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Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon

First post First post First post
Author
Querns
Science and Trade Institute
Caldari State
#741 - 2013-10-18 14:01:49 UTC
MeBiatch wrote:
Querns wrote:
I am enjoying that the feedback adjustment for this feature actually removes utility from the theoretical small raider type and places the utility back into the large, entrenched power type without actually addressing the core problems with the device; namely, that two siphons completely shut down a moon harvester.

So, thanks CCP, for making it nicer for us and worse for everyone else.



a small corp with 30 people in it can shiphon up to 150 poses. now lets say all of the alt chars can also drop shiphon units so now that 150 is up to 450.

that is alot...

i see no problem with large groups who are more organised to take advantage of this mechanic. that is how eve works...

the main problem i could see is if trial accounts can drop these babies... that would just be terrible.

No, you're absolutely right -- and, in fact, an alliance of 10987 people can siphon 54,935 moons. Plus, while your theoretical examples definitely don't have the organization to pull this sort of thing off, we do. So, y'know, it's nicer for us now that it's being artificially limited by character.

Also, is your consistent misspelling of "siphon" as "shiphon" some sort of portmanteau of shit and siphon, some sort of retarded affectation, or just consistent inability to spell a thing

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

MeBiatch
GRR GOONS
#742 - 2013-10-18 14:02:06 UTC
Gypsio III wrote:
CCP SoniClover wrote:
Hey guys, thanks for all the good feedback. Couple of things we're contemplating:

a) reduce waste factor from 20% to 10%

b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range.

Let me know what you think.


Both are bad ideas. The first make it even less worthwhile to siphon a low-value moon. You're not siphoning anything of real value and it takes a long time to recoup your 10 mill, but at least you're disrupting the owner's AFK mining operations. Halving the loss to 10% greatly diminishes the motivation for siphoning these typically less-watched moons.

The second simply favours larger entities and alt creation.


so make it tired like i suggested... low end moons have a larger waste amount high end lower.

make it so trial accounts cannot drop shiphon units

and add a skill that allows an extra deployable item per level. 1 per level.

remember ccp said a small group should be able to distrupt another group... that does not mean shut them down completely... if you want to do that get organized.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#743 - 2013-10-18 14:05:53 UTC  |  Edited by: MeBiatch
Querns wrote:
MeBiatch wrote:
Querns wrote:
I am enjoying that the feedback adjustment for this feature actually removes utility from the theoretical small raider type and places the utility back into the large, entrenched power type without actually addressing the core problems with the device; namely, that two siphons completely shut down a moon harvester.

So, thanks CCP, for making it nicer for us and worse for everyone else.



a small corp with 30 people in it can shiphon up to 150 poses. now lets say all of the alt chars can also drop shiphon units so now that 150 is up to 450.

that is alot...

i see no problem with large groups who are more organised to take advantage of this mechanic. that is how eve works...

the main problem i could see is if trial accounts can drop these babies... that would just be terrible.

No, you're absolutely right -- and, in fact, an alliance of 10987 people can siphon 54,935 moons. Plus, while your theoretical examples definitely don't have the organization to pull this sort of thing off, we do. So, y'know, it's nicer for us now that it's being artificially limited by character.

Also, is your consistent misspelling of "siphon" as "shiphon" some sort of portmanteau of shit and siphon, some sort of retarded affectation, or just consistent inability to spell a thing


so you are telling me every person in goons is active all the time... honestly if you guys can get that many people to go around and do that... that would be great! i mean like news worthy great!

also about my spelling... meh. i suggest you get over it... though to answer the question it is option c.Blink

moreover i am pretty sure you guys know you are not going to get 10k people to fly around every corner of eve and drop these things... i would assume you maybe had max 100 pilots who were going to be the lackies and are now upset you need more people to complete this 54k moons

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Yeep
The Scope
Gallente Federation
#744 - 2013-10-18 14:06:38 UTC
Why is this a deployable not a highslot module that sends a notification?
Kat Ayclism
Republic Military School
Minmatar Republic
#745 - 2013-10-18 14:09:40 UTC
MeBiatch wrote:
Kat Ayclism wrote:
These are obscenely overpowered.

No notifications? So now I have to literally ******* check every hour? Are you guys insane or just stupid?

The amount siphoned is ridiculous. And it doesn't scale if there's multiple?

You leave zero incentive to actually run a tower. The tedious task of having to manually check EVERY HOUR per tower is simply a horrid idea. Slap two of the things on? The tower owner is getting fuckall.

I'm all for the idea of cheap siphon units, but at the point where they completely negate the ability to run a tower without having to be a lifeless, sleepless tower checking zombie EVERY SINGLE HOUR? FFS, you can't seriously expect that- this is a game, not a job.


maybe you should stop owning 50% of the r64 towers which are scattered all around eve...

the idea is if you live in a system you will notice if a red or nuet comes into system and you can stop them from shiphon your stuff...

adapt or die.

And be awake and on this game every motherfucking hour of the day?

Go on a roam? WOOPS CAN'T CAUSE YOUR ******* TOWER WILL GET SIPHONED IF YOU AREN'T SITTING ON IT WATCHING IT CONSTANTLY.

Hell, go to a market hub? WOOPS CAN'T GOTTA CHECK THE TOWER EVERY HOUR OF YOUR LIFE FOREVER.

Even living in this one system you have to have an undue burden on the player to check every single hour. Hell even with plenty of alts or corp members to check your towers, it's still obscene purely from that. Zero freedom to actually have a life outside of the game, and then zero freedom to have a life in the game cause you can't go anyfuckingwhere for more than an hour?
Vyktor Abyss
Abyss Research
#746 - 2013-10-18 14:14:58 UTC
Zakhin Desver wrote:
Vyktor Abyss wrote:
mynnna wrote:
Good change. A region full of moons takes hundreds of people and thousands of man-hours to conquer. One person should not be able to hamper that by dropping a couple siphons per moon over the course of a few hours.


Yes because once conquered the victors should be able to put their feet up, smoke cigars, drink brandy and laugh at the puny lower class people and worker slaves forced to actually work for an income in Eve.

Power to the proletariat!


I think they don't understand that amount of people doesn't need to be in the same corp. They will have syphons from enemy alliances, pirates, highsec dwellers, everybody will be syphoning.

In fact, if there weren't a limit per player (i think 10 is fair enough), there would be too many syphons. If 10 gives you many millions of ISK, is fair enough.


There is no limit on the number of POS a character can put up - Why shouldn't a motivated and *active* player be able to place as many of these as he likes?

Yes R32 and R64 moon material prices will likely spike - but won't that just mean more people will ACTIVELY protect their POS incomes?

I'll leave the maths to someone else, but people predicting doom scenarios of every moon being syphoned by griefers are ridiculous - it is a cost vs reward scenario as with most of Eve.

Once people realise the reward for dropping 10-20 syphons randomly is the loss equivalence of a battleship for maybe a few mil of stolen materials they can scoop and perhaps a few hours of sabotaged production for *active* POS owners, the majority will realise it is not cost effective.

It is more likely to be used as a targeted attack on perceived passive players or by locals attacking POS the local folks have some beef with. This targeted sabotage is a nice mechanic for emergent gameplay - I mean has anyone considered that a lot of alliance syphoning will probably be done by alts of their own members?

It will make some fun reading all those disgruntled POS inspectors going rogue while their alt syphons their alliance income. lol




Kat Ayclism
Republic Military School
Minmatar Republic
#747 - 2013-10-18 14:17:41 UTC
Also, the idea that this only sticks a big fat one in the anus of r64 owners is hilarious. Lower end owners are going to have even less motivation to own their moon since they make so little to begin with (often barely covering fuel costs if not taking a loss). Nonscaling, obscene-amount-taking siphons will completely wreck them, even with a reaction farm of them in that system.
Benjamin Hamburg
Chaos.Theory
#748 - 2013-10-18 14:19:31 UTC  |  Edited by: Benjamin Hamburg
CCP SoniClover wrote:
Hey guys, thanks for all the good feedback. Couple of things we're contemplating:

a) reduce waste factor from 20% to 10%

b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range.

Let me know what you think.


Waste factor of 20% is fine.

But yeah, you should limit the number of siphons that can be anchored on a POS.

edit: Just realized CCP were talking of a limit per character, which is a terrible idea...
mynnna
State War Academy
Caldari State
#749 - 2013-10-18 14:22:00 UTC
Vyktor Abyss wrote:
mynnna wrote:
Good change. A region full of moons takes hundreds of people and thousands of man-hours to conquer. One person should not be able to hamper that by dropping a couple siphons per moon over the course of a few hours.


Yes because once conquered the victors should be able to put their feet up, smoke cigars, drink brandy and laugh at the puny lower class people and worker slaves forced to actually work for an income in Eve.

Power to the proletariat!

Finally, someone gets it.

Member of the Goonswarm Economic Warfare Cabal

Benjamin Hamburg
Chaos.Theory
#750 - 2013-10-18 14:22:16 UTC
Tippia wrote:
CCP SoniClover wrote:
Let me know what you think.
I think I still want to know what the design goal behind making the API lie is.


It's about making it harder to detect it while you aren't logged in the game. Want to secure your POS? Go, and actually play EVE Online.
MeBiatch
GRR GOONS
#751 - 2013-10-18 14:23:09 UTC  |  Edited by: MeBiatch
Kat Ayclism wrote:
MeBiatch wrote:
Kat Ayclism wrote:
These are obscenely overpowered.

No notifications? So now I have to literally ******* check every hour? Are you guys insane or just stupid?

The amount siphoned is ridiculous. And it doesn't scale if there's multiple?

You leave zero incentive to actually run a tower. The tedious task of having to manually check EVERY HOUR per tower is simply a horrid idea. Slap two of the things on? The tower owner is getting fuckall.

I'm all for the idea of cheap siphon units, but at the point where they completely negate the ability to run a tower without having to be a lifeless, sleepless tower checking zombie EVERY SINGLE HOUR? FFS, you can't seriously expect that- this is a game, not a job.


maybe you should stop owning 50% of the r64 towers which are scattered all around eve...

the idea is if you live in a system you will notice if a red or nuet comes into system and you can stop them from shiphon your stuff...

adapt or die.

And be awake and on this game every motherfucking hour of the day?

Go on a roam? WOOPS CAN'T CAUSE YOUR ******* TOWER WILL GET SIPHONED IF YOU AREN'T SITTING ON IT WATCHING IT CONSTANTLY.

Hell, go to a market hub? WOOPS CAN'T GOTTA CHECK THE TOWER EVERY HOUR OF YOUR LIFE FOREVER.

Even living in this one system you have to have an undue burden on the player to check every single hour. Hell even with plenty of alts or corp members to check your towers, it's still obscene purely from that. Zero freedom to actually have a life outside of the game, and then zero freedom to have a life in the game cause you can't go anyfuckingwhere for more than an hour?


start taking shifts i guess...

honestly as it stands pos income is mostly passive afk like...

what you are upset sounds like when domi pilots found out that they had to cycle thier drones because they would ge aggroed...

you mean i cant sit there and make isk while watching top chef?!?!?!? that is terrible.

though i can see the pain in that the pos is always active and the shiphon unit cycles once per hour.... perhaps if it cycled 2-4 times a day but took the same amount that could be a solution for your prjected madness.

that way you only have to check the pos once every 3-6 hours... and if the spiphon unit is destroyed before its cycle is complete then zero moon goo is lost.

the unit would have a capsitor that starts to collect the goo but if it destroyed before cycle is complete then the goo is sent to the closest silo with zero waste.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Benjamin Hamburg
Chaos.Theory
#752 - 2013-10-18 14:24:35 UTC

IamBeastx wrote:


Limit numbers allowable on the same grid (ie: 300 of these on a POS with bubbles deployed would become a great catch and de-cloak exploit)




An exploit that cost 3 billions ISK.
Johnny Marzetti
Imperial Shipment
Amarr Empire
#753 - 2013-10-18 14:25:33 UTC
Vyktor wrote:

I'll leave the maths to someone else,


All the people who didn't do that say you're wrong.
MeBiatch
GRR GOONS
#754 - 2013-10-18 14:25:33 UTC
Benjamin Hamburg wrote:
Tippia wrote:
CCP SoniClover wrote:
Let me know what you think.
I think I still want to know what the design goal behind making the API lie is.


It's about making it harder to detect it while you aren't logged in the game. Want to secure your POS? Go, and actually play EVE Online.


indeed from a RP perspective the unit takes goo from the pos without the pos knowing it... so how would said pos relay that data that then gets sent out to the api system?

if the pos does not know its being robbed how is it supposed to let you know...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Miner Hottie
The Scope
Gallente Federation
#755 - 2013-10-18 14:28:16 UTC
Benjamin Hamburg wrote:
Tippia wrote:
CCP SoniClover wrote:
Let me know what you think.
I think I still want to know what the design goal behind making the API lie is.


It's about making it harder to detect it while you aren't logged in the game. Want to secure your POS? Go, and actually play EVE Online.


Well I do play eve, when I am not working, sleeping, being with my family or wanking. Albeit CCP seems to think I should be online monitoring my towers 23.5/7 now.

It's all about how hot my mining lasers get.

Vyktor Abyss
Abyss Research
#756 - 2013-10-18 14:30:42 UTC  |  Edited by: Vyktor Abyss
Kat Ayclism wrote:
Also, the idea that this only sticks a big fat one in the anus of r64 owners is hilarious. Lower end owners are going to have even less motivation to own their moon since they make so little to begin with (often barely covering fuel costs if not taking a loss). Nonscaling, obscene-amount-taking siphons will completely wreck them, even with a reaction farm of them in that system.


Supply and demand.

Once the supply of low ends gets syphoned and drops by perhaps 20%, the price of those low ends will rise, just guessing by perhaps 20% - this means they will now more than cover the fuel costs and motivation for actively mining and protecting their POS will increase.

It is almost as if things in this game balance themselves.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#757 - 2013-10-18 14:32:37 UTC
Benjamin Hamburg wrote:
It's about making it harder to detect it while you aren't logged in the game. Want to secure your POS? Go, and actually play EVE Online.

Confirming "playing EVE" should consist of orbiting your POS 23/7.
Sardaros
Dunc Are
#758 - 2013-10-18 14:32:39 UTC
I hope CCP will create a mobile structure which will reduce ISK income in all solar system by 50%.
5-7mill EXP, 25mill ISK and low signature.
Alliance to capture only the territory they could defend.
sweet dreams about the collapse of the great western sphere of prosperity.
Speedkermit Damo
Republic University
Minmatar Republic
#759 - 2013-10-18 14:32:41 UTC
CCP SoniClover wrote:
Hey guys, thanks for all the good feedback. Couple of things we're contemplating:

a) reduce waste factor from 20% to 10%

b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range.

Let me know what you think.



a) reduce waste factor from 20% to 10%

It's fine as it is. Moon goo needs to die

b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range.

Absolutely not! No!

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Khador Vess
Pandemic Horde Inc.
Pandemic Horde
#760 - 2013-10-18 14:32:45 UTC
CCP SoniClover wrote:
Hey guys, thanks for all the good feedback. Couple of things we're contemplating:

a) reduce waste factor from 20% to 10%

b) have a character limit on how many siphons you can deploy (i.e. have in space at the same time). This would probably be in the 5 to 10 range.

Let me know what you think.


a) I'd say that's a fair trade, however let me make a slight tweak as a suggestion to that what about making it though the more siphons that are anchored the more waste, and that waste affects all siphons equally. 1st siphon, 10% waste, 2nd 20%, 3rd 40% etc. so if you want to grief the griefer find some siphon he's anchored, add one of your own and reduce his income by increasing the waste.

b) I suspect it would have to be closer to the 10-20 range to make it worth it. I dont mind the idea of making it skill based and giving players and basic and advanced skill to make it a total of 20 or split the difference, give them a base of 5 and add a skill and an advanced skill to take it to 15?