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New dev blog: Anomalies revisited

First post First post
Author
Chicken Pizza
One-man Armada
#121 - 2011-11-17 00:06:11 UTC
Admiral Thorn wrote:
BigCountry wrote:
Again you have made changes to the anamolies in the drone regions without mentioning it ...
So I wanna be first to thank you for making even more work for us out here to make money considering i dont see any increase to isk gained from them... All I see is taht drone hordes now take longer , and more work, for the same ISK..


This...





Boo hoo! DRF botters have it so rough in the drone regions! D:

CCP Greyscale, good stuff. CCP has been making many excellent changes(albeit a couple needless ones as well) lately. The key to a successful relationship with a customer base is communication. Talk to us on the forums and in your dev blogs as much as possible, because a business without customers is just a flop.
Elsa Nietchize
Doomheim
#122 - 2011-11-17 00:30:27 UTC
Here's my story greyscale.
I started off in hisec. I trained up for missions with the hope that pve skills could translate somewhat into pvp skills.
I got rich and bored. I moved into 0.0. I had a lot of fun. Anoms were great, fleet mining ops were fun, pvp was the best. Industry sucked but industry has always sucked in 0.0. As I believe mittens once said, I was making enough to survive. Just about all the isk I made in 0.0 i spent.
Anoms then got nerfed. My income went down and so did my spending. But the competition also went up. the effort was no longer worth it. i moved back to hisec.
I've found that for people like me, the only thing to do in hisec is make isk. My wallet grew fat and I grew bored. I'd love to move back to 0.0 but even with your proposed changes, it's just not worth it. I'm cancelling my alt at the end of this month. I've found new joy in incursions but i'm sure they'll be nerfed very soon. I'm really hopeful for this winter expansion but all i hear is 'boo hoo i'm sorry we screwed up. please give us your money and wait for awesomesauce'. i've been waiting. i'm done with waiting. fix 0.0. it's where a good number of us want to be. while you strongly believe that imbalance is the key to conflict, i'd counter that population density leads to conflict as well. my main will expire around may of 2012. you will not have done enough for me to resub by then.
xxxak
Perkone
Caldari State
#123 - 2011-11-17 00:37:19 UTC
Elsa Nietchize wrote:
Here's my story greyscale.
I started off in hisec. I trained up for missions with the hope that pve skills could translate somewhat into pvp skills.
I got rich and bored. I moved into 0.0. I had a lot of fun. Anoms were great, fleet mining ops were fun, pvp was the best. Industry sucked but industry has always sucked in 0.0. As I believe mittens once said, I was making enough to survive. Just about all the isk I made in 0.0 i spent.
Anoms then got nerfed. My income went down and so did my spending. But the competition also went up. the effort was no longer worth it. i moved back to hisec.
I've found that for people like me, the only thing to do in hisec is make isk. My wallet grew fat and I grew bored. I'd love to move back to 0.0 but even with your proposed changes, it's just not worth it. I'm cancelling my alt at the end of this month. I've found new joy in incursions but i'm sure they'll be nerfed very soon. I'm really hopeful for this winter expansion but all i hear is 'boo hoo i'm sorry we screwed up. please give us your money and wait for awesomesauce'. i've been waiting. i'm done with waiting. fix 0.0. it's where a good number of us want to be. while you strongly believe that imbalance is the key to conflict, i'd counter that population density leads to conflict as well. my main will expire around may of 2012. you will not have done enough for me to resub by then.


This really.

[u]The nerfs to supercaps will cause more super pilots to join the largest alliances who can properly "support" their deployment, further concentrating firepower/wealth in EVE. The end result will be fewer "fun" fights, and will hurt EVE in the long run.[/u]

Tarikan
Astrology Club.
Insidious.
#124 - 2011-11-17 00:39:59 UTC
I'm rather confused on how to calculate how much isk you'd get with this isk:EHP .

does someone know the the total isk worth?
Gevlin
Pator Tech School
Minmatar Republic
#125 - 2011-11-17 00:43:53 UTC
S8nt wrote:
Hi,

With the calculations now done with these Anomalies, could you please now go work out the following:

- ISK per hour for mining in belts in say angel space where there is a crapload of ABC's
- ISK per hour mining in say Tribute where there is no ABC's
- ISK per hour mining in system upgraded Grav sites at say a resonable level 3 or 4?

Please CCP, if there is one thing you do this expansion, please fix mining so that it doesn't have to be bot run to make a semi decent income.

S8nt


Allow us to modify what is in our belts so we are not to simple Isk makers but can be used to make veld so we can build the ships we need instead of being force to mine the Arch and sell it and buy the Veld from Empire.

If we can mine veld in Hidden sites (LARGE QUANTATIES) the price of Ark will go up as we mine for production guys don't need to compete with the mine for isk guys.

Mining in current belts for Veld is just to dangerous because of Local and the belts on the overview.

I would be SUPER happy if half the normal belts now had to be scanable vs on the over view then we could mine for production in reasonable ease. And the guy who want to kill me will have to make an effort not just randomly fly around.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Misanth
RABBLE RABBLE RABBLE
#126 - 2011-11-17 00:45:32 UTC
This is the wrong approach. There's two things that can be said about anomalies:
a) you make stupendous amounts of money running them, if properly setup and have monopoly on them
b) they blob people up in home systems, usually with station, defence upgrades (possibly cynojammer) etc

Case b is a major, major issue for PvP in this game. When people have alot of friends in local, usually a station, quite possible caps- and supercaps, etc, it's not very appealing to fight in that system. And even if you do, say through cloakers, black ops etc, you can only do it for so long before you get predictable and attacked.

Case b is also the issue that reduces the income in anomalies, and a part of why some people feel anomalies arn't great income. The fact is that you can easily make hundreds of millions an hour if you use the right ship and/or tool - and have monopoly on the anomalies. Most cases, you don't. Because of the blobby system.

The best approach to sort both of these issues, would be to make upgraded systems alot easier to set up and maintain, but instead the anomalies gets alot weaker too. You want to try to promote players to spread out, not blob up, right? Or is this a PvE game now? What happened with the dark, harsh and dangerous EVE? P

When you spread people out, they will get a monopoly on (or at least alot more chance to farm the good) anomalies. The PvPers will be more happy. The people maintaining the upgrades will be more happy. The smaller alliances will be more happy, a better chance for them to get a slice of null. The only people that won't be as happy, is the hardcore anomaly farmers who make billions a day just farming anomalies. Which isn't really great now, is it? In comparison, there's no such similarity from industrialism, lv4 etc, at least not on such a grand scale (there can be alot of those upgraded systems in the game, and it does't take much skillpoints to set it up either, just a one-off investment in upgrade/ships/fittings).

TL;DR anomalies needs to be nerfed, not boosted. And they need to be spread out, instead of bundled up in massively defenced blob-HQ's.

AFK-cloaking in a system near you.

Chicken Pizza
One-man Armada
#127 - 2011-11-17 00:49:31 UTC
Elsa Nietchize wrote:
Here's my story greyscale.
I started off in hisec. I trained up for missions with the hope that pve skills could translate somewhat into pvp skills.
I got rich and bored. I moved into 0.0. I had a lot of fun. Anoms were great, fleet mining ops were fun, pvp was the best. Industry sucked but industry has always sucked in 0.0. As I believe mittens once said, I was making enough to survive. Just about all the isk I made in 0.0 i spent.
Anoms then got nerfed. My income went down and so did my spending. But the competition also went up. the effort was no longer worth it. i moved back to hisec.
I've found that for people like me, the only thing to do in hisec is make isk. My wallet grew fat and I grew bored. I'd love to move back to 0.0 but even with your proposed changes, it's just not worth it. I'm cancelling my alt at the end of this month. I've found new joy in incursions but i'm sure they'll be nerfed very soon. I'm really hopeful for this winter expansion but all i hear is 'boo hoo i'm sorry we screwed up. please give us your money and wait for awesomesauce'. i've been waiting. i'm done with waiting. fix 0.0. it's where a good number of us want to be. while you strongly believe that imbalance is the key to conflict, i'd counter that population density leads to conflict as well. my main will expire around may of 2012. you will not have done enough for me to resub by then.


Heh. All this tells me is that you don't know how to plan ahead and wasted 6 PLEX's worth of game time that someone who actually wants to keep playing could use.

Also, can I have your stuff?
zxsteel
#128 - 2011-11-17 02:02:28 UTC
Time to end this CCP, turn all the anomalies in to group socialness, "inursions" type style of income.


Pro - More people socialing, in GROUPS - and isk is shareed.
Pro- People will still fight for good systems, to make that income!

Want to solo hit the belts - time to beef up the bounties ?
Aylanaa
Center for Advanced Studies
Gallente Federation
#129 - 2011-11-17 02:21:50 UTC
Tarsas Phage wrote:
BigCountry wrote:

So back to my original post these changes didnt make drone regions anoms more profitable , just more work for the same ISK


My response was pointing out that your whining about things being harder in Drone Land is silly given the disproportionate amount guaranteed ISK you pull out of drone anoms. So what if they're harder... you'll still run them and still make bank on them.

The guys in Pirate rat space are beholden to the random number generator and have to wade through lots of competition to make their big ISK... you Drone guys, sitting in your numerous and heavily upgraded systems, which in some areas have a higher station density than some parts of lowsec, not even nearly as much.

All I see are the JFs coming back to empire loaded with 2-4bn ISK in drone leavings every 2-3 days, multiple times per week. I can only imagine that's just a portion of what is pulled out of all the hordes and other anoms the collective "you" run.



sorry bro but you don't get any guaranteed isk from ratting in drone land. u have to move your alloys to sell them which can be blown up at any time during your move; unlike other rats that give bounties.
Andrea Griffin
#130 - 2011-11-17 02:26:23 UTC
S8nt wrote:
With the calculations now done with these Anomalies, could you please now go work out the following:

- ISK per hour for mining in belts in say angel space where there is a crapload of ABC's
- ISK per hour mining in say Tribute where there is no ABC's
- ISK per hour mining in system upgraded Grav sites at say a resonable level 3 or 4?
To me, this is one of the problems - that a certain system or area will always yield the same amount of resources and raw isk over time. Eve should be far, far more dynamic than it is. It should have become dynamic years ago. System security, moon goo, even the presence of the various pirate alliances should change based on the activities of the players in the game.

The central concept of making some areas more valuable than others is that it will drive conflict, since people will want to fight over the areas with the highest value. However, when those places of value are wholly static, a winner will grab that space and grow to the point where it is exceptionally difficult, if not impossible to dislodge the resident (Insider Alliance Disbanding lameness aside, of course).

Resources should change locations. They should run out and have to be found again. If nothing else, then a large alliance that controls an area of space with little fear of contest will have to move over time and make decisions.
Misanth
RABBLE RABBLE RABBLE
#131 - 2011-11-17 02:37:10 UTC
zxsteel wrote:
Time to end this CCP, turn all the anomalies in to group socialness, "inursions" type style of income.


Pro - More people socialing, in GROUPS - and isk is shareed.
Pro- People will still fight for good systems, to make that income!

Want to solo hit the belts - time to beef up the bounties ?


Hooray, let's turn nullsec into even more blobfests. As if it wasn't bad enough already that officers now need fleets, caps or supercaps, now even the most base income in null should be fleet based. Great idea! Why don't we put walls on the stargates too so hostiles can't enter, and give a higher bounty multipler the bigger the fleet gets! Then we can sit with our 2000 pilots and have fun together!

Here's a little revelation for you son, it did not work out very well during the cold war either. HE HAS MORE MISSILES THAN US! WE NEED MOAR PVP SHIPS TO ATTACK THEIR RATTING FLEET! TO THE BATMOBILE! Sooner than you think, there will be 1500 angry ratters on one side of the gate, and 500 sad PvPers on the other. Neither side want to jump into eachother, the ratters make zero isk and the PvPers don't get to fight anyone.

This game is killing itself slowly by bleeding everyone to boredom-death. There's just no combat, no drama, no real player interaction anymore. Where's the Molle-speeches to incite carebear anger, where's the gamemechanic exploiting minor entities that make the game balance progress. Where's the EVE?

If you want to do your group-PvE, there's already Incursions in all secs. Utilize it. There's also higher level wormholes. Tried em?

AFK-cloaking in a system near you.

Balcor Mirage
Ministry of War
Amarr Empire
#132 - 2011-11-17 02:40:20 UTC
So... here we go again...

Greyscale, I must say I'm still really disappointed with you for not listening to the players concerning the nullsec anomaly changes implemented in March. It hurt my alliance, but it hurt others even more. Whether we were right or wrong about the impact of the changes (we were right, by the way) is still not the point. What we were doing was investing infrastructure based on the rules set of the game. Now you're changing the rules again... with the promise to evaluate whether to change them again... soon. Do I want to invest more infrastructure under that environment of change? ...well probably not.

What this tells me is that you (as a company of game designers) lack a vision of what nullsec should be, why it exists at all, and how players should interact with it. This, in spite of the dev blogs a few months back asking pilots for feedback on what THEY thought nullsec should be. Further, I don't believe you can just concentrate on one portion of the game without causing an imbalance elsewhere. The game is currently disjointed, unbalanced and becoming more boring with each passing month. Now I know you are all working hard to fix what you think needs fixing, but you're apparently doing it without a guiding vision or blueprint which would keep you from coming back in a short period of time with another set of tweeks to fix what you broke the last time in.

So what I'd like to hear from you and the rest of the development team is not "hey, we're rebalancing anomalies... again." But rather what YOUR vision of nullsec is, how it relates to lowsec as well as empire space, what the devs plan to do to fix the growing wasteland called 0.0, make lowsec worth... well... anything... and what you intend to do to make things interesting again! Most importantly though... STICK TO YOUR VISION.

Good luck
Taiwanistan
#133 - 2011-11-17 03:32:46 UTC
Ager Agemo wrote:
5th?

please suicide

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Jieirn Devau
Aperture Reach
Immediate Destruction
#134 - 2011-11-17 04:08:42 UTC
Great to see you back CCP Greyscale, and thank you for your apology, its a hard thing to do but its a learning experience. I like this change, felt the explanation is correct, that anoms are not balanced and I believe that we all know your trying to make Nullsec work and that the path to that isn't clear. This Dev Blog is just a series in how much it is really going to take to do that. And we have all noticed the new attitude in all of EVE that is stemming from this new found cooperation with the players in building the game. The Naga was changed in 2 short weeks from the mass of feedback about it, something that has never happened before. But, I can understand how hard it can be on you for there to already be such a negative response to your blog and to take the tactless criticisms of EVE players, especially those of the Nullsec population, those guys aren't very suited for holding back. So before you shy away from the forums again, which you undoubtedly will want to after this thread, listen to yourself:

CCP Greyscale wrote:
This happened partly because I was too focused on looking for reasoned critiques to appreciate the significance of the huge outburst that it generated


Now from the time that you posted, you must have been just about to leave for home, so I would like to remind all the EVE players that he wont be back on the clock for at least 8 more hours. But, when you do get back and you read the massive response to your first real post in a long time, please, take a deep breath and understand we aren't against you. We are however rightfully concerned because we have seen this before. This is a step both forwards and backwards, trying desperately to do the right thing the same wrong way we've seen before. There are obviously a hundred things people are complaining about over this and a hundred more suggested fixes but, none of them are truly cohesive because all of them are lacking something vital:

Balcor Mirage wrote:
So... here we go again...

So what I'd like to hear from you and the rest of the development team is not "hey, we're rebalancing anomalies... again." But rather what YOUR vision of nullsec is, how it relates to lowsec as well as empire space


VISION

We've seen the vision. We heard it, saw it, felt it. We loved it, and it moved us. CCP has shown it to us in some spectacular videos, in the storyline, and at Fanfest, like a glimmer of a dream, we have seen it. We don't know if you have. In fact, we don't really know where the entire CCP team is taking us right now. Its like a roller-coaster of great things made of candy and its making everyone's eyes sparkle. A sparkle with a dark anger that hasn't fully been sated yet. Making changes to low and null at this time will quickly bring back the fury that has faded in the last month. Right now its time to take a step back from this change, not because it is a bad change. Quite the opposite, its a good change a long time coming. Yet it feels like a small piece of a large puzzle and none of the other pieces match. This isn't the time to make it fit, not when all you have is the border and less than a quarter of it finished, not when most of the puzzle and final picture are hidden away from the player base.

Three months ago you posted two blogs about Null and what it should be. Its time for an update and an actual outline. The players are giving you more feedback than ever before and its quality feedback, not just complaints. We are doing this because we care about this game and where it goes. So give us an outline, let us look in the little black book and get a glimpse of the secret. Then put out some framework for it, make it cohesive, include lowsec, and show us that you have seen the same vision that CCP showed us. Once that is done and only then, release this change. As much as we like making money, this does us no good till the other pieces are in place. This is NOT a PRIORITY, its a little token of yours in apology for the massive mistake that the last anom change was. Reading over the forums you can see that we are past that, that anoms will not bring back the players to nullsec. It gives us nothing, and we can plan for nothing with it. Let us in on the plan, or work with us to make it. Right it looks like you don't have one.

There are a lot of ideas out in the forums right now. Many of them are being overlooked because they don't fit. When you do reply to this thread, give us a direction. Tell us where to go and then listen to the ideas. We don't need to know the story, or even where its going. That is a surprise that we love to find, something we will gladly chase on our own as you give it to us. I personally would like to see all these changes get a storyline that is in holding with the events in the current one, a storyline that expands sleepers again. But I digress, my point to make is that if you tell us you need a comprehensive industrial solution that must meet a list of criteria, we will help you make it. Give us your ideas on how you want to do it and we will provide instant and quality feedback. Before you announce these changes as being final, as this blog makes me think they are for a while, listen to the feedback, change your plan accordingly, and get new feedback. This can be done right the first time but, not without you changing your ways and committing to include us. Do that and we will be supportive every step of the way.
Witchking Angmar
Perkele.
#135 - 2011-11-17 07:18:43 UTC
Wait.. You're nerfing them again? I thought the idea was to improve them?

More rats in a single anomaly means the ISK per hour ratio will remain pretty much unaffected (assuming the spawns aren't harder to tank etc.), but completing the anomaly will take longer which will give you less chances at faction spawns and escalations.
Via Shivon
#136 - 2011-11-17 08:37:45 UTC  |  Edited by: Via Shivon
The moral of this story is...

Stay in Incursion fleet and earn ALLOT more isk ALLOT faster Ugh


ps: just use sleeper npc for ALL NPC encounters in eve. Every belt, every mission (maybe start at level 3) and so on...
Lady Vici
Blinky goes to Hollyhole
Blinky Red Brotherhood
#137 - 2011-11-17 08:54:31 UTC
Via Shivon wrote:
The moral of this story is...

Stay in Incursion fleet and earn ALLOT more isk ALLOT faster Ugh


ps: just use sleeper npc for ALL NPC encounters in eve. Every belt, every mission (maybe start at level 3) and so on...



This, scamming and suicide ganking ftw Pirate
Deitis Surtic
Native Freshfood
Minmatar Republic
#138 - 2011-11-17 08:58:54 UTC  |  Edited by: Deitis Surtic
Elanor Vega wrote:
Get rid of mineral drops from drones!!!
give industry a chance!!!


The irony in these two sentences is palpable.

Edit
Oh, right. And 99% of the suggestions I've read in here for boosting income are pants-on-head loltarded. I'm based out in null at the moment and pull far more ISK than I ever did in highsec. The guy saying he's going to quit in 2012 was hilarious, too.

Do yourselves a favour, fellow capsuleers - read through your post before hitting the 'Post' button and see if common sense makes any appearances.

- D
Via Shivon
#139 - 2011-11-17 09:01:07 UTC
Elanor Vega wrote:
Get rid of mineral drops from drones!!!
give industry a chance!!!



YES and give the drones bounty!!!! That the ISK is even more WORTHLESS in EvE....!!

Preki
#140 - 2011-11-17 09:40:19 UTC
Witchking Angmar wrote:
Wait.. You're nerfing them again? I thought the idea was to improve them?

More rats in a single anomaly means the ISK per hour ratio will remain pretty much unaffected (assuming the spawns aren't harder to tank etc.), but completing the anomaly will take longer which will give you less chances at faction spawns and escalations.


So true.

Solution to increase earning to zerosec pilots is simple.

1. Anomalies remain the same in structure, but the NPCs have higher bounties. As a result, you would spend the same time doing 1 site but the isk/hour would be greater.

2. Since DED sites do not drop good modules/salvage often anymore (and if that was to increase, the prices of these would consequently go down), increase the purchase price of Tier items so that all pilots involved would not have spent their time in vain.

In addition, consider limiting afk cloaking by for example implementing a time limited activity of cloaking modules.