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a way to revitalize null sec

Author
Jherik
The Scope
Gallente Federation
#1 - 2013-10-16 01:31:08 UTC
My idea has two parts which i have fully fleshed out as much as ive been able to. the first part is an event, which i call the siege of Yulai.

The Siege of Yulai:

Pirates, and by Pirate i mean bloodraiders, guristas, serpentis et all, are not stupid people. Else they woudlnt have been able to form the huge organizations that they did. Therefore it stands to reason that at some point they will figure out that the only reason us capsueleers hunt them with such vigor is cause we want those DED bounties, hell some maybe even most of us dont bother scooping the loot. Now if im happily shooting angel cartel in immensea how do the good folks in DED over in Yulai know what rats ive shot and how much bounty im due every 20minutes. Perhaps Banniskore Zabulugi is really really REALLY good at his job. Perhaps they have some sort of supercomputer that tracks this stuff down. i dont know thats for CCP to say.

Now as for the event i suggest we iterate that the 5 major pirate factions being Angels, Gursista, Serpentis, Sansha, and Bloodraiders, all join forces and launch a surprise attack on Yulai to draw Concord out while a strike team of Dust Mercs Played by CCP blows up the super computer or Assassinates good ole Banniskore or what have you to eliminate the NPC bounty pay off system as we know it.

So we have dusties fighting each other on the ground and capusleers in space helping concord fight off the hordes of pirate ships with sansha supercap support of course, or maybe getting some revenge and shooting concord ships and watching them explode for a change. orbital bombardments going off, fun times had by everyone. But for the idea to work the pirates must eventually win. No more NPC bounties paid off to Null sec.



At this point your probably wondering how removing null-sec of its biggest income stream is going to revitalize it. well that brings me to part 2

Aftermath:

Sfter the brazen pirate attack on Concord, the DED takes the bold step of permanently doubling the bounties on all Pirate Npcs in Null sec. However with no method of recording the kills concord is left without means to pay out such bounties. Which Brings me to:

Anchorable DED field relays
This is a tower sized device that performs the function of recording every NPC pirate kill in the system its anchored in and beaming the information to Yulai every 20 minutes. Like an ihub it must be anchored on a Planet and will Posess roughly the same HP as a large tower with good resists. Now for the fun part, Since like any other Pos this will be shootable after taking 25% shield damamge power fluctuations in the relay start to be affected and the relay goes into sleep mode. During sleep mode it can no longer beam info out, but benefits from a higher resist profile. Thus a small gang with reasonable DPS can deny the ability to Rat in a system until they are fought off and the relay repaired, while a larger more determined fleet say as a precursor to invasion can destroy the relay instead.

Additonally being anchored in Sov space the relays would now become taxable by the allaince that anchors them, providing alliances with a much needed income stream that doesnt rely on renters, moons or any of that jazz and allows the line member to directly contribute to his organizations bottom line.

So with one new structure we now have a new incentive for small gang roaming fleets and a real penalty for not fighting them off, ie no ratting until you repair the relay or if they take the time to blow it up completely anchor a new tower. Null sec will finally will have fields to pillage, and alliances will benefit from the massive income potential of all the nullbears shooting pirates in all those anomolies


ok thats all i got, tear me to shreds.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-10-16 01:42:02 UTC
What kind of small gangs are you flying in where spending ages grinding through tens of millions of structure EHP is considered a good time?

Do you remember the market pre-incursion? 400m plex and the like? You're adding a massive source of ISK with no sink, and the market is going to get all screwed up because of it. As nice as it'd be to make 120mil/hour while completely AFK, it's not going to do the market any good.
Jherik
The Scope
Gallente Federation
#3 - 2013-10-16 01:59:39 UTC  |  Edited by: Jherik
well they wouldnt have to grind tens of mill in structure HP cause they can "RF" the relay after knocking out 25% of its sheilds and deny isk to entire system until its being repaired. and then hotdrop and kill the repair fleet just cause.

the HP can be jiggled around till its 7-8 minutes for a 30 man gang to "RF" the relay.
Mioelnir
Brutor Tribe
Minmatar Republic
#4 - 2013-10-16 02:12:04 UTC
Jherik wrote:
the HP can be jiggled around till its 7-8 minutes for a 30 man gang to "RF" the relay.

Is that a gang of 30 african swallows, or 30 european swallows?
Caldari 5
D.I.L.L.I.G.A.F. S.A.S
Affirmative.
#5 - 2013-10-16 02:13:32 UTC
30 Man isn't a Gang, its a Fleet, a Micro Blob
Jherik
The Scope
Gallente Federation
#6 - 2013-10-16 02:22:51 UTC
Caldari 5 wrote:
30 Man isn't a Gang, its a Fleet, a Micro Blob


20 then, the point is if you dont defend your assets you wont be able to Rat in peace. but you wont have to constantly be anchoring new structures unless you have a deteremined enemy
Arthur Aihaken
CODE.d
#7 - 2013-10-16 02:39:19 UTC
Nuke it from orbit?

I am currently away, traveling through time and will be returning last week.

Karma Codolle
Chimera Research and Development
#8 - 2013-10-16 03:32:28 UTC
Revitalize null sec? Where are you living. It's been non stop wars for like 6months as the donut closes in on itself
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#9 - 2013-10-16 03:39:11 UTC
Mioelnir wrote:
Jherik wrote:
the HP can be jiggled around till its 7-8 minutes for a 30 man gang to "RF" the relay.

Is that a gang of 30 african swallows, or 30 european swallows?


But African swallows are non migratory aren't they?
Nevyn Auscent
Broke Sauce
#10 - 2013-10-16 03:55:14 UTC
Uh, or possibly they pay the bounties out by using your ships link with the rest of the gate/comms system to track what you do?
I mean you can instantly talk to someone at the other end of the universe with no issue.
Alvatore DiMarco
Capricious Endeavours Ltd
#11 - 2013-10-16 06:17:36 UTC
Nevyn Auscent wrote:
Uh, or possibly they pay the bounties out by using your ships link with the rest of the gate/comms system to track what you do?
I mean you can instantly talk to someone at the other end of the universe with no issue.


This. The targeting system on your ship knows what you just killed and that data is relayed at FTL speeds through the fluid router network built into the network of stargates. The information reaches the DED who then process it and transfer the ISK into your wallet via more FTL data transmissions over the fluid router network.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2013-10-16 09:09:10 UTC
Jherik wrote:
well they wouldnt have to grind tens of mill in structure HP cause they can "RF" the relay after knocking out 25% of its sheilds and deny isk to entire system until its being repaired. and then hotdrop and kill the repair fleet just cause.

the HP can be jiggled around till its 7-8 minutes for a 30 man gang to "RF" the relay.


A large tower has 40 million shield HP, before resists. So yes, with good resists it would be tens of millions.

And while your gang is shooting that, the ratters just go somewhere else and fix it when you're gone.
Jherik
The Scope
Gallente Federation
#13 - 2013-10-17 01:04:51 UTC
Danika Princip wrote:
Jherik wrote:
well they wouldnt have to grind tens of mill in structure HP cause they can "RF" the relay after knocking out 25% of its sheilds and deny isk to entire system until its being repaired. and then hotdrop and kill the repair fleet just cause.

the HP can be jiggled around till its 7-8 minutes for a 30 man gang to "RF" the relay.


A large tower has 40 million shield HP, before resists. So yes, with good resists it would be tens of millions.

And while your gang is shooting that, the ratters just go somewhere else and fix it when you're gone.


dont let yourself get hung up on HP numbers, they can be adjusted up or down based upon your "average null sec roam" to achieve the desired results during the sisi testing.

Why is no one talking about finally having a method of generating allaince income that isnt direcly tied to the amount of territory you own, or the amount of renters you have, or how good your moons are. And further the ability the ability for smaller entitties to effectively crush or at least hinder this income stream, without the benefit of some artifical timer i might add, if said nullsec entity is unable or unwilling to adequately defend it.
Teckos Pech
Hogyoku
Goonswarm Federation
#14 - 2013-10-17 05:21:40 UTC
Jherik wrote:
Danika Princip wrote:
Jherik wrote:
well they wouldnt have to grind tens of mill in structure HP cause they can "RF" the relay after knocking out 25% of its sheilds and deny isk to entire system until its being repaired. and then hotdrop and kill the repair fleet just cause.

the HP can be jiggled around till its 7-8 minutes for a 30 man gang to "RF" the relay.


A large tower has 40 million shield HP, before resists. So yes, with good resists it would be tens of millions.

And while your gang is shooting that, the ratters just go somewhere else and fix it when you're gone.


dont let yourself get hung up on HP numbers, they can be adjusted up or down based upon your "average null sec roam" to achieve the desired results during the sisi testing.

Why is no one talking about finally having a method of generating allaince income that isnt direcly tied to the amount of territory you own, or the amount of renters you have, or how good your moons are. And further the ability the ability for smaller entitties to effectively crush or at least hinder this income stream, without the benefit of some artifical timer i might add, if said nullsec entity is unable or unwilling to adequately defend it.


How would this solve the problem of Alliance/Coalition "sprawl"? If I can rent out space now for say 5 billion a month, but after your change rent it out for 10 billion, why wouldn't I want lots of systems like that?

All you have done is permanently shift upwards ratting income. That will just put upwards pressure on rental prices making renting out systems even more attractive looking.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Danika Princip
GoonWaffe
Goonswarm Federation
#15 - 2013-10-17 09:39:38 UTC
Jherik wrote:
Danika Princip wrote:
Jherik wrote:
well they wouldnt have to grind tens of mill in structure HP cause they can "RF" the relay after knocking out 25% of its sheilds and deny isk to entire system until its being repaired. and then hotdrop and kill the repair fleet just cause.

the HP can be jiggled around till its 7-8 minutes for a 30 man gang to "RF" the relay.


A large tower has 40 million shield HP, before resists. So yes, with good resists it would be tens of millions.

And while your gang is shooting that, the ratters just go somewhere else and fix it when you're gone.


dont let yourself get hung up on HP numbers, they can be adjusted up or down based upon your "average null sec roam" to achieve the desired results during the sisi testing.

Why is no one talking about finally having a method of generating allaince income that isnt direcly tied to the amount of territory you own, or the amount of renters you have, or how good your moons are. And further the ability the ability for smaller entitties to effectively crush or at least hinder this income stream, without the benefit of some artifical timer i might add, if said nullsec entity is unable or unwilling to adequately defend it.



Alright then.

And while your gang i shooting the thingy, the ratters will just go somewhere else.
Jherik
The Scope
Gallente Federation
#16 - 2013-10-17 15:03:36 UTC
fine, to your point of ratters simply going somewhere else. lets say perhaps when its reinforced it cant be repped for 2 hours. so an unmolested small gang can in a half hour or so nuetralize a pocket.

chumbucket
DUST Expeditionary Team
Good Sax
#17 - 2013-10-17 15:42:00 UTC
Worst idea ever seen would ruin the game completely doing this you may as well start making an all new game why not just remove npc rats from the game all together ccp needs to drive huge spikes into the power blocks to encourage small gang warfare eliminate ALL moon goo and nerf super capital movement to 1 light year you want to invade the other side of eve good in rl that would be a nightmare logistically so I would say make it a good 10 jumps to move them from one side to the other ccp needs to get off its butt and focus on small gang everything because with their broken moon goo the little guy will never stand a chance no matter how hard they try all space assets go back to the same power blocks and moon mining should be viable in ANY security of space not just for the 0.0 powerblocks. this game has so many bandaids slapped on it they fall off at will and leave a stark reminder of the things that kill this game for new and old players alike
Jherik
The Scope
Gallente Federation
#18 - 2013-10-17 16:11:47 UTC
chumbucket wrote:
Worst idea ever seen would ruin the game completely doing this you may as well start making an all new game why not just remove npc rats from the game all together ccp needs to drive huge spikes into the power blocks to encourage small gang warfare eliminate ALL moon goo and nerf super capital movement to 1 light year you want to invade the other side of eve good in rl that would be a nightmare logistically so I would say make it a good 10 jumps to move them from one side to the other ccp needs to get off its butt and focus on small gang everything because with their broken moon goo the little guy will never stand a chance no matter how hard they try all space assets go back to the same power blocks and moon mining should be viable in ANY security of space not just for the 0.0 powerblocks. this game has so many bandaids slapped on it they fall off at will and leave a stark reminder of the things that kill this game for new and old players alike


you mind repeating that using actual sentences so i can figure out your points without needing some excedrin
Batelle
Federal Navy Academy
#19 - 2013-10-17 16:13:49 UTC
awful

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Danika Princip
GoonWaffe
Goonswarm Federation
#20 - 2013-10-17 20:51:47 UTC
Jherik wrote:
fine, to your point of ratters simply going somewhere else. lets say perhaps when its reinforced it cant be repped for 2 hours. so an unmolested small gang can in a half hour or so nuetralize a pocket.




The. ratters. will. go. somewhere. else. Even if that somewhere else is highsec.

If they form up home def gangs and fight every group that wants to come in and spend ages grinding through endless amounts of structure EHP, then more gangs will come and there will be even less ratting. If they ignore the gangs, then no-one will grind the structures and they can rat.

You don't fix nullsec by adding in MORE bloody structure grinding.



Also, chumbucket? You have no idea what you're talking about, do you. Moongoo is not the money pile it once was, renters are where the ISK is these days.
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