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Allows CEOs to expel members in space - Ideas for solving the previous abuses

Author
Gospadin
Bastard Children of Poinen
#41 - 2013-07-29 18:41:09 UTC
Omega Flames wrote:
Hesod Adee wrote:
Omega Flames wrote:
Amizo Hamma wrote:
Disclaimer: Yes, this post is fueled by recently having an AXOWer in my corporation and being helpless to expel them and discovering GMs aren't permitted to assist in any way except point me here.

you are allowed to kick when they are in space and logged off already and if a person is staying online 23/7 to harrass your corp then a GM can infact kick them once the 24 hour wait time is over (that is 24 hours from the last time they had any corp roles). If any GM told you they couldnt after the 24 hours was already up then that GM doesnt know how to do his job and you need to demand the petition be fowarded to a senior GM. (and yes I know all this for a fact as I've been a ceo/director for over 3 years now and have had the same issue come up before)


So, despite the AWOXer not having broken the EULA, you can get CCP to take action against them ?

That sounds like a failure on CCPs part to me. At most it should be a band-aid to keep things running while they look for a permanent solution.

I would hardly call removing someone from a corp "taking action against them" but ok yes if the corp wants them gone then the corp has the right to remove them, that has always been the case. Also it's not hard to simply log in immediately after DT and kick them while they are still offline.


Removing someone from a corp you own shouldn't be a login race. Not everyone is in a timezone that allows login immediately after DT.
Lord Panther
Viziam
Amarr Empire
#42 - 2013-07-30 05:15:35 UTC  |  Edited by: Lord Panther
First of, we had an awoxer in our corp. He was carefully screened including API, Kill Board and interview. He was previously in two other corps in our alliance. The alliance did not set him to a negative standing. In other words no reason to suspect anything.

When he suddenly started killing allied ships we tried to remove him. He stayed logged in, taunted us and demanded a ransom. Our Corp was booted from our alliance and with all our ships, bp's etc in Alliance stations we were basically unable to play because if we left an alliance station we wouldn't be able to redock and might get podded by others in the alliance.

After a couple of attempts to boot him right after DT, we asked CCP for help. They refused to do anything.

When someone stays in space 23/7 and beats to you the log in so you can't boot them that is an abuse of a game mechanic. It's hard to believe that CCP intended to force corps to keep players who they don't want.

The simplest way to change this and avoid abuses is to have the removal take effect after two conditions are met:
1) 12 hours has passed
2) A downtime has occurred.

In other words after the first downtime following a 12 hour warning period. This should avoid the problems and abuses mentioned in other messages and return control of their membership rolls to the corps.
Zan Shiro
Doomheim
#43 - 2013-07-30 05:57:42 UTC  |  Edited by: Zan Shiro
the reason for no space login kick is real simple. A 0.0 resident has to be be given the chance to dock up and do something with their assets.. If its as simple as pick the one ship they want to ride out on one last time and contract/sell/black frog the rest, so be it.

Remember in 0.0 a kick means lost docking rights in a locked station after the undock as a neut. If no JC in that station....this is not bypassable until station is reclaimed.

CCP has to give ole boy/girl at least one fair shake to get their crap. Or else it be a petition and one they'd have to give into. Because ccp also has to factor in a corp leader being a ****, kicking for no reason and looking to bust balls with no more dock rights to get their crap. You can't black frog a cap.


Then you'd have 0.0 crews going well wtf is the point to station locking if a petition lets people slide in like this.


Do what 0.0 does in this case. Player is a known problem...kill him (in game, ofc). If in a hulk....well then dock up when in local. Get combat ship and kill him becomes an option after that if so desired. Remember, bears have teeth too (and claws even).
Axiom Evotori
Native Freshfood
Minmatar Republic
#44 - 2013-10-20 01:04:07 UTC
Zan Shiro wrote:
the reason for no space login kick is real simple. A 0.0 resident has to be be given the chance to dock up and do something with their assets.. If its as simple as pick the one ship they want to ride out on one last time and contract/sell/black frog the rest, so be it.

Remember in 0.0 a kick means lost docking rights in a locked station after the undock as a neut. If no JC in that station....this is not bypassable until station is reclaimed.

CCP has to give ole boy/girl at least one fair shake to get their crap. Or else it be a petition and one they'd have to give into. Because ccp also has to factor in a corp leader being a ****, kicking for no reason and looking to bust balls with no more dock rights to get their crap. You can't black frog a cap.


Then you'd have 0.0 crews going well wtf is the point to station locking if a petition lets people slide in like this.


Do what 0.0 does in this case. Player is a known problem...kill him (in game, ofc). If in a hulk....well then dock up when in local. Get combat ship and kill him becomes an option after that if so desired. Remember, bears have teeth too (and claws even).



What seems simple is that you didn't really understand the point of the post.

A corp should be able to decide who is a member. Period. A single member shouldn't be able to override that with game mechanics. As much as corps are supposed to be businesses, sometimes people get fired, and sometimes the way they get fired isn't pleasant.
Arthur Aihaken
CODE.d
#45 - 2013-10-20 03:29:22 UTC
Zan Shiro wrote:
the reason for no space login kick is real simple. A 0.0 resident has to be be given the chance to dock up and do something with their assets.. If its as simple as pick the one ship they want to ride out on one last time and contract/sell/black frog the rest, so be it.

Remember in 0.0 a kick means lost docking rights in a locked station after the undock as a neut. If no JC in that station....this is not bypassable until station is reclaimed.

Fine - but there's nothing stopping this from being allowed in low and high-sec.

I am currently away, traveling through time and will be returning last week.

Omega Flames
Caldari Provisions
Caldari State
#46 - 2013-10-20 13:16:32 UTC
@arthur aihaken and axiom evotori
https://forums.eveonline.com/default.aspx?g=posts&m=3400474#post3400474 here since you couldnt be bother'd to actually read this thread i linked the post where I explained how the kick mechanic works.
Silvetica Dian
Imperial Shipment
Amarr Empire
#47 - 2013-10-20 13:53:37 UTC
Amizo Hamma wrote:
ShahFluffers wrote:
Amizo Hamma wrote:

  • You're at war with another corp/alliance. You have a bait ship waiting. Opponents attack. You expel the member in the bait ship. Instantly the opponents are flagged and attacked (by CONCORD and/or empire guns) provided you're in high sec or low sec near empire guns.
  • You're sparring with a corpmate in high sec, they begin to fire on you, as a CEO or Director, you could expel them and watch as CONCORD rips their ship apart.
The current flagging system would already be able to do this... the problem is that the abuse was kicking people out right before an engagement (and thus, before any "flags" could be generated).

Sorry OP... try again.


Very well. My mistake. Lets amend my flag suggestion.

-- Add a new Crimewatch flag that is applied if you leave or get expelled from a corp or alliance while in space that was at war keeping you a valid war target for X minutes --

Better? Remember, my goal is get some anti-awox and anti-griefer control back in the hands of corp owners by allowing expulsion of members while in space. Thanks for the correction and information.


did u try awarding the awoxer a medal? most of them are happy to accept that as acknowledgement of their victory and leave to find new playmates.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

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