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[Rubicon] [Updated] Interdictor Rebalance

First post First post
Author
Lloyd Roses
Artificial Memories
#241 - 2013-10-16 16:21:44 UTC
sabre's agility gets nerfed.
→ sabre is getting nerfed.

You're a liar if you decline that.

Revamp should focus on making other dictors non-****, not including a nerf to the one ship that does work.
Dersen Lowery
The Scope
#242 - 2013-10-16 16:31:27 UTC
I have to agree with a lot of people here:

If you want to steer Caldari toward Kinetic, fine, but do it by giving them a 10% bonus to Kinetic and 5% bonus to every other damage type, or something that doesn't make the Caldari missile boat the weakest and most predictable missile boat. Failing that, restore the Thermal restriction to the Eris and add an EM restriction to the Heretic.

If you must split weapons on the Eris, at least go 5/5 turrets/launchers, but preferably 6/6. Even more preferably, just pick one. I love the Catalyst hull, so I want to fly one, but I'm not flying a failboat.

I also have to WTF at the Sabre becoming the slowest and heaviest dictor. I mean, the buffs to the Heretic are very, very nice, but that's because it suddenly has All the Things(TM).

I love the idea of a little MJD that Dictors can fit.

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Harreeb Alls
God of Terrorr
Domain Research and Mining Inst.
#243 - 2013-10-16 16:34:01 UTC
Looks like a lot of people want Fozzie's job. Pirate While some of the things pointed out are valid.

I'm happy this class is getting these much needed buffs, I don't see what everyone is so mad about. The primary function of these ships is bubbles and they will still perform that role as they always have. However, with the interceptors now being bubble immune as well as the much needed buffs to EAF's, the interdictors have now been given a secondary role as viable anti-tackle. I think they will be much more useful overall now, because of the added utility they can bring. The missiles will obviously have inferior DPS to the Saber but far superior damage projection with light missiles, or you can go rockets and put their raw dps closer to the sabres. In discussing these changes with my corpmates and a few old friends, we are all very excited to see these changes implemented.

A lot of people are complaining about split weapon systems, the new Scythe Fleet issue is proof it can work, and I can see why some people are confused about the ERIS being the ship that gets it, as Gallente is not traditionally the split weapons race. Maybe on top of the 5% explosion velocity, give it 5% cap use on hybrids as well. This way it will have the same amount of bonus's to hybrids as other dictors have to their primary weapon systems. I think a second low on the fly catcher is a good idea. Having to choose between the only dmg mod for missiles and a dcu is a bit silly, and painful. Yea, it's got 5 mids, but it is short a launcher. Having the slots for ballistic control + dcu seems fair.

I think this class could also use 4 new ships as well (just like ccp added 4 ships to the t1 class with the talwar, corax, algos, and dragoon) perhaps similar to these ships but with some solid bonus's to each races secondary ewar. Point range for gallentee with maybe armor rep bonus in a drone boat, neuts for Amarr in a drone boat, painters for minmatar with an mwd sig bonus and some solid base stats, and a smartbomb cap use or radius bonus for caldari and a shield resistance bonus (because they need a secondary ewar, and **** ecm XD ) At least it would give capsuleers some more options and flexibility for training into interdictors skill. Or even allow them to use a t1 cloak with no speed loss while cloaked (but they still have a lengthy delay on doing anything after being cloaked, and cannot warp while cloaked) Just to give them a fighting chance to escape their own bubbles. Sure, pilots with high awareness can still decloak them, but with the anti tackle potential this class has they may actually be able to handle that 1 frigate who saw where they were before they cloaked, after launching a bubble.

However, I'm being silly. These look great, and I can't wait fly them. The sabre will still be good, but the rest of the ships will be nearly on par with it now as far as I can tell.
Onictus
Federal Navy Academy
Gallente Federation
#244 - 2013-10-16 16:43:40 UTC
Harreeb Alls wrote:

However, I'm being silly. These look great, and I can't wait fly them. The sabre will still be good, but the rest of the ships will be nearly on par with it now as far as I can tell.



Every other hull is getting a buff sabre is getting a nerf......sounds like rifter, rupture, hurricane, and the rest of the minni line.


Going to be useless.
Randy Wray
Warcrows
THE OLD SCHOOL
#245 - 2013-10-16 16:54:57 UTC  |  Edited by: Randy Wray
Harreeb Alls wrote:
Looks like a lot of people want Fozzie's job. Pirate While some of the things pointed out are valid.


A lot of people are complaining about split weapon systems, the new Scythe Fleet issue is proof it can work, and I can see why some people are confused about the ERIS being the ship that gets it, as Gallente is not traditionally the split weapons race. Maybe on top of the 5% explosion velocity, give it 5% cap use on hybrids as well. This way it will have the same amount of bonus's to hybrids as other dictors have to their primary weapon systems. I think a second low on the fly catcher is a good idea. Having to choose between the only dmg mod for missiles and a dcu is a bit silly, and painful. Yea, it's got 5 mids, but it is short a launcher. Having the slots for ballistic control + dcu seems fair.


I think most people aren't looking for Fozzie's job, personally I'm here cause these changes will add to my gaming experiences and I want to have a say in the matter.

The reason split weapons works on scythe is because you can choose. On this thing you can't, and I don't see how blasters and rockets go together, even though they're both close range they're on the other ends of the spectrum. The fallof bonus kinda helps that making it a null blaster/rocket kiter but I feel like there's better ways do it.

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Nerriana
Avanto
Hole Control
#246 - 2013-10-16 17:16:01 UTC  |  Edited by: Nerriana
Few comments on proposed changes:

*Split weapon bonus on Eris? Bad ideaUgh Make it 6/6 as has been proposed here or preferably just focus on blasters. 2 midslots is kinda LOL: You want minimum of 1) prop mod, 2) Scram, 3) Web for interdictor midslots, armor tank or no. Very few people, not including me, will fly Eris without these three and simply choose eg. Sabre instead.

*Fleet dictors will fit 2 bubblers and cloak for sound tactical reasons to the exclusion of guns and any and all other mods. By using Co-Processors and/or other fitting modules if necessary. Unless made impossible by CCP fiat (eg. by allowing only one bubble launcher to be fit), which would open other cans of worms.

*Currently dictors have very little survivability due to the fact that they get trapped into their own bubbles. I do not agree with CCP Fozzie regarding potential OP:ness of bubble-immune dictors: Nullified T3:s have better DPS and probably a covops cloak to boot. Due to aforementioned tactical reasons, a dictor will always be the immediate primary to the opposing fleet. Giving it ability to warp off after dropping a bubble would give it a small chance of escape instead of being a kamikaze fleet asset few people want to fly.

*Flycatcher's single lowslot is kinda LOL. In fleet operations it's a Hobson's Choice of fitting a Co-Processor II to get that second bubble launcher. Which doesn't endear it to pilots.

*Bubble launcher, like MJD, needs a visual indicator of the remaining cooldown timer. A Red ring progressing counter-clockwise, for example.
Kagura Nikon
Native Freshfood
Minmatar Republic
#247 - 2013-10-16 17:20:44 UTC
Hannott Thanos wrote:
Kagura Nikon wrote:
That is HORRIBLE game design by standarization

You know what is also horrible game design? Having four races, and only one of them being worth flying because all the other ones suck in comparison because the most important attribute in the game is speed.



That lies in the problem of the game design making speed too relevant. And know what? Know when speed became so relevant .. AFTER the nano nerf. Because suddenly only a few were able to reach USEFUL speeds where piloting opitions became relevant. BEfore the nanon nerf all races scould reach speeds where good piloting could mitigate damage.


THis is all to blame on the HORRIBLE work at the 2 great nano nerfs. And the stupidity of Overheat on MWD that basically cancels all the meaning of having your ship a bit faster than your enemy.


One bad does nto justifies another. Minmatar shoudl stay the faster one and the most fragile. Not made into a non flavor race. What is minamtar flavor now? None.. its generalized. Nott discussing if its efficient, discussing how bland and horrible design it is.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Nergart
Nocturnal Romance
Cynosural Field Theory.
#248 - 2013-10-16 17:25:25 UTC
still waiting to see all dictors get aggression when dropping a bubble.

happens for heavy interdictors as soon as they activate their warp disruption bubble they get aggression for 60 seconds

should be the same for dictors, currently dictors are too powerfull for station camping,

as they can just dock without any fear

Eve does not have a learning curve, its a learning cliff. Either learn to fly on the way down or its going to be a hard landing

Kagura Nikon
Native Freshfood
Minmatar Republic
#249 - 2013-10-16 17:34:54 UTC
Nergart wrote:
still waiting to see all dictors get aggression when dropping a bubble.

happens for heavy interdictors as soon as they activate their warp disruption bubble they get aggression for 60 seconds

should be the same for dictors, currently dictors are too powerfull for station camping,

as they can just dock without any fear



a hauler can also drop an anchorable bubble and not get agro :P

"If brute force does not solve your problem....  then you are  surely not using enough!"

Nergart
Nocturnal Romance
Cynosural Field Theory.
#250 - 2013-10-16 17:49:59 UTC
Kagura Nikon wrote:
Nergart wrote:
still waiting to see all dictors get aggression when dropping a bubble.

happens for heavy interdictors as soon as they activate their warp disruption bubble they get aggression for 60 seconds

should be the same for dictors, currently dictors are too powerfull for station camping,

as they can just dock without any fear



a hauler can also drop an anchorable bubble and not get agro :P


once the bubble is launched its an independent item. which also has an anchor time of over 1 minute

id take that for a solution make it so all dictor bubbles take 60 seconds to activate that would do

Eve does not have a learning curve, its a learning cliff. Either learn to fly on the way down or its going to be a hard landing

Altrue
Exploration Frontier inc
Tactical-Retreat
#251 - 2013-10-16 17:51:26 UTC  |  Edited by: Altrue
Interceptor T2 : 40mil
Average price of a fit : 20 mil
Let say that you have a clone that cost 10 mil + 20mil in implants.

That's almost 100 mil just to deploy a bubble that stays three minuts before being oneshoted once you activate your microwarpdrive and reach 400m of sig radius in the middle of a bubble.

Who would pay 100 mil for that ? Still better to use a medium bubble at this rate...

If I take the flycatcher as an example...
Interdictors needs a REBALANCE, not some tweaking that includes +49 shield and -1 hull (lol Lol)

It needs to have at least doubled survivability, a role bonus for MWD sig radius. (Obvious for a ship that's directly at the center of a bubble most of the time)... Not 25% more kinetic only dps.

Edit - Suggestion incoming :

By the way, I would like to suggest a new variant of the interdiction probe : The cloaked interdiction probe. It would work in a very simple way : Drop a cloacked interdiction probe, it stays in space for 30 minuts at max skills... Invisible AND inactive.

You can move away and cloak if you want. If you're at less than 100km from the probe AND uncloaked, you can tap the interdiction sphere launcher again to uncloak the probe and activate the bubble for the regular bubble probe duration.

New gameplay, perfect for ambushes, fun.

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Ghaustyl Kathix
Rising Thunder
#252 - 2013-10-16 17:57:46 UTC  |  Edited by: Ghaustyl Kathix
Little disappointing honestly. The changes are welcome, but I don't think it makes any difference. Eris still is the least useful and the Heretic still has fitting issues (it can't tank, have any decent DPS, and bubble at the same time, unlike the Sabre). It just still seems like the primary fit for the less-useful three interdictors is going to be two sphere launchers, some slight tank and speed/maneuverability mods.

Also, I don't think including light missiles in the Heretic is enough of a change. Interdictors need to be right in the middle of everything just to bubble, so you're well within the extended rocket range anyway.
Randy Wray
Warcrows
THE OLD SCHOOL
#253 - 2013-10-16 18:01:54 UTC
I agree, these proved just as dissapointing as the interceptor changes.

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Alvatore DiMarco
Capricious Endeavours Ltd
#254 - 2013-10-16 18:19:44 UTC
Interdictors are the only class that can fit the Sphere Launchers, right? So it would make sense to give them the same treatment that Covert Cloaks and Siege and Bastion Modules get, wouldn't it? Slash their fitting requirements and add a "Can Be Fitted To" field in the item properties. Then remove the bonus from the hull and give it something different and more interesting.
Fredric Wolf
Black Sheep Down
Tactical Narcotics Team
#255 - 2013-10-16 18:21:38 UTC
This is just my opinion but here it goes.

I think dictors need to be split into 2 classes. We now have 2 racial destroyers per race make one more fleet oriented with less high slots and more tank. Make the 2nd one more high slots and less speed/tank/agility. This would make both sides happy. Also on that note you could then give the Fly catcher 4% to shield and the saber and Eries a 7.5% bonus to rep bonus. This would allow these ships to be more survivable in the type of situations they would fill. It would also introduce a new ship class and make the other masses happy.

Also because this is much needed please consider this.

I believe the actual interdictor sphere launcher needs a revamp. Sure years ago it worked for the scale of the game, but thankfully the game has grown since then, specifically fleet battles.

I propose you limit the sphere launcher to only one fit at a time. Change the rate of fire to 3-5 seconds. Remove the bonus to the sphere launcher rate of fire and make it +1 to amount of bubbles in the launcher clip with a base amount of 0. At level 1 interdictor you can carry one bubble in the launcher and at max skill, level 5, you can have 5 loaded. Now have the reload time decently long.

With this you have a launcher that fullfills the needs of today's fleets and allows fitting room for a more logical tank so the pilot can be more than a 15 second hero. Also when the launcher is reloading, the pilot can bail off the battlefield or stay and perform some other duties like anti-tackle role without being gimped due to 2-3 launchers and a cloak.

I don't know who posted this originally but this makes the most sense.
Randy Wray
Warcrows
THE OLD SCHOOL
#256 - 2013-10-16 18:25:02 UTC
Alvatore DiMarco wrote:
Interdictors are the only class that can fit the Sphere Launchers, right? So it would make sense to give them the same treatment that Covert Cloaks and Siege and Bastion Modules get, wouldn't it? Slash their fitting requirements and add a "Can Be Fitted To" field in the item properties. Then remove the bonus from the hull and give it something different and more interesting.

Like mwd signature!

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

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Imigo Montoya
BreadFleet
Triglavian Outlaws and Sobornost Troika
#257 - 2013-10-16 18:41:53 UTC
CCP Fozzie wrote:
Mobility (max velocity / agility / mass / align time): 320 / 3.6(+0.132) / 1285000 / 6.41s(+0.23)


Amarr have their armour resists
Caldari have their shield resists
Gallente have their high DPS
Minmatar have their speed and agility

These are the things that help ships of each race stay alive, whether through tank, gank, or ability to hit and GTFO.

While the Sabre is still the fastest and has the best agility rating, its effective agility (as shown by align time, determined by agility and mass (as I understand it)) is now not only not the best, it's the worst of all the interdictors.

Sure, a sabre can fit nanos to improve agility, but so can all the others. The comparison needs to be made on the base stats and the improvements to the others have meant that the Sabre is relatively worse off now.

I think this might need another small balance pass.
Alvatore DiMarco
Capricious Endeavours Ltd
#258 - 2013-10-16 18:46:04 UTC
Imigo Montoya wrote:

Amarr have their armour resists
Caldari have their shield resists
Gallente have their high DPS
Minmatar have their speed and agility


I may as well say it here:

I thought the Minmatar were kings of speed while Gallente were second-place for speed and kings of agility.
Harvey James
The Sengoku Legacy
#259 - 2013-10-16 18:49:03 UTC
Alvatore DiMarco wrote:
Imigo Montoya wrote:

Amarr have their armour resists
Caldari have their shield resists
Gallente have their high DPS
Minmatar have their speed and agility


I may as well say it here:

I thought the Minmatar were kings of speed while Gallente were second-place for speed and kings of agility.


although with the Eris being entirely armour based it kind of kills that off somewhat

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

FT Diomedes
The Graduates
#260 - 2013-10-16 19:17:29 UTC  |  Edited by: FT Diomedes
I fly Sabres a lot on a dedicated alt. Bringing the other Interdictors up to the same level of ability is a great idea, but poorly implemented so far. Interdictors have an important role in all scales of combat and should be balanced for all scales.

1. Large fleet - drop bubble, pray, die.
2. Small gang - drop bubble, scram, DPS, pray, die.
3. Solo - cloak, wait, bubble, scram, pray, kill.

Interdictors should have a 5/6 + 1 high slot layout. Only able to fit one bubble blower (Marlona's idea above is good). No split weapons nonsense (proposed Eris is bad). No drone bay. DPS at same level as current Sabre is decent benchmark. Sig radius should be lower for all dictors. Fittings should be slightly more generous (maybe lower fitting cost for bubble blower?).

Eris - 6 turrets, 1 utility slot, 3 mids, 4 lows - speed bonus
Flycatcher - 5 launchers, 1 utility slot, 5 mids, 3 lows - shield resist bonus
Heretic - 5 turrets, 1 utility slot, 3 mids, 5 lows - armor resist bonus
Sabre - 6 turret/launchers, 1 utility slot, 4 mids, 3 lows - sig radius bonus

My overall goal is to see each Interdictor be useful, but not identical. Since my Interdictor alt has Interdictors V and all Racial Destroyer to V, it doesn't really matter to me which he flies - I just want to have a meaningful choice besides Sabre, Sabre, Sabre, Sabre.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.