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[Rubicon] Ghost Sites & Ascendancy Implant Set

First post First post
Author
Mioelnir
Brutor Tribe
Minmatar Republic
#21 - 2013-10-20 06:43:25 UTC
Implant set is ill timed. The effects of the warp speed changes on the pvp meta are still unknown. Introducing a warpspeed pirate set at the same time has the potential to create a game breaking defect.

Why is this a high-grade set? The minor factions only got LG sets since - official explanation at the time - this was their first venture into advanced implant technology. Now the first player built implant will start as a HG t2 implant set?

Will the implant BPCs have proper skill requirements or the usual "well, here you go, Industry I. Congratulations, you can now produce 75% of everything that exists?" ******* the production profession had to endure over the last decade?
Nar Tha
Doomheim
#22 - 2013-10-20 07:23:06 UTC
Ah, I'm dumb.

I had a question about ghost sites and opened a new thread when this one was already here. Please look here for my question.
Igor Nappi
Doomheim
#23 - 2013-10-20 07:46:04 UTC
Hmm... Sites with both hacking and rats. Where have I seen this before, I wonder?

Furthermore, I think that links must be removed from the game.

Edward Olmops
Gunboat Commando
#24 - 2013-10-20 07:58:39 UTC
I hope these sites won't get lost in an uninhabitet WH: :-D

Uh. And do they drop SoE BPCs?
Falkor1984
The Love Dragons
#25 - 2013-10-20 08:52:11 UTC  |  Edited by: Falkor1984
First slow down big ships to a crawl and then add implants to mitigate it. Are you guys for real? What happened to creating actual content instead of breaking stuff and then create other stuff to mitigate the broken stuff? Maybe it is time to actually develop the game instead of adding boredom and dumbing it down.

I mean basically you dumbed down the normal plexes so that everyone and their mother can have the cookies they provide. And now you put back one old style plex and call it new content. Maybe you guys need a +5 creativity implant to come up with actual content.
Ilaister
Binary Aesthetics
#26 - 2013-10-20 09:35:18 UTC
The ouin ouin is strong in this thread.

Looks like no more details are forthcoming, so cheers for adding the sexy stuff in w-space. As it should be :D
Max Kolonko
Caldari Provisions
Caldari State
#27 - 2013-10-20 09:36:21 UTC  |  Edited by: Max Kolonko
CCP Affinity wrote:

What are Ghost Sites?

Ghost sites are a new, rare type of cosmic anomaly. They will appear on your system scanner and will be a new style of exploration site featuring fast paced hacking and combat.


a few questions:

define "fast paced hacking and combat"

is it tailored for big team of players

is it maybe for small group of 1-5 players?

will those sites scale with WH class (from 1 man sites in c1 to triage/dread fleet in c6)

how rare/abdundant You want those sites to make

will they appear in addition to existing sites or will they be just added to "spawn table" so overall sites in one WH system will be similar? I hope they are made as addition so we can have more things to do in WH

does all material needed for production of those impalnts be available in WH or do we need materials from diffrent types of space (i.e. can we produce them in WH or do we have to move stuff from hi sec into wh first)
Random Woman
Very Professional Corporation
#28 - 2013-10-20 10:03:29 UTC
CCP Affinity wrote:
Phoenix Jones wrote:
Guess we can all say you added something to wormhole space :-/



When we add content we should think about adding it to WH space also :) This is not supposed to be a huge WH feature, but they will get the best blueprint and it's worth mentioning they will be in WH space also as that is not always a given.



Now you have done something to WH space (not forcefully excluded the systems from the "spawns in" list) , i think its save to say you can leave it alone for the next 15 year.

Everyone in WHs was starving for new pve content that is showing up on our favourite new tool the team trisomie 21 friendly discovery scanner.

You might want to think about adding local to WHs and gates that would improve wh space even more.
OldWolf69
EVE-RO
Goonswarm Federation
#29 - 2013-10-20 10:59:00 UTC
Random Woman wrote:
CCP Affinity wrote:
Phoenix Jones wrote:
Guess we can all say you added something to wormhole space :-/



When we add content we should think about adding it to WH space also :) This is not supposed to be a huge WH feature, but they will get the best blueprint and it's worth mentioning they will be in WH space also as that is not always a given.



Now you have done something to WH space (not forcefully excluded the systems from the "spawns in" list) , i think its save to say you can leave it alone for the next 15 year.

Everyone in WHs was starving for new pve content that is showing up on our favourite new tool the team trisomie 21 friendly discovery scanner.

You might want to think about adding local to WHs and gates that would improve wh space even more.

Why not NPC stations then? Full upgraded ones? Maybe a Sleeper Epic Arc too?
Lol
Atlantis Fuanan
Wormhole Research Inc.
#30 - 2013-10-20 11:06:38 UTC
Awesome Idea, i like it, the implants will cause again: Decision and Consequence

[u]Things that would make EVE better:[/u] NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ

CCP Affinity
C C P
C C P Alliance
#31 - 2013-10-20 12:39:18 UTC
Joyce Antura wrote:
CCP Affinity wrote:
Greetings,

I'm CCP Affinity from Team Kuromaku and we have been working on Ghost Sites for Rubicon. I will use this thread to answer questions as they start to appear on SISI and reveal information as we get closer to release.


What are Ghost Sites?

Ghost sites are a new, rare type of cosmic anomaly. They will appear on your system scanner and will be a new style of exploration site featuring fast paced hacking and combat.

Where will they be located?

Ghost Sites will be in ALL areas of space - including WH

What loot can I get in Ghost Sites?

Sites in each area of space will drop slightly different items, including blueprints for the first ever implant set to be manufactured by players. The blueprints and one of the required materials will be sourced from the Ghost Sites.

What are the Implants?

The new set of player manufactured pirate implants, called 'Ascendancy' implants will vastly improve your warp speed









You fix graphical lag from clouds yet. (I didn't use a question mark because I know you haven't and never will)


There are no clouds used in Ghost Sites and every content feature I iterate on or create contains no clouds. However, I am a content designer not a graphics programmer, so I can't fix graphical lag from clouds :)

♥ CCP Affinity ♥

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Game Designer for EVE Online

Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#32 - 2013-10-20 12:42:14 UTC
Omnathious Deninard wrote:
While the sites sound cool, and the BPCs for the implants are going to be a neat step in the right direction for T2 implants, what other types of loot can we expect to see in these sites?

I say T2 implants because t1 are still a good isk sink from LP stores and should stay there for that very reason.


Loot tables aren't finalised yet but I will let you know as soon as I can :)

♥ CCP Affinity ♥

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Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#33 - 2013-10-20 12:42:32 UTC
Flamespar wrote:
Have there been any changes to the hacking minigame?



Not for this release but we still have plans to iterate on this as soon as we can.

♥ CCP Affinity ♥

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Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#34 - 2013-10-20 12:43:32 UTC
Makoto Priano wrote:
DMC;

There's already a warp speed implant. +5% to +18% -- Eifyr and Co. 'Rogue' Warp Drive Speed WS-6XX

And evidently there's also already a rig, too? I mean, CRAZY. Guess everyone just ignored it because the stat was so unimportant. :x


Affinity! Question for you! What's the total bonus from the full set?


54% but this is subject to change

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Team Astro Sparkle

seth Hendar
I love you miners
#35 - 2013-10-20 12:46:49 UTC  |  Edited by: seth Hendar
CCP Affinity wrote:
Greetings,

I'm CCP Affinity from Team Kuromaku and we have been working on Ghost Sites for Rubicon. I will use this thread to answer questions as they start to appear on SISI and reveal information as we get closer to release.


What are Ghost Sites?

Ghost sites are a new, rare type of cosmic anomaly. They will appear on your system scanner and will be a new style of exploration site featuring fast paced hacking and combat.

Where will they be located?

Ghost Sites will be in ALL areas of space - including WH

What loot can I get in Ghost Sites?

Sites in each area of space will drop slightly different items, including blueprints for the first ever implant set to be manufactured by players. The blueprints and one of the required materials will be sourced from the Ghost Sites.

What are the Implants?

The new set of player manufactured pirate implants, called 'Ascendancy' implants will vastly improve your warp speed







so basically, you are introducing a brand new feature that was in fact an old feature you deleted in the previous patch? and you want us to applaud?

where did i saw that earlier....oh yeah, the hurricane, nerf it, then introduce brand new cane fleet which is the old cane witha x3 price tag....

and in the meantime, crazy bugs still won't get fixed like the server tick / the overview / local tag refresment / broken grids....

sorry to sound so bitter, but yeah....that is what almost all the annoucements for the last 3 patches makes me feel....
seth Hendar
I love you miners
#36 - 2013-10-20 12:50:07 UTC
CCP Affinity wrote:
Joyce Antura wrote:
CCP Affinity wrote:
Greetings,

I'm CCP Affinity from Team Kuromaku and we have been working on Ghost Sites for Rubicon. I will use this thread to answer questions as they start to appear on SISI and reveal information as we get closer to release.


What are Ghost Sites?

Ghost sites are a new, rare type of cosmic anomaly. They will appear on your system scanner and will be a new style of exploration site featuring fast paced hacking and combat.

Where will they be located?

Ghost Sites will be in ALL areas of space - including WH

What loot can I get in Ghost Sites?

Sites in each area of space will drop slightly different items, including blueprints for the first ever implant set to be manufactured by players. The blueprints and one of the required materials will be sourced from the Ghost Sites.

What are the Implants?

The new set of player manufactured pirate implants, called 'Ascendancy' implants will vastly improve your warp speed









You fix graphical lag from clouds yet. (I didn't use a question mark because I know you haven't and never will)


There are no clouds used in Ghost Sites and every content feature I iterate on or create contains no clouds. However, I am a content designer not a graphics programmer, so I can't fix graphical lag from clouds :)

i understand you cannot fix them, but please until they are fixed by the team in charge, remove them
CCP Affinity
C C P
C C P Alliance
#37 - 2013-10-20 12:53:34 UTC
Max Kolonko wrote:
CCP Affinity wrote:

What are Ghost Sites?

Ghost sites are a new, rare type of cosmic anomaly. They will appear on your system scanner and will be a new style of exploration site featuring fast paced hacking and combat.


a few questions:

define "fast paced hacking and combat"

is it tailored for big team of players

is it maybe for small group of 1-5 players?

will those sites scale with WH class (from 1 man sites in c1 to triage/dread fleet in c6)

how rare/abdundant You want those sites to make

will they appear in addition to existing sites or will they be just added to "spawn table" so overall sites in one WH system will be similar? I hope they are made as addition so we can have more things to do in WH

does all material needed for production of those impalnts be available in WH or do we need materials from diffrent types of space (i.e. can we produce them in WH or do we have to move stuff from hi sec into wh first)


It's tailored to be run solo if you want to but to allow for disruption gameplay. It may be beneficial to take a team with you, but there will be nothing in the site that forces you to take a group of be at a disadvantage.

Fast paced just means perhaps it is in your best interests to not stick around for too long...

The highest level of site will be in WH space, but they won't scale with class

The sites will be rare enough that if you happen to be lucky and spot one, it is worth your while to drop what you are doing and go to the site

They will be an addition

All materials needed for production will not be available in WH space - no single area of space will have everything they need without moving stuff


♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

CCP Affinity
C C P
C C P Alliance
#38 - 2013-10-20 12:57:32 UTC
seth Hendar wrote:
CCP Affinity wrote:
Greetings,

I'm CCP Affinity from Team Kuromaku and we have been working on Ghost Sites for Rubicon. I will use this thread to answer questions as they start to appear on SISI and reveal information as we get closer to release.


What are Ghost Sites?

Ghost sites are a new, rare type of cosmic anomaly. They will appear on your system scanner and will be a new style of exploration site featuring fast paced hacking and combat.

Where will they be located?

Ghost Sites will be in ALL areas of space - including WH

What loot can I get in Ghost Sites?

Sites in each area of space will drop slightly different items, including blueprints for the first ever implant set to be manufactured by players. The blueprints and one of the required materials will be sourced from the Ghost Sites.

What are the Implants?

The new set of player manufactured pirate implants, called 'Ascendancy' implants will vastly improve your warp speed







so basically, you are introducing a brand new feature that was in fact an old feature you deleted in the previous patch? and you want us to applaud?

where did i saw that earlier....oh yeah, the hurricane, nerf it, then introduce brand new cane fleet which is the old cane witha x3 price tag....

and in the meantime, crazy bugs still won't get fixed like the server tick / the overview / local tag refresment / broken grids....

sorry to sound so bitter, but yeah....that is what almost all the annoucements for the last 3 patches makes me feel....



Content Designers don't work on lag, overview, broken grids :)

Lets keep this on topic :) I will use this thread to answer questions or concerns you have about ghost sites or the new implant set

♥ CCP Affinity ♥

Follow me on Twitter

Game Designer for EVE Online

Team Astro Sparkle

Chitsa Jason
Deep Core Mining Inc.
Caldari State
#39 - 2013-10-20 13:20:56 UTC
I am super excited about this one. Especially because these things gonna be in whs :)

Burn the land and boil the sea You can't take the sky from me

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#40 - 2013-10-20 13:40:03 UTC
CCP Affinity wrote:
What are Ghost Sites?

Ghost sites are a new, rare type of cosmic anomaly

Does this mean they will only require the on-board scanner to find, and won't need to be probed down?