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Balancing Feedback: Tier3 Battlecruisers

First post
Author
Dr'MeTaL
Taranis Innovations
#661 - 2011-11-16 23:19:11 UTC
i really dont get why everyone wants to ruin the naga so badly. forget about the whats the primary caldari weapon( which is missles not rails.) dps on the naga with rails is 535 with meta 4 guns and thats with anitmatter. (rails suck and i wont train t2). meta 4 torps run something like 640 if i remember correctly. so torps would fit better for the role of the ship. with rails i cant ever fit hardeners without going unstable, so forget about sig tanking with an afterburner. a single nuet will shut off the guns and tank then its dead.

honestly i dont see what problem there is with torps. range shouldnt be an issue considering the talos has what 10k range? if range is such an issue why not buff the blasters for the talos.

and holy crap.. alot of you saying you want rails arnt even caldari toons.

and let me put this stupid "rails are caldari primary" thought to rest.

i started as caldari. what did i train for? MISSILES. the caldari t3, what does it use? MISSILES. Sure ONE of the subsytems allows for the use of turrets, but how many use it? almost no one. why does the moa ferrox and rohk suck? cause they dont use MISSILES.

honestly where these new bc's supposed sniper ships? NO they are supposed to be high dps low tank gank ships. i dont care how much of a buff rails have gotten they will always suck becuase at long range you cant make your traget stay there. thats why all sniper ships suck.

rails make the naga suck. plain and simple. no one will use it, short of retards that wanna snipe from 200k and never get a single kill.
Nemesor
Aliastra
Gallente Federation
#662 - 2011-11-16 23:24:44 UTC
Dr'MeTaL wrote:
i
i started as caldari. what did i train for? MISSILES. the caldari t3, what does it use? MISSILES. Sure ONE of the subsytems allows for the use of turrets, but how many use it? almost no one. why does the moa ferrox and rohk suck?


Because Rails are broken.
spawx
The Congregation
RAPID HEAVY ROPERS
#663 - 2011-11-16 23:24:56 UTC
I'm Down wrote:
The real issue with the Caldari rail boat that people gripe about is that the gallente already have one. The issue I see is not quite as much about caldari as it is about rail gallente. A while back I posted this idea, but I'm going to refine it a bit:

Talos:

600 drone bay,

8 high slots, 4 turret points
4 mids
5 lows

10% to Sentry drone Optimal, tracking, and control range per level
40% to Sentry drone damage per level

This makes it a highly unique glass cannon concept because it maintains mobility, and boost it's skills with a very limited drone selection. The ship is going to be utter **** with any drones beyond sentries. It gets a larger than normal drone bay to help cope with losing drones. Fittings are going to limit it's neuting ability to medium only and tank is going to be very weak with only 5 lows and limited base armor and powergrid. This makes it highly unique, even to the drone boat platform, and very weak. Because it's sentry drones, frigates and most cruisers can still get in under the tracking limits, while BC and BS are going to be very succeptable.

As for the Naga, I want to repost this because it sorta got lost earlier. Again, the premise is to make this tier of BC highly unique within the game, thereby changing dynamics up a bit from the old conventional wisdom.


I'm Down wrote:
Why not just give the Naga a 20% Railgun only range bonus per level and added lock range. If you still feel it needs a 2nd bonus, make it a bonus to tracking computer effectiveness so that It can boost it's tracking effectiveness greatly, but at the cost of any remaining tanking ability.

This allows it to hit at about 90 km with solid dps and tracking, or higher range with crap tracking, but even more glass cannon problems since it can't fit it's mids with shield extenders.

In a way, it becomes a glass cannon form of the pulse apoc with high tracking and dps at good mid range. This boost it's alpha ability and makes it the king of ranged dps, but even more highly susceptible to close range ships.




ehh you mad? 40% dmg per lvl? do you know how much dps that would be on those sentries ? 200% bonus at lvl 5 which would make them rip thru anything.. also the tracking on them aint bad so they can hit pretty much everything too not only BSes and BCs. Garde T2 has 60 dps at all lvl 5 skills. 60 x 3.0 = 180 dps on 1 drone. you will have 5, 900 dps, also sentry drone dmg rigs (10% dmg bonus per rig) and it can hit stuff down to frig/cruiser ?... ( 60 x 3.3 = 198 x 5 = 990 dps with rigs)
spawx
The Congregation
RAPID HEAVY ROPERS
#664 - 2011-11-16 23:26:35 UTC
Dr'MeTaL wrote:
i really dont get why everyone wants to ruin the naga so badly. forget about the whats the primary caldari weapon( which is missles not rails.) dps on the naga with rails is 535 with meta 4 guns and thats with anitmatter. (rails suck and i wont train t2). meta 4 torps run something like 640 if i remember correctly. so torps would fit better for the role of the ship. with rails i cant ever fit hardeners without going unstable, so forget about sig tanking with an afterburner. a single nuet will shut off the guns and tank then its dead.

honestly i dont see what problem there is with torps. range shouldnt be an issue considering the talos has what 10k range? if range is such an issue why not buff the blasters for the talos.

and holy crap.. alot of you saying you want rails arnt even caldari toons.

and let me put this stupid "rails are caldari primary" thought to rest.

i started as caldari. what did i train for? MISSILES. the caldari t3, what does it use? MISSILES. Sure ONE of the subsytems allows for the use of turrets, but how many use it? almost no one. why does the moa ferrox and rohk suck? cause they dont use MISSILES.

honestly where these new bc's supposed sniper ships? NO they are supposed to be high dps low tank gank ships. i dont care how much of a buff rails have gotten they will always suck becuase at long range you cant make your traget stay there. thats why all sniper ships suck.

rails make the naga suck. plain and simple. no one will use it, short of retards that wanna snipe from 200k and never get a single kill.




Remember torps fly slow so if your target is flying away from you the range wil be even less.
Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#665 - 2011-11-16 23:34:26 UTC
The obvious solution is to make the Tornado the missile BC. That way the rail-Naga is still a good PVP ship, the idiot carebears have a terrible missile boats to lose in L4 missions to elite frigates, and the problem of the overpowered projectile Tornado is resolved.

After all, Minmatar pilots are always whining about their split weapon systems and their SP-intensive race. Let's give them a proper missile boat so they can make use of all their missile skills.

CCP, we demand missiles for the Tornado! Or at least a 4-4 turrets-missiles split!
I'm Down
Macabre Votum
Northern Coalition.
#666 - 2011-11-16 23:52:49 UTC
spawx wrote:


ehh you mad? 40% dmg per lvl? do you know how much dps that would be on those sentries ? 200% bonus at lvl 5 which would make them rip thru anything.. also the tracking on them aint bad so they can hit pretty much everything too not only BSes and BCs. Garde T2 has 60 dps at all lvl 5 skills. 60 x 3.0 = 180 dps on 1 drone. you will have 5, 900 dps, also sentry drone dmg rigs (10% dmg bonus per rig) and it can hit stuff down to frig/cruiser ?... ( 60 x 3.3 = 198 x 5 = 990 dps with rigs)


damage that's stationary and killable plus that's only for the thermal drones... the others do much lower dmg.

sentries really are a bs platform weapon, only 2 non bs can use them well at all.
Dr'MeTaL
Taranis Innovations
#667 - 2011-11-16 23:57:17 UTC
spawx wrote:



Remember torps fly slow so if your target is flying away from you the range wil be even less.


so fit a web and problem solved. even better team up with a huggin for a target painter aswell and do even more damage.

thats not a good enough reason to make it a turret ship.
Aglais
Ice-Storm
#668 - 2011-11-17 00:14:21 UTC
You do realize that you could just, I dunno, train that giant ******* gap in your skillset where hybrid turrets should be.

Don't whine to CCP because you were too lazy to train hybrids. They're going to be less broken once the Naga is out, so you actually may have a desire to do so.
Apex Bex
Princess Aiko Hold My Hand
Safety. Net
#669 - 2011-11-17 00:27:09 UTC
Aglais wrote:
You do realize that you could just, I dunno, train that giant ******* gap in your skillset where hybrid turrets should be.

Don't whine to CCP because you were too lazy to train hybrids. They're going to be less broken once the Naga is out, so you actually may have a desire to do so.


Considering the time commitment required, Hybrids aren't worth the punt. I'd be better off cross training to Minmatar and projectiles. At least I know they'll work.

The fact remains, four ships, four races and only three weapon systems represented. It's a glaringly obvious omission.
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#670 - 2011-11-17 00:27:13 UTC
hmm, I'm really disappointed that the Naga will not have torp launchers anymore. I was looking forward to it being the most bad ass torp lobbing ship in the game.

Naga is just another rail ship tossed on the pile of the Harpy, Moa, Ferox and Rokh. All in all good ships, but with no real purpose and outclassed by other races.

I myself will not be buying the Naga, rather the Oracle, Talos and Tornado will get my full attention. Maybe I can still make a decent basher out of the Oracle.. *wanders off mumbling* naw, torps would of rocked socks. It wouldn't of been a waste of time training for them..
The Underdark
Perkone
Caldari State
#671 - 2011-11-17 00:30:52 UTC
Aglais wrote:
You do realize that you could just, I dunno, train that giant ******* gap in your skillset where hybrid turrets should be.

Don't whine to CCP because you were too lazy to train hybrids. They're going to be less broken once the Naga is out, so you actually may have a desire to do so.


So, what... just try and forget about all the time spent into training missiles? your asking people to train up an extra 10 mill in gunnery SP.. 6 levels of specialization and supporting skills, even with +5 implants and dedicated attributes that takes nearly a complete year

Missiles are viable in pvp, maybe if the caldari had more than 2 ships able to even remotely have an effective use with torps people might learn how to use the larger missile platforms instead of having to stick with assault and heavy launchers.

All the weapons can be used in pvp. Yes there are some imbalances, and CCP has made it very obvious that they are working on that, so there's no reason to make players who prefer missiles to either get screwed out of a ship or switch to a weapons platform that no longer makes the game fun for them.

4 new BC's with oversized weapons, 4 primary weapon types, one for each. Players are more than capable of fitting ships and forming fleets to make effective use of them all. Then when CCP continue's the balancing we can evolve as well.
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#672 - 2011-11-17 00:50:50 UTC
AND ONE MORE THING!

Lets look at the Naga for crying out-loud. Does that flying brick look anything like a speed tanker to you? It doesn't to me! It looks like a a mother f*king Siege Tank to me! If torpedo's do one thing right, its be the King of structure bashing. I am of the opinion that: Every ship has a role. Use that ship in its role, and it will not fail. The Raven and (the torp boat version) the Naga are anti-battleship/anti-battlecruiser platforms. They are not tacklers. They are not solo ships. They are ships of the f*king line! They are the best sub capital structure bashers bar none.

Keep the Naga a ship of the line! For the State!

The Caldari Prayer

Our missles, who art in launchers
Hallowed be thy payload
Thy warhead come
Our enemies be done
In low sec
As it is in Empire
Give us this day
Our daily gank
And forgive us our WCS's
But we won't forgive them that use them against us
And lead us not into bubbles,
But deliver us from scramblers
For thine is the thermal
The explosive
The kinetic
EM

Amen
Dr'MeTaL
Taranis Innovations
#673 - 2011-11-17 01:04:13 UTC  |  Edited by: Dr'MeTaL
Aglais wrote:
You do realize that you could just, I dunno, train that giant ******* gap in your skillset where hybrid turrets should be.

Don't whine to CCP because you were too lazy to train hybrids. They're going to be less broken once the Naga is out, so you actually may have a desire to do so.


lol i have hybrid turrets. i also fly gallente, and minmatar. its not lazyness. i know what rails can do, better yet Cant do. and they Cant kill a fly.

the fact remains that for some reason the shield tanked ship have had a giant turd droped one thier head. gallente and amarr dont have this problem of training for 2 different weapons just to fly one race of ship.

and the 5% boost in damage hasnt really helped rails. they still suck. one big reason is the ships that fit rails dont get a damage bonus. the bonus for the naga should be 5% damge boost to cruise and torps. and 5-10% velocity bonus to cruise and torps.
Herr Wilkus
Aggressive Salvage Services LLC
#674 - 2011-11-17 02:43:38 UTC
Gypsio III wrote:
The obvious solution is to make the Tornado the missile BC. That way the rail-Naga is still a good PVP ship, the idiot carebears have a terrible missile boats to lose in L4 missions to elite frigates, and the problem of the overpowered projectile Tornado is resolved.

After all, Minmatar pilots are always whining about their split weapon systems and their SP-intensive race. Let's give them a proper missile boat so they can make use of all their missile skills.

CCP, we demand missiles for the Tornado! Or at least a 4-4 turrets-missiles split!


No, I think a better solution would be to replace the falloff bonus with a damage bonus.
After all, If you want falloff, you can get it with TE's or rig slots.

Pattern the bonuses after the Hurricane: 5% ROF and 5% Damage.

That way, if you want an Autocannon skirmisher, you can employ your rig slots.
But if you want a suicide Alpha boat, you get max damage out of the hull, without wasting ISK on rigs.

Suicide gankers are getting nerfed, but a proper Tornado will go a long way to help make up for that lapse in judgement...

There is still more time: Adjust the 5% falloff bonus into a 5% damage bonus and we are set....







OT Smithers
A Farewell To Kings...
Dock Workers
#675 - 2011-11-17 02:52:27 UTC
The actual reason that CCP ditched the torps and cruise missiles is that both have serious issues in PvP (this is, of course, the reason that you so rarely see Caldari BS's on the field). Specifically, travel time, explosion velocity, and explosion radius. CCP could EASILY address the problems using bosuses on the Naga, but they cannot do so without shining a spotlight on the problem overall -- as they would end up with a BC that outclasses the existing Caldari BS's. This would leave them with the option of either fixing these weapons across the board, or fixing the bonuses on Caldari BS's to also address the issues.

Both of those bring with them their own set of problems: specifically, development time they do not want to spend, and faster missioning.

None the less, this solution is bullshit.

Essentially, they are releasing the expansion with an Amarr BC, a Minmatar BC, and two Gallente BC's.
Allaera
Kalmincon
#676 - 2011-11-17 03:15:13 UTC  |  Edited by: Allaera
Dr'MeTaL wrote:
i really dont get why everyone wants to ruin the naga so badly. forget about the whats the primary caldari weapon( which is missles not rails.) dps on the naga with rails is 535 with meta 4 guns and thats with anitmatter. (rails suck and i wont train t2). meta 4 torps run something like 640 if i remember correctly. so torps would fit better for the role of the ship. with rails i cant ever fit hardeners without going unstable, so forget about sig tanking with an afterburner. a single nuet will shut off the guns and tank then its dead.

And where are your gang mates while you are getting neuted to hell and gone? Wait, are you trying to use tier 3 BC's as solo boats? You're doing it wrong.

honestly i dont see what problem there is with torps. range shouldnt be an issue considering the talos has what 10k range? if range is such an issue why not buff the blasters for the talos.

The issue with torps isn't so much their range as it is their explosion radius/velocity which makes them useless against anything smaller than a BC.

and holy crap.. alot of you saying you want rails arnt even caldari toons.

What the hell does that have to do with anything?!

and let me put this stupid "rails are caldari primary" thought to rest.

i started as caldari. what did i train for? MISSILES. the caldari t3, what does it use? MISSILES. Sure ONE of the subsytems allows for the use of turrets, but how many use it? almost no one. why does the moa ferrox and rohk suck? cause they dont use MISSILES.


There is a reason why Moa/Ferox/Rokh suck and it isn't because they do use missiles. It's because they don't have a damage/RoF bonus like their competitiors save two - Maller and Prophecy and they have the very same issue.

honestly where these new bc's supposed sniper ships? NO they are supposed to be high dps low tank gank ships. i dont care how much of a buff rails have gotten they will always suck becuase at long range you cant make your traget stay there. thats why all sniper ships suck.

Why the hell are people so fixated on rails?!?! The bonuses are for hybrids....HYBRIDS!! Nowhere does it say "Rails ONLY". Last time I looked blasters were still classified as hybrids and Naga it makes for a damn fun blaster boat. You do play this game for fun right?

rails make the naga suck. plain and simple. no one will use it, short of retards that wanna snipe from 200k and never get a single kill.

Again with the fixation. As soon as Naga hits TQ and I can get a few built I'll be running them and I can guarn-damn-tee you there won't be a railgun anywhere on it.
Pattern Clarc
Citeregis
#677 - 2011-11-17 03:16:19 UTC
FINAL FEEDBACK (unless any new changes are made.)

Naga
Needs a tiny bit more power grid.
Needs slightly more agility and speed (lack of low slots really prevents nanoing up)

Talos
Needs 150 more base power grid.

Then I think they compare to the rest in terms of fittings and performance.


In terms of your stated aims/goals, these ships really do the exact opposite. They die extremely quickly to battleships and battlecruisers (Short BS guns track cruiser sized stuff too easily at all ranges), but are great at kiting and destroying small stuff. The dreak killers we were promised these are not.

Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction

Justin Cody
War Firm
#678 - 2011-11-17 03:40:23 UTC
the naga now has

5% per level to hybrid turret damage
10% to optimal range per level to hybrid turrets

This works very well with blasters by the way if you are using the t2 ammo. That optimal range entension means you DON'T have to close the range that the Talos does and you have a similar damage profile. The tracking bonus on the Talos makes it hit very hard at all ranges but gives it no increase in effective range..

used right the naga can be a powerhouse delivering damage first on target.

also...superior for npc hunting in 00 and low sec to the talos with the ability to dictate range.

With Javelin L and 350mm II's you have approx 600 dps from 20-40km. That is pretty decent if you ask me.
Dr'MeTaL
Taranis Innovations
#679 - 2011-11-17 05:15:36 UTC  |  Edited by: Dr'MeTaL
allaera

the reason im so fixated on rails is because if its not fit with rails then is just a sheild tanked talos. and the talos is better at it. the tracking bonus for the talos is alot better than the optimal range bonus that the naga gets. talos also has a better tank not relying on cap so much.

reguadless of whether im solo or not neuts will utterly destroy a naga as it is.

of course torps suck at hitting anything under a bc. but these ships are for hitting above their weight class not under.

and ive stated that very same thing about the moa, ferrox, and rohk. these ships are tipicly fit with rails for sniping. and these ship are why rails have a bad wrap. not because of the damage output of rails but the lack of damage bonus to them.

the only reason the naga is better with rails isnt the 5% boost ccp gave them.. its 5% per lvl the naga gets to them.

all this still doesnt change the fact that caldari is getting shafted by not being able to use cruise or torps.
Packlid
Center for Advanced Studies
Gallente Federation
#680 - 2011-11-17 05:21:13 UTC
Phantomania wrote:


Its OK, a petition is being passed around atm.

Make it fair!...Make it Missiles!

Missile Pilots want Equality!

Naga needs a 100% Hybrid Turret NERF!


/signed


/signed