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EVE New Citizens Q&A

 
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Factional Warfare Help

Author
MalIory Knox
Ministry of War
Amarr Empire
#1 - 2013-10-16 16:33:08 UTC
Hi all

So i came into the game after reading stuff about Factional Warfare and it being the best place to start to learn how to pvp.

I have always pvp'd in every game i have played and enjoyed it immensely, so i decided to get in eve, sign up for Factional War and go for it. But i entered a Novice Plex which you need to take or defend to help your side win the war right ?
But i had to warp out as the NPC bounty seemed so strong. So i asked in my millita chat and got bombarded with people telling me 'im to young and can't pvp or help'.

Is this the case ? I thought this was a PvP game and Facional War was designed to help people get right into it from the get go.

Im after help on a ship fitting that can help me do these plex's and pvp in. (Amarr Frigate)


Anyone able to help a new guy out ?
or
Should of i listened to the Millita channel and not able to pvp or help now because im so new and maybe just quit already ?
Wafflehead
Garoun Investment Bank
Gallente Federation
#2 - 2013-10-16 16:40:42 UTC
MalIory Knox wrote:
Hi all

So i came into the game after reading stuff about Factional Warfare and it being the best place to start to learn how to pvp.

I have always pvp'd in every game i have played and enjoyed it immensely, so i decided to get in eve, sign up for Factional War and go for it. But i entered a Novice Plex which you need to take or defend to help your side win the war right ?
But i had to warp out as the NPC bounty seemed so strong. So i asked in my millita chat and got bombarded with people telling me 'im to young and can't pvp or help'.

Is this the case ? I thought this was a PvP game and Facional War was designed to help people get right into it from the get go.

Im after help on a ship fitting that can help me do these plex's and pvp in. (Amarr Frigate)


Anyone able to help a new guy out ?
or
Should of i listened to the Millita channel and not able to pvp or help now because im so new and maybe just quit already ?


You are a day old? You need to train skills first and get into bigger and better ships!.
Thomas Builder
Center for Advanced Studies
Gallente Federation
#3 - 2013-10-16 17:15:02 UTC
One day is very young, but you can still do things in FW

1) You can run defensive plexes (in systems that your side controls) - this will get you ISK and while at it you can learn about watching local and d-scan. This is called "farming" and while some people look down on farmers as it's not combat, it's still helps the war, as it's needed to hold systems.
2) In a fleet, you can help by flying "+1". The "+1" is the guy who hops through a gate first and checks what's on the other side - if there's a gate camp you'll get blown up, but the fleet doesn't. You need no skill points for that. It is however a job that requires a lot of trust, as a "rogue" scout can easily get the entire fleet killed. And people might not trust such a young character.

Once you get a little bit more training (it really doesn't take much, maybe two weeks), you can start flying "hero tackler" - fly something fast (Executioner if you want to stay with Amarr Frigates), fit a warp disruptor and a web, then dive in and hold the target in place while the rest of the fleet arrives. It's called "hero" because you'll usually die, but your Executioner should be much cheaper than the target. That's usually the easiest way to get into PvP.

To run offensive plexes (where you have to kill the NPC) solo, you need more skill points - the rule of thumb is 100dps for a Novice plex, which requires quite a bit of skill points and a more expensive fitting to get out of a frigate.

Kahega Amielden
Rifterlings
#4 - 2013-10-16 17:28:27 UTC  |  Edited by: Kahega Amielden
Quote:
Once you get a little bit more training (it really doesn't take much, maybe two weeks), you can start flying "hero tackler" - fly something fast (Executioner if you want to stay with Amarr Frigates), fit a warp disruptor and a web, then dive in and hold the target in place while the rest of the fleet arrives. It's called "hero" because you'll usually die, but your Executioner should be much cheaper than the target. That's usually the easiest way to get into PvP.


It does not take two weeks to train racial frigate III and Propulsion Jamming I.


OP: You absolutely do not need bigger and better ships (unless you're using a velator/reaper/ibis/impairor). It's perfectly possible to PVP when brand new to the game. However, EVE is a very complicated game and trying to learn basic mechanics by throwing your starter frigates at other players is going to be a bit grueling.

I'd recommend, first off, doing the tutorials and possibly the Sisters of Eve mission arc. These will teach you about basic game mechanics as well as give you a bunch of ISK and ships to get you started. Then, I would find a PVP-oriented corp and join it. There are plenty of people and organizations that are happy to teach new players stuff - it's both faster and a lot more interesting.

Lastly: Militia chat is a cesspool, don't bother.
MalIory Knox
Ministry of War
Amarr Empire
#5 - 2013-10-16 18:25:50 UTC
Hi and thanks for the replies.

Ok I did most of the tutorials I have a basic understanding as it is, I just wanna get out there and help and play the factional warfare content.

I would like to be able to PvP and do the offensive plexs, for this content what would I require skill wise and ship wise (I get I can't fly the big ships yet but surely I can do in frigates no?)

Could anyone help me out with the right skill tree to train and advice on a fitting. To aim for ?
Kharaxus
Republic Military School
Minmatar Republic
#6 - 2013-10-16 22:19:21 UTC
MalIory Knox wrote:
Ok I did most of the tutorials I have a basic understanding as it is, I just wanna get out there and help and play the factional warfare content.


Perfect........and great attitude to have - you're going to lose a lot of ships. Frigates are good ones to fly in general for FW.

MalIory Knox wrote:
Could anyone help me out with the right skill tree to train and advice on a fitting. To aim for ?


#1 Frigates in general. Along with support skills allowing you to fit your frigates better (electronics, engineering, tanking, offensive, etc...) Research skill training in general and you will see the many varied ways to train skills in eve and why.

#2 In my experience with FW, your next main goal should be to be able to fly stealth bombers, preferrably Amarr. When running missions in FW, you should be able to target your main mission target from around 70km away, blitzing the mission. The main reward will be LP's. Training your social skills so you can gain bigger rewards from FW Missions is advised as well.

When it comes time to destroy a hub in FW, your fleet will need about 20 Stealth Bombers. You will learn more about that as it becomes applicable.

By the way, I am re-joining FW again, I will see you in-game!

Braxus Deninard
Hard Knocks Inc.
Hard Knocks Citizens
#7 - 2013-10-17 06:48:53 UTC  |  Edited by: Braxus Deninard
I'm not so sure about FW being a good place for a new player to learn pvp - especially when in an NPC corp. It's alright, but I think places like RvB teach it a lot better.
Amaranthe Emberd
Aliastra
Gallente Federation
#8 - 2013-10-17 08:24:35 UTC  |  Edited by: Amaranthe Emberd
https://forums.eveonline.com/default.aspx?g=posts&m=896803#post896803

This is a good guide about the core skills you'll need, regardless of what you decide to do in the game. Some of the skill names were changed recently:

Electronics -> CPU Management
Engineering -> Power Grid Management
Energy Management -> Capacitor Management
Energy Systems Operation -> Capacitor Systems Operation

In no particular order - other skills that will be extremely useful to you in PvP are the skills Thermodynamics, Nanite Operation and Nanite Interfacing (preferably get all of these to IV, Thermodynamics at the very minimum), the gunnery support skills such as Surgical Strike, Motion Prediction, Controlled Bursts, Rapid Firing, Sharpshooter, Trajectory Analysis (if you eventually go for missile ships, you'll need to train a different bunch of missile support skills), the targeting skills such as Target Management, Signature Analysis, Long Range Targeting, Radar Sensor Compensation (for Amarr ships), and probably some more of the shield/armor tanking support skills depending on what exactly you're flying. Also drones to V, Drone Interfacing to IV as a minimum if you fly ships with drone bays. Some of these skills will require that you train others first, but you should be able to get most of them to III or IV relatively fast.

It's possible that I've missed something important, but these should do for now. I'd also like to second the suggestion you look for a new player friendly FW (or whatever type of PvP you're interested in) corp. You also don't have to limit yourself to a particular Faction.
Ovv Topik
Sebiestor Tribe
Minmatar Republic
#9 - 2013-10-17 08:43:32 UTC
Braxus Deninard wrote:
I'm not so sure about FW being a good place for a new player to learn pvp

I cant agree with that mate. Plex fighting is the core component of FW.

If you're sticking with Amarr ships, for solo I suggest either the Tormentor as the goto brawler, or the Slicer if you prefer the idea of long range kiting.

The Punisher is a coffin, and the Executioner is meh compared to the other 2.

This is the definitive guide: http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html

Here is the definitive guide to fitting: http://www.evealtruist.com/p/know-your-enemy.html

And if you like the idea of fighting in a fleet, ask in Militia chat if any corps are taking newbs.

"Nicknack, I'm in a shoe in space, on my computer, in my house, with a cup of coffee, in't that something." - Fly Safe PopPaddi. o7

J'Poll
School of Applied Knowledge
Caldari State
#10 - 2013-10-17 09:48:04 UTC
Braxus Deninard wrote:
I'm not so sure about FW being a good place for a new player to learn pvp - especially when in an NPC corp. It's alright, but I think places like RvB teach it a lot better.


FW can be New player friendly. It's just that a lot of elitist and E-peen warrior are in it and think they are the best and new players suck. The key is finding a corp / group of players that do FW and are open to new players.

RvB is NOT a training institution. Sure some rules will be good for new players (like the no podding) but they are also 100% PvP centered, so you have to provide your own income cause through RvB there is hardly one.

That said, this doesnt make RvB not new player friendly. They have a special program for new players to learn to PvP. But in the end I think both RvB and FW will be o par with each other on how new player friendly they are, each just has it's own strength and weaknesses.


Another (IMHO, perfect) option is to look up Agony Unleashed. They have a "university" program, consisting about a very good wiki and regular in game classes. Their BASIC class is purely build on frigate PvP and is great to follow. And it doesnt cost a lot of ISK to follow it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Thanatos Marathon
Moira.
#11 - 2013-10-17 13:46:54 UTC
After you get your skill queue sorted for the next day or so spend some time trying to find a good corp to join. Do not just join the first corp you stumble upon.

https://forums.eveonline.com/default.aspx?g=posts&t=16943&find=unread
J'Poll
School of Applied Knowledge
Caldari State
#12 - 2013-10-17 14:04:34 UTC
Thanatos Marathon wrote:
After you get your skill queue sorted for the next day or so spend some time trying to find a good corp to join. Do not just join the first corp you stumble upon.

https://forums.eveonline.com/default.aspx?g=posts&t=16943&find=unread


Version 2.0 of the above guide.

Again, credits go to NightCrawler85 for it.

https://forums.eveonline.com/default.aspx?g=posts&t=245333&find=unread

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Cara Forelli
State War Academy
Caldari State
#13 - 2013-10-17 14:59:36 UTC
Wafflehead wrote:
You need to train skills first and get into bigger and better ships!.


Never listen to this statement.

Thomas had a great post. There are ways to participate from day 1. Scouts and tackle frigates are always needed. Unfortunately, that requires a fleet and it make take some looking around to find a group you enjoy flying with.

Take your time and don't rush to any judgements. One of the great things about EVE is the ability to specialize. Give it a month or two and you can have better skills in any given area than those guys. Pick a role that takes your fancy and work toward it. (Once you've developed specific interests people here can help you with the details/ fits/ flying tips). No on in EVE is good at EVERYTHING, so don't feel trapped by your lack of skill points. In the meantime, enjoy the ride. Roll with the punches and make your own fun.

EVE is a difficult game to get in to. There's always more core skills you wish you had and it takes a while to train them all up. That's the main reason people get so riled up when they see a new character; they assume you're going to quit in a day or two and feel entitled to bash on you. The community is very skeptical of new players as a whole despite all of them being new at some point! So...prove them wrong. Stick it out. We'll see how big they talk once you're on an equal footing!

Want to talk? Join my channel in game: House Forelli

Titan's Lament