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BIG issue with Bastion

First post
Author
Chainsaw Plankton
FaDoyToy
#61 - 2013-10-16 00:17:52 UTC
Caellach Marellus wrote:
Chainsaw Plankton wrote:
buy an undersized repper and don't worry about disconnections. a pithum c-type is 114m in jita right now. hell, with +30% resist and 100% rep bonus from bastion you could probably use a small rep for most missions.

although if it did drop after a dc the enemy would at least have 5 mins to probe you down, and with a marauder it isn't all that hard.


I think you've missed the point on two accounts here. When the game goes into e-warp (or tries and fails) everything is shut off. So you stop repping, but the rats are still shooting you. If you crash or DC, you're screwed. You aren't repping, and soon your high resist bonus is gone, and you aren't warping away, you're still there getting shot.

If people throw a logoffski to avoid being ganked they can still be caught in space, if you probed them to find them in the first place you can probe them again, as you say, a marauder isn't hard to find.

There's no reason for the ship to remain in place, especially after all modules have been deactivated by the game, capitals with a similar feature have the EHP to survive the rats shooting them, marauders don't. Buffing the EHP is not the issue, allowing the e-warp to go off is.

The stupidity remains because people seem to have this idea in their head that e-warping means you escape and can't be touched at all, despite the fact it's no different to any other ship that pulls the same attempt and logs off, they're still somewhere else in space for 5 minutes, and you can still find them. These people have yet to make a convincing argument as to why the Marauder should be exempt from this.


last I checked everything active stayed active when you dc, if you log back in and it was off that means you waited out any active timer (I think it was 2 mins).

looks like it still works that way, I just turned stuff on, and closed the client, came back and it was still on. looks like the cutoff is about 1min now with no active timer. at a little over 1min stuff was still on with a npc timer.

@ChainsawPlankto on twitter

Chainsaw Plankton
FaDoyToy
#62 - 2013-10-16 00:26:40 UTC
Mysttina wrote:
In short, the ship does not trigger e-warp on DC even when Bastion cycle has finished naturally.

I agree with OP, this is a problem


now that sounds like it might be a problem. I'll have to test it out later

@ChainsawPlankto on twitter

Kora Ethereal
Ethereal Beings
#63 - 2013-10-16 01:17:39 UTC  |  Edited by: Kora Ethereal
Reading all of this, I think e-warp should have an auto retry, and the "Seige, Cyno, Indistrial Core, and Bastion Modules finish their full and complete cycles before turning off and allowing an e-warp to warp you out (So long as you aren't pointed) Other modules should stay active untill e-warp is complete. Allowing an active tank to possibly keep the ship alive if ratting and a real DC does occur.

I think this could sole the issue without allowing abuse to take place.
I think this because having the module cycle completely will force the ship to stay put regardless of how many times you hit your router with a sledgehammer. Keeping modules on will provide the same active tank giving the pilot a chance to re-connect. If the pilot warps in time the Bastion module causes an aggression timer regardless so the ship will sit in space after e-warp. If the ship is pointed before it can e-warp, welp you shouldn't of gotten your ass war-dec'ed.


TL:DR
Have Cyno/Bastion/Seige/Triage/Industrial Core set to not-repeat once a DC is detected.
Ships E-warp attempts to warp almost continuously until the "afk" ship gets pointed, at that point a lucky PvP'er can enjoy dinner.
The deal with the bastion module deactivating would also allow PvP'ers to watch the animation and to know to point before the ship warps out. The lack of bastion also removes the bonus resists granted by entering Bastion mode.


Fun idea since I'm spitball'n

If you DC more than 5 times in a system where an enemy alliance member at war with you is present, you're no longer allowed to e-warp for a probationary period of 1 month and your ship will stay in space permanently unless docked or stored in an array.
Jonny Copper
The Cadre Arareb Foundation
#64 - 2013-10-16 01:32:18 UTC
Kora Ethereal dont you have some mails to go post on the rule violation thread?
Kora Ethereal
Ethereal Beings
#65 - 2013-10-16 03:47:28 UTC
Jonny Copper wrote:
Kora Ethereal dont you have some mails to go post on the rule violation thread?

Nope, not really, had 1 mail and 1 mail only.
YesYes NoNoNo
Karmic Rebalance
#66 - 2013-10-16 05:55:32 UTC
Caellach Marellus wrote:
YesYes NoNoNo wrote:
Nevyn Auscent wrote:
Abdiel Kavash wrote:
No. You should not be able to save a dead ship just because you pull out your network cable.

Disconnections are a fact of life, learn to live with it. A logistic in a chain disconnects, an incursion group wipes. An FC disconnects, an entire fleet can wipe. None of these deserve any more or any less protection than your solo PvEboat.

Never fly what you can't afford to lose and all that.


Except a logi in a chain disconnects, an incursion group doesn't actually wipe.
An FC disconnects, the fleet doesn't wipe.
Both of these are down to the behaviour of the remaining people on grid. And in both of these, your ship warps off grid unless pointed.
In the case of a Marauder. Because all active mods stop, you die before you can reconnect against straight NPC rats. This is not going to escape PvP, this is not going to magically get you off grid when scrammed. But, this will get you off grid when not scrammed, same as every other ratting ship.
Otherwise this will be a very expensive time consuming effort by CCP that will actually make Marauders used LESS than currently.


Except when one of 3 logis in an incursion group dc's, THEY DO WIPE. I've been there personally.

Same with when the FC discos - I've been on both sides of that.

Just because you say something isn't the case doesn't make it true.

Let's look at this another way - I'm in a fleet, feel like showing off, so I take my Kronos on a mega fleet - bastion up.

Enemy fleet primaries me and it turns out that it was a bad idea to take the Kronos after all. Bastion just started a cycle, man I can't believe I'm going to lose this thing...

I KNOW! *turns off router*

Ship saved.

What if I mis-trigger a spawn in a site or mission, or realize I fit the wrong hardeners? Bastion just started a cycle, man I can't believe I'm going to lose this thing...

I KNOW! *turns off router*

Ship saved.

If you're going to fly a very expensive ship, you will have to learn to fly it smarter - or end up losing it. While DCs happen, they are fairly rare (for me at least? I'm on a decent provider I guess...). Don't fly what you can't afford to lose etc.


And how is this different to any other subcap ship, including expensive fit pirate ships?

The fact it will never attempt an e-warp even after the Bastion module has been switched off at the end of its cycle is a problem.


Also your scenario is false, a ship isn't saved. If the fleet primaries you and you're pointed/scrammed you don't e-warp, if they haven't scrammed you, you're still in space and they've 5 minutes to probe you down and prolong your timer.

I've yet to hear a logical argument as to why this shouldn't be resolved in some form or other. No really, none.


That, my friend is because you aren't reading any posts that aren't lockstep with your point of view. Best of luck.
Janet Clover
CrashCat Corporation
#67 - 2013-10-16 15:47:59 UTC
Caellach Marellus wrote:
Janet Clover wrote:

no if someone is doing an anomaly you dont need probes to find him. in some cases you may need to scan him down but not always. if you allow them to safe E-warp its always needed to scan him. its not fair to make an exception.

and the ammount of EHP doesnt mean **** and is not relevant IMHO the fact that you can fake an DC to get out of bastion mode IS


Right.

My non EVE playing Nephew managed to understand the problem and came to the understanding that while capital ships can survive being stuck in space with rats on a disconnect due to large amounts of EHP, a Marauder can't. Therefore it's unfair to compare the two as they are apples and oranges.

He also understands that it's the only subcap that can get stuck due to non disruptor/scram means, and that when you disconnect, all modules are switched off by the game, you have no means of boosting your survival chances beyond hoping you can log back in before the rats eat you.

He also understands that logoffski attempts does not make you invincible and that if you used this trick to avoid other players, you can still be probed down and killed, like any other sub capital.


The fact he can understand that and you can't, means you're either trolling or you're really just thick. The fact that you're dismissing things as irrelevant because they don't suit your argument means that the answer is a likely combination of both.


you know nothing about capitals, eve or life for that matter. things are not always fair and even if it was unfair (which it isn't) if you look at the threat capitals face then you would come to the conclusion that they too melt very fast in a lot of DC situations.

but again its not relevant the only thing they have in common is the bastion/siege/triage module and that module has its ups and downs. if you talk about unfair then propose that all those modules immobilize you but because they might die at a DC there must be a exception on a rule. that sir is unfair.

stating that they always have to probe a ship down so its ok to safe ewarp is unfair, because that is not by definition the case and that is a fact. if i am in a anomaly i can be found by warping to anomalies pretty quick when you combine dscan if it e-warps that possibility isn't there.

you could say i want the ship to change or the bonuses to change so they have better chance at surviving a DC without making them overpowered. but stating that this ship type with a immobilize module should be excluded in the big disadvantage while keeping the advantages is a bunch of BS.

if you don't like it fine don't fly it, or fly the ship without bastion module

i realy hope you have an better attitude in real life...
Tappits
Sniggerdly
Pandemic Legion
#68 - 2013-10-16 19:17:01 UTC
If you DC with bastion and you cannot log back in right away then your prob going to die. working as intended. if you think the risk is too high don't use bastion.
Kora Ethereal
Ethereal Beings
#69 - 2013-10-16 20:03:53 UTC  |  Edited by: Kora Ethereal
Janet Clover wrote:
Caellach Marellus wrote:
Janet Clover wrote:

no if someone is doing an anomaly you dont need probes to find him. in some cases you may need to scan him down but not always. if you allow them to safe E-warp its always needed to scan him. its not fair to make an exception.

and the ammount of EHP doesnt mean **** and is not relevant IMHO the fact that you can fake an DC to get out of bastion mode IS


Right.

My non EVE playing Nephew managed to understand the problem and came to the understanding that while capital ships can survive being stuck in space with rats on a disconnect due to large amounts of EHP, a Marauder can't. Therefore it's unfair to compare the two as they are apples and oranges.

He also understands that it's the only subcap that can get stuck due to non disruptor/scram means, and that when you disconnect, all modules are switched off by the game, you have no means of boosting your survival chances beyond hoping you can log back in before the rats eat you.

He also understands that logoffski attempts does not make you invincible and that if you used this trick to avoid other players, you can still be probed down and killed, like any other sub capital.


The fact he can understand that and you can't, means you're either trolling or you're really just thick. The fact that you're dismissing things as irrelevant because they don't suit your argument means that the answer is a likely combination of both.


you know nothing about capitals, eve or life for that matter. things are not always fair and even if it was unfair (which it isn't) if you look at the threat capitals face then you would come to the conclusion that they too melt very fast in a lot of DC situations.

but again its not relevant the only thing they have in common is the bastion/siege/triage module and that module has its ups and downs. if you talk about unfair then propose that all those modules immobilize you but because they might die at a DC there must be a exception on a rule. that sir is unfair.

stating that they always have to probe a ship down so its ok to safe ewarp is unfair, because that is not by definition the case and that is a fact. if i am in a anomaly i can be found by warping to anomalies pretty quick when you combine dscan if it e-warps that possibility isn't there.

you could say i want the ship to change or the bonuses to change so they have better chance at surviving a DC without making them overpowered. but stating that this ship type with a immobilize module should be excluded in the big disadvantage while keeping the advantages is a bunch of BS.

if you don't like it fine don't fly it, or fly the ship without bastion module

i realy hope you have an better attitude in real life...


I don't necessarily disagree with this, Risk is risk, if you can't afford to lose it then you best not use it.

But, Bastion is different than most capital modules, the cycle time is way shorter, and it provides a decent amount of resists when activated, the Real issue here is that the hull is pretty damn weak when the module does turn off, and when it does actually turn off, e-warp isn't going to attempt to do jack squat because it already failed to warp.

Forget all the crap about PvP for just a sec, a "perfect" scenario would be a pilot in a newb-corp (no wardec's) in high-sec, not being chased by anyone in a completely empty system. He's ratting in bastion, suddenly "Pilots ISP" drops the ball and internet dies for his entire neighborhood. The Pilot did everything by the book, was willing to risk isk for isk. Not every damn thing is always the pilots fault, simply having e-warp retry after the cycle of bastion finishes would be enough for me.


Just get e-warp to retry occasionally for non-pvp scenarios (Mostly meaning you have a yellow aggression timer)


Now for PvP... TL:DR Welp back to mining or a T1 BS.

Also, lets stop comparing Capital Ships to Battleships. The module is fundamentally different in a few ways (does have some similarities for repair boosting) but otherwise, Capital EHP and BS EHP will always be different.
Kristalll
Caldari Provisions
Caldari State
#70 - 2013-10-17 01:58:32 UTC
Nevyn Auscent wrote:

So you think it's totally ok that Marauders become the only subcap ship that sits in a site with all mods off & dies on a DC when NOT pointed?
Literally, the ONLY subcap ship that has this issue.
If you worry about abuses, then make it Ewarp at the end of Bastion, that's good enough. There is still a 5 minute PvE timer for you to probe them down. If you can't get them in that time, you wouldn't have probed them down before they could warp safely while connected.


It's not the only subcap.

ANY subcap that D/Cs while lighting a cyno (covert or otherwise) will do the same thing. Any BLOPS running a bridge that DCs will do the same thing.

This isn't new to your ship.

If you are afraid you're going to disconnect and lose your ship, don't fly it, or bring a buddy that can rep you once bastion drops.

“Die trying” is the proudest human thing.

Madlof Chev
GoonWaffe
Goonswarm Federation
#71 - 2013-10-19 14:53:44 UTC  |  Edited by: Madlof Chev
manually cycle your bastion module and get better internet you gigantic choob
Helkaraxe
Native Freshfood
Minmatar Republic
#72 - 2013-10-20 08:15:08 UTC  |  Edited by: Helkaraxe
The solution could be to implement mechanic that would initiate warp when bastion cycles out. While bastion is active other active mods could keep cycling. This could also apply to caps. DC, intentional or not, wouldn't do anything player himself couldn't do if he was online.
Jaangel
BLAMBER
#73 - 2013-10-20 11:17:10 UTC
Of course it doesn't deactivate when you DC. That would mean you could just alt-f4 every time you got into ****.

Working as itended
Janet Clover
CrashCat Corporation
#74 - 2013-10-20 13:23:29 UTC
Helkaraxe wrote:
The solution could be to implement mechanic that would initiate warp when bastion cycles out. While bastion is active other active mods could keep cycling. This could also apply to caps. DC, intentional or not, wouldn't do anything player himself couldn't do if he was online.


no, because it already works as intended. the fact that mods go off is to counter abuse so you cant fake a DC to keep tanking till timer runs out and you dissapear. learn to live with the consequences or dont use the bastion/marauder.
Solutio Letum
The Scope
Gallente Federation
#75 - 2013-10-20 15:21:34 UTC  |  Edited by: ISD Ezwal
*Snip* Please refrain from personal attacks. ISD Ezwal
that is the point of a siege module, like triage or siege it self, bastion is no different, if you are running for say wormhole sites in your carrier has a triage pilot, and you get DC you die. If you run PvP and a single dread is on grid you die.

Carriers have small tanks for the amount of DPS they can tank, get DC at 15K DPS and you die, its that simple, your ship will stay stuck in space with all its reps off.

Same for the Bastion, your ship will be stuck in space for 60 seconds, with reps off, until the 60 seconds then your ship warps off, like cyno ships.

Its_That_Simple
Helkaraxe
Native Freshfood
Minmatar Republic
#76 - 2013-10-20 20:09:46 UTC
Janet Clover wrote:
Helkaraxe wrote:
The solution could be to implement mechanic that would initiate warp when bastion cycles out. While bastion is active other active mods could keep cycling. This could also apply to caps. DC, intentional or not, wouldn't do anything player himself couldn't do if he was online.


no, because it already works as intended. the fact that mods go off is to counter abuse so you cant fake a DC to keep tanking till timer runs out and you dissapear. learn to live with the consequences or dont use the bastion/marauder.


How can ship disappear? Emergency warp still requires ship to reach 75% of maximum speed to enter warp which leaves room for ship to get tackled, and aggression timer needs to expire before ship is removed from space.
Joe Risalo
State War Academy
Caldari State
#77 - 2013-10-21 00:56:41 UTC
Tappits wrote:
If you DC with bastion and you cannot log back in right away then your prob going to die. working as intended. if you think the risk is too high don't use bastion.


Soo, don't use Marauder to avoid the issue?
Cause the only way you're flying a Marauder anymore is with bastion...


Jaangel wrote:
Of course it doesn't deactivate when you DC. That would mean you could just alt-f4 every time you got into ****.

Working as itended


Oh, so they shouldn't do what every other sub-cap in the game does?
I guess it is as intended.





Here's the problem...
If you're not running an active tank when you DC, you will die...

If you're running the tank, and it's not cap stable(like pretty much all pve AND pvp fits)
then you'll likely cap out, expecially if using an XL booster or ASB/AAR.

Marauders have cap issues as they are, especially the Golem, which Oddly enough doesn't use cap for weapons...


If you're in pvp and then enemy doesn't have you scrammed/disrupted, you will drop bastion and warp..
If you're in pve, you'll drop bastion and warp just like every other sub-cap... If you're disrupted by NPCs, you'll die just like every other sub-cap, cause you don't MJD when you DC...


Basically, if you drop bastion when you DC as I've suggested, you'll have the exact same outcome as every other sub-cap in the same situation you are in at that moment....

So I say, how does this effect anything?
What's the problem?

Same outcome, and they're the slowest sub-cap ship with their nerfed/increased mass... So you have even longer to catch them before they e-warp....


If you don't have a Marauder warp-scrammed while they're bastioned in pvp anyway, then you're the idiot cause he can simply drop bastion and MJD..
It's too easy to get under their guns....

I say, if a Marauder DC's, drops bastion mid cycle and gets away from you, then you're the idiot for not locking him down....
Julius Priscus
#78 - 2013-10-21 19:01:31 UTC
Joe Risalo wrote:
Electrique Wizard wrote:
pls ccp nerf scrams cus if i dc when scrammed by a player i die & they no gibe me a refund
Not sure if this topic was intentionally trolling but if you dont rep while getting shot, you're supposed to die, doesnt matter if you disconnect or not.
There's not a single pve battleship that survives a while to rats while being disconnected so I'm not sure why you're demanding the Marauders suddenly do.


Uhh, not sure you're aware of this, but if you dc, your ship warps away if you're not scrambled.
These ships have to de able to drop bastion and warp, as they do not have the EHP to tank without modules.

If you're scrambled/disrupted you wouldn't be able to warp still, which is as intended


fit shield extenders or armour plates where needed.. then you have a bigger buffer. Blink
Tlat Ij
Hedion University
Amarr Empire
#79 - 2013-10-22 16:09:58 UTC
Solutio Letum wrote:
Same for the Bastion, your ship will be stuck in space for 60 seconds, with reps off, until the 60 seconds then your ship warps off, like cyno ships.

Its_That_Simple

While this thread is amusing to read, the whole point of the OP is to say that DOESN'T happen and it SHOULD.
Deymos Streaker
True Veldspar Miner Corporation
#80 - 2013-10-23 13:01:16 UTC
Agree with OP.

Marauder should emergency warp after DC when Bastion module has finished its regular cycle.

Bastion module should NOT deactivate on DC for emergency warp unless cycle is completed.