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Player Features and Ideas Discussion

 
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[Rubicon] Interceptors

First post
Author
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#461 - 2013-10-15 13:48:10 UTC  |  Edited by: Capqu
CCP Fozzie wrote:
Quick update with some tweaks that should be in the next SISI build:

Malediction:
3 (+2) turrets (back to the old number of turrets for drone shooting)
Lock range: 31.5km (+4)

Ares:
Lock range: 30.5km (+3)

Stiletto:
Lock range: 29.5km (+2)
Scan res: 970 (+45)

The OP is updated with the latest numbers.


cool, enough so that all the interceptors are on par at least, and the turrets back on the malediction are great

good tweaks, still gonna fit one ionic but that's a personal choice now rather than mandatory. thanks for the update


Garviel Tarrant wrote:
o.o


Ares still can't fit anything..

Fittings in general are extremely inconsistent between inties.


Edit: How about some useful rigs that penalize shield tanking? That would seem fair and balanced..


ares is by far the best ceptor if you only want a longpoint (fleet warfare) it does crazy dps [drones] for a tackle ceptor, while having the highest ehp:speed. "useful rigs that penalize shield tanking" are you serious? have you actually ever flown an interceptor? let me help you http://eve-central.com/home/quicklook.html?typeid=31274 -10% shields, the only rigs anyone flying ceptors has fit for the past 10 years


Helicity Boson wrote:
Related sidenote:

Warp speed rigs penalize armor tanks which only affects a subset of inties.

Possible solutions: Sig radius, cargo space, fittings could be penalized instead to allow a level playing field.


as above, ionics penalize shield fits. drawbacks exist for a reason
Mya Frost
Tradors'R'us
IChooseYou Alliance
#462 - 2013-10-15 13:49:03 UTC
Looking at the numbers quickly, lock range only seems to become an issue when you use faction Disruptors w/ Inties V. Sacrificing a rig or low slot doesn't seem to much to ask for the increased capability you gain. Fitting choices should be meaningful. Being able to fit everything you want without compromise isn't interesting.
Veshta Yoshida
PIE Inc.
Khimi Harar
#463 - 2013-10-15 14:00:44 UTC
Helicity Boson wrote:
Yeah, honestly I don't think THAT many people will elect to use the rigs either, but just for the sake of fairness/consistency it'd be nice :)

Small rigs on the whole needs special considerations and the extra Dev effort that follows. Gameplay considerations and wanted/avoided performance and attributes change drastically the second you enter a hull using small rigs, yet they are essentially carbon copies of the other sizes, completely ignoring the aspects that make light hulls light.

Wishful thinking: Would be pretty awesome if T2 frigates (or all T2 for that matter) were intentionally powerful (read: borderline), but left "a bit short" when it comes to realising that potential and then having rigs that could make one or the other facet shine like nothing else around.
Capqu
Half Empty
xqtywiznalamywmodxfhhopawzpqyjdwrpeptuaenabjawdzku
#464 - 2013-10-15 14:02:37 UTC
one thing that would be cool for ceptors is to get the 3rd rig slot

ceptors on the whole lack customizability (plus have a really low slot count) and rigs are really powerful slots for them, maybe something to consider
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#465 - 2013-10-15 14:08:00 UTC
Capqu wrote:

Garviel Tarrant wrote:
o.o


Ares still can't fit anything..

Fittings in general are extremely inconsistent between inties.


Edit: How about some useful rigs that penalize shield tanking? That would seem fair and balanced..


ares is by far the best ceptor if you only want a longpoint (fleet warfare) it does crazy dps [drones] for a tackle ceptor, while having the highest ehp:speed. "useful rigs that penalize shield tanking" are you serious? have you actually ever flown an interceptor? let me help you http://eve-central.com/home/quicklook.html?typeid=31274 -10% shields, the only rigs anyone flying ceptors has fit for the past 10 years


Yea i meant in general actually not just for inties.

Also the ares really is not the best ceptor for anything. But yes you can sort of make it "work" if you are willing to not fit anything in your highs and only fit a point.....

BYDI recruitment closed-ish

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#466 - 2013-10-15 14:22:30 UTC
Capqu wrote:


ares is by far the best ceptor if you only want a longpoint (fleet warfare) it does crazy dps [drones] for a tackle ceptor, while having the highest ehp:speed. "useful rigs that penalize shield tanking" are you serious? have you actually ever flown an interceptor? let me help you http://eve-central.com/home/quicklook.html?typeid=31274 -10% shields, the only rigs anyone flying ceptors has fit for the past 10 years



Is that dps against drones? I was hoping they'd give it 25 bandwidth, but I keep checking and it's always 0. Btw, not all interceptors are long point interceptors (just most of them).
Harvey James
The Sengoku Legacy
#467 - 2013-10-15 14:28:56 UTC
CCP Fozzie wrote:
Helicity Boson wrote:
Related sidenote:

Warp speed rigs penalize armor tanks which only affects a subset of inties.

Possible solutions: Sig radius, cargo space, fittings could be penalized instead to allow a level playing field.


It's something we're thinking about yes, although I'm not really sure warp speed rigs will be such a good choice that it's a big disadvantage for the armor inties. We definitely will be keeping the option of changing this open and at the top of our minds.


well the astronautic rigs in general like the engine housing or auxiliary thrusters would be useful for armour inties/frigs and penalising cargo bay fits in with overdrive injectors the only viable option for armour frigs as nano's kill tank along with the rigs ..... needs to be done

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Bubanni
Corus Aerospace
#468 - 2013-10-15 16:58:55 UTC
Well the lock range is getting there... Sad that you only wanted to give 4km to the stiletto... But oh well, you seem to stand your ground on not making them greater at their role of tackle without having to put on lock range modifers...

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Randy Wray
Warcrows
THE OLD SCHOOL
#469 - 2013-10-15 17:02:07 UTC  |  Edited by: Randy Wray
Quote:
Tormentor
Base targeting range w/ no skills: 40km
Merlin
Base targeting range w/ no skills: 50km
Tristan
Base targeting range w/ no skills: 40km

These ships have completely ridiculous base targeting stats for a frigate. The only one that can utilize it in some way is the tristan, which makes it super powerfull for a t1 frigate. Tormentor? You supposed to plink 30 dps at people from 40km with radio beam lasers or what?

These frigates have extreme targeting range without even being to utilize it for much, I don't see the issue with giving interceptors proper targeting range. Is it to balance them with EAFs? If the shorter targeting range is there so that there will be a certain gap between them and EAFs I understand, but I still think it's a bit too much. The new EAFs aren't going to be in need of any help anyway, dat 50km web linked hyena.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#470 - 2013-10-15 17:25:35 UTC
Randy Wray wrote:
Quote:
Tormentor
Base targeting range w/ no skills: 40km
Merlin
Base targeting range w/ no skills: 50km
Tristan
Base targeting range w/ no skills: 40km

These ships have completely ridiculous base targeting stats for a frigate. The only one that can utilize it in some way is the tristan, which makes it super powerfull for a t1 frigate. Tormentor? You supposed to plink 30 dps at people from 40km with radio beam lasers or what?

These frigates have extreme targeting range without even being to utilize it for much, I don't see the issue with giving interceptors proper targeting range. Is it to balance them with EAFs? If the shorter targeting range is there so that there will be a certain gap between them and EAFs I understand, but I still think it's a bit too much. The new EAFs aren't going to be in need of any help anyway, dat 50km web linked hyena.


Kestrel. Also, lol @ tristan being overpowered. Drones do 0 dps to targets that aren't triple webbed and painted and afk.
Randy Wray
Warcrows
THE OLD SCHOOL
#471 - 2013-10-15 17:27:48 UTC
TrouserDeagle wrote:
Randy Wray wrote:
Quote:
Tormentor
Base targeting range w/ no skills: 40km
Merlin
Base targeting range w/ no skills: 50km
Tristan
Base targeting range w/ no skills: 40km

These ships have completely ridiculous base targeting stats for a frigate. The only one that can utilize it in some way is the tristan, which makes it super powerfull for a t1 frigate. Tormentor? You supposed to plink 30 dps at people from 40km with radio beam lasers or what?

These frigates have extreme targeting range without even being to utilize it for much, I don't see the issue with giving interceptors proper targeting range. Is it to balance them with EAFs? If the shorter targeting range is there so that there will be a certain gap between them and EAFs I understand, but I still think it's a bit too much. The new EAFs aren't going to be in need of any help anyway, dat 50km web linked hyena.


Kestrel. Also, lol @ tristan being overpowered. Drones do 0 dps to targets that aren't triple webbed and painted and afk.

Quote:
10% bonus to Drone tracking and hitpoints


In my latest video I killed a manticore 40km away with my tristan orbiting a tackled loki.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#472 - 2013-10-15 17:48:31 UTC
Randy Wray wrote:
TrouserDeagle wrote:
Randy Wray wrote:
Quote:
Tormentor
Base targeting range w/ no skills: 40km
Merlin
Base targeting range w/ no skills: 50km
Tristan
Base targeting range w/ no skills: 40km

These ships have completely ridiculous base targeting stats for a frigate. The only one that can utilize it in some way is the tristan, which makes it super powerfull for a t1 frigate. Tormentor? You supposed to plink 30 dps at people from 40km with radio beam lasers or what?

These frigates have extreme targeting range without even being to utilize it for much, I don't see the issue with giving interceptors proper targeting range. Is it to balance them with EAFs? If the shorter targeting range is there so that there will be a certain gap between them and EAFs I understand, but I still think it's a bit too much. The new EAFs aren't going to be in need of any help anyway, dat 50km web linked hyena.


Kestrel. Also, lol @ tristan being overpowered. Drones do 0 dps to targets that aren't triple webbed and painted and afk.

Quote:
10% bonus to Drone tracking and hitpoints


In my latest video I killed a manticore 40km away with my tristan orbiting a tackled loki.


I have fraps of myself killing idiots too.
Naomi Anthar
#473 - 2013-10-15 19:02:13 UTC
Ahahahahahah ... ok Fozzie you got me there.

So you buff 2 best interceptors even more - malediction and Stilleto. And left garbage Claw and Crusader just like that .

Ok props to you ... i would never even think someone with your position could troll that hard. You are pro troll. Mad Respect.

Cba to post here anymore. Nerf claw and crusader - obviously toooooooooooooooo stronk.
Vaju Enki
Secular Wisdom
#474 - 2013-10-16 10:43:19 UTC
Very good.

The Tears Must Flow

Devlin Shardo
Phoenix Connection
#475 - 2013-10-16 18:27:36 UTC
Immunity to non-targeted interdiction

this i don't like.
Its Hurting a large player base, sure the Warp acceleration is fine, but to give interceptors that low warp time together with Immunity to non-targeted interdiction. Thats just wrong.
Ranamar
Nobody in Local
Deepwater Hooligans
#476 - 2013-10-16 23:35:29 UTC
Garviel Tarrant wrote:
Edit: How about some useful rigs that penalize shield tanking? That would seem fair and balanced..


Electronic Superiority rigs (lock range, scan res, ewar range and strength) penalize shields. They're not used as much as polycarb/thrusters/nozzles, but they're used more than the warp speed ones.
Teth Razor
Chicks on Speed
#477 - 2013-10-17 02:35:47 UTC
Devlin Shardo wrote:
Immunity to non-targeted interdiction

this i don't like.
Its Hurting a large player base, sure the Warp acceleration is fine, but to give interceptors that low warp time together with Immunity to non-targeted interdiction. Thats just wrong.


Sadly Foozie seems to be ignoring those of us who are against nullified interceptors. I thought we might get a response at least saying something like, they see some of us are upset about it and that they are looking in to it further. But I guess not.

Load of **** if you ask me!
Fey Mallorie Nicnevyn
The Scope
Gallente Federation
#478 - 2013-10-17 08:54:40 UTC
I would imagine he has a remit that he has to stay within. Also, we don't really know what the 'big plan' is, and it may be that there is a greater purpose to these changes that we are unaware of...

Whether we agree with the changes or not though, I think some of the Fozzie-bashing that occurring in this thread is uncalled for, and given the variance in the opinions here, he's pretty much in a no-win situation already.
KIller Wabbit
MEME Thoughts
#479 - 2013-10-17 09:14:42 UTC
Faster and immune to bubbles - why in the heck did you buff 0.0 mins if you were going to do this? Watching all my miners head back to HiSec...
Vaju Enki
Secular Wisdom
#480 - 2013-10-17 09:36:29 UTC
Most people that don't like this changes may live in nullsec, but nevertheless they are themepark carebears, so their opinion is completely irrelevant for a sandbox mmo-rpg game. Remember, the more they cry, the better you did you job CCP.

Keep up the good work on interceptors.

The Tears Must Flow