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Mining less profitable then anything else?

Author
NGRU Prospector
Just In Time Science
#1 - 2013-10-17 07:39:08 UTC
Maybe my math is off and youll see it here in a minute, but if I were to use 5 near max mackinaws on perfect rorqual bonuses, I could make on average if equal parts were spent mining everything 38m isk not counting mercoxit, and 44m isk if I do. For the same amount of work on all 8 toons using ships of equivalncy for ratting I could do 3x that. Let the trolls roll in well go blow up rats then.

Veldspar - 42,110,446
Scordite - 51,122,433
Pyroxers - 36,419,526
Plagioclase - 44,298,397
Omber - 41,052,779
Kernite 50,705,970
Jaspet - 28,523,113
Hemorphite - 30,055,797
Hedbergite - 39,158,503
Gneiss - 21,494,896
Dark Ochre - 24,806,600
Crokite - 33,487,173
Spodumain - 16,115,411
Bistot - 41,375,193
Mercoxit - 115,837,785

Math is as follows...
jitscience.com/img/Mining%20Spreadsheet%201.1.pdf


I used todays eve-central prices for minerals, that was multiplied by the amount in each ore and summed up then divided by the m3 per refine to get isk per m3. Finally in the top middle is a place to enter m3/yield and cycle times that was divided by each other to get m3/second and times by 3600 to equate to m3/hr. This was then multiplied against the isk/m3 giving us the totals we see in the first column.

Am I wrong or is mining just **** right now for some reason?
BanDiDo VenGanZa
The Scope
Gallente Federation
#2 - 2013-10-17 09:06:46 UTC
If the only thing people cared about was making isk, all of us would have the exact same skill trees and be doing the self same things to make our wallets bulge.

Forgive me, but I thought the idea was to have fun, and isk is only important to get the things you want etc
Del Monkan
Azure Nomads
#3 - 2013-10-17 09:34:35 UTC
BanDiDo VenGanZa wrote:
If the only thing people cared about was making isk, all of us would have the exact same skill trees and be doing the self same things to make our wallets bulge.

Forgive me, but I thought the idea was to have fun, and isk is only important to get the things you want etc


I fully agree here, I know that I'm not making as much ISK as I can considering the time I've played and the skills I currently have... but I don't really care. I make enough ISK to buy what I need without spending money on PLEX.

I will never be rich and I don't mind, I'm having fun!
Velicitia
XS Tech
#4 - 2013-10-17 10:00:22 UTC
While true, you're also assuming that you can run 6 toons through missions at the same time. (IDK where you got 8 from, 5 macks + 1 rorq = 6).

Mining is actually loads better than it used to be; though with that said, it's also the lowest skilled way to make money, and you're competing against every other miner, bot, and 2 hour old newbie trying to make a buck on the market. Missions on the other hand are literally ISK-printing machines (rat bounties, mission rewards, it all comes from "nowhere") ... if missions depended more on the market, then you'd probably see their income drop off pretty severely too.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Krixtal Icefluxor
INLAND EMPIRE Galactic
#5 - 2013-10-17 11:22:35 UTC
The minerals market has been on a downward spiral since the April announcement that the Null Sec Ores were being tweeked to have more low end mineral (high sec) content.

Not nearly as many minerals like Trit are required from High Sec to fund Null Industry.

I have not bothered even mining the past few months as it's the most historic low for minerals in my 4 years ingame.

Ice Mining and Fuel Block production is where it's at for the moment.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Velicitia
XS Tech
#6 - 2013-10-17 13:03:57 UTC
Krixtal Icefluxor wrote:
I have not bothered even mining the past few months as it's the most historic low for minerals in my 4 years ingame.


Come again? Minerals are higher than where they were 4 years ago. Drone poo and loot recycling only got ripped out last year (Inferno)

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Ekaterina 'Ghetto' Thurn
Department 10
#7 - 2013-10-17 13:27:52 UTC
As regards mineral prices we have had a chain of monumentally bad decisions on CCP's part which have driven mineral prices to where they are atm. The latest of these was to add a far cheaper method of purchasing the mining mindlink so they can be bought for as little as 86 million on the player market. To the best of my knowledge Dr Eyjo, CCP's in-house economist has not said anything about this or the other decisions that have affected the market. The New Eden economy is supposed to be player run but there have been too many by-product interventions to my way of thinking.

I can see both points of view as regards on the one hand looking to make as much profit as possible versus purely playing for fun with ISK production as a less important activity. Both ideas are good ways to play the game although having fun and making good ISK is fairly easily done. But combining only playing for fun with a 'MIMAF' attitude damages the market immeasurably.

Velicitia is correct to point out that mineral values used to be a lot lower than they are now. My associates can remember Tritanium selling for about 2 ISK and Pyerite a little over 4 ISK and that wasn't four years ago. I will admit getting used to and enjoying the higher mineral prices but without the numerous, and probably unnecessary, CCP interventions prices wouldn't have fallen so far.

I was looking at the prices listed by the OP then I realised they were talking about nullsec. Those prices don't bear comparison to current prices for low ends in high sec. I'm not going to correct them here though......... I'll let others do their own maths. Blink

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Bugsy VanHalen
Society of lost Souls
#8 - 2013-10-17 14:11:50 UTC  |  Edited by: Bugsy VanHalen
While it is true mining is a lower isk/hr than other activities like ratting, there is a much more basic reason for it. Effort, Yes mining takes much less effort than ratting. It is much easier and safer to mutlibox a mining fleet than a ratting fleet.

Sure if mining in null sec the risk is higher than mining in high sec, but is still a much lower effort/isk than ratting or plexing. In fact mining takes so little effort, the only way to do it without getting bored is by either mutiboxing a whole fleet, or semi afk while doing something else at the same time. It only makes sense that activities that require more effort would make a higher isk/hour.

Now I am not saying you can not do afk ratting, but even semi afk ratting in a Domi or Ishtar or what ever drone boat you prefer is not near the isk/hr you get from actively ratting/plexing in the same area. An afk drone boat is no where near as efficient.

Not all that long ago a miner was lucky to make 10-15M isk/hr. Just before Odyssey that was up to about 25-30M isk/hr Now it is sitting at about 20-25M isk/hr. That is not bad income at all, considering how little effort is required to do it at maximum efficiency. Then there is the fact that multibox mining can be done with very little reduction per account, while mutibox ratting the isk/hr per account drops with each additional account. Personally I have found that mutiboxing 4 or more accounts, I make more isk/hr per account mining than I do ratting or mission running. it scales very well.

Mining has been steadily improved over the last several years, but it will always be the lowest isk/hr activity, because it requires the lowest amount of effort. The only bad thing to happen to mining in the last few years was the significant increase in risk that came with the Odyssey expansion. The ore composition changes were nice, although it did not really increase the isk/hr of mining as the mineral prices just shifted to compensate. However the removal of gravametric sites to be replaced by ore anomalies was a significant increase in risk. Considering the ore composition changes actually resulted in a drop in isk/hr this change had a negative impact on the mining community.

For many null sec miners it is just business as usual. They are so deep inside alliance territory that their risk was minimal to begin with. If there are no hostiles around to gank your miners the amount of effort required to find them is irrelevant. How ever this change has killed mining outside of protected alliance space.

Before Odyssey you could mine in any system, low sec ore null. It was a high risk activity, so much so that very few actually did it. but it could be done profitably. How it worked before was you would find and mine only in gravametric sites. Even if there were hostiles around, even in the local system, If they wanted to hunt you, they would have to scan for either your ship, or the gravametric signature you were mining in. All you had to do was watch D-scan for probes, if you saw any, warp out and safe up. This added a degree of safety but required you pay very close attention, if you dropped your guard you were dead. But if you were alert you could make very good isk mining, even in low sec and NPC null. I refer to this as freelance mining, as it does not require protected sov space, and can be done anywhere.

However with the changes brought in with Odyssey the gravametric sites have been removed, and replaced with ore anomalies. What does this mean? It means that any hostile in the system does not need to scan you down to gank you. You do not get those critical few seconds of warning from seeing probes on D-scan. They can warp directly to the site, and tackle you before you have a chance to warp out. Anyone who mines in these systems now must watch local and warp out or safe up as soon as any unknown pops up in the local channel. The problem with this is that outside of protected sov space, there is always someone in local or passing through. Before odyssey the only ones that were a threat were those equipped with probe launchers, but keeping an eye on D-scan would alert you to them in time to get away, as long as you were alert. . Post Odyssey, now every single unknown passing through the system is potential death. No warning if they are hunting you or not. Now any freelance miner spend more time hiding then mining, making the isk/hr far lower than what they can make in high sec. Making freelance mining no longer profitable. There is no work around for this change, it has killed freelance mining. Freelance miners do not have a fleet available to protect them, if they did they would not be freelance miners, they would be mining in their own Sov space.

Pardon my rant, but this is a very sensitive subject for me. I live in low sec and NPC null. I used to mine a lot, now mining in these systems is suicide. We may be a very small group within the EVE community, but there was no need or benefit to this content being removed. Why was this done? To give gankers more easy targets? If so that idea failed, although these miners are easier to find now, they are no longer there to find.

I have nothing against the ore anomalies, there are a nice addition. But that addition did not require the removal of gravametric sites. Players who run combat sites have the choice between static DED sites, combat anomalies, and combat signatures. The latter of the three requiring probes to find. To be balanced miners should have the choice between static belts, ore anomalies, and gravmetric sites.

Please give us back gravametric sites. Don't let freelance mining die.
Batelle
Federal Navy Academy
#9 - 2013-10-17 14:12:39 UTC  |  Edited by: Batelle
if looking at each decision individually, can you really take much issue with CCP's "interventions?"

mission t1 loot nerf ("gun mining") - sounded like a good idea, good for miners
drone poo nerf - sounded like a good idea, good for miners
barge rebalance - so far everyone seems to be happy with that
more low ends in null - also good, JF-ing in compressed stuff just to get tritanium out there was bad, m'kay?
availability of mindlink - arguably bad for people that already had them, but you can argue either way. Certainly contributes to lower mineral prices but only due to the increased productivity of the actual miners. And having a vital mindlink drop only as a result of a particular storyline mission is stupid no matter which way you look at it.

Bugsy VanHalen wrote:

Pardon my rant, but this is a very sensitive subject for me. I live in low sec and NPC null. I used to mine a lot, now mining in these systems is suicide. Fozzy has not only ruined freelance mining.


Freelance mining was a thing? gravi sites were pretty unreliable, if one didn't spawn in your system were you just screwed? Or were you hauling a full site's worth of ore through null gates to an NPC refinery? To me it seems pretty reasonable for Sov-null to be the best place for non-hisec mining. That's one of the fundamental justifications of sov-null, is to have the organization to protect and the infrastructure to support large mining operations. And more recently, sov upgrades to ensure those grav sites continually spawn in systems earmarked for mining.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Silvetica Dian
Imperial Shipment
Amarr Empire
#10 - 2013-10-17 14:49:28 UTC
Mining is done by bots, by afk people and by isboxers.
These menaces to society keep mineral prices low. many people that gank miners will preferentially target these types of players and indeed many gankers having mining alts and they gank to reduce the unfair advantage these others have.
Mining is not a sensible way to earn isk as a new player and i wish people would stop saying it was.
exploration, missioning, FW, manufacturing and scamming are all just as easy if not easier to get into than mining and all have a higher income.
They are all more fun too.
even station trading is more interesting.

Money at its root is a form of rationing. When the richest 85 people have as much wealth as the poorest 3.5 billion (50% of humanity) it is clear where the source of poverty is. http://www.theguardian.com/commentisfree/2014/jan/20/trickle-down-economics-broken-promise-richest-85

Bugsy VanHalen
Society of lost Souls
#11 - 2013-10-17 15:02:48 UTC  |  Edited by: Bugsy VanHalen
Quote:
Freelance mining was a thing? gravi sites were pretty unreliable, if one didn't spawn in your system were you just screwed? Or were you hauling a full site's worth of ore through null gates to an NPC refinery? To me it seems pretty reasonable for Sov-null to be the best place for non-hisec mining. That's one of the fundamental justifications of sov-null, is to have the organization to protect and the infrastructure to support large mining operations. And more recently, sov upgrades to ensure those grav sites continually spawn in systems earmarked for mining.

So the fact that you did not do it is reason enough to remove it from game? I do not PVP, yet I would not suport that being removed just because I do not do it.

I have learned to survive in low sec and NPC null without fighting. I have gotten very good at avoiding gate camps and choke points. and can fly my industrial ships through very dangerous space without getting caught, or at least only rarely getting caught.

I made a lot of isk off freelance mining. My entire gameplay was based around it. there are plenty of stations in low sec and NPC null where I could refine the ore. Yes the logistics took some work, a combination of blockade runners, cloak/MWD DST's, and jump freighters gets the job done very well.

With my skills I could function very well inside a null sec alliance. However as a freelance miner I answer to no one, come and go as I please, And I do not have to fear being kicked from my corp if I have a few weeks of low activity.

I understand that freelance miners are a very small part of the EVE community, however the removal of the content that made my gameplay possible did not add anything to any other aspect of EVE. I could under stand if this change improved the gameplay of some other larger group, but it does not. The addition of ore anomalies could have been done without removing gravamteric sites.

Would it not be more balanced in the bigger picture if miners had the choice of three levels of sites, just like combat pilots do?

For combat pilots there are static plexes that show on the over view, just as miners have static belts. in low and null neither of these see much use, as the risk of being caught in them is very high.

Next you have anomalies, these are easy to find, and do not require scanning skills or probes. Still very risky to run as anyone hunting you can find them without the need for special equipment. Combat pilots have had these for a long time, they were only added for miners with the Odyssey expansion.

Lastly there are signatures. Running these, while still very risky, is much safer as anyone hunting you needs to have both scanning skills and probes to find you. Combat pilots still have these, yet they were taken away from miners. It was these gravametric sites that made freelance mining possible. Please tell me, in what way did the removal of gravametric sites benefit or improve the game in any way? It did not. There was no reason for them to be removed, in fact the game would be more balanced if they were still there. Combat pilots already have the advantage over miners in that they can actually fight back if attacked. Miners do not have that luxury, a flight of drones are useless to defend against gankers, while a 1400 DPS ratting ship, actually has a chance. Now miners have also lost that signature level of sites to run.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#12 - 2013-10-17 15:17:17 UTC
Velicitia wrote:
Krixtal Icefluxor wrote:
I have not bothered even mining the past few months as it's the most historic low for minerals in my 4 years ingame.


Come again? Minerals are higher than where they were 4 years ago. Drone poo and loot recycling only got ripped out last year (Inferno)


Manually check out the 720 Day History of Isogen or any other mineral at all.

They took a huge spike last November, which got enthusiasm going, but since Odyssey it's just tanking utterly and absolutely.

Inflation is also worse than it was over 2 years ago when they were 'low', so technically, the little bit of value that's higher is countered by the inflationary prices of everything else. PLEX prices anyone ????

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Bugsy VanHalen
Society of lost Souls
#13 - 2013-10-17 15:34:24 UTC
Silvetica Dian wrote:
Mining is done by bots, by afk people and by isboxers.
These menaces to society keep mineral prices low. many people that gank miners will preferentially target these types of players and indeed many gankers having mining alts and they gank to reduce the unfair advantage these others have.
Mining is not a sensible way to earn isk as a new player and i wish people would stop saying it was.
exploration, missioning, FW, manufacturing and scamming are all just as easy if not easier to get into than mining and all have a higher income.
They are all more fun too.
even station trading is more interesting.

I do not have any bot programs, or use ISboxer. I do have 4 accounts, And I have made much of my isk in the last 6 years from manually mutiboxing my mining fleet. While I do not disagree that there are many bots and ISboxers out there, and that they do hurt the game, there are also many like me that actually do mine, and make isk doing it.

Tell me, if this plague of bots and afkers was removed, and nobody else actually mines, then where would the minerals come from to build the ships you pvp in?

The ignorance of players like you are as much a problem in this game as the bots.

Just because you personally do not do something, or understand why anyone else would do it, does not mean it does not get done.

Just because I mine does not mean I can not PVP.

PVP takes much more concentration, and dedication, than I can now give this game. With two young children constantly pulling my attention away from the game, PVP is not really an option for me anymore, whether I want to do it or not.

I actually used to fly with Corcoran State under Ventro69, however I had to make some changes as my family grew. When Manson Family(Corcoran State) lost the space Brick Squad gave them, I moved on, and focused on the industrial side of EVE.

Being an industrialist fits much better with my life as a busy husband and father than the PVP I did when I was younger and had no children to take up my time.

There are many different types of players in EVE, and PVPers are not the best of the best, regardless of what you would like to believe. The game is far bigger and deeper than the little world of PVP you live in.

Velicitia
XS Tech
#14 - 2013-10-17 15:50:32 UTC
Krixtal Icefluxor wrote:
Velicitia wrote:
Krixtal Icefluxor wrote:
I have not bothered even mining the past few months as it's the most historic low for minerals in my 4 years ingame.


Come again? Minerals are higher than where they were 4 years ago. Drone poo and loot recycling only got ripped out last year (Inferno)


Manually check out the 720 Day History of Isogen or any other mineral at all.

They took a huge spike last November, which got enthusiasm going, but since Odyssey it's just tanking utterly and absolutely.

Inflation is also worse than it was over 2 years ago when they were 'low', so technically, the little bit of value that's higher is countered by the inflationary prices of everything else. PLEX prices anyone ????


Um ...

Isogen, 2011/10/29 -> (approx) 69.8 ISK/unit .... 2013/10/17 -> 131.2 isk/unit. (sell orders) = 87% increase
Tritanium 2011/10/29 -> shy of 4.00 ISK/unit (approx 3.9)..... 2013/10/17 -> 4.95 isk/unit. (sell orders) = 21% incrrease


Admittedly, ships got changed A LOT in that timeframe too (due to tiericide and needing to level the mineral values). So, they're a terrible indicator of things. However, looking at the Abaddon (all sources I find indicate it wasn't changed) :

2011/10/29 -> (approx) 156,000,000 ... 2013/10/17 -> (approx) 210,500,000 (sell orders) = 35% increase

I wouldn't say it's inflation so much as CCP going "oh, and we're increasing the mineral requirements (cost) of all the things by x% to make them in-line with the top ship in each class". If CCP had done tiericide ages ago (before the mining changes) I don't think you'd be saying the same thing.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Haulie Berry
#15 - 2013-10-17 17:44:45 UTC
NGRU Prospector wrote:
Maybe my math is off and youll see it here in a minute, but if I were to use 5 near max mackinaws on perfect rorqual bonuses...

....

Am I wrong or is mining just **** right now for some reason?


It's almost as if the prevalence of a ****-ton of characters who contribute a lot to supply, but very little to demand, might have a net impact of driving prices downward.
Kate stark
#16 - 2013-10-17 19:01:24 UTC
risk vs reward says hi.

Yay, this account hasn't had its signature banned. or its account, if you're reading this.

Deunan Tenephais
#17 - 2013-10-17 20:21:46 UTC
Kate stark wrote:
risk vs reward says hi.

Because kiting npc AI to death during a mission is high risk, perhaps ?
It is not so different than mining, and it can pay much more.
Admittedly, one must have the standing to get a mission from an agent, and it's not like a good standing is needed to refine without the station taking some minerals...

Oh, wait.

Stop with the "risk vs reward" rethoric, it is only good in theory but the real thing never glues to the theorical one, at least because CCP cannot perfectly apply it ingame.
Haulie Berry
#18 - 2013-10-17 20:45:05 UTC  |  Edited by: Haulie Berry
Deunan Tenephais wrote:
Kate stark wrote:
risk vs reward says hi.

Because kiting npc AI to death during a mission is high risk, perhaps ?
It is not so different than mining, and it can pay much more.
Admittedly, one must have the standing to get a mission from an agent, and it's not like a good standing is needed to refine without the station taking some minerals...

Oh, wait.

Stop with the "risk vs reward" rethoric, it is only good in theory but the real thing never glues to the theorical one, at least because CCP cannot perfectly apply it ingame.


Want some cheese w/ that?
Ginger Barbarella
#19 - 2013-10-17 20:46:18 UTC
Bugsy VanHalen wrote:
Lastly there are signatures. Running these, while still very risky, is much safer as anyone hunting you needs to have both scanning skills and probes to find you. Combat pilots still have these, yet they were taken away from miners. It was these gravametric sites that made freelance mining possible. Please tell me, in what way did the removal of gravametric sites benefit or improve the game in any way? It did not. There was no reason for them to be removed, in fact the game would be more balanced if they were still there. Combat pilots already have the advantage over miners in that they can actually fight back if attacked. Miners do not have that luxury, a flight of drones are useless to defend against gankers, while a 1400 DPS ratting ship, actually has a chance. Now miners have also lost that signature level of sites to run.


Actually pretty obvious... CCP has been slowly edging out the non-peeveepee centric players for some time, and your examples in your post are just one of many to demonstrate that. They will most likely continue to slowly, bit by bit, tighten the noose on those that don't have an interest in the in-your-face shooter playstyle, in favor of the console-style fps. They know they can't do it quickly without CCP Games losing a nice chunk of income, so they choose to do it this way, while chuckling quietly at those that aren't in it just to watch crap explode on-screen.

"Blow it all on Quafe and strippers." --- Sorlac

Deunan Tenephais
#20 - 2013-10-17 21:05:02 UTC
Haulie Berry wrote:
Want some cheese w/ that?

I do not get the reference, what do you mean ?
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