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New dev blog: Player Owned Customs Offices: An update!

First post First post
Author
VaL Iscariot
Deep Core Mining Inc.
Caldari State
#241 - 2011-11-16 16:17:59 UTC
80 million isk to build

2 hours with a 20 man battleship fleet to destroy the npc/player structure + reinforced timer adding a extra 24 hours

more timers

odds of someone coming back and blowing up your structure in the exact same way: near 100%

probability that these will only be found on plasma planets: HIGH

chance to charge a total stranger 100k isk to launch down to a planet?

priceless.

Jack Dant
The Gentlemen of Low Moral Fibre
#242 - 2011-11-16 17:32:05 UTC
VaL Iscariot wrote:
80 million isk to build

2 hours with a 20 man battleship fleet to destroy the npc/player structure + reinforced timer adding a extra 24 hours

More like 20 minutes. It took me 50 minutes to blow up a npc CO on sisi with an unskilled dread.

Compared with a similar-priced ship, it's still a huge effort.

What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644

ShipSpinner
Science and Trade Institute
Caldari State
#243 - 2011-11-16 17:55:31 UTC
Ingvar Angst wrote:
John DaiSho wrote:
And would kill almost all reasons to try to defend your own POCO


In wormholes that's irrelevant... the PCO will be reinforced for longer than the wormhole the people that cami in and shot it up will be open. They'll be gone, you repair it.


You don't have to leave the same way you came in.

If someone really wants to destroy your POCOs, they can and will. Either make sure you never annoy anyone enough to make the commit a day, or be ready to defend it. Considering that you're in completely lawless space, even more so than 0.0, maybe you should consider the latter anyways.
Cerulean Ice
Royal Amarr Reclamation
#244 - 2011-11-16 18:16:51 UTC
Maybe the (already started) POS fuel price hikes will make highsec PI profitable... and with no hassle of POCOs. One more reason POCOs are a bad idea. Making highsec PI more profitable while increasing the complexity and difficulty of lowsec/nulsec/wh PI only means one thing. Fewer industrialists putting their shiny haulers at risk. That means less conflict, less things getting blown up, less fun for everyone. I thought the point was to increase pew pew, not decrease it.

Can we skip to the part where you undo this horrible change and save everyone the trouble?

Also, if there really is some alleged way this will interact with DUST, can you tell us what this mystical secret is? All this DUST keeps getting into my EVE before it's even released. Bad CCP, no biscuit.
Bloodpetal
Tir Capital Management Group
#245 - 2011-11-16 18:24:40 UTC


I think your transitional INTERBUS POCO's are going to hurt more than help.


In the end though, my main concern is still the DEFENDABLE nature of these POCO's.


Here's the scenario :


Group A is using Interbus POCO's.

Group B decide to take down the Interbus CO to take advantage of said Group A's taxes for themselves.

Group B puts up their POCO in hopes of making money off of Group A.

Group C sees Group B's POCO's and decides to shoot at it for fun.

Group B has NO CHOICE except to come at time x to defend, potentially against a larger group that doesn't care at ALL about the POCO or the planet.

Why does Group B have no other plan of defense except to hope that they don't get hot-dropped by 50 carriers at the POCO?


If you give a defense option, such as disabling the timer, then you can force the aggressive forces to have to COMMIT to really WANTING to attack the POCO. The issue is attackers have no commitment to attacking, and defenders have no choice to preempt attacks.

It's really a ****** scenario especially in low sec, and you need to acknowledge it and put in a fix for this.



Where I am.

Tau Cabalander
Retirement Retreat
Working Stiffs
#246 - 2011-11-16 19:06:28 UTC  |  Edited by: Tau Cabalander
Don't make the tax a percentage. Allow it to be a fixed value per unit for P0 P1 P2 P3 P4 to enable a more flexible fee schedule.
Ranger 1
Ranger Corp
Vae. Victis.
#247 - 2011-11-16 20:02:28 UTC
Ingvar Angst wrote:
Ranger 1 wrote:
Ayesha Arkaral wrote:
All I can do is offer up what kind of player I am and how this might affect me.

I'm fairly new, I was having some fun doing some high sec missions and trading but I've moved from that, I've just recently moved into w-space. I find it to be much more fun as there's always something new that can happen every day from new entrances/exits.

I acquire all of my POS fuel in-system. I do not have the funds or means to erect player-controlled COs at this point. I fully expect to become someone's static and for them to grief my Interbus COs within a week, hell I wouldn't be surprised really if it took a day given the types I've encountered in w-space. So what does this mean... I will need to buy fuel on the Market? Yeah, along with everyone else? I know a little bit about basic supply and demand and this seems like demand is going to utterly skyrocket. There is no way I will be able to remain in my hole. I'm going to be kicked out of doing what I like. Sounds awesome!

I could stock up on fuel before hand, but wait, I can't because it's going to be a different fuel type. It's already too late anyway.


Actually you will be able to stock up in advance, or build your own, before the transition.

In your WH do you typically have hostile groups hanging in there for more than 24 hours? If not then putting up your own CO's doesn't sound all that risky, considering their reinforcement tiner and the fact that you can repair them.


He's talking about the time period before he can afford to put up PCOs... if someone comes in on a whim and blows away his current customs offices before he can get the PCOs his PI is effectively halted.

It's an ill-thought solution that doesn't really fix anything. If the customs offices remained invulnerable and simply deactivated in the presence of a PCO, reactivating if/when it's removed this would solve any and all issues that can be had with broken PI.



Yep yep, thanks Ingvar. I misread that part of his post. i thought he was talking about stocking up on fuel.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Ranger 1
Ranger Corp
Vae. Victis.
#248 - 2011-11-16 20:04:54 UTC  |  Edited by: Ranger 1
Hmmm, perhaps the second part of this that we won't see until next year will be that you can easily defend your customs office with your planetary defense guns. Big smile

We know they are coming, it's just a question of when.

That might just bring a smile to a lot of peoples faces.

Edit: Imagine the tears if people start loosing dreads to the defensive guns of some noob PI farmer thats only ever travelled in low sec in a cloaked transport... while they were trying to take out a CO worth a measly 80mil. Big smile

That would be outstanding.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

pussnheels
Viziam
#249 - 2011-11-16 20:08:02 UTC
Dear CCP do you actually read the feedback ; on those 89 pages of feed back the overwhelming majority said NO bad idea
and what did you do ?? Yep just went ahead and itroduced a new game mechanic that will NEVER work


Why ccp WHY

I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire

Ranger 1
Ranger Corp
Vae. Victis.
#250 - 2011-11-16 20:10:56 UTC
pussnheels wrote:
Dear CCP do you actually read the feedback ; on those 89 pages of feed back the overwhelming majority said NO bad idea
and what did you do ?? Yep just went ahead and itroduced a new game mechanic that will NEVER work


Why ccp WHY


They addressed pretty much the only valid points made in those 89 pages. 88 pages were hysterical rewording of the exact same non-fact based imaginings.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Havegun Willtravel
Mobile Alcohol Processing Units
#251 - 2011-11-16 20:56:33 UTC
Bloodpetal
Group A is using Interbus POCO's.
Group B decide to take down the Interbus CO to take advantage of said Group A's taxes for themselves.
Group B puts up their POCO in hopes of making money off of Group A.
Group C sees Group B's POCO's and decides to shoot at it for fun.
Group B has NO CHOICE except to come at time x to defend, potentially against a larger group that doesn't care at ALL about the POCO or the planet.

Why does Group B have no other plan of defense except to hope that they don't get hot-dropped by 50 carriers at the POCO?
If you give a defense option, such as disabling the timer, then you can force the aggressive forces to have to COMMIT to really WANTING to attack the POCO. The issue is attackers have no commitment to attacking, and defenders have no choice to preempt attacks.

It's really a ****** scenario especially in low sec, and you need to acknowledge it and put in a fix for this.



-- Not an unlikely scenario but with a few small flaws. You're pre-supposing that Group B's only interest is to tax Group A and not do PI themselves. In which case they have a less than solid business plan which is likely to fail anyway. Second, you pre-suppose that they're never around to defend prior to the CO getting re-inforced. Yes this does occur in null with renters almost never seeing or getting support from the sov holder, but the very nature of putting up a PCO is aimed at people who actively occupy the space they'll be set up in and dis-favors absentee landlords. This is good in my opinion. If you're going to put up a CO in low sec you'd best be a regular if not permanent resident or the obvious will happen. Preempt attacks by being active in your space and killing them before the CO gets re-inforced.

Is it remotely possible that a very small number of entrepreneurial pirate corps will take advantage of this new feature and set up PCO'S ? Maybe. Do i truely believe that a roaming gang in low sec is going to take 30 min out of their day to ref a PCO in the hopes of getting a fight. Only if they see 10 or 15 of the owning corp in local. Otherwise it's highly doubtful they'll waste the ammo. Or come back X number of hours later to finish the job.

The people who i expect to see the most action are W space residents. Interbus CO's dont have re-inforce timers. They just die. If you were planning on kiling all the Interbus CO's in you hole anyway a roaming gang is doing you a favor by killing them. If however you wanted to just leave the Interbus Co's in place, then the w space roamers are going to be able to bait you into alot of fights.
Dr Mercy
Imperial Academy
Amarr Empire
#252 - 2011-11-16 21:08:10 UTC  |  Edited by: Dr Mercy
I hope this doesn't get lost in the many many pages of responses here, but I have a question relating to the tariff levels.

I know that you are intending that a tariff level of 5% would mean PI taxes at the same level that they are now. But do you intend to amend the tariff rates for each PI export? The ratio for each export varies wildly:

The current tariff rates are:

P0 0.1
P1 0.76
P2 9
P3 600
P4 50,000

Comparing this against the average market prices for each PI tier you can see that the Tax Ratios per PI tier are not even. P4 materials are especially penalised.

tax ratio (x1000)
P1 1.70
P2 1.26
P3 10.59
P4 48.42

As you can see, P4 products have a PI tax almost 50 times higher than P1 or P2 products, when compared to final market prices.
Do you intend to ever 're-balance' the tariff levels for each tier so that they are more in line with each other?

Make isk with PI: http://failheap-challenge.com/showthread.php?1207-What-to-do-PI-Processor-only-planets

Scrapyard Bob
EVE University
Ivy League
#253 - 2011-11-16 21:49:54 UTC
Tau Cabalander wrote:
Don't make the tax a percentage. Allow it to be a fixed value per unit for P0 P1 P2 P3 P4 to enable a more flexible fee schedule.


That's already how it works - the percentage rate that you set is "percent of the maximum possible tariff" that you're charging for import/export.

(Which goes back to my complaint on page 3 or 4 that the percent signs are going to confuse a lot of people. It's a percentage of the maximum possible tariff, not a percentage of market value.)
Zleon Leigh
#254 - 2011-11-16 23:10:31 UTC  |  Edited by: Zleon Leigh
Just a total bad idea being ram rodded along by people too big headed to admit it's a big mistake.

Deja Boo!

Incarna - Newest business example of mismanaged capital. CCP - Continuing to gank independent PI producers every day

PvP's latest  incentive program ** Unified Inventory **  'Cause you gotta kill something after trying to use it

Lone Gunman
Forhotea Corporation
#255 - 2011-11-16 23:25:15 UTC
I don’t know about you but I just received the Volume #68 of the EvE Online newsletter, where they are touting the Crucible Expansion, which mostly just consists of some balancing, artwork changes and four new ships. Although I appreciate the fact that these improvements are free, my interpretation of an Expansion is adding Wormholes (Apocrypha) , Moongoo (tech 2) Planetary interaction, Incursion and even the Sovereignty changes in Dominion that were noted in Volume #34 of the EvE Online Newsletter. How many corporations boarded up and left for Greener Pastures online after that mess?

If CCP thinks that these changes to PI are so great why are they hiding this fact in their newsletter? I’ll tell you why most people don’t read the Dev Blogs or announcements. If they did you would get 10x as many negative post on this subject and most people who have suspended their accounts wouldn’t come within a hundred miles of this disaster and CCP knows this. I actually did not know myself this was happening until I was informed of the changes by the Pirate group that inhabits my Low Security PI system in Black Rise. I could actually hear them Salivating over Team Speak.

So to make things easier for CCP I have written the announcement for them so that they can add this to Volume #69 of the Eve Online Newsletter which makes sense as we are all getting screwed.

Going back on Hilmar’s promise to listen to vast majority of EvE players and catering only to the delinquents and Sociopaths of EvE (which includes the CSM) and because its taking too long to develop Dust 514. The Eve online Crucible expansion will include the following new Planetary Interaction “features”.

Player owned Customs office (POCO’s) in Low and Null space that will cost Millions of ISK to deploy and only have enough hit points for about 20 minutes for a small Battleship fleet. Better yet they are unprotected! That’s right no station guns! Anybody at anytime can come by shoot at your POCO whenever with complete impunity? The Null Sec trolls on the forums are defending this “Feature” for PI but if we did the same for Moon towers, oh the tears.

Now you can control who uses YOUR POCO so all you have to do is take over all of the limited Plasma Planets in the EvE Universe and Hey you can corner the market on say Chiral structures, because we did not learn the same lesson with Dysporite. But don’t worry if this becomes a problem we will come up with a solution like PI Alchemy.

And as a bonus if you are first online when the expansion hits. In addition to a useless implant you can destroy as many Interbus Customs offices as possible and anything inside left by unsuspecting players in different time zones.


So Pinch yourself because Eve Online is turning into Star Trek online.
Rakshasa Taisab
Sane Industries Inc.
#256 - 2011-11-17 01:00:10 UTC
Dr Mercy wrote:
As you can see, P4 products have a PI tax almost 50 times higher than P1 or P2 products, when compared to final market prices.
Do you intend to ever 're-balance' the tariff levels for each tier so that they are more in line with each other?

Tax rates really should be doing the base mineral price thing that insurance does; recalculate per-item base price ever month or so.

Nyan

Mishatola
Atoll Explorers
#257 - 2011-11-17 02:19:56 UTC  |  Edited by: Mishatola
Ok, ran some numbers on those tax rates and i'm worried.

They need to be high enough so that my future overlord gets some benefit from opening up his CO to me, rather than eluding everyone not in his corp ... so that they get more stuff from the planet with their own colonies. right now they are so low that its better for a corp to not open it up!!!
Bloodpetal
Tir Capital Management Group
#258 - 2011-11-17 03:29:16 UTC

I thought you said that it shouldn't be able to be put up at a POS?

POCO inside POS


Not only that, it can be put up inside a POS shield...



Now that I have your attention, let's talk about giving defenders a Defensive Choice rather than only being a victim of random attackers that don't care if they commit.


POCO attackers need to have a COMMITMENT to an attack (like SBU's that cost money) not just a random pinata in space for random griefers to hit. This seriously needs consideration to fix.



Where I am.

Bull Eramix
Tir Capital Management Group
#259 - 2011-11-17 03:42:13 UTC
You could always anchor one outside of a station to prevent people from ganking haulers... the station guns would help if they go GCC.

Same outcome if people attack it?

http://imgur.com/REHaC
Meldan Anstian
The Night Crew
#260 - 2011-11-17 04:13:00 UTC
Mishatola wrote:
Ok, ran some numbers on those tax rates and i'm worried.

They need to be high enough so that my future overlord gets some benefit from opening up his CO to me, rather than eluding everyone not in his corp ... so that they get more stuff from the planet with their own colonies. right now they are so low that its better for a corp to not open it up!!!



Yup, that was pointed out in the original thread and was ignored.

But hey, they made the cargo capacity of the PCO 35000 m3!!! /sarcasm off