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Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon

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Author
MeBiatch
GRR GOONS
#761 - 2013-10-18 14:32:49 UTC  |  Edited by: MeBiatch
Miner Hottie wrote:

Well I do play eve, when I am not working, sleeping, being with my family or wanking. Albeit CCP seems to think I should be online monitoring my towers 23.5/7 now.


not at all ccp thinks that you should only setup what you can afford to loose... just like a pimp mission ship.

when i used to be active in 0.0 space (non npc) we would have people from australia to america who were pretty much online all day.

they would be busy ratting/plexing/mining/scaning and would notice if a nuet/red came into system

all they would have to do now is after said red leaves the system to do a spot check on the moon poses in system... you can use d-scan for this purpose

perhaps you should get renters to occupy your moon system to monitor them for you...

make it rent free as an instentive.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Vyktor Abyss
Abyss Research
#762 - 2013-10-18 14:34:33 UTC
Johnny Marzetti wrote:
Vyktor wrote:

I'll leave the maths to someone else,


All the people who didn't do that say you're wrong.


No, their maths is voodoo based on reading tea leaves in the bottom of a cup.
Chribba
Otherworld Enterprises
Otherworld Empire
#763 - 2013-10-18 14:35:31 UTC
Sit back and Sip!

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Iosue
League of Gentlemen
The Initiative.
#764 - 2013-10-18 14:36:13 UTC
CCP SoniClover wrote:
Hey guys, thanks for all the good feedback. Couple of things we're contemplating:

a) reduce waste factor from 20% to 10%

b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range.

Let me know what you think.


do not like.

a) as others have mentioned, 20% is a good figure given that the owner of the pos will feel a hit even if they are able to recover their stolen items before anyone else.

b) there should be no limit per character in order to keep this from being a tool that only the largest alliances will benefit from.
Benjamin Hamburg
Chaos.Theory
#765 - 2013-10-18 14:36:43 UTC
Miner Hottie wrote:
Benjamin Hamburg wrote:
Tippia wrote:
CCP SoniClover wrote:
Let me know what you think.
I think I still want to know what the design goal behind making the API lie is.


It's about making it harder to detect it while you aren't logged in the game. Want to secure your POS? Go, and actually play EVE Online.


Well I do play eve, when I am not working, sleeping, being with my family or wanking. Albeit CCP seems to think I should be online monitoring my towers 23.5/7 now.


You don't have to monitor it h24, but EVE being a MMO, you should had realized by now the advantage to play with friends, friends that can check their d-scan a couple of time per day.

And seriously, EVE being a persistent world, do you really think that all your stuffz should be secure just because you are having a good time with your familly? It's part of the game and CCP just introduced a feature that had openly the goal to fight against AFK income and provoke like they said "asynchronous" interaction between players.
Kadl
Imperial Academy
Amarr Empire
#766 - 2013-10-18 14:37:18 UTC
CCP SoniClover wrote:
Hey guys, thanks for all the good feedback. Couple of things we're contemplating:

b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range.

Let me know what you think.


No limit on the number of siphons that can be deployed. You already have two soft limits: material recovery, unit size. The person placing siphons will gain no benefits unless they gather the materials. This means spending time returning to your siphon spots and seeing if anything was gathered. Travel time in a ship with a large enough cargo is a real limiting factor. Unit size is also a real consideration since that will help determine how often you must return to replenish units for deployment. Of course, with organization and coordination these limits can be modified, but that just encourages playing with groups. Given these real limits there is no reason to make an arbitrary hard limits.

Why not have an initialization, adjustment, or hacking time? The siphon only starts to gather materials after 1-4 hours. This provides a longer safe time between checks on a pos, while still having the same punishment level for not checking your pos.
Tippia
Sunshine and Lollipops
#767 - 2013-10-18 14:37:56 UTC
Benjamin Hamburg wrote:
Tippia wrote:
CCP SoniClover wrote:
Let me know what you think.
I think I still want to know what the design goal behind making the API lie is.

It's about making it harder to detect it while you aren't logged in the game. Want to secure your POS? Go, and actually play EVE Online.

Oh, I suspect as much as well, but I'd like to hear their reasoning. Because if that's the goal, there are far better ways of doing it than making the data export system not export data properly.
Benjamin Hamburg
Chaos.Theory
#768 - 2013-10-18 14:40:32 UTC
MeBiatch wrote:
Benjamin Hamburg wrote:
Tippia wrote:
CCP SoniClover wrote:
Let me know what you think.
I think I still want to know what the design goal behind making the API lie is.


It's about making it harder to detect it while you aren't logged in the game. Want to secure your POS? Go, and actually play EVE Online.


indeed from a RP perspective the unit takes goo from the pos without the pos knowing it... so how would said pos relay that data that then gets sent out to the api system?

if the pos does not know its being robbed how is it supposed to let you know...


It doesn't. But an interresting idea was that the POS let you know the loss of production when the goo is emptied from the syphon. The syphon could be considered like a POS module by the API but if someone empty it, then the API notify you of the loss of material. It's up to you to infer after that if it's because of a syphon.
Abla Tive
#769 - 2013-10-18 14:41:47 UTC
Limiting the number of siphons one character can drop is a bad idea unless only the dropper can empty the siphon.

At the very least, a character needs to be able to remotely destroy their remote siphons from the industry window to "free up siphon slots". Otherwise, after a few weeks of gameplay a character might not even know how many they have deployed and more importantly where the surviving ones still are.

Instead I suggest that the siphon display the name of the character who either deployed it, or last pulled stuff out of the siphon.
MeBiatch
GRR GOONS
#770 - 2013-10-18 14:47:57 UTC
Abla Tive wrote:
Limiting the number of siphons one character can drop is a bad idea unless only the dropper can empty the siphon.

At the very least, a character needs to be able to remotely destroy their remote siphons from the industry window to "free up siphon slots". Otherwise, after a few weeks of gameplay a character might not even know how many they have deployed and more importantly where the surviving ones still are.

Instead I suggest that the siphon display the name of the character who either deployed it, or last pulled stuff out of the siphon.


how about instead of max per character there is a max per pos?

small pos is max 2 medium 4 large 6?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Skia Aumer
Planetary Harvesting and Processing LLC
#771 - 2013-10-18 14:48:45 UTC
CCP SoniClover wrote:
b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range.

1. Will you set a limit for POS numbers as well? If not, it would be unfair competition.
2. Have a legion of alts or be worthless. Bad game design, I think.
Krom Thomson
Jumpbridg
#772 - 2013-10-18 14:50:58 UTC
Zakhin Desver wrote:
Did I hear Goons crying in my neighbourhood? Trollface.jpg

It's easy to say "adapt or die", until you have to adapt yourself. WTB Hypocrisy Twisted


i'v spent the last two years waiting to get the elusive goons tears!
Iosue
League of Gentlemen
The Initiative.
#773 - 2013-10-18 14:51:25 UTC  |  Edited by: Iosue
questions:

1) will the siphon require any skills to deploy?

2) can trial accounts deploy siphons?

Dev Blog wrote:
The Small Mobile Siphon Unit in Rubicon can steal raw material (from Moon Harvester Arrays) and processed material (from Simple Reactor Arrays). It will prioritize raw material over processed material if both are available.


3) assume i have a tower harvesting a raw material and also running a simple reaction chain. as mentioned earlier, two siphons should be enough to completely steal all the raw material production. if someone places three siphons at my tower, will the third siphon try to extract from the raw materials (netting 0 materials stolen) or will it focus on the simple product, since there would be nothing left from the raw harvester?
Kat Ayclism
Republic Military School
Minmatar Republic
#774 - 2013-10-18 14:54:24 UTC
When these were announced I was beyond excited for them as someone that will:
-Use the **** out of them
- Have to pay a bit more attention for my *own* towers

But, the only way for these to be remotely close to balanced is:
1) Have no way in hell to completely shut down the tower's output. That means knocking that take amount from the single unit down AND adding a percentage based stacking penalty to additional siphoning units. The max you should be able to knock someone's production down is far better at 60-75%, and that's WITH multiple (stacking penalized) siphons.

These are supposed to be about disruption not completely disabling. POSes are already a huge pain and completely getting nothing out of them is pretty much the point any sane person that values being able to sleep will simply say "**** it I'm not doing this ****", but damn right there should be a way to take a dump in someone's passive income if you can't be rolling around with cap fleets on their porch.

60-75% is still a pretty freaking huge amount of disruption. The waste was an alright attempt at balance, just the total amount they take is just obscene. Keep waste so that even if someone gets to it before the person setting the siphon up does they're still out a good chunk.

2) For the love of sleep men, add a ******* notification. Hell it doesn't have to be right when the things go up. It doesn't even have to be after it's pulled one cycle. Something like 3-5 cycles active would be great. Nobody wants to be literally chained to one system or pos without the ability to sleep- Even if they live in that very system! A lot of groups, specifically smaller ones are also HIGHLY timezone limited so they don't have the endless coverage that'd currently be necessary to check every hour.

The little disruptive group could then be ballers and snatch out the output right before a notification would be sent out AND prep an ambush for the pos slave sent to look out for the tower. The pos owner(s) aren't stuck as zombies that have to forego employment and sleep, and the siphoners get to for sure grab some of that hot hot gooeyness if *they themselves are attentive*


To be clear, I ******* love the idea of siphons but the implementation has to be sane. Leave it like this and all you do is give even more reason for pos managers to hate life. (And I'll still use them, cause who the **** wouldn't use this ridiculously imbalanced **** to grief the people unfortunate enough to require sleep or employment?)
Teshania
Aliastra
Gallente Federation
#775 - 2013-10-18 14:57:49 UTC
I love it, Now moon mining is no longer a *Passive Income* .. More things like this need to be accomplished to shake things up. I can see all the major alliances now going DAMN IT all my INCOME!! .. But at the same time, think you can steal from your niebhor pocket book to make up for it, doing the same thing..

Love it no more AFK pos mining maaauuuhhh..

I do say the Destruction of some of the goo i'm not liking the only reason is this is going to cause the moon goo prices to raise again after you put a bandage on it.

We need a Bounty Button on the Forums

Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#776 - 2013-10-18 15:00:36 UTC
Kat Ayclism wrote:
To be clear, I ******* love the idea of siphons but the implementation has to be sane. Leave it like this and all you do is give even more reason for pos managers to hate life.

This. I like the concept of being able to disrupt an alliance's income stream (even when it's my income stream to be disrupted). But this should be done by a gang/fleet of people, and the counter should be forming your own gang and shooting it out. Not a conflict between a cloaky hauler alt and a POS manager alt. Not a race of who can log in more often through the working day.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#777 - 2013-10-18 15:01:10 UTC
Teshania wrote:
I love it, Now moon mining is no longer a *Passive Income*

Moon mining is not passive income. Moon mining is PvP income. I will keep repeating this until people who have never fought over a POS get the idea.
Aryth
University of Caille
Gallente Federation
#778 - 2013-10-18 15:06:10 UTC
I will summerize for skimmers.


CCP: These could be used for griefing so we should make some changes.

*Makes them only able to be used for griefing if you are huge and organized.....

GG CCP

Leader of the Goonswarm Economic Warfare Cabal.

Creator of Burn Jita

Vile Rat: You're the greatest sociopath that has ever played eve.

Miner Hottie
The Scope
Gallente Federation
#779 - 2013-10-18 15:07:43 UTC
MeBiatch wrote:
Miner Hottie wrote:

Well I do play eve, when I am not working, sleeping, being with my family or wanking. Albeit CCP seems to think I should be online monitoring my towers 23.5/7 now.


not at all ccp thinks that you should only setup what you can afford to loose... just like a pimp mission ship.

when i used to be active in 0.0 space (non npc) we would have people from australia to america who were pretty much online all day.

they would be busy ratting/plexing/mining/scaning and would notice if a nuet/red came into system

all they would have to do now is after said red leaves the system to do a spot check on the moon poses in system... you can use d-scan for this purpose

perhaps you should get renters to occupy your moon system to monitor them for you...

make it rent free as an instentive.


Ah yes, my corp and alliance mates will save the day! Why didn't I realise that before! It must be, hmm, let me think. Oh yeah, any self respecting ratter rats in the systems with the best sec status and does that correlate with most tower farms are? Hmm.. maybe it doesn't. Also, most PVE players tend to POS up the moment a neutral comes in system and they wander off to do something else until the the neural gets blue balled. I am quite certain they will happily run around the 20 to 50 odd moons in the average system to find a small and ****** bit of EHP to grind for no money. Makes perfect sense.

It's all about how hot my mining lasers get.

Weaselior
GoonWaffe
Goonswarm Federation
#780 - 2013-10-18 15:08:39 UTC
Tippia wrote:
Oh, I suspect as much as well, but I'd like to hear their reasoning. Because if that's the goal, there are far better ways of doing it than making the data export system not export data properly.

to be fair the only difference is now the api is broken intentionally

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.