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[Rubicon] [Updated] Interdictor Rebalance

First post First post
Author
Wu Phat
InsufficientFunds LLC.
#221 - 2013-10-16 12:45:39 UTC
NO MORE SPLIT DAMAGE ON SHIPS !!!!!!!! The Eris is A Blaster Boat, So It Should Only Have Blasters. Blasphemer Blasphemer Blasphemer Blasphemer Blasphemer
!!!!!!!!!!!
Hannott Thanos
Squadron 15
#222 - 2013-10-16 12:46:35 UTC
Mra Rednu wrote:
Salvage drone on the Eris ?

For your enemy to scoop to dronebay to salvage your wreck? How nice of you!

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Kagura Nikon
Native Freshfood
Minmatar Republic
#223 - 2013-10-16 13:04:16 UTC
Hannott Thanos wrote:
Kagura Nikon wrote:
(...) FASTER AND MORE AGILE THAN ANY of the other races!!!(...)

This is wrong. CCP have stated before that Minmatar are the fastest, not the most agile by nature. Gallente are more agile due to their natural-esque design [citation needed] and need the agility to combat the slower speed and shorter range of their weapons to be able to slingshot into range.

Caldari and Amarr are bricks in their respective types of tanking.

Speed: Minmatar > Gallente
Agility: Gallente > Minmatar

By design


Yet the minamtar one here is the LEAST agile. LEss than amarr!!!

And No in th epast minmatar were the more agile. When i started this game that was the official statement. TWHen they added gallente more agility tahn minmatar was when they started loosing the races identities!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Galmas
United System's Commonwealth
#224 - 2013-10-16 13:09:28 UTC  |  Edited by: Galmas
I really dislike the loss of the tracking bonus on the Eris.

Is there any reason why you want to force everyone to use missiles?

I personally have no skill for missiles/rockets/torps at all and i dont appreciate it at all that you try to force me to train that even though i am a fan of gallente ships.
Kagura Nikon
Native Freshfood
Minmatar Republic
#225 - 2013-10-16 13:18:51 UTC
Urkhan Law wrote:
Hannott Thanos wrote:

Speed: Minmatar > Gallente
Agility: Gallente > Minmatar
By design

Yep they changed it a few years back, and I agree with that, but why aren't you adding mass to it?
All ships use MWD or AB, if speed advantage is lost only with that module, something is VERY wrong.
Not being able to be the faster not even in a straight line? wtf






And that is when they started doing it WRONG! Minamtar shoudl never have gained so much mass and more HP. THey shoudl ahve been kept at their INTERESTIGN PLACE. FRAGILE and nimble.


THat change for me was the most stupid thing gamebalance wise CCP ever made.


Increasing mass on minamtar ship to coutner their speed made the whole speed advantage NULL and VOID.




That is HORRIBLE game design by standarization

"If brute force does not solve your problem....  then you are  surely not using enough!"

Lidia Caderu
Brave Newbies Inc.
Brave Collective
#226 - 2013-10-16 13:48:05 UTC
beside split damage on eris it also has a single drone... Why?? remove it or give 20/40 for drones.
Hannott Thanos
Squadron 15
#227 - 2013-10-16 13:52:52 UTC
Kagura Nikon wrote:
That is HORRIBLE game design by standarization

You know what is also horrible game design? Having four races, and only one of them being worth flying because all the other ones suck in comparison because the most important attribute in the game is speed.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Garan Nardieu
Super Serious Fight Club
#228 - 2013-10-16 13:58:42 UTC
Just a post in support for fixing the abomination that proposed Eris is.
Make it a pure hybrid or rocket boat, give folks a choice of how they gonna fly it by providing 6 or 7 weapon slots for hybrids and rockets, just don't leave that useless split weapons relic of the past kind of thing on it. Ugh
GreGh Rakrot
Higher Than Everest
#229 - 2013-10-16 14:06:27 UTC
BORG HELLinHEAVEN wrote:
Make interdictors imune to their own bubles :), not imune to others bubles


Make it so. And lower their sig radius.
Vulfen
Imperial Academy
Amarr Empire
#230 - 2013-10-16 14:06:37 UTC
Flycatcher and Heretic look like good prospects for small gangs, especially around factional warfare , the Sabre will still be the boss of bubbling nothing else can match the speed.

ERIS will still be the cheep choice and can still match all the others when it comes to being a dedicated bubbler
Lidia Caderu
Brave Newbies Inc.
Brave Collective
#231 - 2013-10-16 14:19:42 UTC
ERIS:
8H 2M 4L, 6Turret 2Launcher

No drones

bonuses:
per destrroyer level:
+5% to hubrid turret damage
+10% to hubrid turret tracking

per interdictor level:
+10% to armor hp
+10% bubble reload rate
Harvey James
The Sengoku Legacy
#232 - 2013-10-16 14:24:44 UTC  |  Edited by: Harvey James
HERETIC - Carthum i think this is what these ships need better slot layout and more survivablity

Amarr Destroyer Bonuses:
10% bonus to Small Energy Turret damage
10% bonus to Small Energy Turret Tracking

Interdictors Bonuses:
4% bonus to armor resistances per level
10% bonus to Interdiction Sphere Launcher rate of fire per level
15% reduction in penalty to MWD sig radius

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 6H, 3M, 5L; 5 turrets, 1 launcher
Fittings: 60(+3) PWG, 240(+10) CPU
Defense (shields / armor / hull) : 600 / 900 / 800
Capacitor (amount / recharge rate / cap/s) : 750(+187.5) / 375s() / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 315 / 3.5(-0.019) / 1280000(-91000) / 6.21(-0.48)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 525 / 7(+1)
Sensor strength: 12(+2) Radar
Signature radius: 58

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#233 - 2013-10-16 14:27:56 UTC  |  Edited by: Harvey James
FLYCATCHER

Caldari Destroyer Bonuses:
10% bonus to Rocket and Light Missile kinetic damage per level (was 5%)
10% bonus to Rocket and Light Missile Velocity per level

Interdictors Bonuses:
4% bonus to shield resistances
10% bonus to Interdiction Sphere Launcher rate of fire per level
15% reduction in penalty to MWD sig radius

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 6H, 5M, 3L; 5 launchers ,1 turret
Fittings: 60(+4) PWG, 270(+5) CPU
Defense (shields / armor / hull) : 900 / 700 / 750
Capacitor (amount / recharge rate / cap/s) : 650(+150) / 325s(-8.33) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 310 / 3.4(+0.53) / 1350000(-222000) / 6.36s(+0.1)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km / 475 / 7
Sensor strength: 14(+2) Gravimetric
Signature radius: 60

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Urkhan Law
Black Rebel Rifter Club
The Devil's Tattoo
#234 - 2013-10-16 14:28:30 UTC  |  Edited by: Urkhan Law
Kagura Nikon wrote:
That is HORRIBLE game design by standarization

They had to do it, speed was out of control at the time, they nerfed mass hard.

The idea is Minmatar is faster, Galente is agile (so it can slingshot) and a bit less mass so it can accelerate faster (and take advantage of the slingshot). The thing is Minmatar needs to keep range against some AND get closer against others even when using the same weapon system, they can't be bricks unable to turn and unable to accelerate, it should exist a perfect spot here, please find it. Fine tune your mass/agility values (and not only in this ship class).

Hannott Thanos wrote:
(...)the most important attribute in the game is speed.

Nope, it's the combination of the 3, speed, mass, agility. That's why they keep base speed 5m higher, and then they nerf it with mass/agility. You have more armor, everybody install plates, they have even more armor, positions between them didn't change. You have more speed, everybody install a mwd, you don't have more speed anymore. The 5m/sec base speed advantage in so many ships? It doesn't exist at all, it looks that there isn't fine tuning at the moment, just rushed numbers.

This is getting out of whack.
I think they have a new script, they input the number of slots, and it spits out a ship, only reason for that Eris.
Harvey James
The Sengoku Legacy
#235 - 2013-10-16 14:30:06 UTC  |  Edited by: Harvey James
ERIS , Duvolle labs

Gallente Destroyer Bonuses:
10% bonus to Small Hybrid Turret falloff per level
10% bonus to small hybrid tracking per level per level

Interdictors Bonuses:
10% bonus to Small Hybrid Turret damage
10% bonus to Interdiction Sphere Launcher rate of fire per level
15% reduction in penalty to MWD sig radius

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 6H, 4M, 4L; 5 turrets, 1 launcher
Fittings: 64(+2) PWG, 210(+16) CPU
Defense (shields / armor / hull) : 750 / 825 / 850
Capacitor (amount / recharge rate / cap/s) : 700(+231.25) / 350s(+37.5) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 320 / 3.52(+0.145) / 1250000(-213000) / 6.1s(-1.11)
Drones (bandwidth / bay): 15 / 30
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 500 / 7
Sensor strength: 13(+2) Magnetometric
Signature radius: 55

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Harvey James
The Sengoku Legacy
#236 - 2013-10-16 14:32:25 UTC  |  Edited by: Harvey James
Sabre

Minmatar Destroyer Bonuses:
10% bonus to Small Projectile Turret Damage per level
10% bonus to Small Projectile Turret tracking speed per level

Interdictors Bonuses:
10% bonus to Small Projectile Turret falloff per level
10% bonus to Interdiction Sphere Launcher rate of fire per level
15% reduction in penalty to MWD sig radius

Role bonus:
Can fit Interdiction Sphere Launchers

Slot layout: 6H, 5M, 3L; 5 turrets, 1 launcher
Fittings: 58 PWG, 230(+2) CPU
Defense (shields / armor / hull) : 825 / 750 / 700
Capacitor (amount / recharge rate / cap/s) : 600(+162.5) / 300s(+8.333) / 2(+0.5)
Mobility (max velocity / agility / mass / align time): 330 / 3.6(+0.132) / 1285000 / 6.41s(+0.23)
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 550 / 7(+1)
Sensor strength: 11(+2) Ladar
Signature radius: 50

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Jumpshot244
Caldari Provisions
Caldari State
#237 - 2013-10-16 14:40:06 UTC
Didn't you guys say you were getting rid of damage type specific buffs? So why is the Eris getting missile bonus to all types while flycatcher gets kinetic only?

Yes the split weapon idea sucks, but tons of people have already brought that up.

You guys have a serious case of one hand doesn't know what the other is doing.
Mioelnir
Brutor Tribe
Minmatar Republic
#238 - 2013-10-16 14:43:46 UTC
Vulfen wrote:
...the Sabre will still be the boss of bubbling nothing else can match the speed.

With only 10m/s less base speed, more lows and better mass and agility the Heretic would like a word with you.
Vanilla Vila
MATAFS
#239 - 2013-10-16 14:54:38 UTC
Jumpshot244 wrote:
Didn't you guys say you were getting rid of damage type specific buffs? So why is the Eris getting missile bonus to all types while flycatcher gets kinetic only?

Yes the split weapon idea sucks, but tons of people have already brought that up.

You guys have a serious case of one hand doesn't know what the other is doing.


LOL

+1
Sh'iriin
Perkone
Caldari State
#240 - 2013-10-16 15:49:50 UTC
Quote:
FLYCATCHER
10% bonus to Rocket and Light Missile kinetic damage per level (was 5%)

ERIS
10% bonus to Small Hybrid Turret, Rocket, and Light Missile damage per level (was 5% bonus to thermal rocket and light missile damage)

ERROR...