When I asked them if they tried to have any fun with the market they said "that's too much math, it's too hard".

The moral of the story is, play to your strengths. The PvE in this game can never be any good, don't waste time on it, get people to do the stuff that is actually fun about this game, and player retention might improve.

Granted, I do not believe the life or death of this game rides on it, it's done fine so far. But getting a few here and there more than we had before can't be bad.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Skeln Thargensen
Doomheim
#185 - 2013-10-20 13:37:47 UTC
yeah, eve PvE is so dull and monotonous I preferred mining for my first year. i'm really glad they lowered the bar for making decent ISK in a more interesting fashion with odyssey.

forums.  serious business.

Solstice Project's Alt
Doomheim
#186 - 2013-10-20 13:38:48 UTC  |  Edited by: Solstice Project's Alt
Amber Kurvora wrote:
Let me count the way that is a valid counter argument... No, wait, you failed to even explain anything beyond a casual observation. I have no more an idea of why you hold this opinion, so how am I supposed to change my thinking if you provide a good counter arguments? It's the essay handed back to you with a grade, but missing any reasoning as to why you failed, or gained the mark you did.
It was an observation.
I wanted to address it, but realised that the chance that you'll dismiss it was equal to the chance
that you'll dismiss my simple oneliner, so i didn't bother.

First of all is his assumption pretty much right. CCP actively pushes towards creating more and more
conflict in every part of the galaxy.

You put the game into zones, where there are none. The only differences between these
"zones" are consequences for specific player interaction. (and rewards, which are unrelated to your post)

Everybody can mine in safety everywhere.
It's independent of the security status of the system.

Explanation:
Safety is not related to the systems security status, but related to the attention somebody pays to his surroundings
and takes precautions regarding his safety.
You can be ganked in highsec, lowsec or nullsec.
No difference.


You can mine afk in highsec, lowsec or nullsec and will die either way,
because you do not pay attention to your surroundings.
Somebody will sneak up and kill you.

Counterproof:
You can mine safely in high-, low- or nullsec, as long as you pay attention to your surroundings
and take precautions regarding your safety.

Assuming that somebody should be able to mine afk safely in highsec displays a misunderstanding
of how the game works.


Also does highsec have ressources people can and do fight for.
For example spots around moons for POSes. Belts. Exploration sites.

People can and do fight for these, by various means.


Drop your belief that the game is split into different zones with different activies.
Yes, obviously different systems with different security ratings are different,
but systems with equal security ratings are equally different too.
The differences are not related to the security of the player,
but to the consequences of player interaction.

The belief that the game is split into zones is a common misconception,
which leads to people believing that "highsec should be safe" and "PvPers should go to lowsec".

These people tend to ignore that the game is an open world pvp game,
which it would not be (and would fail to function) if there were zones
prohibiting people from doing something they can do somewhere else.
(excluding obvious things like supercaps in highsec, because they'd be OP, etc)

People can equally solo, small gang or blob in highsec, lowsec or nullsec.
No difference either.


Hope i didn't miss anything.

Buy Solstice Project for PLEX4GOOD ! https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=301266 (this alt-character will get deleted once the sale is done, on 6th of december)

Ramona McCandless
Silent Vale
LinkNet
#187 - 2013-10-20 13:43:22 UTC


Why is Mining Concern A who mine in a single belt in high sec

Not allowed to hire some greasy thugs (suicide alts)

To get revenge on Mining Concern B

When B muscles in on A's belt?

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Minmatar Citizen160812
The LGBT Last Supper
#188 - 2013-10-20 13:44:53 UTC
No way to power-level a maxed character in days

No AOEs to farm critters afk

Can't use the Level 80 ships in high sec

(went back to STO)
Solstice Project's Alt
Doomheim
#189 - 2013-10-20 13:46:56 UTC
You know, guys ...
... although it's nice to not "act" ...

... OMG WTF U NOOBS HAVE NO CLUE WHATSOEVER YOU **** ME OFF
GTFO GO BACK TO WOW !!!!!!!


..............

*sighs*

I needed that. ^_^

Buy Solstice Project for PLEX4GOOD ! https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=301266 (this alt-character will get deleted once the sale is done, on 6th of december)

Ishtanchuk Fazmarai
#190 - 2013-10-20 13:50:32 UTC  |  Edited by: Ishtanchuk Fazmarai
Ramona McCandless wrote:
Ishtanchuk Fazmarai wrote:


"60% of players stay in hisec" = give them player generated hisec content to keep them subscribed
"74% of players didn't consider that PvP was a reason to subscribe to EVE" = give them other things to do than PvP (like, player driven PvE)
"lone players are more than half the total" = give them things they can achieve and succeed at on their own

So far, CCP has been notoriously unsuccesful in convincing the mountain to go to EVE. Maybe they should try and bring EVE to the mountain.



Am I the only one who is having a hard time understanding this?

How does a developer give the players player-generated content?

What is Player-driven PvE if it isnt... Player vs Environment?


Yes, probably you are. A developer may provide the players with tools so they generate player content in hisec and not jsut in nullsec. And player driven PvE is generated by players so other players enjoy it as the creators are rewarded for creating the content.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ramona McCandless
Silent Vale
LinkNet
#191 - 2013-10-20 13:52:51 UTC
Ishtanchuk Fazmarai wrote:


Yes, probably you are. A developer may provide the players with tools so they generate player content in hisec and not jsut in nullsec. And player driven PvE is generated by players so other players enjoy it as the creators are rewarded for creating the content.



The tools already exist in the first instance


In your second instance, you have simply stated that player generated PvE is player-generated PvE

Please explain what that is or provide an example

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Solstice Project's Alt
Doomheim
#192 - 2013-10-20 13:57:38 UTC  |  Edited by: Solstice Project's Alt
Ishtanchuk Fazmarai wrote:
Yes, probably you are. A developer may provide the players with tools so they generate player content in hisec and not jsut in nullsec. And player driven PvE is generated by players so other players enjoy it as the creators are rewarded for creating the content.
It would help if you could provide an example of what you imagine
to be player created (driven?) PvE.

The way i understand you, there would be no need to create Player driven PvE,
because there's no reason to have players create "missions" that let's other players
go against NPCs.

Otoh, i understand that there are players who do not want to engage other players.
That said, having content that enables players to pretty much "always win"
(which is the conclusion of every PvE in every game nowadays) does not really make sense.

This opinion is based on the observation that there are lots of players who
want to be "heros". PvE does that. PvE is there to consume. Players fight NPCs
and will always win in the long run, creating a fals belief of being "great", "awesome", "a hero".
This is connected to: instant gratification and achievements.

Then comes in the other player, kicking said "heros" rear end,
making the "hero" whine to no end because his bloated ego got literally blown up in smoke.

Buy Solstice Project for PLEX4GOOD ! https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=301266 (this alt-character will get deleted once the sale is done, on 6th of december)

Krixtal Icefluxor
INLAND EMPIRE Galactic
#193 - 2013-10-20 14:00:46 UTC  |  Edited by: Krixtal Icefluxor
Kaarous Aldurald wrote:


So no, they don't actually have anything to defend. No actual assets. Highsec pocos are a step in the right direction, to actually give people a reason to be in a highsec corp.



I was only ever in one to chat with people about actually learning the game.

If new players are of a mindset from other games who are so lazy they can't even do that for a few months, there is, again, nothing CCP can do about it.

ed: The mechanics have been there, always have been there. Will be there. And the new players are doing exactly what they want, whether its a good or a bad thing.

Any kind of mandate to do otherwise will drive them out and away, as it should. It breaks their, and the general idea, of a sandbox. Maybe not your idea of one, but then it is very subjective.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Amber Kurvora
#194 - 2013-10-20 14:02:14 UTC
Solstice Project's Alt wrote:
Amber Kurvora wrote:
Let me count the way that is a valid counter argument... No, wait, you failed to even explain anything beyond a casual observation. I have no more an idea of why you hold this opinion, so how am I supposed to change my thinking if you provide a good counter arguments? It's the essay handed back to you with a grade, but missing any reasoning as to why you failed, or gained the mark you did.
It was an observation.
I wanted to address it, but realised that the chance that you'll dismiss it was equal to the chance
that you'll dismiss my simple oneliner, so i didn't bother.

First of all is his assumption pretty much right. CCP actively pushes towards creating more and more
conflict in every part of the galaxy.

You put the game into zones, where there are none. The only differences between these
"zones" are consequences for specific player interaction. (and rewards, which are unrelated to your post)

Everybody can mine in safety everywhere.
It's independent of the security status of the system.

Explanation:
Safety is not related to the systems security status, but related to the attention somebody pays to his surroundings
and takes precautions regarding his safety.
You can be ganked in highsec, lowsec or nullsec.
No difference.


You can mine afk in highsec, lowsec or nullsec and will die either way,
because you do not pay attention to your surroundings.
Somebody will sneak up and kill you.

Counterproof:
You can mine safely in high-, low- or nullsec, as long as you pay attention to your surroundings
and take precautions regarding your safety.

Assuming that somebody should be able to mine afk safely in highsec displays a misunderstanding
of how the game works.


Also does highsec have ressources people can and do fight for.
For example spots around moons for POSes. Belts. Exploration sites.

People can and do fight for these, by various means.


Drop your belief that the game is split into different zones with different activies.
Yes, obviously different systems with different security ratings are different,
but systems with equal security ratings are equally different too.
The differences are not related to the security of the player,
but to the consequences of player interaction.

The belief that the game is split into zones is a common misconception,
which leads to people believing that "highsec should be safe" and "PvPers should go to lowsec".

These people tend to ignore that the game is an open world pvp game,
which it would not be (and would fail to function) if there were zones
prohibiting people from doing something they can do somewhere else.
(excluding obvious things like supercaps in highsec, because they'd be OP, etc)

People can equally solo, small gang or blob in highsec, lowsec or nullsec.
No difference either.


Hope i didn't miss anything.


No, I am pretty sure you covered everything, and thank you for taking your time to explain things from your point of view.

I've been in this game long enough to have learnt that high sec is never 'safe' safe. It's all down to relative degrees of safety, and it's how I compartmentalise the areas in my own head. The rules in High, Low and Null all factor into just how easy it is to PvP and risks and rewards for doing so. People tend to view High Sec as 'safe' almost entirely due to the rules making it a lot more difficult to randomly gank. Sure, people get ganked if they're being daft enough (Hello, a gazillion plex filled newbie ship!), but it doesn't change the fact that if you're clued in to the game mechanics, there's a good chance you can avoid all but the most dedicated of gankers. Go into Low and it strips away a lot of the rules, and reduces the arse spanking of Concord's High sec response for the wrist slap of security status loss. Null and things are entirely a case of no holds barred.

But compared to Null, LS and W-space, those green, blue and yellow dots are like proverbial oasis of behaviour which is less like swimming with schools of sharks. No bubbles and no interdictors, though the occasional wardec or gankers gatecamps.
Kaarous Aldurald
Black Hydra Consortium.
#195 - 2013-10-20 14:04:49 UTC
Krixtal Icefluxor wrote:
Kaarous Aldurald wrote:


So no, they don't actually have anything to defend. No actual assets. Highsec pocos are a step in the right direction, to actually give people a reason to be in a highsec corp.



I was only ever in one to chat with people about actually learning the game.

If new players are of a mindset from other games who are so lazy they can't even do that for a few months, there is, again, nothing CCP can do about it.

ed: The mechanics have been there, always have been there. Will be there. And the new players are doing exactly what they want, whether its a good or a bad thing.

Any kind of mandate to do otherwise will drive them out and away, as it should. It breaks their, and the general idea, of a sandbox. Maybe not your idea of one, but then it is very subjective.


When my kid didn't want to get in the pool to learn how to swim, I threw her little ass in there.

Today, she loves the water and swimming, and she even takes more baths as a result.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Amber Kurvora
#196 - 2013-10-20 14:05:57 UTC
Ishtanchuk Fazmarai wrote:
Ramona McCandless wrote:
Ishtanchuk Fazmarai wrote:


"60% of players stay in hisec" = give them player generated hisec content to keep them subscribed
"74% of players didn't consider that PvP was a reason to subscribe to EVE" = give them other things to do than PvP (like, player driven PvE)
"lone players are more than half the total" = give them things they can achieve and succeed at on their own

So far, CCP has been notoriously unsuccesful in convincing the mountain to go to EVE. Maybe they should try and bring EVE to the mountain.



Am I the only one who is having a hard time understanding this?

How does a developer give the players player-generated content?

What is Player-driven PvE if it isnt... Player vs Environment?


Yes, probably you are. A developer may provide the players with tools so they generate player content in hisec and not jsut in nullsec. And player driven PvE is generated by players so other players enjoy it as the creators are rewarded for creating the content.



I'll admit that it would prove very interesting if players were allowed to create their own missions and PvE, but there's the matter of balance, loot drops, etc... So I'd imagine CCP would still have to OK player created content. Now what would be cool to see is the players fleshing out the mission descriptions and the lore. It could potentially even create a meta-career as PvE writers for players who have the idea of how to cobble together a mission, but not necessarily the artistic vision to flesh it out.
Solstice Project's Alt
Doomheim
#197 - 2013-10-20 14:16:56 UTC  |  Edited by: Solstice Project's Alt
Amber Kurvora wrote:
I'll admit that it would prove very interesting if players were allowed to create their own missions and PvE, but there's the matter of balance, loot drops, etc... So I'd imagine CCP would still have to OK player created content. Now what would be cool to see is the players fleshing out the mission descriptions and the lore. It could potentially even create a meta-career as PvE writers for players who have the idea of how to cobble together a mission, but not necessarily the artistic vision to flesh it out.
I'm against this idea.

It does not support the sandbox in the long run, but instead creates more people who accumulate a fake sense
of accomplishment. A "hero", in EvE, should be somebody the players acknowledge as such.

I am sure that we all agree that in EvE, being able to flawlessly run through missions
is not an actual accomplishment. The individual player, who runs the mission,
will obviously believe it is ... but on the grander scale, this will only backfire.

In the long run, more combat against NPCs will only create more fake "heros",
which will create more whining, because said "heros" will get blown up by other players.

It works on small scale as we have now, but not on the big scale.

In the same sense i could have ran around Hek pretending to be the resident outlaw,
while only shooting beltrats and not ganking even a single ship.

Without public approval i would have been nothing, yet would have believed otherwise.

In the end, reality would have taught me, only leading to my bloated ego to be hurt so much,
that i would have simply quit the game and moved on to something
else that would have supported my low self esteem ... like ... most other games out there.


edit: my mother taught me to write long, detailed sentences. It works better in german,
but I can't deactivate that for english. ^_^

Buy Solstice Project for PLEX4GOOD ! https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=301266 (this alt-character will get deleted once the sale is done, on 6th of december)

Noddy Comet
Lysdexic Agnostics - Thier is no Dog
#198 - 2013-10-20 14:21:18 UTC
Mara Pahrdi wrote:
Na Und wrote:
Log on.
Choose Character.
"Oh, look! A wardec!"
Log off.
Log on.
Choose alt.
"Oh, look! A wardec!"
Log off.
Log on.
Choose alt.
"Oh, look! A wardec!"
Log off.
Change accounts
Log on.
Choose alt.
"Oh, look! A wardec!"
Log off.
Go play another game..

/Fixed.


/Fix-fixed

[i]"The biggest problem with quotes on the Internet, is that just because it's on the Internet too many believe them to be real" -[/i]Abraham Lincoln's "Berlin Wall" speech at the 1984 Winter Olympics.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#199 - 2013-10-20 14:22:19 UTC  |  Edited by: Krixtal Icefluxor
Kaarous Aldurald wrote:

When my kid didn't want to get in the pool to learn how to swim, I threw her little ass in there.

Today, she loves the water and swimming, and she even takes more baths as a result.


I file that under child abuse.

She would have eventually learned to like it anyway. And if not, what is your obsession with children submerged in water ? Sounds weird tbh.


edit: Also, we are mostly adults here. Try throwing me in a pool or making me do something else I don't wanna do. Just try.

You took advantage of a child's powerlessness and just admitted it in public...in print.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Solstice Project's Alt
Doomheim
#200 - 2013-10-20 14:26:10 UTC
Krixtal Icefluxor wrote:
Kaarous Aldurald wrote:

When my kid didn't want to get in the pool to learn how to swim, I threw her little ass in there.

Today, she loves the water and swimming, and she even takes more baths as a result.


I file that under child abuse.

She would have eventually learned to like it anyway. And if not, what is your obsession with children submerged in water ? Sounds weird tbh.


edit: Also, we are mostly adults here. Try throwing me in a pool or making me do something else I don't wanna do. Just try.

You took advantage of a child's powerlessness and just admitted it in public...in print.
He pretty much did it right.
You can ask most grand parents about it.


Buy Solstice Project for PLEX4GOOD ! https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=301266 (this alt-character will get deleted once the sale is done, on 6th of december)