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[Rubicon] Interceptors

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Author
Sister Sophia
Doomheim
#501 - 2013-10-17 20:38:28 UTC  |  Edited by: Sister Sophia
XavierVE wrote:
Sadly, after Rubicon you're be a fool to do small gang FC'ing of anything but combat inties. Hilariously overpowered mobility, the very definition of easymode for small gang ganks. ... This is a well-intentioned change at heart. They want to make ratting in 0.0 more dangerous by countering anchored bubble spam on gates. However, rather than do the artful, simple change of making anchored bubbles like GSC's and giving them a restriction of not being anchored within 40-50km of a gate.


Question: would giving interceptors anchored bubble immunity yet having them remain vulnerable to interdictor bubbles constitute a good compromise solution?

It would make null more dangerous for 'theme-park nullbears' while still allowing small gangs to delay pursuing fleets. Thoughts?
Portmanteau
Iron Krosz
#502 - 2013-10-17 20:42:34 UTC  |  Edited by: Portmanteau
FT Diomedes wrote:

Also, before you get all excited about this new feature, consider what 1000 Goons in interdiction nullified ceptors can do to your fun. Risk-free PVP is a bad thing.


Risk free ? WTF are you talking about ? You do realise that pvp happens all over losec and hisec where no bubbles exist at all ... it's not risk free. You are just too reliant on bubbles, too lazy to learn to deal with catching a ship without them. Go to losec where everybody whinges about instalocking gatecamps and you'll see you can catch anything if you put your mind to it.

The way you put it makes it sound like as soon as ppl get past a bubble they've insta pwnt any target they choose. A well organised fleet is still going to beat the crap out of an inty blob whatever way you look at it, for goodness sake ... if you can't cope with this you should just quit.
Teth Razor
Chicks on Speed
#503 - 2013-10-17 20:50:15 UTC
Portmanteau wrote:
FT Diomedes wrote:

Also, before you get all excited about this new feature, consider what 1000 Goons in interdiction nullified ceptors can do to your fun. Risk-free PVP is a bad thing.


Risk free ? WTF are you talking about ? You do realise that pvp happens all over losec and hisec where no bubbles exist at all ... it's not risk free. You are just too reliant on bubbles, too lazy to learn to deal with catching a ship without them. Go to losec where everybody whinges about instalocking gatecamps and you'll see you can catch anything if you put your mind to it.

The way you put it makes it sound like as soon as ppl get past a bubble they've insta pwnt any target they choose. A well organised fleet is still going to beat the crap out of an inty blob whatever way you look at it, for goodness sake ... if you can't cope with this you should just quit.


Yes it is risk free. The only thing that will catch intys after this goes live will be smart bombing battle ships.

And no! Remote sebo'd ships will not catch intys due to module delay. To catch a inty, even with a insta lock, you need 1 sec for the server tick to apply the warp disrupter. 99% of intys will be long gone by time the server applies the disrupter.

If you don't understand what I am talking about I suggest you go pvp for a while before trying to sound smart again!
Bouh Revetoile
In Wreck we thrust
#504 - 2013-10-17 20:54:17 UTC
Teth Razor wrote:
EXACLTY. So why give them nullification and turn them in to nullbear shuttles?

Because that's useful to *enter* a system and go tackle a target. No more bunker ratting system.

Cyno behind the lines was already possible with covops (and an entity using titans should find covops expendable), so I don't think that is a real concern in fact.

And inties already were very hard to catch, but are not that difficult to kill or tackle if they stay on the battlefield, so being able to survive between fights is something we can give them I think.
Bouh Revetoile
In Wreck we thrust
#505 - 2013-10-17 20:58:08 UTC
Teth Razor wrote:
And no! Remote sebo'd ships will not catch intys due to module delay. To catch a inty, even with a insta lock, you need 1 sec for the server tick to apply the warp disrupter. 99% of intys will be long gone by time the server applies the disrupter.

If you don't understand what I am talking about I suggest you go pvp for a while before trying to sound smart again!

You have never gone into an instalock gatecamp haven't you ?
Teth Razor
Chicks on Speed
#506 - 2013-10-17 21:02:15 UTC  |  Edited by: Teth Razor
Bouh Revetoile wrote:
Teth Razor wrote:
EXACLTY. So why give them nullification and turn them in to nullbear shuttles?

Because that's useful to *enter* a system and go tackle a target. No more bunker ratting system.

Cyno behind the lines was already possible with covops (and an entity using titans should find covops expendable), so I don't think that is a real concern in fact.

And inties already were very hard to catch, but are not that difficult to kill or tackle if they stay on the battlefield, so being able to survive between fights is something we can give them I think.


The point is that intys are hard to catch as it is. At least as it is now we can still catch them once in awhile with a drag bubble or a well timed dictor bubble 100km from a gate. After this patch there will be NOTHING that can catch them.

Things that do not have a viable counter, do not belong in a sand box.

And I really do not want to see Smart Bombing battle ship camps everywhere. That will not be good for 0.0 game play.
Major Killz
inglorious bastards.
#507 - 2013-10-17 21:03:40 UTC
Bouh Revetoile wrote:
Teth Razor wrote:
And no! Remote sebo'd ships will not catch intys due to module delay. To catch a inty, even with a insta lock, you need 1 sec for the server tick to apply the warp disrupter. 99% of intys will be long gone by time the server applies the disrupter.

If you don't understand what I am talking about I suggest you go pvp for a while before trying to sound smart again!

You have never gone into an instalock gatecamp haven't you ?

[u]Ich bin ein Pirat ![/u]

Sister Sophia
Doomheim
#508 - 2013-10-17 21:55:56 UTC
Teth Razor wrote:
Things that do not have a viable counter to not belong in a sand box.


Hence my suggestion to have interdictor bubbles catch inties.
FT Diomedes
The Graduates
#509 - 2013-10-17 23:16:09 UTC  |  Edited by: FT Diomedes
Portmanteau wrote:
FT Diomedes wrote:

Also, before you get all excited about this new feature, consider what 1000 Goons in interdiction nullified ceptors can do to your fun. Risk-free PVP is a bad thing.


Risk free ? WTF are you talking about ? You do realise that pvp happens all over losec and hisec where no bubbles exist at all ... it's not risk free. You are just too reliant on bubbles, too lazy to learn to deal with catching a ship without them. Go to losec where everybody whinges about instalocking gatecamps and you'll see you can catch anything if you put your mind to it.

The way you put it makes it sound like as soon as ppl get past a bubble they've insta pwnt any target they choose. A well organised fleet is still going to beat the crap out of an inty blob whatever way you look at it, for goodness sake ... if you can't cope with this you should just quit.


The only time I've ever been caught in a low sec gate camp was when I was three months old and jumped a mission-running Myrmidon into a gate camp. Anyone who gets caught in low sec is careless, drunk, inexperienced, or very unlucky. Anyone who gets caught in 0.0 is not scouting properly - but if I am well-prepared and lucky I can at least kill his scout.

0.0 is already bad enough with cloaky-nullified T3s (which should have to choose one or the other, not both!), but at least that ship costs a few hundred million. The only way you kill them is if they are slow to cloak up (i.e. lag) and then slow to align - or if they choose to engage and it was a bad idea.

It is ridiculously easy to avoid PvP in Eve - all you have to do is dock up - but it should be harder if you choose to stay in space. I would like to encourage people to make an active defense of their space. If I make a reasonable effort to lock down a 0.0 pipe with a small gang, I should be able to accomplish that - until another gang pushes me aside or maneuvers around me. If people can pass through my camp with impunity, or avoid death with impunity, then my ability to secure my space with an active defense is greatly diminished. Right now, except for cloaky-nullified T3s, there is good balance. A covert ops can be caught by a well-prepared, lucky gate camp. An interceptor can be caught, or at least forced back to the other side. Interceptors will still get caught after this change, but not unless they are careless, drunk, or inexperienced. I've used plenty of remote-sensor boosted gangs - but catching an interceptor is more than just getting a lock on it.

An inty gang will only get caught if it is overly aggressive. Most inty gangs will be able to roll right past defensive gate camps (they can already, but inties will be much more common after Rubicon). This makes a mockery of the notion that 0.0 spaceholders will be able to mount an active defense of their space (and thereby generate good fights and other content).

I hate the idea that certain folks have bubble-protected ratting sanctuaries, but a single covert ops or recon ship inside of that puts all those ratters at risk. That is a viable answer (ratting with neutrals in local is a time-honored recipe for death) to the problem. I'm also perfectly fine with making it so that anchorable bubbles cannot be anchored within x-distance of a gate. Drag bubbles will still be viable, for those who are skilled in their placement. But no ship should be able to warp through a bubble with relative impunity - and certainly not a cheap, low-skilled ship like an interceptor.

Rubicon Interceptors are the 2013 equivalent of the old warp-core stabilized ships and the nano-ships that followed them. Those risk-free doctrines were justifiably purged from Eve and interdiction-nullified ceptors should never come to Tranquility.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

FT Diomedes
The Graduates
#510 - 2013-10-17 23:23:18 UTC
Sister Sophia wrote:
XavierVE wrote:
Sadly, after Rubicon you're be a fool to do small gang FC'ing of anything but combat inties. Hilariously overpowered mobility, the very definition of easymode for small gang ganks. ... This is a well-intentioned change at heart. They want to make ratting in 0.0 more dangerous by countering anchored bubble spam on gates. However, rather than do the artful, simple change of making anchored bubbles like GSC's and giving them a restriction of not being anchored within 40-50km of a gate.


Question: would giving interceptors anchored bubble immunity yet having them remain vulnerable to interdictor bubbles constitute a good compromise solution?

It would make null more dangerous for 'theme-park nullbears' while still allowing small gangs to delay pursuing fleets. Thoughts?


No. This is not a good solution. If an inty pilot is dumb enough to warp to a gate blind, he should run the risk that he will get caught by an anchored bubble, not warp right through a prepared trap. People should have to move through 0.0 with care and preparation if they want to avoid risk.

Look at the difference in the way that a cloaky-nullified T3 moves through 0.0 and the way that a covert ops moves through 0.0. The former warps gate to gate like it is high sec. As long as he pays attention, he is safe 99% of the time (exception is if he lags when he tries to cloak and/or if his T3 is very slow to align). If the covert ops tries that, at a minimum he is inconvenienced, at worst he dies in a much-deserved fire. The same is true of any non-nullified ship moving through 0.0.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

XavierVE
No Corporation for Old Spacemen
#511 - 2013-10-17 23:51:07 UTC  |  Edited by: XavierVE
Sister Sophia wrote:
Question: would giving interceptors anchored bubble immunity yet having them remain vulnerable to interdictor bubbles constitute a good compromise solution?

It would make null more dangerous for 'theme-park nullbears' while still allowing small gangs to delay pursuing fleets. Thoughts?


Yeah, if they were only immune to anchored bubbles, that'd be fine and wouldn't really screw over small gang FC's in any way. I don't believe the "balancing" Devs have the ability to generate original code, however.

The best solution, however, is to simply disallow anchored bubbles from being anchored within 40-50km of a gate. Then interceptors no longer have any benefit to bubble immunity, as ratters and renters wouldn't be able to stop people from entering systems and immediately going into warp. It not only fixes the problem of renters/ratters hell-bubbling entry gates, but removes the ability to anchor large bubbles all over regional gates. Such a change would empower DIC/HIC pilots, rather than mitigate their effectiveness.
Bouh Revetoile
In Wreck we thrust
#512 - 2013-10-18 07:20:54 UTC
FT Diomedes wrote:
...

You never have gone through a real instalock gatecamp too.

I too believed I could go through anything if careful with my superagile frigate.

I was wrong.

Catching interceptors will only be harder in nullsec. People know how to do it elsewhere. And anyway, the firepower and function of interceptors don't justify any fear IMO.
Randy Wray
Warcrows
THE OLD SCHOOL
#513 - 2013-10-18 08:58:23 UTC
Bouh Revetoile wrote:
FT Diomedes wrote:
...

You never have gone through a real instalock gatecamp too.

I too believed I could go through anything if careful with my superagile frigate.

I was wrong.

Catching interceptors will only be harder in nullsec. People know how to do it elsewhere. And anyway, the firepower and function of interceptors don't justify any fear IMO.

Let me introduce you to the post rubicon crow fleet: a 5kms uncatchable gang of talwars with 650 alpha per crow. They can speed tank pretty much anything, go straight through bubbles, actually fight other fleets if you've got a competent anchor and target caller(you cant rely on 1 dude to manually pilot a crow and call targets at the same time). With 15 crows you got 1500 dps and approx 9,5k alpha strike that can be applied to anything within 60km. They can realistically only be killed by smartbomb bses or specialized counters like rail taranis, even in the latter case the crows can just bail like they don't give a damn.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Bouh Revetoile
In Wreck we thrust
#514 - 2013-10-18 09:27:34 UTC
Randy Wray wrote:
Let me introduce you to the post rubicon crow fleet: a 5kms uncatchable gang of talwars with 650 alpha per crow. They can speed tank pretty much anything, go straight through bubbles, actually fight other fleets if you've got a competent anchor and target caller(you cant rely on 1 dude to manually pilot a crow and call targets at the same time). With 15 crows you got 1500 dps and approx 9,5k alpha strike that can be applied to anything within 60km. They can realistically only be killed by smartbomb bses or specialized counters like rail taranis, even in the latter case the crows can just bail like they don't give a damn.

That fleet will certainly scare the **** out of any lone frigate !

But seriously, are you that unused to frigate in nullsec ? 3 RLML Caracal would decimate your fleet ; or one Cerberus... And remember you need to tackle the target to prevent it from warping out.

Oh, and Condor or Kestrel can already do such kind of job for half the cost. Granted they don't have bubble immunity, but there's no bubble in lowsec anyway ; lowsec, you know, the place were frigate gang are a thing, unlike in nullsec where these seems to be some kind of bogeyman :
"Be careful little nullbear, watch local and intel chanel or a nasty frigate will come to eat you !"
"Long times ago, frigate were roaming all over nullsec and killing everything and everyone, and one day, they disappeared ; but sometimes, some come back ! They appear and disappear in the blink of an eye and leave a trail of nullbear wreck ! So watch out !"
Randy Wray
Warcrows
THE OLD SCHOOL
#515 - 2013-10-18 09:44:59 UTC
Bouh Revetoile wrote:
Randy Wray wrote:
Let me introduce you to the post rubicon crow fleet: a 5kms uncatchable gang of talwars with 650 alpha per crow. They can speed tank pretty much anything, go straight through bubbles, actually fight other fleets if you've got a competent anchor and target caller(you cant rely on 1 dude to manually pilot a crow and call targets at the same time). With 15 crows you got 1500 dps and approx 9,5k alpha strike that can be applied to anything within 60km. They can realistically only be killed by smartbomb bses or specialized counters like rail taranis, even in the latter case the crows can just bail like they don't give a damn.

That fleet will certainly scare the **** out of any lone frigate !

But seriously, are you that unused to frigate in nullsec ? 3 RLML Caracal would decimate your fleet ; or one Cerberus... And remember you need to tackle the target to prevent it from warping out.


RLML ships are no threat to crows, they're usually used in small gangs and have no way of catching a crow. Scare a lone frigate? Get 50 of these crows and try and fight any nullsec fleet doctrine, if the crows are skilled it will be a pretty one sided battle. They could literally anchor up and orbit the enemy fleet 1shotting any hyenas or huginns trying to slow em down.

I had great fun flying talwar fleets in pizza, there were alot of people who underestimated the fleets enough to welp solo cynabals and vagabonds and what not thinking "it's just destroyers". A solo cerberus does not apply much damage to an MWDing crow moving at close to max speed, and if I have to sacrifice one for a cerberus kill then I think the only one who will be dissapointed would be the cerberus pilot. As for keeping targets tackled, did you suppose the crows would be alone? You can just add a bunch of tackle ceptors for the people that cant use missiles well and you'll have a completely bubble immune gang that could potentially kill ratting carriers and what not.

And FYI, I probably have more than 100 frigate losses in nullsec and even more in lowsec - making assumptions like that on random people in an internet argument can backfire horribly.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Portmanteau
Iron Krosz
#516 - 2013-10-18 11:08:31 UTC  |  Edited by: Portmanteau
Bouh Revetoile wrote:


Oh, and Condor or Kestrel can already do such kind of job for half the cost. Granted they don't have bubble immunity, but there's no bubble in lowsec anyway ; lowsec, you know, the place were frigate gang are a thing, unlike in nullsec where these seems to be some kind of bogeyman :


This is the fact that the naysayers keep conveniently skirting around, people have always, still do and will in the future, manage without bubbles. Fast aligning wolfpacks are a fact of life in low, particularly FW. They deal with it without crying on the forums.

Funny really, you'd think if inty only gangs were such a terror, we'd have had threads wailing about them already from losec residents ... where are these threads ?
Randy Wray
Warcrows
THE OLD SCHOOL
#517 - 2013-10-18 11:20:37 UTC  |  Edited by: Randy Wray
Portmanteau wrote:
Bouh Revetoile wrote:


Oh, and Condor or Kestrel can already do such kind of job for half the cost. Granted they don't have bubble immunity, but there's no bubble in lowsec anyway ; lowsec, you know, the place were frigate gang are a thing, unlike in nullsec where these seems to be some kind of bogeyman :


This is the fact that the naysayers keep conveniently skirting around, people have always, still do and will in the future, manage without bubbles. Fast aligning wolfpacks are a fact of life in low, particularly FW. They deal with it without crying on the forums.

Funny really, you'd think if inty only gangs were such a terror, we'd have had threads wailing about them already from losec residents ... where are these threads ?

Interceptor gangs aren't no terror, but they might very well become. Interceptors are generally pretty irrelevant in lowsec in the first place so I don't understand why it was brought up.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Bouh Revetoile
In Wreck we thrust
#518 - 2013-10-18 11:52:11 UTC
Randy Wray wrote:
I had great fun flying talwar fleets in pizza, there were alot of people who underestimated the fleets enough to welp solo cynabals and vagabonds and what not thinking "it's just destroyers". A solo cerberus does not apply much damage to an MWDing crow moving at close to max speed, and if I have to sacrifice one for a cerberus kill then I think the only one who will be dissapointed would be the cerberus pilot. As for keeping targets tackled, did you suppose the crows would be alone? You can just add a bunch of tackle ceptors for the people that cant use missiles well and you'll have a completely bubble immune gang that could potentially kill ratting carriers and what not.

Yeah, a ratting carrier and what not.

And that's nothing more than a ceptor gang can already do in fact. That's absolutely not an argument against bubble immunity, and the difference between a Crow and a Talwar is that the Talwar will have between two and three times the dps and ehp of the Crow versus the reverse for speed and signature. The difference is that Talwar does a meaningful dps whereas the Crow does not.

A ceptor need close range weapon to do some dps, and then they are *very* vulnerable as a fleet comp.

A fleet of AF is infinitely more dangerous than you ceptor gang whom the only ability is not to be caught.

The only terrifying thing here is that the bubble bunkers won't protect nullsec ratters anymore.

We deal with kiting Condor every day in FW, and we're still here to talk about it. A Crow will be no more than a Condor with less signature radius under MWD and bubble immunity. Damn I think a Kestrel fleet would be even better than these Crows for such a fleet and we haven't seen them.

Fact are that interceptors, since the tiericide, are pretty much good but harmless tacklers. With these changes, they will be very good but still harmless tacklers. Bubble immunity add just that : survivability in nullsec, and better ability to tackle in nullsec.

Lowsec is a good comparison in this case because the only difference bubble immunity will make is that interceptors will be exactly like in lowsec : virtually no bubbles for them. And we survived in lowsec despite the lack of bubble.
Portmanteau
Iron Krosz
#519 - 2013-10-18 12:00:03 UTC
Randy Wray wrote:
Portmanteau wrote:


This is the fact that the naysayers keep conveniently skirting around, people have always, still do and will in the future, manage without bubbles. Fast aligning wolfpacks are a fact of life in low, particularly FW. They deal with it without crying on the forums.

Funny really, you'd think if inty only gangs were such a terror, we'd have had threads wailing about them already from losec residents ... where are these threads ?

Interceptor gangs aren't no terror,

Imagine that

Randy Wray wrote:
but they might very well become.

In low or null ? They aren't in lowsec and the change we are talking about actually makes them act as if they were in lowsec... bubble immunity, the only thing that will make them a terror is nullsec residents' inability to cope with a paper thin fast moving wolfpack that hasn't troubled lowsec residents in the slightest, certainly not enough to make a thread about it.

Randy Wray wrote:
Interceptors are generally pretty irrelevant in lowsec in the first place so I don't understand why it was brought up.
Indeed, single inties catching big targets may be but we are talking about the terrorizing inty wolfpack of doom that will pillage all of nullsec and nobody will be able to stop them Shocked (you brought that up) The fact is, as you said, inties are pretty irrelevant in lowsec. If the gang you describe was so OP without the aid of bubbles to stop them we'd have heard about it already from lowsec residents, but as you said... they're irrelevant.

What I do not understand is why you started off arguing against this change from the viewpoint of small gang pvp (a viewpoint that had some merit) and have inexplicably switched to the nullbears' "OMG inties will kill errything and nobody will able to stop them" viewpoint, which is frankly, ridiculous and not supported by the already existing reality in lowsec where bubbles have never existed.

I like your earlier arguments much better, even agreed with some of it.
Randy Wray
Warcrows
THE OLD SCHOOL
#520 - 2013-10-18 12:09:50 UTC
Portmanteau wrote:
Randy Wray wrote:
Portmanteau wrote:


This is the fact that the naysayers keep conveniently skirting around, people have always, still do and will in the future, manage without bubbles. Fast aligning wolfpacks are a fact of life in low, particularly FW. They deal with it without crying on the forums.

Funny really, you'd think if inty only gangs were such a terror, we'd have had threads wailing about them already from losec residents ... where are these threads ?

Interceptor gangs aren't no terror,

Imagine that

Randy Wray wrote:
but they might very well become.

In low or null ? They aren't in lowsec and the change we are talking about actually makes them act as if they were in lowsec... bubble immunity, the only thing that will make them a terror is nullsec residents' inability to cope with a paper thin fast moving wolfpack that hasn't troubled lowsec residents in the slightest, certainly not enough to make a thread about it.

Randy Wray wrote:
Interceptors are generally pretty irrelevant in lowsec in the first place so I don't understand why it was brought up.
Indeed, single inties catching big targets may be but we are talking about the terrorizing inty wolfpack of doom that will pillage all of nullsec and nobody will be able to stop them Shocked (you brought that up) The fact is, as you said, inties are pretty irrelevant in lowsec. If the gang you describe was so OP without the aid of bubbles to stop them we'd have heard about it already from lowsec residents, but as you said... they're irrelevant.

What I do not understand is why you started off arguing against this change from the viewpoint of small gang pvp (a viewpoint that had some merit) and have inexplicably switched to the nullbears' "OMG inties will kill errything and nobody will able to stop them" viewpoint, which is frankly, ridiculous and not supported by the already existing reality in lowsec where bubbles have never existed.

I like your earlier arguments much better, even agreed with some of it.

The reason I switched is because the crow is the only interceptor that might get something out of this change. I've been planning to run crow gangs in nullsec myself, because the metagame is alot different there than FW nullsec frankly. What will crows be able to do in nullsec that they can't do in lowsec? They'll obviously be able to catch ratters in anomalies, something that won't happen in lowsec. Fleet compositions are generally very different in nullsec than FW lowsec. A crow gang could fight a naga fleet, kill their frigate support and run if they cant kill anything else. There's a reason you see fits like the BL slippery pete tengus in nullsec but not in lowsec, because the meta is different and so are the goals of small gang pvp.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray