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Eve Online vs. World of Warcraft

First post First post
Author
Atlantis Fuanan
Wormhole Research Inc.
#81 - 2013-10-18 15:46:06 UTC
I must say, i have tested WoW aswell once. Basicly it's just the basic 101 MMO you see around these days. Leveling up for high level stuff (as armor for female chars gets thinner and thinner while providing more armors O.o), explore new areas and fight for loot. Some people seem in the need to have a kind of notification that he or she did well. If anyone of you ever has played COD or BF 3+ you know what i mean.
EVE is just different, it's, atleast i do tell so when i talk to friends about EVE, about trust, tactic, decission and consequences. You don't get a "You are awesome"-Badge, or similar like that, you just have to realize WHAT you did or achieved by yourself. Be is escaping a ganking alive, participating in a massive battle and contributing to the end of it or plain and simple how much ISK you managed to achieve by the time you played.
EVE is until now the longest-played MMO i EVER had, i have played and tested pretty much all of them, these chinese/korean products en mass aswell complet different approaches to this genre. EVE is just so massiv you can't really say it's "another mmo-game".

[u]Things that would make EVE better:[/u] NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ

Maaaaowm Ogeko
Pandemic Horde High Sec Division
#82 - 2013-10-18 15:49:47 UTC
Atlantis Fuanan wrote:
I must say, i have tested WoW aswell once. Basicly it's just the basic 101 MMO you see around these days. Leveling up for high level stuff (as armor for female chars gets thinner and thinner while providing more armors O.o), explore new areas and fight for loot. Some people seem in the need to have a kind of notification that he or she did well. If anyone of you ever has played COD or BF 3+ you know what i mean.


Buh? WoW is nothing like either of those games. Also, you think making all of EVE NRDS would make it better? The hell?



Black Canary Jnr
Royal Amarr Institute
Amarr Empire
#83 - 2013-10-18 16:02:56 UTC
Maaaaowm Ogeko wrote:
Atlantis Fuanan wrote:
I must say, i have tested WoW aswell once. Basicly it's just the basic 101 MMO you see around these days. Leveling up for high level stuff (as armor for female chars gets thinner and thinner while providing more armors O.o), explore new areas and fight for loot. Some people seem in the need to have a kind of notification that he or she did well. If anyone of you ever has played COD or BF 3+ you know what i mean.


Buh? WoW is nothing like either of those games. Also, you think making all of EVE NRDS would make it better? The hell?





NRDS is 'eve on hard mode'. NBSI is for pussies. Provi 4 lyf.
Maaaaowm Ogeko
Pandemic Horde High Sec Division
#84 - 2013-10-18 16:14:03 UTC
Black Canary Jnr wrote:
Maaaaowm Ogeko wrote:
Atlantis Fuanan wrote:
I must say, i have tested WoW aswell once. Basicly it's just the basic 101 MMO you see around these days. Leveling up for high level stuff (as armor for female chars gets thinner and thinner while providing more armors O.o), explore new areas and fight for loot. Some people seem in the need to have a kind of notification that he or she did well. If anyone of you ever has played COD or BF 3+ you know what i mean.


Buh? WoW is nothing like either of those games. Also, you think making all of EVE NRDS would make it better? The hell?





NRDS is 'eve on hard mode'. NBSI is for pussies. Provi 4 lyf.



NRDS is EVE on administrative nightmare mode. Lol


Montevius Williams
The Scope
Gallente Federation
#85 - 2013-10-18 16:36:55 UTC
Gerald Sphinx wrote:
Last night I was in class and had a discussion with a classmate who is a dedicated World of Warcraft player. Since we were both MMO players in general we often shared tidbits about how things are going in our sides of the MMO worlds. All was fun and good until we started talking about the play style of both games and how good they are in relation to each other. He was even trying to convince me to try WoW for once. I'll take him up on the offer and try the free trial myself just to see first hand how it compares to Eve Online.

Anyways, apparently this guy finds it stupid that there is no leveling system in Eve and that there are only skill books to train up. He also found it completely lame that if you leave your ship unattended in space someone else (who has the skills to pilot it) can hop into it and jack it from right under your nose. He also didn't like the idea that in Eve Online, our culture is basically the equivalent of a Momma Bird kicking the Baby Bird off the nest to see if it flies. Adapt or Die.

When talking about his game, it seems that whatever ride you have (he calls them "mounts") simply disappears into thin air as soon as dismount from it anywhere in the realms. And apparently each realm has their own separate economy that are so isolated that often times WoW players don't bother with transferring assets between realms due to a heavy tax burden or too many restrictions. At the very least, he said that WoW's economy is about as good and healthy as the Eve economy (I almost chuckled).

To counter his point about the economies of both games, I showed him an article posted on Forbes.com that was posted in December of 2012 saying that Eve Online so far has the best economy there is in the MMO market. But then he dismissed the article as "completely false" by looking at how many subscribers are in WoW (about 2 million or so) compared to Eve (500,000+) saying that WoW is better just because it has more subscribers.

It seems to me this guy is closed minded.

I was under the impression that the only reason Eve Online has so few numbers in terms of subscribers in relation to WoW is because the vast majority of MMO players are just too soft or weak minded to handle Eve Online's cut-throat culture. Many newcomers to Eve tend to leave because they are shocked at how violent the universe is over here. You can be scammed out of your hard-earned ISK, suicide ganked in a supposedly safe area of space, suffer at the hands of a monopoly or an oligopoly, get caught in low-sec and ransomed for no reason, and anyone can slap a bounty on you just for making a bad post on the forums, etc. In other words, people die nobody cries. That was the impression I had as to the reason for this.

Yet somehow Eve Online is thriving. Not through subscription numbers but through the community, the economy, and vast flexibility that it offers.

But I guess I should start reserving my opinion on WoW until I try it out for myself for once. This guy is kind enough to offer me help with going through many things in the game and I like to try it out. If I don't like it, I'll be back to Eve before you know it. Even if I do like it, I might not dedicate myself to WoW as much as I do with Eve considering how much I have gotten use to the Eve culture.


I used to be a long time WoW player before I started EVE Online.

WoW sucked after WOTLK, but the Burning Crusade expansion was amazing. I've never had more fun in an MMO than during that time.

EVE is wayyyyy better now. Economies is no contest and I dont know why he's saying that WoW has a better economy because it has more subs. Yes it does have more subs but when no more than 2000 people can be on one server, you dont really hav an economy.

You cant conpare the two games tho, EVE is Hardcore PvP game and WoW is a hardcore PvE game.

WoW is all about taking down raid bosses that have a trillion health and at it's best, you actually needed to use tactics and strategy, had to put guys in the best position to succeed, had to use CC effectively and it would still hoop your ass. Nothing was worse than wiping on a boss with less than 1% health.

WoW in 2005-2007 was epic, but now it's just garbage.

That said, WoW would have to die 10 times over before it gets to the level of subs that EVE has.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

polly papercut
Royal Amarr Institute
Amarr Empire
#86 - 2013-10-18 17:23:24 UTC
Black Canary Jnr wrote:
Maaaaowm Ogeko wrote:
Atlantis Fuanan wrote:
I must say, i have tested WoW aswell once. Basicly it's just the basic 101 MMO you see around these days. Leveling up for high level stuff (as armor for female chars gets thinner and thinner while providing more armors O.o), explore new areas and fight for loot. Some people seem in the need to have a kind of notification that he or she did well. If anyone of you ever has played COD or BF 3+ you know what i mean.


Buh? WoW is nothing like either of those games. Also, you think making all of EVE NRDS would make it better? The hell?





NRDS is 'eve on hard mode'. NBSI is for pussies. Provi 4 lyf.


**** Provi .
Gerald Sphinx
Federal Navy Academy
Gallente Federation
#87 - 2013-10-18 17:35:05 UTC
Holy crap!

Five pages in just a two-day span. What's amazing here is that almost every reply posted here is really civilized and constructive. I was afraid that this thread would devolve into an an out-of-control "(insert MMO) is better than (insert competitor)" argument. Thankfully it hasn't.

Just yesterday I gave my friend my email so he can send me a link and get me started. It turns out they have their own recruitment system but it's vastly different than how Eve players recruit new players. I'll likely to get started with testing out WoW over the weekend to see for myself what the hype is all about. If you guys are right, I might get disappointed but at the very least I'm not losing anything by trying.

I am still irked by my friend's statement that WoW is better just because of how popular it is. If popularity is an indication of quality, then by that standard the Twilight Saga would have been much better in terms of actors, plot, etc. But that's not the case isn't it? Instead we got sparkling vampires and a girl who is in a love triangle between necrophilia and bestiality. How the hell is that considered good quality? You want to see quality vampires? Take a look at Hellsing Ultimate 1-10 and you will see how badass vampires are in that series.

Spoiler Alert
https://www.youtube.com/watch?v=K5wlXzeUlRE
Maaaaowm Ogeko
Pandemic Horde High Sec Division
#88 - 2013-10-18 18:11:51 UTC
Gerald Sphinx wrote:
Holy crap!

Five pages in just a two-day span. What's amazing here is that almost every reply posted here is really civilized and constructive. I was afraid that this thread would devolve into an an out-of-control "(insert MMO) is better than (insert competitor)" argument. Thankfully it hasn't.


Well, you didn't start off in a trolly or combative tone, and WoW is almost as old as EVE, so nearly everyone is familiar with it. Hell, the Warcraft franchise goes all the way back to 1994.

Enjoy your trial. Know that in 2010, Blizzard completely redid the 1-60 content. These lower levels are ridiculously dumbed down as a result, far too much so IMO, even though the questing can be fun and the writing is good. If you stick it out to around level 58, you can experience the last bits of un-dumbed down old school WoW PvE - the zones that make up Outland. Northrend (70-80) is still the best zone in the game IMO. Cataclysm content (80-85) is awful but mercifully short. Pandaria (85-90) is wonderful.

Ryhss
#89 - 2013-10-18 18:27:15 UTC
I played WoW for a few years. It sucked. Partly because it waaas too cartoony. I remember this one time a guy was looking for a group for a raid. He said you must have raid gear, which you can only get on raids. I had never done one so...i quit, never came back, That was bak when Burning Crusade was new.

I just turned into an egg, did I level up? I spent an hour trying to salvage a wreck, when in local a guy said "Stop it, this is my Tempest, I was AFK"

Murk Paradox
Ministry of War
Amarr Empire
#90 - 2013-10-18 19:18:23 UTC  |  Edited by: Murk Paradox
Gerald Sphinx wrote:
Last night I was in class and had a discussion with a classmate who is a dedicated World of Warcraft player. Since we were both MMO players in general we often shared tidbits about how things are going in our sides of the MMO worlds. All was fun and good until we started talking about the play style of both games and how good they are in relation to each other. He was even trying to convince me to try WoW for once. I'll take him up on the offer and try the free trial myself just to see first hand how it compares to Eve Online.

Anyways, apparently this guy finds it stupid that there is no leveling system in Eve and that there are only skill books to train up. He also found it completely lame that if you leave your ship unattended in space someone else (who has the skills to pilot it) can hop into it and jack it from right under your nose. He also didn't like the idea that in Eve Online, our culture is basically the equivalent of a Momma Bird kicking the Baby Bird off the nest to see if it flies. Adapt or Die.

When talking about his game, it seems that whatever ride you have (he calls them "mounts") simply disappears into thin air as soon as dismount from it anywhere in the realms. And apparently each realm has their own separate economy that are so isolated that often times WoW players don't bother with transferring assets between realms due to a heavy tax burden or too many restrictions. At the very least, he said that WoW's economy is about as good and healthy as the Eve economy (I almost chuckled).

To counter his point about the economies of both games, I showed him an article posted on Forbes.com that was posted in December of 2012 saying that Eve Online so far has the best economy there is in the MMO market. But then he dismissed the article as "completely false" by looking at how many subscribers are in WoW (about 2 million or so) compared to Eve (500,000+) saying that WoW is better just because it has more subscribers.

It seems to me this guy is closed minded.

I was under the impression that the only reason Eve Online has so few numbers in terms of subscribers in relation to WoW is because the vast majority of MMO players are just too soft or weak minded to handle Eve Online's cut-throat culture. Many newcomers to Eve tend to leave because they are shocked at how violent the universe is over here. You can be scammed out of your hard-earned ISK, suicide ganked in a supposedly safe area of space, suffer at the hands of a monopoly or an oligopoly, get caught in low-sec and ransomed for no reason, and anyone can slap a bounty on you just for making a bad post on the forums, etc. In other words, people die nobody cries. That was the impression I had as to the reason for this.

Yet somehow Eve Online is thriving. Not through subscription numbers but through the community, the economy, and vast flexibility that it offers.

But I guess I should start reserving my opinion on WoW until I try it out for myself for once. This guy is kind enough to offer me help with going through many things in the game and I like to try it out. If I don't like it, I'll be back to Eve before you know it. Even if I do like it, I might not dedicate myself to WoW as much as I do with Eve considering how much I have gotten use to the Eve culture.



The best fun I had when playing WoW was mailing people 1 flour for 10gold that required them to pay the 10 gold to accept the mail.

When guild banks were first introduced, I was able (had the rights) to loot a good 80% of valuable assets stored and ended up selling/server transferring (hurray WoW "awox").

I also, when Sunwell first came out, was able to "cockblock" the Alliance from getting to their mission agents ("levels" of islands until final content was released) by using the guards' npc mechanics to not get super kicked across the map (hint- it involved a paladin "bubbling" me as a warlock) and of course the whole invade the other faction's city and kill the bankers so people cannot access their stuff.

This was before I remembered about Eve and after I played Everquest, where EVERY boss was a world boss (no shards or instances) and you could grief the **** out of another raid by simply being in the system or competing for the mob.

Back then I did not have the patience for Eve, and now it fits perfectly.

So as much as there are quite a few things you can do in other games, most will get you banned now, it still comes down to being creative and knowing how to use things to your advantage.

Which Eve is awesome for.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#91 - 2013-10-18 19:29:40 UTC
So for full discosure, besides Eve I still have active accounts in the following games (most date from the date of the game launch or even beta in some case)

Everquest
Pirates of the Burning Seas
WoW

I've played Earth and Beyond from Beta to Lights out (still noodle in the emulator once in a while)

I've als played Ashron's Call, CoH, Anarchy Online, Star Wars Galaxy and many others.

The only online games that have ever kept my interest were EQ, E&B and Eve. I have a WoW account mostly because members of my family play wow. I would rather play EQ if I wanted to play that sort of game.

I like Eve better than WoW like games because:

it is space!
it has a real economy!
single shard!
open ended and very challenging!
the players can influence the game more than any other game ever!

I think of WoW as EQ with more cartoonie colors. Wow feels easier and seems geared at more regular new "shinies". I got tired of it very quickly. You might as well just play progressquest.

I do wish Eve had richer and more diverse NPCs and MOBs which I think WoW has.

But the simplest comparison I can think of is..

WoW is chutes and ladders played at a child's slumber party, Eve is 3D chess played against billionaire mentally ill serial killers in the middle of a forest full of wolves, cougars, honey badgers, grizzly bears and snakes.

Issler
Dersen Lowery
The Scope
#92 - 2013-10-18 20:18:48 UTC  |  Edited by: Dersen Lowery
EVE is also my first, and still by far my favorite, MMO.

One thing which is important to keep in mind is that it's less sensible to talk about the intelligence of the players of any particular game, and more sensible to talk about the intelligence the game demands from them. I know some extremely intelligent and driven people who play World of Warcraft precisely because it's an excuse to steer a brightly colored cartoon around after a long day of being intelligent and driven, while mowing down legions of brightly colored monsters. The whole point is that they don't have to think much; if they did, they wouldn't play. Some of them would make terrifying EVE players if they set their minds to the task, but for their own reasons that's not appealing to them. (I've asked.)

When one of them invited me to join WoW, I did due diligence on the web, and immediately decided that power-leveling held no interest at all. So when I have logged on, which I haven't in months, I mostly just tool around, looking at the landscape, exploring, going into regions that are the next level up from me to see how long I can get away with it, and if maybe I can snag a well-earned kill or some sweet resources. As a result, my character's level is pitifully low for the time I've been playing her, and her equipment is crap (nearly all of it is looted), and she doesn't have a lot of money, but I don't care. The main things WoW offers me over EVE are, the ability to relax, and the ability to "slowboat" around, off the roads, to find a nice vista or enjoy a ride on a flying mount that I haven't seen before, maybe follow a quest chain for a little while here or there.

If I want activity and challenge, I log in to EVE.

However, one of the main reasons for my different experiences of the game has little to do with the game itself and more to do with the fact that I fell in with a small group of good people with a backbone of veteran players in EVE, and I'm mostly either wandering around alone, or just blowing things up with much-higher-level casuals in WoW. I'm sure that WoW can be a social game--in fact, that's pretty much the endgame of any MMO, as I understand it--that's just not how it's worked out for me so far. And I'm fine with that. In fact, I've heard that Blizzard is trying to tailor the game more toward wanderers and less toward people following an unbroken quest chain, and that just might get me to log in again.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

sally Deninard
mss industry
#93 - 2013-10-18 21:13:31 UTC
polly papercut wrote:
sally Deninard wrote:
wow is now at 7.7 million , 92% of its 8.3 million 6 months previous.
eve`s weekly login around may june pre expansion is a reasonable 37000. Before the random spike it had fallen to 33000 89% of its june values.
Now while you all cuddle up in the fact that this is normal trending in eve, it`s also burnout time in wow.
The numbers would certainly suggest that wow is still managing to retain a larger percentage of it`s playerbase than eve.

Shame on you for trying to throw out numbers to a community that is generally unaware of the happenings in wow.

Wow is down to 7.7 mil at last count from It's peak of 10 million with the launch of MoP expansion. And down from an all time high of 12 million in 2010..

And this was of last count every wow player knows its down from even then. In fact since you want to toss numbers around they haven't been this low since the release of the game they had over 8 mil before bc hit.

So instead of trying to throw around arbitrary numbers let's look at trending. Wow is on a huge downward spiral while EVE has hit its all time high just this year. Now stop being a wow fanboy and get off these forums.

Source. http://www.powerwordgold.net/2013/07/world-of-warcraft-subscribers-2005-2013.html?m=1

And sadly I still play due to rl friends and my wife I have seen this decline and it's not on the rise anytime soon


http://eve-offline.net/?server=tranqutranquilty data

19/5/2013- 26/5/2013 eve was plugging 39k , a reasonable amount is around 37k avg, it`s dropped down to 33k the numbers are good thank you :)
The percentages are good too ( in fact i was probably being a little generous).
Wow has been in a steadier decline for longer , i completely agree with you, but over the last 6 months eve is losing a larger percent of its playerbase.
Add to this , the incoming threats of Star Citizen and X Rebirth and you have to accept that Eve is not as sure footed as you think.
This is not an eve is dying post, it`s just matter of fact.
You can kindly keep hold of your forums btw, my subs run out in 24hrs over the somer blink fiasco. I am honestly thinking about nipping back into wow with the wife tho :)
Remiel Pollard
Aliastra
Gallente Federation
#94 - 2013-10-18 21:21:49 UTC
sally Deninard wrote:
polly papercut wrote:
sally Deninard wrote:
wow is now at 7.7 million , 92% of its 8.3 million 6 months previous.
eve`s weekly login around may june pre expansion is a reasonable 37000. Before the random spike it had fallen to 33000 89% of its june values.
Now while you all cuddle up in the fact that this is normal trending in eve, it`s also burnout time in wow.
The numbers would certainly suggest that wow is still managing to retain a larger percentage of it`s playerbase than eve.

Shame on you for trying to throw out numbers to a community that is generally unaware of the happenings in wow.

Wow is down to 7.7 mil at last count from It's peak of 10 million with the launch of MoP expansion. And down from an all time high of 12 million in 2010..

And this was of last count every wow player knows its down from even then. In fact since you want to toss numbers around they haven't been this low since the release of the game they had over 8 mil before bc hit.

So instead of trying to throw around arbitrary numbers let's look at trending. Wow is on a huge downward spiral while EVE has hit its all time high just this year. Now stop being a wow fanboy and get off these forums.

Source. http://www.powerwordgold.net/2013/07/world-of-warcraft-subscribers-2005-2013.html?m=1

And sadly I still play due to rl friends and my wife I have seen this decline and it's not on the rise anytime soon


http://eve-offline.net/?server=tranqutranquilty data

19/5/2013- 26/5/2013 eve was plugging 39k , a reasonable amount is around 37k avg, it`s dropped down to 33k the numbers are good thank you :)
The percentages are good too ( in fact i was probably being a little generous).
Wow has been in a steadier decline for longer , i completely agree with you, but over the last 6 months eve is losing a larger percent of its playerbase.
Add to this , the incoming threats of Star Citizen and X Rebirth and you have to accept that Eve is not as sure footed as you think.
This is not an eve is dying post, it`s just matter of fact.
You can kindly keep hold of your forums btw, my subs run out in 24hrs over the somer blink fiasco. I am honestly thinking about nipping back into wow with the wife tho :)


Wait, you used a ~5 month data set to compare the change in numbers against an ~8 year data set? Please try again, and this time try not to make me laugh so hard. While you're at it, please qualify what makes the two games you've mentioned an 'incoming threat'. I've never even heard of X Rebirth for one, and as for SC, it's a completely different kind of game and I intend to play both of them, just like I didn't ditch EVE for GTA 5 (for very long).

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

sally Deninard
mss industry
#95 - 2013-10-18 21:35:44 UTC
Remiel Pollard wrote:
sally Deninard wrote:
polly papercut wrote:
sally Deninard wrote:
wow is now at 7.7 million , 92% of its 8.3 million 6 months previous.
eve`s weekly login around may june pre expansion is a reasonable 37000. Before the random spike it had fallen to 33000 89% of its june values.
Now while you all cuddle up in the fact that this is normal trending in eve, it`s also burnout time in wow.
The numbers would certainly suggest that wow is still managing to retain a larger percentage of it`s playerbase than eve.

Shame on you for trying to throw out numbers to a community that is generally unaware of the happenings in wow.

Wow is down to 7.7 mil at last count from It's peak of 10 million with the launch of MoP expansion. And down from an all time high of 12 million in 2010..

And this was of last count every wow player knows its down from even then. In fact since you want to toss numbers around they haven't been this low since the release of the game they had over 8 mil before bc hit.

So instead of trying to throw around arbitrary numbers let's look at trending. Wow is on a huge downward spiral while EVE has hit its all time high just this year. Now stop being a wow fanboy and get off these forums.

Source. http://www.powerwordgold.net/2013/07/world-of-warcraft-subscribers-2005-2013.html?m=1

And sadly I still play due to rl friends and my wife I have seen this decline and it's not on the rise anytime soon


http://eve-offline.net/?server=tranqutranquilty data

19/5/2013- 26/5/2013 eve was plugging 39k , a reasonable amount is around 37k avg, it`s dropped down to 33k the numbers are good thank you :)
The percentages are good too ( in fact i was probably being a little generous).
Wow has been in a steadier decline for longer , i completely agree with you, but over the last 6 months eve is losing a larger percent of its playerbase.
Add to this , the incoming threats of Star Citizen and X Rebirth and you have to accept that Eve is not as sure footed as you think.
This is not an eve is dying post, it`s just matter of fact.
You can kindly keep hold of your forums btw, my subs run out in 24hrs over the somer blink fiasco. I am honestly thinking about nipping back into wow with the wife tho :)


Wait, you used a ~5 month data set to compare the change in numbers against an ~8 year data set? Please try again, and this time try not to make me laugh so hard. While you're at it, please qualify what makes the two games you've mentioned an 'incoming threat'. I've never even heard of X Rebirth for one, and as for SC, it's a completely different kind of game and I intend to play both of them, just like I didn't ditch EVE for GTA 5 (for very long).

i don`t see any up graphs on the data site :D
Remiel Pollard
Aliastra
Gallente Federation
#96 - 2013-10-18 21:50:38 UTC
sally Deninard wrote:

i don`t see any up graphs on the data site :D


You won't, because it's raw data, and extrapolating raw data alone without analysis is a good way of reaching terribad conclusions, especially when your data set is only 5 months.

Here's an example of extrapolated data stacked up with the same data sets of other games. What it shows is EVE Online's linear, positive, and mostly steady subscription growth for over 9 straight years. Even with the huge drop in subscribers during summer of 2011, with the wildly successful 2011 winter expansion, Crucible, they managed to make it in just under the wire with a positive subscriber count at the new year.

The life cycle of an MMO is a vicious one unless you can keep delivering content to the players, which can be difficult with how efficiently they can consume it. WoW has managed to hang on longer than most, but unless something drastic happens, WoW reached it's peak in the 2009-to-late-2010 time frame.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

advii
Ministry of War
Amarr Empire
#97 - 2013-10-18 21:53:03 UTC
DAE think WoW is for dumb kids and EVE is too hardcore for them to handle, lol PirateCoolPirateLolPirateLolLolLol
sally Deninard
mss industry
#98 - 2013-10-18 21:56:08 UTC
Remiel Pollard wrote:
sally Deninard wrote:

i don`t see any up graphs on the data site :D


You won't, because it's raw data, and extrapolating raw data alone without analysis is a good way of reaching terribad conclusions, especially when your data set is only 5 months.

Here's an example of extrapolated data stacked up with the same data sets of other games. What it shows is EVE Online's linear, positive, and mostly steady subscription growth for over 9 straight years. Even with the huge drop in subscribers during summer of 2011, with the wildly successful 2011 winter expansion, Crucible, they managed to make it in just under the wire with a positive subscriber count at the new year.

The life cycle of an MMO is a vicious one unless you can keep delivering content to the players, which can be difficult with how efficiently they can consume it. WoW has managed to hang on longer than most, but unless something drastic happens, WoW reached it's peak in the 2009-to-late-2010 time frame.

So the real question is why aren`t people logging in?
Remiel Pollard
Aliastra
Gallente Federation
#99 - 2013-10-18 22:08:59 UTC  |  Edited by: Remiel Pollard
sally Deninard wrote:
Remiel Pollard wrote:
sally Deninard wrote:

i don`t see any up graphs on the data site :D


You won't, because it's raw data, and extrapolating raw data alone without analysis is a good way of reaching terribad conclusions, especially when your data set is only 5 months.

Here's an example of extrapolated data stacked up with the same data sets of other games. What it shows is EVE Online's linear, positive, and mostly steady subscription growth for over 9 straight years. Even with the huge drop in subscribers during summer of 2011, with the wildly successful 2011 winter expansion, Crucible, they managed to make it in just under the wire with a positive subscriber count at the new year.

The life cycle of an MMO is a vicious one unless you can keep delivering content to the players, which can be difficult with how efficiently they can consume it. WoW has managed to hang on longer than most, but unless something drastic happens, WoW reached it's peak in the 2009-to-late-2010 time frame.

So the real question is why aren`t people logging in?


Who says they're not? And if that is the case, why does people not logging in automatically mean there's something wrong with the game?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

sally Deninard
mss industry
#100 - 2013-10-18 22:24:24 UTC
Remiel Pollard wrote:
sally Deninard wrote:
Remiel Pollard wrote:
sally Deninard wrote:

i don`t see any up graphs on the data site :D


You won't, because it's raw data, and extrapolating raw data alone without analysis is a good way of reaching terribad conclusions, especially when your data set is only 5 months.

Here's an example of extrapolated data stacked up with the same data sets of other games. What it shows is EVE Online's linear, positive, and mostly steady subscription growth for over 9 straight years. Even with the huge drop in subscribers during summer of 2011, with the wildly successful 2011 winter expansion, Crucible, they managed to make it in just under the wire with a positive subscriber count at the new year.

The life cycle of an MMO is a vicious one unless you can keep delivering content to the players, which can be difficult with how efficiently they can consume it. WoW has managed to hang on longer than most, but unless something drastic happens, WoW reached it's peak in the 2009-to-late-2010 time frame.

So the real question is why aren`t people logging in?


Who says they're not? And if that is the case, why does people not logging in automatically mean there's something wrong with the game?

you must have missed the blink thread then....