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Inferno prototype modules?

Author
Lina Theist
Running out of Space
ExoGenesis Consortium
#1 - 2013-10-16 12:32:22 UTC
Has anything been said about meta variants and/or T2? Now with the marauder MJD rebalance just around the corner and the already popular ASBs, you'd think there would be word about these "prototype" modules. I definitely think there is room for T2 variants of these mods, although the ASB is pretty damn good already. They work differently than most other modules in Eve, and are a bit of fresh air which is fun.
But mods such as the Reactive armor hardener, Target breaker spectrum and AAR (and MJD?) might see more light if they got their T2 variants. They are solid modules, which all fit into the new Marauder role. However, some of them are a bit of a lackluster (I'm looking at you AAR and RAH) and I frankly dont have any experience at all with the Target breaker spectrum.

Perhaps there is some hidden super-doctrine within these mods yet to be discovered and exploited, but until then, I definitely think these mods should have another go at them.

Rubicon 1.1 or soon(tm)?
Jon Joringer
Republic University
Minmatar Republic
#2 - 2013-10-16 16:10:49 UTC
I'd like meta/T2 variants simply because I hate fitting these T1 items on my all T2 fit ships. It drives me insane.
Lina Theist
Running out of Space
ExoGenesis Consortium
#3 - 2013-10-16 16:39:29 UTC
Jon Joringer wrote:
I'd like meta/T2 variants simply because I hate fitting these T1 items on my all T2 fit ships. It drives me insane.


Which mods besides ASB do you use?
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#4 - 2013-10-16 18:02:15 UTC
rah along with a dcu provides a very significant amount of extra ehp for a capital ship.

asb.. won't help at all
Lina Theist
Running out of Space
ExoGenesis Consortium
#5 - 2013-10-16 18:42:04 UTC
Caleb Seremshur wrote:
rah along with a dcu provides a very significant amount of extra ehp for a capital ship.

asb.. won't help at all


Well we both know why that is. The problem I have with the RAH is that it's barely better than a specific armor hardener, and at it's base value an Imp. EANM is twice as effective (counting skills). Don't know how stacking penalties work with the RAH though.
Lady Naween
Ministry of War
Amarr Empire
#6 - 2013-10-17 03:59:57 UTC
Lina Theist wrote:
Caleb Seremshur wrote:
rah along with a dcu provides a very significant amount of extra ehp for a capital ship.

asb.. won't help at all


Well we both know why that is. The problem I have with the RAH is that it's barely better than a specific armor hardener, and at it's base value an Imp. EANM is twice as effective (counting skills). Don't know how stacking penalties work with the RAH though.


only stacking penalized with the damage control
Jon Joringer
Republic University
Minmatar Republic
#7 - 2013-10-17 19:16:42 UTC
Lina Theist wrote:
Jon Joringer wrote:
I'd like meta/T2 variants simply because I hate fitting these T1 items on my all T2 fit ships. It drives me insane.


Which mods besides ASB do you use?

I use ASBs and AARs. RAH, not so much. And I don't fly battle ships, so no MJDs.