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New dev blog: Asking for directions

First post
Author
CCP Guard
C C P
C C P Alliance
#1 - 2011-11-17 11:26:23 UTC  |  Edited by: CCP Guard
CCP Mannapi wants to tell you about some cool changes to stargate alignment and space-navigation which some of you have already noticed on Singularity, our main test server. Check out the blog right here, and let us know if you have feedback or questions for us.

CCP Guard | EVE Community Developer | @CCP_Guard

StukaBee
Native Freshfood
Minmatar Republic
#2 - 2011-11-17 11:28:14 UTC
maybe first but unlikely
StukaBee
Native Freshfood
Minmatar Republic
#3 - 2011-11-17 11:28:23 UTC  |  Edited by: StukaBee
booya

edit for content: This is cool, being in space, seeing the nearby stars and with stargates actually shooting you towards the next star system feels more like you're actually in space, rather than a series of unrelated rooms. Good work dudes.

You know what would be really awesome though? If you could see the 'spiderwebs' of your constellation's stargates (or even the whole region?) projected between the stars like they appear in the map view, rather than just the stars themselves. Also, imagine if those nearby stars in space showed on the HUD, and you could set destination/jump to beacon/etc just by right clicking on them in space (rather than having to F10 or F11 and use the separate map).

That would be amazing.
Mar Drakar
LDK
#4 - 2011-11-17 11:31:08 UTC  |  Edited by: Mar Drakar
why did CCP miss the chance to make flattened map actually usable?
all the overlaying, adjacent but NOT connected systems etc.... all it does is make you print a map from dotlan, or just be tree huger and have that map on second monitor...
quick map is all nice and stuff, but no one in their sane mind ever uses it, because it lacks usability, legend, explanations etc...


also - is that shield hardener on apoc? I mean...RollRollRollOops
Mon Kiera
Carniffles Corp
#5 - 2011-11-17 11:34:18 UTC
Improved realism is win - I approve
Ender Sai
Perkone
Caldari State
#6 - 2011-11-17 11:34:22 UTC  |  Edited by: Ender Sai
First page \o/

But also, the real test for Nebulae is if they _finally_ convince my gf to play EVE with me. :D

Here's to hoping.

Although, if we warp to a gate that is facing "up" will I land on it in such a way that my facing perpendicular to the gates facing? Or will the game adjust my facing so that I am facing the direction of the jump gate facing?

Otherwise we're going to have ships wearing jump-gate hats.
Jack Dant
The Gentlemen of Low Moral Fibre
#7 - 2011-11-17 11:34:49 UTC
Absolutely love this.

Any chance we can get the same direction right in the cyno out effect? It would be cool to see a capital jump and be able to tell where it went.

Also, is there any relationship between the stargate location in a system and where it's going to? In a few systems I noticed stargates sending you down in the starmap are actually located high in the system map.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

Arkady Sadik
Gradient
Electus Matari
#8 - 2011-11-17 11:36:20 UTC
I love these changes, thank you for them!


To repeat a concern: It is currently possible to "warp to zero" to some star gates and either land too far away (e.g. when you are in a pod), landing outside of activation range, or "too close" (e.g. when you are in a freighter), bouncing off the gate if you don't hit "jump" real quick. It would be good to adjust the spheres of the gates to make this less likely. Would also make most of the "WTZ bookmarks" unnecessary :-)
TheButcherPete
KarmaFleet
Goonswarm Federation
#9 - 2011-11-17 11:37:38 UTC
Cheers to the untold amounts of Vertigo I'm going to experience when I look at the new stargates :D

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

The Offerer
Doomheim
#10 - 2011-11-17 11:44:17 UTC
Very much like this. Greatly adds to immersion.Smile
Jason Edwards
Internet Tough Guy
#11 - 2011-11-17 11:46:22 UTC
In space, all directions are up.
Louis deGuerre
The Dark Tribe
#12 - 2011-11-17 11:58:05 UTC
Excellent change ! Ignore the tears Cool
Daedalus Arcova
The Scope
#13 - 2011-11-17 12:01:28 UTC  |  Edited by: Daedalus Arcova
Jack Dant wrote:
Absolutely love this.

Any chance we can get the same direction right in the cyno out effect? It would be cool to see a capital jump and be able to tell where it went.

Also, is there any relationship between the stargate location in a system and where it's going to? In a few systems I noticed stargates sending you down in the starmap are actually located high in the system map.


I'd like some answers to these same questions. A fleet of capitals jumping to a system should all zoom off in the same direction when they jump out together - that direction should be the destination system.

I really like the fact that you can see nearby stars now as well. But if I'm flying by gates, and can see the star system in the next constellation that I'm trying to reach to the south, then the gate to that system should be in the south of the system I'm in as well. I shouldn't normally have to warp in the complete opposite direction from a system to reach the gate that takes me to it. So please reposition the constellation and region gates (not the system gates - they 'orbit' planets) so that they are in line between the two stars they connect.

Lastly, things like the EVE Gate, Gununjagap (or whatever it's called), and all those areas of turbulent and impenetrable space should be visible in nearby systems. Since you can add individual stars to the skybox, do you have plans to add these other landmarks as well?

Good work, now keep it up!
Zoe Alarhun
The Proactive Reappropriation Corporation
#14 - 2011-11-17 12:04:07 UTC
I like

*thumbs up*
Illwill Bill
End of employment history
#15 - 2011-11-17 12:11:48 UTC
Excellent! Now, if we could only have the gates sling us through space, like overpowered acceleration gates, instead of dissolving by mysterious voodoo as it does now...
Draahk Chimera
Supervillains
#16 - 2011-11-17 12:14:42 UTC
This is great. Immersion for the win. Now for your next project can you make it so ships dont rotate to an imaginary plane when not moving? Partly for immersion reasons partly for tactics it has annoyed me for six years now that if you align to an object above you then stop (passive align) your ship will turn itself to the "plane" when there is no force that would make that natural.

404 - Image not found

C DeLeon
Ministry of War
Amarr Empire
#17 - 2011-11-17 12:16:33 UTC  |  Edited by: C DeLeon
An idea about reworking the minimap and making it more clear-cut:
Remove the minimap from the right side of the screen, put it to the middle and make it transparent and unflattened (just like in diablo style but in 3d :D). Similar to the tactical overlay. If the camera turns the minimap turns in the same direction too. With the solar map this could make easier the directional scanning and the constellation/region map could make easier to locate ourselves and our route during traveling between solar systems Cool
Rakshasa Taisab
Sane Industries Inc.
#18 - 2011-11-17 12:21:26 UTC
Now all that remains is to randomly orient all the star systems so that they don't all spin along the same axis.

Nyan

Marielle Toralen
School of Applied Knowledge
Caldari State
#19 - 2011-11-17 12:22:21 UTC
This is a good change!
Well done CCP.
Gempei
Marvinovi pratele
#20 - 2011-11-17 12:22:38 UTC
good work :)
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