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Calling CCP Rise...Numbers please?

First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#41 - 2013-10-17 19:01:43 UTC
Heinky wrote:
I centaily dont play eve anymore due my 80 mil clones (without implant cost)

**** that ****, lose 5x a ship in 0.0 and its a gtc.... noway..

*Losing a ship: suicide the 40 odd jumps back as it takes 4 hours to do it safly...


I don't know where you're buying your GTC from, but my 120M SP clones are only 20M ISK each, so your must be... 13M?

So I guess what I asking is where you're buying these 65M ISK GTCs from? Hook a brother up?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#42 - 2013-10-17 19:03:32 UTC
Turelus wrote:
Death needs to have consequences but not to the point that older players should be put off ever flying in NullSec in small ships.


They aren't.

Scrubs might be, but it's nothing to do with character age.


"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Onictus
Federal Navy Academy
Gallente Federation
#43 - 2013-10-17 19:04:32 UTC
10 mil for my clone is hardly a burden
Kate stark
#44 - 2013-10-17 19:05:33 UTC
Turelus wrote:
Death needs to have consequences but not to the point that older players should be put off ever flying in NullSec in small ships.


you mean, like losing skill hardwirings?

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

ArmyOfMe
Stay Frosty.
A Band Apart.
#45 - 2013-10-17 19:06:11 UTC
What i dont get is why ppl cry at all about the costs of the clones. I know at least for me and my friends, the clone cost is close to nothing compared to the cost of our implants, and i would think its the same for most vets

GM Guard > I must ask you not to use the petition option like this again but i personally would finish the chicken sandwich first so it won´t go to waste. The spaghetti will keep and you can use it the next time you get hungry. Best regards.

Kate stark
#46 - 2013-10-17 19:09:39 UTC
ArmyOfMe wrote:
What i dont get is why ppl cry at all about the costs of the clones. I know at least for me and my friends, the clone cost is close to nothing compared to the cost of our implants, and i would think its the same for most vets


i wouldn't even say it's the cost, more the inconvenience.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Private Pineapple
Brutor Tribe
Minmatar Republic
#47 - 2013-10-17 19:10:01 UTC
Kate stark wrote:
personally, it's the cost of replacing learning implants than the clone costs. clone costs could go up and i'd pvp more, if learning implants were scrapped.

i value my sp/hour more than i value pvping. personally.


Definitely this. This is why I voted for that stable 2600 SP/hour possible feature of the top 100 things that we all voted on a while ago in the summer since it also meant scrapping learning implants and attributes. Currently I just don't really do much because I like getting SP faster than killmails.

.

Frostys Virpio
State War Academy
Caldari State
#48 - 2013-10-17 20:24:45 UTC
Malcanis wrote:
Heinky wrote:
I centaily dont play eve anymore due my 80 mil clones (without implant cost)

**** that ****, lose 5x a ship in 0.0 and its a gtc.... noway..

*Losing a ship: suicide the 40 odd jumps back as it takes 4 hours to do it safly...


I don't know where you're buying your GTC from, but my 120M SP clones are only 20M ISK each, so your must be... 13M?

So I guess what I asking is where you're buying these 65M ISK GTCs from? Hook a brother up?


Isn't that around the price of a single +3 learning implants for a 120M clone? Looks like the clone cost is low compared to what I would expect vets to have wired in thier head...
Ephemeron
Caldari Provisions
Caldari State
#49 - 2013-10-17 21:35:18 UTC
Here's a thought:

Reducing clone cost to 0 isk and giving everybody free ships and free mods will increase PvP
Therefore, it only makes sense to remove ISK from game and let everything be free!

The numbers don't lie!
Sura Sadiva
Entropic Tactical Crew
#50 - 2013-10-17 21:48:31 UTC
Reducing clone costs was a mistake, that cost had to be raised. Medical clone costs for high SP players are pennies. It's only part of the trend to reduce/remove death penalities in EVE.


polly papercut
Royal Amarr Institute
Amarr Empire
#51 - 2013-10-17 23:48:05 UTC
Sura Sadiva wrote:
Reducing clone costs was a mistake, that cost had to be raised. Medical clone costs for high SP players are pennies. It's only part of the trend to reduce/remove death penalities in EVE.



Posting in a stealth EVE is dying thread.
Marlona Sky
State War Academy
Caldari State
#52 - 2013-10-18 03:54:50 UTC
Some of you need to really understand the scaling costs of clone upgrades.

First of all the cost becomes more and more dramatic the higher it goes. Look at each clone level and do some math to see how many skill points are covered with each ISK.

For the beta clone (we will call this level 2), you get 49.29 skill points covered for every ISK spent on the clone. The amount of skills covered slowly starts to drop. The higher and higher you go with the clones you really start to see a difference. At the 14th level, you are getting 15.67 skills covered per ISK. Big difference. Now look at where some of the older players are at, level 20. You only have 4.95 skills covered per ISK. So basically the value of the ISK is only 10% compared to level 2. Shocked

Now before some of you start to go on about how older players can make ISK easier, it really does start to plateaus sooner than you think. Do you honestly believe an older player with 100 million skill points can run a mission twice as fast as a player with 50 million skill points? Also you need to toss out the 1% players who are ultra rich, not everyone is making ISK hand over fist. You need to think about the average player.

Sure if you remove clone upgrade costs and change no other mechanics in regards to how death cloning works, yes it will be abused. But, that there is various ways to keep that from happening and well worth the dev time in developing it. Losing your ship, modules fit, cargo inside and the implants in your head is punishment enough and still keeps EVE light years into the 'hard core' scene of MMO's.

Punishing the players for being loyal customers is just terrible game design. Not to mention it encourages risk averse behavior to a point where all those ships, modules, cargo and implants are not put in harms way at all. Resulting in no pew pew of any kind.
Jake Warbird
Republic Military School
Minmatar Republic
#53 - 2013-10-18 04:41:18 UTC
Marlona Sky wrote:

Punishing the players for being loyal customers is just terrible game design. Not to mention it encourages risk averse behavior to a point where all those ships, modules, cargo and implants are not put in harms way at all. Resulting in no pew pew of any kind.

Well said.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#54 - 2013-10-18 04:48:42 UTC
Vaju Enki wrote:
Decreasing clone costs was a mistake, the prices should increase, alot.

Also remove jump clones from the game.


sure lets all be mortal again. sign up for hello kitty online while we're at it.

internet spaceships

are serious business sir.

and don't forget it

Sura Sadiva
Entropic Tactical Crew
#55 - 2013-10-18 10:22:38 UTC
Marlona Sky wrote:
Some of you need to really understand the scaling costs of clone upgrades.
For the beta clone (we will call this level 2), you get 49.29 skill points covered for every ISK spent on the clone. The amount of skills covered slowly starts to drop. The higher and higher you go with the clones you really start to see a difference. At the 14th level, you are getting 15.67 skills covered per ISK. Big difference. Now look at where some of the older players are at, level 20. You only have 4.95 skills covered per ISK. So basically the value of the ISK is only 10% compared to level 2. Shocked


Pennies.

20, 30, 40 milions ISK are nothing for any character with 50+ milions SP. Hell, it's nothing even for my explorer alt with 20 milions SP, needs 20 minutes to earn it.

High SP players not only can earn ISK more easy, but also stacked bilions for years. The only ones getting an advantage of this are players that sold their WOW paladin on eBay to buy an high SP character and have no clue how to play EVE, not even the basics.

What a looser played EVE for YEARS, has 100+ milions character, hundred of milions in skill impalnts and "oh no, I'm to scared for 20 milions medical clones to undock"?

It's only - plain and simple - a stupid nerf to consequences and defeat penalities. Stupid and bad for the general gameplay.




Teinyhr
Ourumur
#56 - 2013-10-18 10:35:37 UTC
Kate stark wrote:
personally, it's the cost of replacing learning implants than the clone costs. clone costs could go up and i'd pvp more, if learning implants were scrapped.

i value my sp/hour more than i value pvping. personally.


This is probably one of the bigger issues after clone costs, but then if we remove them, what about the hardwirings?
Marlona Sky
State War Academy
Caldari State
#57 - 2013-10-18 16:18:30 UTC  |  Edited by: Il Feytid
https://docs.google.com/spreadsheet/ccc?key=0AoWQBU9fv65CdG1uM1c0ak10RHRFVzlFeW5JcGp1Qnc&usp=drive_web#gid=1

An old chart I updated with the 30% reduced clone upgrade costs we have now. Hopefully it will help some of you who still think it is not an issue understand why it is.

Sura Sadiva wrote:
Pennies.

20, 30, 40 milions ISK are nothing for any character with 50+ milions SP. Hell, it's nothing even for my explorer alt with 20 milions SP, needs 20 minutes to earn it.

So I should be able to undock and in 20 minutes earn 45.5 million? Every single time?
Unsuccessful At Everything
The Troll Bridge
#58 - 2013-10-18 16:33:18 UTC
Marlona Sky wrote:
https://docs.google.com/spreadsheet/ccc?key=0AoWQBU9fv65CdG1uM1c0ak10RHRFVzlFeW5JcGp1Qnc&usp=drive_web#gid=1

An old chart I updated with the 30% reduced clone upgrade costs we have now. Hopefully it will help some of you who still think it is not an issue understand why it is.


Thank you for this Marlona. I doubt it will do very much to convince those who have it in their mind that were all wrong on this issue, but this does indeed help drive the point.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
#59 - 2013-10-18 16:42:30 UTC
Sura Sadiva wrote:
Marlona Sky wrote:
Some of you need to really understand the scaling costs of clone upgrades.
For the beta clone (we will call this level 2), you get 49.29 skill points covered for every ISK spent on the clone. The amount of skills covered slowly starts to drop. The higher and higher you go with the clones you really start to see a difference. At the 14th level, you are getting 15.67 skills covered per ISK. Big difference. Now look at where some of the older players are at, level 20. You only have 4.95 skills covered per ISK. So basically the value of the ISK is only 10% compared to level 2. Shocked


Pennies.

20, 30, 40 milions ISK are nothing for any character with 50+ milions SP. Hell, it's nothing even for my explorer alt with 20 milions SP, needs 20 minutes to earn it.

High SP players not only can earn ISK more easy, but also stacked bilions for years. The only ones getting an advantage of this are players that sold their WOW paladin on eBay to buy an high SP character and have no clue how to play EVE, not even the basics.

What a looser played EVE for YEARS, has 100+ milions character, hundred of milions in skill impalnts and "oh no, I'm to scared for 20 milions medical clones to undock"?

It's only - plain and simple - a stupid nerf to consequences and defeat penalities. Stupid and bad for the general gameplay.






You sure do have perfect knowledge of every player who has kept their skill queue active for at least five years. That's downright amazing.

I am not an alt of Chribba.

Spurty
#60 - 2013-10-18 16:56:44 UTC
Now add up 5 pod deaths a day, every day, 365 times a year... Chump change right?

Clueless and wielding numbers = dangerous creature

You are forcing people to stop pvping after a loss and go generate isk by running missions here.

The idea is to keep them logged in, engaged in the game and pvping in affordable ships as long as possible.

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

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