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Need Jump On Contact Notice

Author
Funless Saisima
School of Applied Knowledge
Caldari State
#1 - 2011-11-17 01:48:43 UTC
I really like how you can press jump while in warp and you will jump right after warp automatically. It prevents massive jump spamming. However, if you are in a fleet situation, it may cause inverse jump spamming by spamming ctrl space to make sure you stop jumping on contact if the FC changes his/her mind.

I present the Jump On Contact notification:

[IMG]http://img651.imageshack.us/img651/4862/jocimg.th.jpg[/IMG]


Very simple way of preventing jumping and inverse jump spamming. It also applies to Docking On Contact:

[IMG]http://img689.imageshack.us/img689/7997/docimg.th.jpg[/IMG]
Oberine Noriepa
#2 - 2011-11-17 02:17:35 UTC
Good idea.

Razin
The Scope
#3 - 2011-11-17 02:40:06 UTC  |  Edited by: Razin
It's a generally good idea to give visual feedback from some activation that is continuing to provide an effect. Like the autopilot button that stays lit when on, or all the different states of the ship module buttons, the 'warp-and-jump' command should provide visual indication of being active until complete or cancelled. Something like a green light within the button itself (that goes off or changes to red when cancelled) would suffice.
Max Kolonko
Caldari Provisions
Caldari State
#4 - 2011-11-17 07:05:33 UTC
Wata Keshive
Keshive Interstellar Enterprises
#5 - 2011-11-17 11:56:58 UTC
+1 very appreciated
Gilbaron
The Scope
Gallente Federation
#6 - 2011-11-17 12:09:59 UTC
you sir/mam deserve a spacelike !
Daedalus Arcova
The Scope
#7 - 2011-11-17 12:17:01 UTC
Supported. +1