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Corax Question from New Pilot

Author
Victor Marrs
State War Academy
Caldari State
#1 - 2013-10-16 13:49:54 UTC
I've been using this ship for my level 1 and 2 mission running. I chose it primarily for looks and it shoot missiles.
My question is about the use of launchers. Currently I use 4 light missile launchers, and 3 rocket launchers.

I normally kill things at long range with missiles, and use the rockets on anything that gets closer.

Would I be better off just equipping 7 of the same type launchers and ammo? Or have I been playing it right so far split?

Thanks!
kurage87
EVE University
Ivy League
#2 - 2013-10-16 14:20:19 UTC
Use all Light Missiles, Meta 3 launchers.

Bonus points for when you get into the Caracal, a Cruiser which is the next ship in progression line for you. It also uses Light Missiles, the Rapid Light Missile Launcher uses the same skills but is a Cruiser sized weapon system.
Marc Callan
Center for Advanced Studies
Gallente Federation
#3 - 2013-10-16 14:25:09 UTC
The general rule of thumb is that you never want to split weapons if you have any choice at all in the matter. All that does is ensure that you'll never hit for full strength for either weapon system.

A mission-running Corax is probably best with seven light missile launchers. PVP pilots like to fit seven rocket launchers.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Kery Nysell
#4 - 2013-10-16 14:31:58 UTC
That would mostly depend on the level of the missions, your skills for both types of launchers, and your style of flying ...

In short : Rockets and Light Missiles are a "small" weapon system designed to do huge damage to Frigates/Elite Frigates.

The Rockets are the short-ranged, high damage version, while the Light Missiles are the long-ranged, medium damage versions.

Tech 2 variants for the Rockets provide even more damage at even shorter range, or a bit less damage at longer range.

Tech 2 variants for the Light Missiles provide more damage at shorter range, or a better damage application on smaller targets.

If you want to "brawl" with your Corax, got full Rockets + Afterburner/Microwarpdrive and melt faces up close and personnal.

If you want to "kite" (Killing In Transit) with your Corax, go full Light Missiles + Afterburner and kill things from the relative safety of a long distance.

DON'T mix close range and long range weapons, that only means to you're half as effective in either situation.

I'm at work at the moment, and I don't have access to EFT, but you should play a bit with that program (or PyFA or EVEHQ) and "dryfit" a couple of different Coraxes and see what you can do with your current skills.

Speaking of skills, both options really shine when your "missile support" skills are high (4+), but it's really hard to give precise advice without knowing your skills (register on eveboard and post a link for better help).

Fly safe !

...

Victor Marrs
State War Academy
Caldari State
#5 - 2013-10-16 14:36:43 UTC
Thanks for the replies. I started to notice the rockets were doing no damage if the target was further out. Makes sense to lump all light missiles together, and just paint a target for higher damage.
Kahega Amielden
Rifterlings
#6 - 2013-10-16 14:37:39 UTC
Quote:
The general rule of thumb is that you never want to split weapons if you have any choice at all in the matter. All that does is ensure that you'll never hit for full strength for either weapon system.


"general rule of thumb" implies that there are exceptions. In my years of playing I have never found a valid exception to this rule. There is never, ever a good reason to decide to be bad at two ranges instead of good at one.
Victor Marrs
State War Academy
Caldari State
#7 - 2013-10-16 14:44:40 UTC
Kahega Amielden wrote:
Quote:
The general rule of thumb is that you never want to split weapons if you have any choice at all in the matter. All that does is ensure that you'll never hit for full strength for either weapon system.


"general rule of thumb" implies that there are exceptions. In my years of playing I have never found a valid exception to this rule. There is never, ever a good reason to decide to be bad at two ranges instead of good at one.


Well, my thinking going into it was to cover myself if something got in close. Since I don't have drones or things, the rockets seemed a good idea. They wiped the hell out of ships who got up close. However, these are just the career Military and Advanced Military missions. I'm still doing level 1's for Caldari Navy atm.
Victor Marrs
State War Academy
Caldari State
#8 - 2013-10-16 16:25:12 UTC
Kery Nysell wrote:
(register on eveboard and post a link for better help).

Fly safe !


Thanks for the time to look! Here is my link to eveboard.
Junkkmann
Vadimus Quarrier Works
#9 - 2013-10-16 16:53:16 UTC
only thing I would add is, with 7 light missiles grouped up, you damage will be probably overkill on the level 1 mission frigates. might want to group them down to 2 or 3 missiles per group and see how fast that dispatches the targets.
Kery Nysell
#10 - 2013-10-16 17:18:02 UTC
Victor Marrs wrote:
Kery Nysell wrote:
(register on eveboard and post a link for better help).

Fly safe !


Thanks for the time to look! Here is my link to eveboard.


After taking a peek at your skills, I have a few more pieces of advice :

Your shield skills are abysmally low, you'll have serious problems tanking even level 1 missions with only 1's in those skills ...

Invest a couple of hours to get Caldari Destroyer to 3 (minimum), the Corax's bonuses are per level of the skill ...

Your capacitor and electronic skills need some work too, because those help for fitting better modules on all your ships ...

Lastly, if you want to go the Kestrel-Corax-Caracal-Drake-Raven-Golem route, you *NEED* to work on those missile skills !

...

Jacob Holland
Weyland-Vulcan Industries
#11 - 2013-10-17 12:37:38 UTC
Kahega Amielden wrote:
Quote:
The general rule of thumb is that you never want to split weapons if you have any choice at all in the matter. All that does is ensure that you'll never hit for full strength for either weapon system.


"general rule of thumb" implies that there are exceptions. In my years of playing I have never found a valid exception to this rule. There is never, ever a good reason to decide to be bad at two ranges instead of good at one.

There are exceptions. They are very niche and not applicable for most pilots but...

An ideal example would be the Paladin team from Alliance Tournament VII (IIRC) mounting three Mega Pulse IIs as their primary weapon system and a single Tachyon to provide flexibility on long range targets (the meta at the time was heavy on stealth bombers).
I can't recall whether the Paladin version was a development from an Apoc (or Apoc Navy) version which might represent a second exception.

While there are very few reasons to be bad at two ranges rather than good at one there are a few - primary being that the alternative may be to be incapable of reaching the range you're good at.
Bobinu
Unsober
Last Picks
#12 - 2013-10-17 12:48:17 UTC
Be aware kill faction mission, will reduce that factions standings, keep an eye on this.

Sooner or later you will be asking for a standings repair plan!

I would personally ditch the navy, unless you can counter the standing penalty via skills, or running opposing faction missions and getting story lines.

There are already some very helpful forum post detailing this.
Chessur
Full Broadside
Deepwater Hooligans
#13 - 2013-10-17 18:53:55 UTC
Get an RLML caracal. Do more dps, have a longer range, and have more speed and tank. Whats not to like?
Onictus
Federal Navy Academy
Gallente Federation
#14 - 2013-10-17 18:56:22 UTC
Rule of thumb should be that new pilots should avoid destroyers like a plague.
Bertrand Butler
Cras es Noster
#15 - 2013-10-18 00:09:43 UTC
Onictus wrote:
Rule of thumb should be that new pilots should avoid destroyers like a plague.


Hogwash. I moved into a Corax on day three, took me two months before moving on to the Caracal (with a heavy heart).
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#16 - 2013-10-18 00:37:35 UTC
Kahega Amielden wrote:
Quote:
The general rule of thumb is that you never want to split weapons if you have any choice at all in the matter. All that does is ensure that you'll never hit for full strength for either weapon system.


"general rule of thumb" implies that there are exceptions. In my years of playing I have never found a valid exception to this rule. There is never, ever a good reason to decide to be bad at two ranges instead of good at one.



This rule gets missunderstood often though

Mixing blasters and rails is bad

Mixing Electrons and ions is fine.

BYDI recruitment closed-ish

Dato Koppla
Spaghetti Militia
#17 - 2013-10-18 03:18:46 UTC
If it's for PvE you want light missiles due to PvE being long-rangedoo, here's a low-skill Corax PvE fit that should be able to handle L1s/L2s quite easily:

[Corax, PvE Low-Skil]

Ballistic Control System I
Beta Reactor Control: Diagnostic System I

Experimental 1MN Afterburner I
Small C5-L Emergency Shield Overload I
Upgraded EM Ward Amplifier I
Cap Recharger II

Limited 'Limos' Light Missile Launcher, Scourge Light Missile
Limited 'Limos' Light Missile Launcher, Scourge Light Missile
Limited 'Limos' Light Missile Launcher, Scourge Light Missile
Limited 'Limos' Light Missile Launcher, Scourge Light Missile
Limited 'Limos' Light Missile Launcher, Scourge Light Missile
Limited 'Limos' Light Missile Launcher, Scourge Light Missile
Limited 'Limos' Light Missile Launcher, Scourge Light Missile

Small Bay Loading Accelerator I
Small Anti-Thermal Screen Reinforcer I
Small Capacitor Control Circuit I