These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

[Rubicon] Vargur Issues

Author
Serge SC
The Valhalla Project
#1 - 2013-10-15 04:05:55 UTC
This image says it all.

Fittings are identical, using top-nothc items to achieve a similar result on both hulls.

http://i.imgur.com/LnoiSJ5.png

As you can see, the new Sisi Vargur has worse cap than its TQ counterpart. (+24.9 vs +26.9), even, the TQ version seems to be consuming more capacitor comparatively, even though it's capacitor size is far smaller (around 750 GJ are missing compared to the Sisi version). However, Rubicon Vargur has a very low 33% stability (had to choose expensive items to supply it with enough juice to permarun everything) vs the exact same on the TQ Vargur at 41%. That 8% difference is huge, especially considering how cap-reliant these ships are.

My regular T2 fit, the one I'm currently testing can barely keep its cap up outside of being neuted.

Something else that got my attention, eHP has gone done by 4410 ehp. Shields are smaller, armor is slightly thinner, and structure is gone. But these are shield ships, why is my T2 version of a ship getting its shield reduced? It's already squishy as it is! I keep saying this, but please CCP, give the new marauders more buffer! At least on the area that matters, more shields! This gives an overall better out-of-bastion tank for the current TQ Vargur.

DPS remains unchanged from each version. Exact same damage output on both cases, for guns alone. Drones are a different story...(Only considering paper DPS, no bastion) (no PG has been taken into consideration, for the most identical fittings possible)

Also, that huge 38m/s speed difference! I think even Maelstroms are now faster than Vargurs, which are based on the faster Tempest hull...align times seem the same, but not entirely sure about these so far. Subjectively, they feel roughly the same on Sisi vs TQ.

The extra scan resoluton and lock range are greatly appreciated! They were direly needed, especially now that Vargurs are long range platforms, the 101.25km seems a bit pushing it for a ship that moves in 100km jumps.

Overall, the new Vargur feels decent. But personally, after flying a Vargur in TQ for quite some time, I feel like my ship is going backwards, getting the nerfhammer. Bastion should not be the solution for a ship that was already weak, to weaken it even more. Please CCP, look into the Vargur's cap and HP, at least match the cap recharge from before, and give us 15% extra shields or the amount that was shaved off the hull and armor into the shields.

Serge SC Le Frenchman Friendly FC

Sable Moran
Moran Light Industries
#2 - 2013-10-15 09:31:14 UTC
Since when has cap stability been needed for PvE? As long as you can run your tank for three (-ish) minutes you're good. In that time you should have reduced the incoming fire enough for it not to matter.

Sable's Ammo Shop at Alentene V - Moon 4 - Duvolle Labs Factory. Hybrid charges, Projectile ammo, Missiles, Drones, Ships, Need'em? We have'em, at affordable prices. Pop in at our Ammo Shop in sunny Alentene.

suid0
Pandemic Horde Inc.
Pandemic Horde
#3 - 2013-10-15 10:03:21 UTC  |  Edited by: suid0
Serge SC wrote:
This image says it all.

Fittings are identical, using top-nothc items to achieve a similar result on both hulls.

http://i.imgur.com/LnoiSJ5.png


Can you add context? what do you plan to do with your ship/fit? because if it's level 4's I think you're flying against the ships strengths.

http://i.imgur.com/ektrX2c.jpg - example is vs serpentis
(%3 CPU implant wont actually be needed, because really you will have 2-3 RF gyros anyway)
Edit: in the graphs, the green lines are the 1400's

Set the same implants as you. But for reference I ran the 800mm fit on Sisi with no implants or links and rarely even had to use the shield booster & never had to reload it.

In addition to this one single boost cycle for you is 3 seconds, it takes far longer than that for the NPC's to inflict more than 1/3rd your shields in damage which would then be repped with a single cycle. Why are you trying to perma-run it?

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Serge SC
The Valhalla Project
#4 - 2013-10-15 13:38:35 UTC
Sable Moran wrote:
Since when has cap stability been needed for PvE? As long as you can run your tank for three (-ish) minutes you're good. In that time you should have reduced the incoming fire enough for it not to matter.


APologies if I wasn't very clear. It's not a requirement perse, but in general, the Vargur has lost capacitor charge. It won't be an issue normally, but it's worrisome that the main limitations of this ship, especially in an iteration that relies heavily on cap (even more so than the previous), has it's recharge rate reduced.

Serge SC Le Frenchman Friendly FC

Serge SC
The Valhalla Project
#5 - 2013-10-15 13:47:34 UTC
suid0 wrote:
Serge SC wrote:
This image says it all.

Fittings are identical, using top-nothc items to achieve a similar result on both hulls.

http://i.imgur.com/LnoiSJ5.png


Can you add context? what do you plan to do with your ship/fit? because if it's level 4's I think you're flying against the ships strengths.

http://i.imgur.com/ektrX2c.jpg - example is vs serpentis
(%3 CPU implant wont actually be needed, because really you will have 2-3 RF gyros anyway)
Edit: in the graphs, the green lines are the 1400's

Set the same implants as you. But for reference I ran the 800mm fit on Sisi with no implants or links and rarely even had to use the shield booster & never had to reload it.

In addition to this one single boost cycle for you is 3 seconds, it takes far longer than that for the NPC's to inflict more than 1/3rd your shields in damage which would then be repped with a single cycle. Why are you trying to perma-run it?


Omnitank for missions that require it (and honestly, with those resists, might as well omnitank all sites...lol).

What do you mean against the ships streghts?

I am trying to compare the previous TQ hull vs the new version, on cap-stable fits for long runs. Not necessary, but my point is that such a powerful ship is getting its main limitation reduced, considering how much you need your cap, and easy is it to get neuted (bastion doesn't stop it), it's an issue. No cap = dead. Happened to me in an epic arc, got neuted, had to run away.

Serge SC Le Frenchman Friendly FC

5n4keyes
Sacred Templars
Fraternity.
#6 - 2013-10-15 13:50:17 UTC
Ummm the one on the left is using a Shadow Serpentis Tracking Computer, the one on the RIght, a Shadow Serpentis REMOTE Tracking Computer.

suid0
Pandemic Horde Inc.
Pandemic Horde
#7 - 2013-10-15 14:13:33 UTC
Serge SC wrote:

Omnitank for missions that require it (and honestly, with those resists, might as well omnitank all sites...lol).

What do you mean against the ships streghts?

I am trying to compare the previous TQ hull vs the new version, on cap-stable fits for long runs. Not necessary, but my point is that such a powerful ship is getting its main limitation reduced, considering how much you need your cap, and easy is it to get neuted (bastion doesn't stop it), it's an issue. No cap = dead. Happened to me in an epic arc, got neuted, had to run away.



In bastion you get an amazing tank with bonuses to optimal and falloff. To me it just makes more sense to use close range guns and with their better tracking and higher applied dps you reduce in coming dps faster.

By using an ASB you remove the dependency on cap except for running your hardeners and tracking comp. If you are flying a mission with plenty of neuting you could switch out a high slot for a heavy nos or 2, or drop the tracking comp for a small cap booster to use if you are cap dry and need/want to MJD away or keep hardeners running but don't really see that happening.

Even with the 2 mids switched out for T2 invulns lowest resist in bastion is EM @ 72.8% and it tanks 4940 omni

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Mer88
Royal Amarr Institute
Amarr Empire
#8 - 2013-10-15 19:05:31 UTC
suid0 wrote:
Serge SC wrote:

Omnitank for missions that require it (and honestly, with those resists, might as well omnitank all sites...lol).

What do you mean against the ships streghts?

I am trying to compare the previous TQ hull vs the new version, on cap-stable fits for long runs. Not necessary, but my point is that such a powerful ship is getting its main limitation reduced, considering how much you need your cap, and easy is it to get neuted (bastion doesn't stop it), it's an issue. No cap = dead. Happened to me in an epic arc, got neuted, had to run away.



In bastion you get an amazing tank with bonuses to optimal and falloff. To me it just makes more sense to use close range guns and with their better tracking and higher applied dps you reduce in coming dps faster.

By using an ASB you remove the dependency on cap except for running your hardeners and tracking comp. If you are flying a mission with plenty of neuting you could switch out a high slot for a heavy nos or 2, or drop the tracking comp for a small cap booster to use if you are cap dry and need/want to MJD away or keep hardeners running but don't really see that happening.

Even with the 2 mids switched out for T2 invulns lowest resist in bastion is EM @ 72.8% and it tanks 4940 omni



i think AC vargur is dead when bastion comes out. 1400mm vargur will replace it while AC mach will still be great which is a good thing since each ship is specialize for a weapon system. kinda like golem torp and cnr cruises.

the reason i say ac vargur is no more is because bastion makes it immobile so you cant get close to the target also the speed nerf makes it even more ineffecient to afterburn. On the other hand, bastion increase both the optimal and falloff range of the 1400mm VERY VERy nicely.
suid0
Pandemic Horde Inc.
Pandemic Horde
#9 - 2013-10-15 20:33:52 UTC  |  Edited by: suid0
Mer88 wrote:

i think AC vargur is dead when bastion comes out. 1400mm vargur will replace it while AC mach will still be great which is a good thing since each ship is specialize for a weapon system. kinda like golem torp and cnr cruises.

the reason i say ac vargur is no more is because bastion makes it immobile so you cant get close to the target also the speed nerf makes it even more ineffecient to afterburn. On the other hand, bastion increase both the optimal and falloff range of the 1400mm VERY VERy nicely.


I get what you are saying and would like to agree but I'm not sold on 1400's, I've been pressed for time so have only done a few tests on sisi but the AC varg still seems pretty effective out to 50-60km... if a group is beyond that at like 70km or so, you just MJD right at them and end up 30km away.

Will def go give it a try though.

Edit... tried it... still don't like it, feels very slow... the cycle time alone is boring even if you split your guns into 2 stacks. Plus you have to sacrifice a mid for a sebo or you're limited to 100km targetting range anyway.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Mer88
Royal Amarr Institute
Amarr Empire
#10 - 2013-10-15 21:31:52 UTC  |  Edited by: Mer88
suid0 wrote:
Mer88 wrote:

i think AC vargur is dead when bastion comes out. 1400mm vargur will replace it while AC mach will still be great which is a good thing since each ship is specialize for a weapon system. kinda like golem torp and cnr cruises.

the reason i say ac vargur is no more is because bastion makes it immobile so you cant get close to the target also the speed nerf makes it even more ineffecient to afterburn. On the other hand, bastion increase both the optimal and falloff range of the 1400mm VERY VERy nicely.


I get what you are saying and would like to agree but I'm not sold on 1400's, I've been pressed for time so have only done a few tests on sisi but the AC varg still seems pretty effective out to 50-60km... if a group is beyond that at like 70km or so, you just MJD right at them and end up 30km away.

Will def go give it a try though.

Edit... tried it... still don't like it, feels very slow... the cycle time alone is boring even if you split your guns into 2 stacks. Plus you have to sacrifice a mid for a sebo or you're limited to 100km targetting range anyway.


hmm

dont stack the 1400 use 4 single guns . so they end up firing once every 4 seconds or so. AC is 3 s? but with 1400 you have optimal of 50km in bastion plus 2 range computer.

from my experience AC is only effect from 40km and below. this is why it is usually terrible for most npc except angels unless you are in a speedy mach.

also why do you need a sebo? and i never use MJD just the occasional afterburner
Chainsaw Plankton
FaDoyToy
#11 - 2013-10-16 00:00:11 UTC
dps is pretty low with 1400s. I'd rather fly a mach over a varg anyways. and drone augmentors seem like complete wastes of slots, I don't want my light drones going out past 30km or so. can one shot with guns at that point.

super duper deadspace tank with crystals though.

and I don't really know why they nerfed the cap on the varg and golem, but boosted in on the paladin. but with a fit like that I really wouldn't be worried, just mjd and blow up anything with neuts.

@ChainsawPlankto on twitter

suid0
Pandemic Horde Inc.
Pandemic Horde
#12 - 2013-10-16 12:40:23 UTC
Mer88 wrote:

dont stack the 1400 use 4 single guns . so they end up firing once every 4 seconds or so. AC is 3 s? but with 1400 you have optimal of 50km in bastion plus 2 range computer.

from my experience AC is only effect from 40km and below. this is why it is usually terrible for most npc except angels unless you are in a speedy mach.

also why do you need a sebo? and i never use MJD just the occasional afterburner


how do you get the lock range to make better use of the 1400's extra range without a sebo? (rig/sig amp)? max is 100km

My 800mm test was against serps and using barrage when at range, still seemed to drop everything pretty quickly, but like I said, I generally MJD'd to ensure I was close range with the NPC groups.

Just flying them differently. each to their own really. Whatever works.

the entire enemy support fleet is dead except for one interdictor a titan could easily finish off with drones  - Commander Ted

Serge SC
The Valhalla Project
#13 - 2013-10-16 16:59:27 UTC
SeBo for mids, Sig Amp for lows, or an electronics rig (not recommended, it reduces tour shield as a penalty).

Other way to improve on this is having a Squad commander boosting you by 10% (111km)

Serge SC Le Frenchman Friendly FC

Unknown Contact1
Odins Auge
#14 - 2013-11-20 11:43:23 UTC
Cap stable PVE-Marauder... Roll

Comparing pic without activated bastion mod... (increased tank = reduced need for cap)

Youre to lazy boy! P
Batelle
Federal Navy Academy
#15 - 2013-11-20 16:31:18 UTC
I like how OP is considering a 1400 pre-rubicon vargur, when such a thing doesn't exist.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.