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Trials of Ascension

Author
The Spod
Center for Advanced Studies
Gallente Federation
#1 - 2013-10-18 22:25:31 UTC
MMORPG about to get kickstarted the 21st.

Features:
- permadeath after 100 deaths
- no character names, others see you as who they have named you
- player settlements and intrigue
- much more

In short, this game hits a nerve in many ways for sounding very elegant.

www.trialsofascension.com
Kyseth
Viziam
Amarr Empire
#2 - 2013-10-19 04:08:03 UTC
Interesting concepts but, honestly, I think it comes a bit late. People are so used to spoon-fed tasks and ez-mode gameplay that a lot of the grinding to do.. anything.. in ToA will likely not get a lot of high praise. That said, if it had come out before the current definition of "MMO", it might be another story.

I'm curious as to the longevity of this one if it manages to take off for any meaningful amount of time.
Ishtanchuk Fazmarai
#3 - 2013-10-19 11:17:50 UTC
The Spod wrote:
(...)
- permadeath after 100 deaths(...)


I guess it says lot of me that upon reading that, I inmediately wondered what will cost the 10 lifes package they are not mentioning but everyone should be expecting.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Rain6638
GoonWaffe
Goonswarm Federation
#4 - 2013-10-19 12:34:40 UTC
YAY ANOTHER

sorry lemme try that again

yay another mmo with super saturated colors........

.................

[ 2013.06.21 09:52:05 ] (notify) For initiating combat your security status has been adjusted by -0.1337

Commissar Kate
Kesukka
#5 - 2013-10-19 13:03:27 UTC
Rain6638 wrote:
YAY ANOTHER

sorry lemme try that again

yay another mmo with super saturated colors........

.................


WTB game with cold and drab colours. Oh thats right we got EVE Lol


To the OP I have yet to see a fantasy type game that I really like. They all look the same to me.
Ishtanchuk Fazmarai
#6 - 2013-10-19 13:23:56 UTC
Commissar Kate wrote:
Rain6638 wrote:
YAY ANOTHER

sorry lemme try that again

yay another mmo with super saturated colors........

.................


WTB game with cold and drab colours. Oh thats right we got EVE Lol


To the OP I have yet to see a fantasy type game that I really like. They all look the same to me.


I like Guild Wars 2, it's quite a pretty game. But high fantasy is not my genre, compared to space opera or even hardcore SF.

(Once I had that weird idea, about how would it be a game based on Stanislaw Lem's works...)

(...no, it wasn't like EVE Lol)

Roses are red / Violets are blue / I am an Alpha / And so it's you

Kyseth
Viziam
Amarr Empire
#7 - 2013-10-19 20:23:19 UTC
I like GW2, for a bit, as well. For a while it was different enough to be entertaining. Shortly after, it became yet another clone of Those That Came Before --community and all.

I'm still waiting for my CQ door to let me go into the station. Sorry, I probably shouldn't have brought that up.
Bischopt
Sebiestor Tribe
Minmatar Republic
#8 - 2013-10-19 21:00:21 UTC
This actually seems really interesting. Thanks for sharing.

Fun details such as "no character names, others see you as who they have named you" combined with a player-driven, relatively hardcore world.

My initial reaction is that this sounds like Terraria or Minecraft, just more hardcore and more player-driven. Will definitely be keeping my eye on this.
Brujo Loco
Brujeria Teologica
#9 - 2013-10-20 00:12:49 UTC  |  Edited by: Brujo Loco
I would shell top dollah for an MMO that is Steampunkish/Noir/Goth or an hybrid of these genres.

I hate the way "Fantasy" these days is just a bunch of explosions that take up your whole screen in vibrant epilepsy inducing splashes of colors with cliché races and reverse cliché tropes

No elves, we have .... LETTUCE VEGGIE FOLK of the FORESTS!

No Orcs! We have BOAR MUTIE FARM ANIMAL PSYCHO Half Breeds!

NO!

Stop the MADNESS! NOW!

I mean, it would be completely original if an mmo decided to have 15 races, all silicon/boron/sulfur based, from 3 different planets in a single Solar System and they exist solely to reproduce.

There are no wars per se, just endless quests of mineral enlightenment and "Alchemical" reactions to replace magic, but they would boil down to our eyes as wars/PVP/whatever.

Gods would be Ultimate Minerals of Impossible Perfection, Demons Minerals of Totally Debased Dilution/Combustion and 3 more factions to break the monotony of dualism expressed in Inmutability, Catalysis and Fragmentation.

No good or evil here, no bad or wrong, just damn mineral based lifeforms trying to assert superiority without the common trope of "Humans in Funny suits".

Languages would be color based by chemical reactions, vibration, electrolysis and even mineral merging.

Something so completely alien it would be a total failure or a superb work of art that lays the foundation for new ways of thinking.

How many times can you cast a fireball or swing a stupid sword? no really ...

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Kyseth
Viziam
Amarr Empire
#10 - 2013-10-20 04:21:29 UTC
So... Brujo's not a backer.

I do agree that it would be nice to see something other than Fantasy. Even something like a more polished Shadowrun (yes I know they are working on and MMO but it isn't quite what i'm looking for) would be cool.
Tollen Gallen
Glory of Reprisal Enterprise
#11 - 2013-10-20 09:04:59 UTC
I miss SWG tbh, i mean before NGE. Sad

Zimmy Zeta - I f*cking love martinis. the original ones, with gin, not that vodka martini crap. Your old Friends can use me for 7 days, free!!!

Ishtanchuk Fazmarai
#12 - 2013-10-20 09:46:04 UTC  |  Edited by: Ishtanchuk Fazmarai
Brujo Loco wrote:
I would shell top dollah for an MMO that is Steampunkish/Noir/Goth or an hybrid of these genres.

I hate the way "Fantasy" these days is just a bunch of explosions that take up your whole screen in vibrant epilepsy inducing splashes of colors with cliché races and reverse cliché tropes

No elves, we have .... LETTUCE VEGGIE FOLK of the FORESTS!

No Orcs! We have BOAR MUTIE FARM ANIMAL PSYCHO Half Breeds!

NO!

Stop the MADNESS! NOW!

I mean, it would be completely original if an mmo decided to have 15 races, all silicon/boron/sulfur based, from 3 different planets in a single Solar System and they exist solely to reproduce.

There are no wars per se, just endless quests of mineral enlightenment and "Alchemical" reactions to replace magic, but they would boil down to our eyes as wars/PVP/whatever.

Gods would be Ultimate Minerals of Impossible Perfection, Demons Minerals of Totally Debased Dilution/Combustion and 3 more factions to break the monotony of dualism expressed in Inmutability, Catalysis and Fragmentation.

No good or evil here, no bad or wrong, just damn mineral based lifeforms trying to assert superiority without the common trope of "Humans in Funny suits".

Languages would be color based by chemical reactions, vibration, electrolysis and even mineral merging.

Something so completely alien it would be a total failure or a superb work of art that lays the foundation for new ways of thinking.

How many times can you cast a fireball or swing a stupid sword? no really ...


Houm, that game wouid rock! I totally liked playing the "Silicoid" at MOO 2. (The very idea of a silicoid spy cracked me up...) Lol

Likely combat would be slow paced as hell, but then everything could be permanently accelerated to keep up with the slower pace of non-carbon life...

Also, the issue with High Fantasy MMOs is not the genre itself... the issue is JRR Tolkien! Western fantasy alone is an enormous field. What about playing as fairies, ghosts or leprechauns? What about being a gryphon, a unicorn or a faunus (Lol) or something else not even remotely humanoid?

What about going bananas and make a game on Fantasy alone? Well, now I recall, there is a game about Horror/Fantasy, namely The Secret World, and it's not specially successful... but may not be because of the genre.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Mudkest
Contagious Goat Labs
#13 - 2013-10-20 10:06:10 UTC
Tollen Gallen wrote:
I miss SWG tbh, i mean before NGE. Sad


that and city of heroes
voetius
Grundrisse
#14 - 2013-10-20 11:01:10 UTC
The Spod wrote:
MMORPG about to get kickstarted the 21st.

Features:
- permadeath after 100 deaths
- no character names, others see you as who they have named you
- player settlements and intrigue
- much more

In short, this game hits a nerve in many ways for sounding very elegant.

www.trialsofascension.com


some interesting ideas there, it will be interesting to see how it develops.
Bischopt
Sebiestor Tribe
Minmatar Republic
#15 - 2013-10-20 11:27:01 UTC  |  Edited by: Bischopt
Why do people care so much about the setting? Fantasy / sci-fi / steampunk / cyberpunk ... It's not about that. Just go read the details of this game and ignore the fact it's fantasy (or medieval).

It's a game where community is going to be very important. Same goes for teamwork and leadership.
Actually it sounds a lot like EVE to me. The game allows you to go solo but in order to achieve the truly great things (your own kingdom, settlement, masterpiece equipment etc.) you have to work with others / go on journeys that involve a lot of other players.

The perma-death is there to make sure players behave more like actual people rather than hack & slash warriors. Much like ISK makes people risk-averse in EVE.

Obviously this could all go horribly wrong but the vision that they have for this game is pretty awesome.
- non-consensual PvP
- player-driven economy
- loss of inventory when killed
- resource gathering / industry
- more

This sounds just like this other game that I sometimes play... but it also sounds different enough to be interesting.

Maybe all the "SC vs. EVE" people should start crying about ToA instead. (seriously though, stop crying about SC)
Brujo Loco
Brujeria Teologica
#16 - 2013-10-20 21:15:55 UTC  |  Edited by: Brujo Loco
Kyseth wrote:
So... Brujo's not a backer.

I do agree that it would be nice to see something other than Fantasy. Even something like a more polished Shadowrun (yes I know they are working on and MMO but it isn't quite what i'm looking for) would be cool.



Mostly my problem comes from the layout of how to "advance" in modern MMO´s.

Only MMO so far that I know and play that has a utterly crap but very open ended layout of "advancement" is EVE. Hence why I pay over 120$ a year just to have forum access these days.

I even laugh sometimes at EVE´s devs envisioning the game like this or like that when it is so much more and could be SO MUCH more, mostly because of the way the game is designed.

All other MMO´s stil adhere to Solo/Group content categorized in Content that is further subdivided in artificial layers of hardship.

ALL MMO´s require group oriented and focused parties to reach "endgame" content, and lately I have been seeing EVE drift a bit towards the "Endgame" mindset, which I find troublesome to envision in a game like this.

There´s no REAL MMO out there that dares to be different, even Highly praised MMO´s that were branding themselves as "out of the box" "innovative" and "avant-garde" ended up being polished and re-polished constructs of basic Grinding Hit point and level systems.

No MMO out there (besides certain ones that I wont mention that delve into the darker aspects of social interaction) have managed to break FREE of the HP/LEVEL/GEAR/XP based paradigm that has simply stuck like a bad memory long past its expiration date.

All other MMO´s that tried to diverge from this ended up with a weird pastiche of "hybridness" that ended up being worst than the original monsters from which they spawned and sometimes retaining enough of the original core concepts to stay afloat and thrive, by adhering to Basic rules.

City of Heroes, Tabula Rasa, Matrix Online, RIFT, GW2, WAR, Vanguard, EQ2 and many more pretended to be "new" and "refreshing" and ended up being quite the flops except for a few ... Rift and GW2 to be precise, which have enough classic ground rules to be "Familiar" enough to enjoy and even waste your $$$ on them.

I still remember EQ2 on launch day and their vaunted "hardcore" and/or "innovative" features, like shared Death XP Penalty for example.

I still remember some of those games launches and know people out there designing these "big awesome innovative" MMO´s have really no clue of what they have in their hands since ALL of them END UP being tailored to the tastes of the investors or managers. The creative team is mostly torn apart in the process, gobbled up by mergers or totally at odds with the Lead Designers, birthing monstrosities that should have never seen the light of the day.

Even WOW, that I equate to the Stirrup/Cavalry myth of greatness during 500 to 1300AD in Medieval Europe is a byproduct of these same ideas, and thus the Golden Calf everyone wants to worship and imitate.

There are historical researches that equate Cavalry as not being that great during Medieval Feudalism, but simply the better choice over the lack of really good organized infantry forces. So instead of a Great Age of Calvary we had an Awful Age of Infantry, where Cavalry simply went overboard for lack of a much better choice. (Stephen Morillo)

This is what is happening now to us, the WOW Paradigm is our Cavalry. We are in the Dark Ages of MMO´s. We need Centralized thinkers/authorities willing to stop this madness and usher us in a new age of MMO Gaming FREE of the mindsets of profitability in the millions and mass appeal.

Profit is good, but when profit is the only goal a game is based upon it goes into the dark alley of rejected niche mmo´s.

This MMO is just another step in the wrong direction, like most soon to come, all we can do is wait until someone with the money or support actually decides to break away from this state of despair we currently are in.

What I enjoy is seeing the revival of the Indy developer, and the bonanza of 9.99$ games that want to go back to the roots of PC Gaming and away from the utter lameness of AAA Brands.

So I will wait here, alone in this dank room, with a single virtual candle lit to wait while the darkness goes away.

Cry against me and Befoul my name Infidels!

I don´t care!

I have bemoaned against all modern mmo´s for a long time here in the forums and TIME itself has proven me right over and over again,(yes, it feels damn gooooood!!!) not because I have magical powers, but because I see with sheer LOGIC (a power we all have but few seem to want to use) how the whole structure is built out of SAND (and not the one made to fill sandboxes)

I hate this totally fragmented gaming society we live in, but from it is where the future Empire Builders of Harmony will come, creating a empire that will last a thousand years !!!

... And yes ... yep ... hmm

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Bischopt
Sebiestor Tribe
Minmatar Republic
#17 - 2013-10-20 22:55:51 UTC  |  Edited by: Bischopt
Brujo Loco wrote:
stuff


It's not just MMO's, the entire gaming industry is and has been fugged (I hate the word filter) for a long time now. You also hit the nail on the head: game developers / publishers looking to make as much profit as possible is what has caused the gaming industry to get fugged. Triple A games being released with content intentionally missing so that it can sold as a separate DLC, microtransactions and free-to-play, the overall difficulty of games being ridiculously easy so that gamers can have pleasant gaming experiences without having to actually learn how to play the game, devs forced to make their games lame and shallow in order to avoid M-ratings because the publishers want to sell to a larger audience (kids)..... PHEW.

I absolutely hate the entire gaming industry myself, and what killed it -Americans, close your eyes and close the thread right now- is capitalism. Maximum profit. Publishers. Rotten, money-grubbing businessmen. GREED IS GOOD!

Kickstarter and other forms of crowdfunding just might correct the situation to some extent but let's not get our hopes up too much.

Anyway, Trials of Ascension sure sounds good, no idea how it will actually turn out.
voetius
Grundrisse
#18 - 2013-10-20 23:01:46 UTC
Brujo Loco wrote:
[quote=Kyseth]So... Brujo's not a backer.


I still remember some of those games launches and know people out there designing these "big awesome innovative" MMO´s have really no clue of what they have in their hands since ALL of them END UP being tailored to the tastes of the investors or managers. The creative team is mostly torn apart in the process, gobbled up by mergers or totally at odds with the Lead Designers, birthing monstrosities that should have never seen the light of the day.

Even WOW, that I equate to the Stirrup/Cavalry myth of greatness during 500 to 1300AD in Medieval Europe is a byproduct of these same ideas, and thus the Golden Calf everyone wants to worship and imitate.

... hmm


you are a voice crying in the wilderness. the only hope is developers that have a vision (like CCP and some of the Indie devs ) and possibly things like Kickstarter (though it seems like a bit of a scam atm )
Kyseth
Viziam
Amarr Empire
#19 - 2013-10-21 04:05:45 UTC
@Brujo

While I'll agree with the fact that things probably need to change to really make something "new" and "interesting" to play --as 90% follow the models and methods you've already described-- I doubt that we'll really see any of those things happen when the majority of the market's consumers have been silently conditioned to "know" what elements an MMO should have.

If they don't have those things, the majority says "Uh.. what is this confusing different thing? Where is the old stale thing that I'm used to?" and don't really give the different a chance. Normally, it's shot down even before it's tried.

I'm all for seeing something new. I just don't expect it to take off, or have enough backing, simply because of the conditioning that is obviously seen in MMO's today. First it was to be a MMO meant copying WoW/EQ as much as possible. Next, it was to make it free to play but to extort the customer with micro-transactions. Now that the WoW model is stale and overdone, and the F2P is more of a negative stigma than a business model, the market has a bad taste in it's mouth.

Or, I'm completely full of it. One of the two.
Khergit Deserters
Crom's Angels
#20 - 2013-10-21 14:24:11 UTC  |  Edited by: Khergit Deserters
Unlimited PVP sounds good in theory. The problem is that big out-of-game groups (gamers from certain forums, etc.) will probably blob in on the first day and stomp all of the solo players. That's sort of what happened when an MMO called Xsyon started.
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