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Make Duels (semi) Mandatory

Author
Sarah Stallman
Pen2 Logistics
#21 - 2013-10-16 11:02:41 UTC
The dueling mechanic (mostly) works fine as-is. There's all sorts of loopholes you can use to farm tears with the mechanic, and this is EVE. I may be a carebear, but even I can appreciate a well orchestrated gank.

Really, my only problem with it is the screen looks too much like a fleet request. Other than that, gank away.
Lina Theist
Rosendal Research and Development
#22 - 2013-10-16 11:52:56 UTC
Darius Caliente wrote:
[Stuff...]
On nights when the game is slow, a capsuleer could announce (via reddit, forums, or in game channels) that they'll be in system ZYX with duels enabled for the next couple of hours. This provides people with a number of things they can do:

1) Go and engage said capsuleer (perhaps with a friend, in case they bring in a second).
2) Go and provide unsolicited logi support (going suspect and waiting for someone to engage you).
3) Popping the Neutral RR pilots that go suspect


1. Nothing stops you from announcing you're looking for duels with the current system.
2. Duels will still be ****** station games, 3rd party basilisk gangs repping and orcas providing boosts/cap charges.
3. Your initial idea would make it possible for vindicators to vaporize and and all small vessels. There are matchup with 0% success rate if your opponent doesn't SD by accident.

Here's a solution to the current **** duels and something that might interest you as well OP.

A. Duel flag. If someone is interested in duels one can turn on a flag to announce this to people in local and/or other channels.
B. When duel is accepted, both participants get a warp-in to a deadspace arena, which servers to prohibit the above in '2.', and in the future even counteract boosting.
C. The deadspace pocket will only be accessible in the ship from which the duel was invite was sent and to which it was accepted by.
D. If you want some kind of stat system, you could record the victory as the pilot on grid in the deadspace pocket when the limited aggression timer runs out and implement some kind of stat tracker to it.
D2. However, this would allow for "stat farming", by inviting an alt/friend or what have you, and not have your opponent warp in at all. As we've seen previously, no part of Eve is free from manipulation. The best way to discourage this stat farming would be to include kill-mails related to the duel, but even then we know that some people willingly spend ISK to pad their stats.

In the end, what matters for us duelists is that we win, the enemy loses his ship, and have fun while doing so. This could be a step in the right direction.

Darius Caliente
The Pinecone Squad
United Federation of Conifers
#23 - 2013-10-16 18:52:31 UTC
Lina Theist wrote:

Here's a solution to the current **** duels and something that might interest you as well OP.

A. Duel flag. If someone is interested in duels one can turn on a flag to announce this to people in local and/or other channels.
B. When duel is accepted, both participants get a warp-in to a deadspace arena, which servers to prohibit the above in '2.', and in the future even counteract boosting.
C. The deadspace pocket will only be accessible in the ship from which the duel was invite was sent and to which it was accepted by.
D. If you want some kind of stat system, you could record the victory as the pilot on grid in the deadspace pocket when the limited aggression timer runs out and implement some kind of stat tracker to it.
D2. However, this would allow for "stat farming", by inviting an alt/friend or what have you, and not have your opponent warp in at all. As we've seen previously, no part of Eve is free from manipulation. The best way to discourage this stat farming would be to include kill-mails related to the duel, but even then we know that some people willingly spend ISK to pad their stats.

In the end, what matters for us duelists is that we win, the enemy loses his ship, and have fun while doing so. This could be a step in the right direction.



Sounds like a good idea to me.
Igor Nappi
Doomheim
#24 - 2013-10-16 19:46:15 UTC
I think engaging in a duel should initiate client uninstall.

Furthermore, I think that links must be removed from the game.

Qweasdy
Pandemic Horde Inc.
Pandemic Horde
#25 - 2013-10-16 20:58:36 UTC
Sarah Stallman wrote:
I may be a carebear


Confirming.

Honestly I'm in 2 minds about this, on one hand I like to sit back and duel a little on a busy highsec station when I'm bored from time to time and I understand perfectly how frustrating it can be to have your duels turned down from dozens of people before finally getting a fight. To the point where I once tried to see if I could get any troll kills in a kiting velator and it took me 40 minutes to get a duel... in a bloody velator...

On the other hand I think this suggestion isn't being made out of thinking it would actually be a good idea rather being made out of the same frustration that I just mentioned. I honestly feel this would make it too easy to lose ships in stupid ways and that's never fun. Getting blapped by a nado because you decided to pack those 4 plex in with your tritanium is your own damn fault and is fair game, getting your charon killed by a thorax while you afk'd it across empire with an empty hold because you forgot to change a setting is just bad design.

This is a terrible thread. As such, it's locked. - CCP Falcon

Darius Caliente
The Pinecone Squad
United Federation of Conifers
#26 - 2013-10-17 00:06:01 UTC
Qweasdy wrote:
Sarah Stallman wrote:
I may be a carebear

On the other hand I think this suggestion isn't being made out of thinking it would actually be a good idea rather being made out of the same frustration that I just mentioned. I honestly feel this would make it too easy to lose ships in stupid ways and that's never fun. Getting blapped by a nado because you decided to pack those 4 plex in with your tritanium is your own damn fault and is fair game, getting your charon killed by a thorax while you afk'd it across empire with an empty hold because you forgot to change a setting is just bad design.


A lot of the suggestion is definitely fueled by frustration that a mechanic that introduces a new form of PvP is horribly under utilized. However, the risk you mentioned is easily mitigated:

1) Don't allow industrial ships to engage in duels
2) Default everyone to blocking duels when you introduce changes.
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