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Can WIS be a real game experience ? ... Maybe .. If only ...

Author
Nypheas Azurai
Azimuth Enterprises
#41 - 2011-11-17 03:22:25 UTC
Angeliena wrote:
We, the 99%'ers of EVE do NOT want to see WiS developed at the expense of FiS FULL STOP!

Thinking yourself the 99%: asinine. full stop.

No one knows who's for WiS or FiS because the issues are not fully separable (except for the die-hard lesser clods who think the game is solely about one thing). I don't think we can put any sort of credible percentage on it because there's no reliable way to tally the userbase, except to say a lot of people do want to see WiS and not at the expense of anything else other than EVE sinking into stagnancy.

Common Fallacies:
EVE is only about FiS
FACT: the existence of everything from markets to PoS to industry disproves this. EVE is a multi-faceted game, it's about time WiS became one of those facets

FiS suffered because of WiS
FACT: FiS *and* WiS suffered because of WoD and DUST. CCP rightfully shifted work away from these projects, but wrongfully thinks its now ok to throw the baby out with the bath water and neglect their distant cousin: WiS in EVE.

WiS cannot be developed in tandem with WiS - it's one or the other
FACT: CCP is in the business (the business we put them in) to do just that. Every year they come out with (for better or worse) two expansions; expansions that are developed *alongside* and in tandem with the core of the game including FiS. CCP is capable of working on both, unless they allow the playerbase to think they're not.

We already have our expansion this winter: Crucible
FACT: Crucible represents a long-standing list of changes that were planned and requested but neglected over several years. While they are a substantial set of fixes and updates, the amount of "new and expansive" content (not updated, retextured or improved) is limited to a handful of ships, and not nearly on the order of what we can expect from an expansion that comes only twice a year (that last part is opinion, but I hope you share it, otherwise we set the bar pretty low).


The rest is opinion. It's my opinion CCP recognizes the disgrace that was Incarna, and knows that they are in debt to the playerbase for a proper expansion. However they cleverly believe they can pull off a mega patch that should have been incrementally introduced over the years to serve as this expansion, offering false penance to FiS at the expense of everything else including the future of their game. This is wrong, FiS should not be an either-or with WiS, but an inclusive-and.

While it's true they need time to refocus on FiS, they at least owe us the respect as peers in EVE to lay us out a plan for its future, the future of WiS, and more so than just "maybe sometime later".
Crystal Liche
ACME Mineral and Gas
#42 - 2011-11-17 04:01:31 UTC
On #3 to me the UI we had was always basically the wired in UI of our pod. Immersion wise all that data is being fed to us by our pod computer which is interfacing with our ship.

So yes, when we leave our pod how are we getting those displays, are they on the inside of my glasses Roll

I would also like to see ships where we walked in the ships and it takes like 5-xx players to fly it and man all of its systems.

To go with that I'd like to see a contract type for hourly labor: Ships Gunner Wanted

New players could get a job on a ship.
Arya Greywolf
Deep Core Mining Inc.
Caldari State
#43 - 2011-11-17 04:12:20 UTC
BugraT WarheaD wrote:
Environement...


This is really bugging me, I can't help it. It's spelled environment, with no e between n and m.

Good post and ideas though... As long as they keep absolute and primary focus on FiS > WiS.

BugraT WarheaD
#44 - 2011-11-17 11:35:27 UTC
Kietay Ayari wrote:
French... real French or French Canadian? >_> IT MATTERS

Real French Pirate

JAMBON BEURRE FROMAGE PUTAIN, LA BOURSE OU LA VIE ?Lol

Arya Greywolf wrote:
This is really bugging me, I can't help it. It's spelled environment, with no e between n and m.

Good post and ideas though... As long as they keep absolute and primary focus on FiS > WiS.

Sorry ... French word in an english text What?

But yes, as long FiS is being improved, developped and enhanced, WiS could (must !) leave its life too.

Quote:
I would also like to see ships where we walked in the ships and it takes like 5-xx players to fly it and man all of its systems.

To go with that I'd like to see a contract type for hourly labor: Ships Gunner Wanted

Don't sure about this. Capsuleers were as gods on a starship, so multiples capsuleers in a ship is at best strange, at worse a heresy. But taking Dust marines in a new ship class like landable ships for transferring them from a point to an other should be nice.

Never forget that capsuleers get in pods before getting in their ships, they don't have something like a CIC ;)





Btw, i'd like to read devs about this matter of immersion in Incarna.
Patient 2428190
DEGRREE'Fo'FREE Internet Business School
#45 - 2011-11-17 11:47:46 UTC
I'm sure the first step in getting WiS gameplay would be having netcode, being able to render more than 1 avatar in real time and generally making the Carbon engine less utter s*** in every way.

Once you get past the technical hurdles (and keep in mind, its been about 4 years to get to this point for Carbon, the last 2 years using the majority of CCP's resources), you'll have to find somebody who can convince the coke loving Vikings not to put microtransactions all over it.
BugraT WarheaD
#46 - 2011-11-18 11:45:14 UTC
Yes but reworking the UI before presenting this to the players would have been nice [:/]
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