These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Rubicon] [Updated] Interdictor Rebalance

First post First post
Author
Harreeb Alls
God of Terrorr
Domain Research and Mining Inst.
#201 - 2013-10-16 08:57:18 UTC
Heretic 7(+1) launchers, makes really viable as a pvp boat beyond bubbles. Is that a typo or is it 6(+1) ??????????
Kossaw
Body Count Inc.
Mercenary Coalition
#202 - 2013-10-16 09:01:48 UTC
CCP Fozzie wrote:
Bubble immune dictors would be wtfbbqop. Just saying.

Rest of your feedback I'm looking into and taking note of, keep it coming.


Well, yes and no. Somebody earlier suggested that they be immune to their own bubbles - which I guess technically might be pretty hard to do, but would make sense. Essentially a dictor should be allowed to warp out of its own bubble hence making it much easier to survive a large fleet battle but still be caught in another bubble. Maybe if they were immune to only interdiction bubbles but not mobile warp disruptors ? An interceptor is much better equipped to defend itself than a dictor, so I dont really see bubble immune dictors as being more omfgwtfpwn than the new interceptors. Also, immersion wise, it seems odd that you could manufacture a bubble immune interceptor and not apply the same technology to an interdictor.

Otherwise, the split weapon system on the Eris spoils what is otherwise a very welcome rebalance to that ship. Essentially the Eris needs the ability to fit 5 turrets or 5 missiles leaving the remaining slots for 2 bubbles and a cloak. I strongly disagree that a double bubble fit is overpowered, because you have to gimp the lows with co-processors to get it to fit.

Overall I'm looking forward to flying an Eris again. Thanks Fozzie - the changes look pretty good.

WTB : An image in my signature

Rodent Jr
GSF Logistics and Posting Reserves
Goonswarm Federation
#203 - 2013-10-16 09:11:10 UTC
Kossaw wrote:


Well, yes and no. Somebody earlier suggested that they be immune to their own bubbles - which I guess technically might be pretty hard to do, but would make sense. Essentially a dictor should be allowed to warp out of its own bubble hence making it much easier to survive a large fleet battle but still be caught in another bubble.



This seems like the simplest way to achieve that aim...

xttz wrote:
CCP Fozzie wrote:
Bubble immune dictors would be wtfbbqop. Just saying.

Rest of your feedback I'm looking into and taking note of, keep it coming.


What about a halfway measure... create the Small Micro Jump Drive?

Dictors would have a limited ability to jump out of bubbles to reposition, but can't use it alongside every interdiction probe cycle.

Uncle Gagarin
Caldari Provisions
Caldari State
#204 - 2013-10-16 09:13:05 UTC
That looks boring. Same as SB and CovOps "rebalance". They were different, now they are almost the same.
Missiles are for Caldari.

- HERETIC - no dronez or lazors, why ? is that Caldari armor based ? That's really unfair. 8.75 effective launchers on hull with 3 tank and 3 utility slots ? And 3 tank modules can be replaced with 3 damage mods.
Sig 75, nice, armor tank will not bloom it.

- FLYCATCHER - overall nice bonuses to missiles, but looking at only 1 low slot something is still broken. 1 low is not enough pushing you to hard decision - tank, navig or dps module. No tank bonus so at least ship should have more low slots to allow DCII AND something else (nano or BC).
No drones - good , it's not amarr/gallente. It's caldari.
Sig 80 !!!!!! - this is bad, veeery bad. Add to that shield tank blook and boom, this ship is no longer an option.
That ship needs turret sockets and hybrid bonuses.

- ERIS - what missiles are doing on that ship ? Actually bonuses better fit Caldari - hybrids/missiles. Here should be hybrid/drones.
a single drone ? that's joke, isn't it ? what is that for - a mining drone ? I can only imagine how excited are Gallente pilots to skill that ship. That additional month to use weaponry is really temptating. ;)

- SABRE - weaponry, tank ok - it's matar, sig+speed ok for shield tanked ship. Not enough med slots for shield tanked ship.

In generic - shild tanked should have sig 70-75max, 5 med slots, armor tanked sig 80-85 2-3 med, 4-5 low.
Amarr - drones, lazors
Gall - hybrids, drones
Matar - projectile, drones
Caldari - hybrids, missiles, no drones.

It's quite funny combination 5*10% missile velocity (range) bonus combined with 50km targeting and very low number of med slots.

These ships doesn't look like well designed at all.
Do you guys play EvE or only plan EvE ?
Urkhan Law
Black Rebel Rifter Club
The Devil's Tattoo
#205 - 2013-10-16 09:25:34 UTC
Hannott Thanos wrote:

Let me tell you why this is wrong. (...) It's still the most agile and fastest dictor with a nano fit to it.

No it's not, if you nano the others, it will not be, and if you have a 1 low slot, you still have the choice to do it or not.
Paint it as you wish, you're forcing a nano in the Sabre so he can be what he should be by default.
WITHOUT a nano, MWD ONLY, is the Sabre still the fastest hictor?
If is not, then mass/agility/speed were not tuned up right.
So now Minmatar have to nano (a module available to all others) to be able to have his racial speed/agility back, kk.
Elindreal
Planetary Interactors
#206 - 2013-10-16 09:29:44 UTC  |  Edited by: Elindreal
Somethings look good some things look a little... confused.

If you're giving the 4% armour resist to the heretic I get the feeling that its role is that of a fleet vessel. Therefore given the racial dispositions I'd recommend some changes such as...

Heretic - 4% to armour 7 highs 5 launcher slots 3 mids 4 lows
Since fleet usage doesn't require a full set of weapons and the extra low can provide added survivability.

Flycatcher - 4% to shield 7 highs 5 launcher slots 5 mids 2 lows
Same idea as above. Less damage for that extra low that the hull could really use.

Sabre - more or less the same 8 highs 7 turret slots 4 mids 2 lows
They are more skimishy and get the extra weapon slots

Eris - 8 highs 6 turrets 6 launchers 3 mids 3 lows
Also skirmishy and a bit more versatile than the others.

I would also argue that the sabre and eris get a tad lower sig radius than their caldari and amarr counterparts.

Tldr;
Caldari and Amarr get 4% resist a level. Sacrifice a high for extra low. Lose a few launcher hardpoints.
Minmatar and Gallente have the full 8 highs and a full rack of weapons. Lower sig radius. Eris gets 3/3 mid/lows
LakeEnd
Brutor Tribe
Minmatar Republic
#207 - 2013-10-16 09:38:25 UTC  |  Edited by: LakeEnd
Rodent Jr wrote:
Kossaw wrote:


Well, yes and no. Somebody earlier suggested that they be immune to their own bubbles - which I guess technically might be pretty hard to do, but would make sense. Essentially a dictor should be allowed to warp out of its own bubble hence making it much easier to survive a large fleet battle but still be caught in another bubble.




What dictor needs is a MJD module and role bonus to spool up timer.

Anyway I think these dictors changes overall are big letdown. This ship class needs some major chances, not minor tweaks and nerfs.
Kagura Nikon
Native Freshfood
Minmatar Republic
#208 - 2013-10-16 09:55:44 UTC
[quote=CCP Fozzie]Interdictors ahoy!
The single biggest buff these guys are getting is from the already announced warp speed changes, where their 8au/s will allow them to get on their targets extremely quickly. Otherwise we've focused on getting the three under-performers up closer to the Sabre's power level while maintaining their own distinctive styles. The class has lost a fair bit of sig across the board, and the Heretic, Flycatcher and Eris all see very significant mass decreases which lead to them gaining a lot of speed while under mwd.

[quote]

You are doing that again. Minmatar ships aligning and warping slower than all other races. THat is WRONG. Youa re not keepign racial identity. you are murdering it!!!

Minmatar are the hit an run race. You shoudl NOT have given more HP to sabeer.. you shoudl have kept the saber as the most trully mobile but at the cost of HP.


When did CCP finnaly lost all grap about the original races identities?

"If brute force does not solve your problem....  then you are  surely not using enough!"

Catherine Laartii
Doomheim
#209 - 2013-10-16 09:59:43 UTC
Grath Telkin wrote:
Catherine Laartii wrote:


What do you think about dropping a high for a fitting slot, assuming they all get 7 highs with 6 weapons? If they fix the launching system for them, do you think it would be appropriate to do that if it gives them more survivability to launch more bubbles and, you know, actually shoot back?



one fitting slot won't give you enough survivability to 'drop bubbles and shoot back', people will still not want fleet dictors to bother trying to shoot things, rather they'll still be tasked with dumping bubbles and just trying to live


Then why give them any weapons at all? The problem with 'dictors that has sidelined them so long is BECAUSE they're pidgeon-holed like this; if you give them some power and flexibility, it lets them perform better within their role. It's just maddening because of how deep the broken goes for them; JUST using interdiction spheres for fleet work lends mostly to mobility and a consideration for range dictation, but how useful are they compared to other classes in their family? Hictors are monstrously powerful combat ships in their own right, and interceptors are going to be turned into a solo pirate's wet dream. What balance changes can possibly be made to stack 'dictors in the same category as that?
Kagura Nikon
Native Freshfood
Minmatar Republic
#210 - 2013-10-16 10:03:13 UTC
Urkhan Law wrote:
Hannott Thanos wrote:

Let me tell you why this is wrong. (...) It's still the most agile and fastest dictor with a nano fit to it.

No it's not, if you nano the others, it will not be, and if you have a 1 low slot, you still have the choice to do it or not.
Paint it as you wish, you're forcing a nano in the Sabre so he can be what he should be by default.
WITHOUT a nano, MWD ONLY, is the Sabre still the fastest hictor?
If is not, then mass/agility/speed were not tuned up right.
So now Minmatar have to nano (a module available to all others) to be able to have his racial speed/agility back, kk.



That is what I also dislike. CCP keep forgeting racial identities.!!!


Amarr are supposed to have most armor hitpoints and be the strongest FACING direclty ene,my. Gallente are balanced mobility and defese but huge firepower. Minamtar are supposed to be SQUISHY as a paper bag but FASTER AND MORE AGILE THAN ANY of the other races!!!


That was the race conception, that is on what people choosen their races and focus. it is WRONG.. COMPLETELY WRONG to change them!!!

THis absurdity is at the point that we had to beg CCP to not make the tempest SLOWER than the apocalypse!!!!!!

"If brute force does not solve your problem....  then you are  surely not using enough!"

Catherine Laartii
Doomheim
#211 - 2013-10-16 10:04:23 UTC
Elindreal wrote:
Somethings look good some things look a little... confused.

If you're giving the 4% armour resist to the heretic I get the feeling that its role is that of a fleet vessel. Therefore given the racial dispositions I'd recommend some changes such as...

Heretic - 4% to armour 7 highs 5 launcher slots 3 mids 4 lows
Since fleet usage doesn't require a full set of weapons and the extra low can provide added survivability.

Flycatcher - 4% to shield 7 highs 5 launcher slots 5 mids 2 lows
Same idea as above. Less damage for that extra low that the hull could really use.

Sabre - more or less the same 8 highs 7 turret slots 4 mids 2 lows
They are more skimishy and get the extra weapon slots

Eris - 8 highs 6 turrets 6 launchers 3 mids 3 lows
Also skirmishy and a bit more versatile than the others.

I would also argue that the sabre and eris get a tad lower sig radius than their caldari and amarr counterparts.

Tldr;
Caldari and Amarr get 4% resist a level. Sacrifice a high for extra low. Lose a few launcher hardpoints.
Minmatar and Gallente have the full 8 highs and a full rack of weapons. Lower sig radius. Eris gets 3/3 mid/lows


+1 I would submit burnt offerings to fozzie to make this so.
Nagarythe Tinurandir
Einheit X-6
#212 - 2013-10-16 10:25:16 UTC
i'm not sold on these changes....

a few general remarks: bolstering up things already stated in this thread

i don't see why the rate of bubble launching of interdiction sphere launchers has to be a hull bonus.
if you want to promote, that more skilling is necessary to launch bubbles faster, make the rate of bubbleling part of the interdictor / graviton physics skill itself and introduce a survivability bonus as the 4th hull bonus.

bringing me to the second point: survivability of interdictors. they have none. that is the whole issue with this ship class. dictors are primary even before recons and those are thought of as OP.
i can live with them not having an super awesome tank but there should be a way to survive if you know what you are doing. currently your only way of surviving a decent fight is when your opponent does not know what he is doing.
A nice thing would be a 4th hull bonus promoting survivability in one or the other way and/or reduce their sigs to the range of their t1 counter-parts.

why do we need 3/4 (!) of the dictors shooting missiles? especially if you remove distinction between light missile and rocket boats. I can understand leaving the missiles on heretic and flycatcher, although the different sides of missiles could get more reinforced, being steady, good dmg very well projected but stuck to kinetic - flycatcher - and the dmg flexibilty in this case for the heretic.
so give the eris another focus than missiles and change the developing corporation accordingly.

Hannott Thanos
Squadron 15
#213 - 2013-10-16 10:27:00 UTC
Kagura Nikon wrote:
(...) FASTER AND MORE AGILE THAN ANY of the other races!!!(...)

This is wrong. CCP have stated before that Minmatar are the fastest, not the most agile by nature. Gallente are more agile due to their natural-esque design [citation needed] and need the agility to combat the slower speed and shorter range of their weapons to be able to slingshot into range.

Caldari and Amarr are bricks in their respective types of tanking.

Speed: Minmatar > Gallente
Agility: Gallente > Minmatar

By design

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Urkhan Law
Black Rebel Rifter Club
The Devil's Tattoo
#214 - 2013-10-16 10:36:03 UTC
Hannott Thanos wrote:

Speed: Minmatar > Gallente
Agility: Gallente > Minmatar
By design

Yep they changed it a few years back, and I agree with that, but why aren't you adding mass to it?
All ships use MWD or AB, if speed advantage is lost only with that module, something is VERY wrong.
Not being able to be the faster not even in a straight line? wtf



X Gallentius
Black Eagle1
#215 - 2013-10-16 10:47:21 UTC
Scatim Helicon wrote:
I see Roden Shipyards' design team are still inhaling paint fumes.

Impeach Jacques Roden! (Split weapons systems suck)
Vyktor Abyss
Abyss Research
#216 - 2013-10-16 11:12:33 UTC
Wow, thank goodness the Eris did keep its ability to field 1 light drone....

That light drone is such an awesome help to its DPS or even using a single EC-300 to escape...when you're tackled and tanking hard...


...... Of course, I'm being sarcastic - The split weapon system Eris is fundamentally a terrible idea. Give it 7 turret / 7 launchers or even 5/5 and a full 25 bandwidth or something.

Right now it is still a pile. Cheers.
Scatim Helicon
State War Academy
Caldari State
#217 - 2013-10-16 11:38:01 UTC
The Heretic appears to be a better missile platform than the Flycatcher :-(

Every time you post a WiS thread, Hilmar strangles a kitten.

GeeShizzle MacCloud
#218 - 2013-10-16 12:15:36 UTC
honestly some of the slot layouts are really debilitating bearing in mind their role. i totally agree with Grath about the 50% MWD sig reduction on dictors.

The Flycatcher is seriously hindered by that single low slot, it needs +1, with possibly a -2 slots in highs.
Eris having 2 mids is an issue especially without a tracking bonus of any kind. 3 mids 4 lows with maybe a -2 in highs.

consider the more widely used interdictors are the ones that arent hamstrung by bad low slot layouts. if the idea is to have each ship have the same number of combined mids and lows, but a different layout is to try force some kind of difference, theres a better way to do it.
Mioelnir
Brutor Tribe
Minmatar Republic
#219 - 2013-10-16 12:21:03 UTC  |  Edited by: Mioelnir
Urkhan Law wrote:
Hannott Thanos wrote:

Speed: Minmatar > Gallente
Agility: Gallente > Minmatar
By design

Yep they changed it a few years back, ....
Indeed.
Back then they also decided that Caldari would be agile, but slow. Which makes the 6.36 align time of the Flycatcher vs the 6.41 align time of the Sabre quite ok. And puts the 6.21 align time of the Heretic - with a lower mass than the Sabre - firmly in the realm of WTF.

As the tanky ship, with a passive resist bonus, the Heretic should not beat the nimble ship that clearly.

I get that mobility is key for interdictors, and CCP wants to close the gaps to make all of them viable. But then higher EHP and passive resist bonuses have to be on the table for everyone. Not cherrypick the best from everywhere into one hull.

As it currently stands, the Heretic is the dictor to pick in a shield fleet since it can fit triple-bubble+cloak+mse. And the dictor to pick in a armor fleet for obvious best survivability. No reason to fly anything other at all.

Oh look, a 3 headed monkey.
Mra Rednu
Oyonata Gate Defence Force.
#220 - 2013-10-16 12:25:56 UTC
Salvage drone on the Eris ?