These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Major Warp Speed problems

First post First post
Author
Makalu Zarya
Rage and Terror
Against ALL Authorities
#1 - 2013-10-17 08:47:50 UTC  |  Edited by: Makalu Zarya
So i went on the test server and played around with warping my dictor and interceptor.

Fitted my sabre with 2xt2 warp rigs which gave it 12.5 au/s warp speed and parked my super in one of the combat areas. Since i'm -10, and have default overview it is for me to spot my sabre from my super's screen.

What I wanted to see is how fast the max warp speed sabre would appear on the nyx grid from the point of view of the super. To my amazement my dictor simply appeared. I did not see it warp in, it simply materialized at 0 on my super. Later i had a corp-mate log it to check if it did the same for him and it did. Even fully aligned he was not able to warp out of my bubble since well...i simply appeared and bubbled him, by the time he reacted to press warp it was already too late.

this perhaps has to do with limited capabilities of the test server of course but this seems really really broken, not just for supers but for everything in general. Fleets will be bubbled without ever seeing the dictor that warped on top of them and even have a chance to warp out.
Joyce Antura
Sebiestor Tribe
Minmatar Republic
#2 - 2013-10-17 08:58:49 UTC
There's no sliding in from off-grid anymore? Lol da fuuuuq.
Vaffel Junior
Aliastra
Gallente Federation
#3 - 2013-10-17 09:01:36 UTC
Death to all supers Pirate
Kossaw
Body Count Inc.
Mercenary Coalition
#4 - 2013-10-17 09:49:07 UTC
Vaffel Junior wrote:
Death to all supers Pirate


True

But the problem isn't supers - the problem is that this could happen to anything. Do you think it's working as intended if your chill gate camp is bubbled by a dictor that insta appears on grid or your snipe spot is bubbled by a dictor you didnt even see, let alone have time to lock and shoot ?

I'm all for the speed changes ( and more dead supers Twisted )- but if fast ships insta appear on grid then something is broken. This obviously needs tested more.

WTB : An image in my signature

CorryBasler
Pandemic Horde Inc.
Pandemic Horde
#5 - 2013-10-17 09:53:03 UTC
yep, being told by maka he will warp to me when im fully aligned, i held my finger over the warp button, i told him to warp in so i even knew it was coming. He warped, materialized next to me litterly the second i saw his sabre on overview i hit warp, i even hit warp before the bubble showed on my screen but i then got the message and the bubble was there.

If this was a real combat situation, you would not know when they would be warping in, but that wouldn't matter anyways since even if you know and are fully aligned with your finger over your clicker on the warp button it apears and bubbles before u can hit warp....
Schmata Bastanold
In Boobiez We Trust
#6 - 2013-10-17 10:44:11 UTC
This is funny - but maybe not "haha" kind of funny - because when you are arriving to somebody's grid in your new superfast inty or dictor you can see that grid sliding effect as you can on TQ only faster, you don't just show up out of nowhere. At least I had the impression it didn't go away when I was testing warp speed of my stiletto with 2x warp rigs on first day of those changes went live on Sisi.

Invalid signature format

seth Hendar
I love you miners
#7 - 2013-10-17 12:07:26 UTC  |  Edited by: seth Hendar
Schmata Bastanold wrote:
This is funny - but maybe not "haha" kind of funny - because when you are arriving to somebody's grid in your new superfast inty or dictor you can see that grid sliding effect as you can on TQ only faster, you don't just show up out of nowhere. At least I had the impression it didn't go away when I was testing warp speed of my stiletto with 2x warp rigs on first day of those changes went live on Sisi.

yes, it's all a matter of POV, such issues were already happening before, mainly because of the server tick being 1 Hz, leading to various modules failing to activate or point activating but not preventing one to warp (and sometimes, ppl insta appearing on grid).

this was already the case for some ships regrrding warpin, but very rare.

now that they tied the deceleration with the warp speed, the issue is appearing more often especially with fastest ship, resulting in insta on-grid from the POV of ppl already on said grid.

as it has being said for a year and half, 1Hz tick is far to slow and need to be increased, to prevent various problems regarding games mechanics, i just hope that this will now make them so obvious that CCP will finally look at it.....


also, i hope they will keep it happening if there is a super on-grid....just because Twisted
suid0
Pandemic Horde Inc.
Pandemic Horde
#8 - 2013-10-17 12:27:10 UTC
Schmata Bastanold wrote:
This is funny - but maybe not "haha" kind of funny - because when you are arriving to somebody's grid in your new superfast inty or dictor you can see that grid sliding effect as you can on TQ only faster, you don't just show up out of nowhere. At least I had the impression it didn't go away when I was testing warp speed of my stiletto with 2x warp rigs on first day of those changes went live on Sisi.


My guess is it's due to server ticks. From the inty/dictor POV they still see themselves slow down and hit grid, but because that deceleration now happens so fast (1 tick or less?) the people on grid just see them magically appear? not 100% sure but food for thought perhaps.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Schmata Bastanold
In Boobiez We Trust
#9 - 2013-10-17 12:33:16 UTC
Time to make bigger grids to compensate insane warp in speeds of small stuff :)

Invalid signature format

Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#10 - 2013-10-17 13:28:41 UTC
Also the 1 Hz server tick will make interceptors nearly impossible to catch. Stillettos warp out in 1.8 sec and if the tick just happened and they appear on grid without "incoming" you will not be able to lock them and point them due to this (plus human reaction time).

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

Jasmine Assasin
The Holy Rollers
#11 - 2013-10-17 13:53:35 UTC
Schmata Bastanold wrote:
Time to make bigger grids to compensate insane warp in speeds of small stuff :)



Yeah, 250km is far too small these days. I think doubling or even tripling this at least would be a good start and might solve this issue. And if it reduces the "grid fu" then all the better.







seth Hendar
I love you miners
#12 - 2013-10-17 14:30:22 UTC
Schmata Bastanold wrote:
Time to make bigger grids to compensate insane warp in speeds of small stuff :)

and also solve the current grid mechanics, the grid walls are just non sense atm, you can be at 2 Km from something and yet not on same grid (meaning you don't see it, cannot shoot it even with smartbomb etc....)
Metal Icarus
Star Frontiers
Brotherhood of Spacers
#13 - 2013-10-17 14:45:25 UTC
I think that it may warping in so fast that the 1 second "tick" interval is to long to see a ship like that warp so fast into grid.
Makalu Zarya
Rage and Terror
Against ALL Authorities
#14 - 2013-10-17 16:11:12 UTC
I realize this probably has to do with server ticks, but this doesn't really excuse it and it entirely broken mechanic.

I can totally see alliances going "No more supers in 0.0 until this is fixed" sort of thing going around. Not to mention tier 3 snipe BCs will simply stop being used as they will get insta-bubbled every time without seeing it either, and the list goes on.
Sable Moran
Moran Light Industries
#15 - 2013-10-17 16:21:51 UTC
More ships dying all over the place? Perhaps it's time for MOLI to expand to larger ships...

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

Alberik
Eusebius Corporation
#16 - 2013-10-17 16:59:46 UTC
Schmata Bastanold wrote:
Time to make bigger grids to compensate insane warp in speeds of small stuff :)


while i like the idea im not sure this will solve any problems with the "appearing" of fast warping ships. how long does it take for the last 250km decelerating? how long for 500km or 1000km? i guess the time difference is only a split of a second.

when i tried warping on sisi with a interceptor with 2 warp speed rigs about 100k km in distance i didnt really noticed my warp was over and thought it failed in the first second - so fast it was.

i wouldnt mind if the accelerating part is split into 2 parts .. the on-grind part like tranquility and the off-grid warp wich can be like it is now on sisi.

has anybody tested how long a 150km warp with those ships takes and how it looks like?
Vrenth
Federal Navy Academy
Gallente Federation
#17 - 2013-10-17 17:07:44 UTC
Makalu Zarya wrote:
I realize this probably has to do with server ticks, but this doesn't really excuse it and it entirely broken mechanic.

I can totally see alliances going "No more supers in 0.0 until this is fixed" sort of thing going around. Not to mention tier 3 snipe BCs will simply stop being used as they will get insta-bubbled every time without seeing it either, and the list goes on.


Or they will adapt and change how they use their supers... maybe don't leave them in system by themselves to bridge anymore...
Henry Montclaire
Guild of Independent Pilots
DammFam
#18 - 2013-10-17 17:19:00 UTC
I would suggest keeping warp acceleration tied to speed, but leaving deceleration static. If you strap a rocket to the back of your go-cart, you'll speed up really fast, but have a rough time slowing down. Likewise, it would keep the new speed changes in effect, but still give people a little longer to process the arrival of an enemy.
CorryBasler
Pandemic Horde Inc.
Pandemic Horde
#19 - 2013-10-17 18:02:21 UTC
Henry Montclaire wrote:
I would suggest keeping warp acceleration tied to speed, but leaving deceleration static. If you strap a rocket to the back of your go-cart, you'll speed up really fast, but have a rough time slowing down. Likewise, it would keep the new speed changes in effect, but still give people a little longer to process the arrival of an enemy.


I agree to this, the new getting into warp seems ok, but instalty appearing next to people is not right.
Forlorn Wongraven
Habitual Euthanasia
Pandemic Legion
#20 - 2013-10-17 18:33:22 UTC
Vrenth wrote:
Or they will adapt and change how they use their supers... maybe don't leave them in system by themselves to bridge anymore...

This mechanic applies to any capital ships.

Short example: a carriers got bumped while cynoing into a system, he aligns to a random celestial and warps there to warp back to station. A random interdictor that just warped on the station grid sees the carrier warp off, can see the celestial, warp there at any range and is there before the carrier is. The carriers lands so slowly on grid that a interdictor can actually mwd the 100km to the carrier before the carrier is even out of warp. So basically the second the carrier is out of warp he is bubbled. It will take some time to actually learn to spot where the carrier lands, but good pilots will learn that rather fast. Many entities will disallow any cap usage for the normal members, aka you will barely get the chance to actually kill one.

Winner ATXI , 3rd place ATXII, winner ATXIII, 2nd ATXIV - follow me on twitter: @ForlornW

123Next pageLast page