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Player Features and Ideas Discussion

 
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Multiple Ideas for future expansions in EVE Online

Author
B4LT4Z4R BL4KE
Doomheim
#1 - 2013-10-15 20:41:17 UTC
Hi everyone , I started to play like 5 months or so and i have to say that this game is the most great MMO ever and I would like to share some of possible future improvements that could make EVE Online even better than it is :

NPC Interaction with Players

Missions - i think a small video of 10 sec for faction missions and 5 sec for normal missions(with the mission briefing ) with a small background story of the mission at begining and at the end of a mission would be very interesting and would make missioning more interesting

NPC employment and contact - I think would be nice if for ex 3 buddies who just start the game could hire an npc escort for their corp or when missioning or fighting someone could actually hire 1 or max 3 npc to fight for them but this ideea has a larger view as eve is full player interaction npc that can be hired would not have to be more than 5 per corporation (so the player interaction mechanics don't get ruined) where the npc can be a pirate , or a good guy and obviously to have the skill to do so / hireing some npc to work for your corp wouldbe nice to and have a skill for that to .

Player Owned Station

I was wondering yes it's nice to have a pos but what if someone could create not a big station but a small one of the size not even of an Outpost but to be a real station be it in high/low or null sec and be able to trade with players and npc and be able to hire concords or caldari navy to protect it 24/7 obviously this ideea need some changes and improvements .

Space stations enviroment

What I Noticed is that when u dock the only thing u can do is stay at captain's hq and it's very limited interaction but what if when someone dock's or who like to sit hours in station and trade whould be able to interact with other player in a small city inside the station with players and npc owning a small shop where u can sell items like modules ships etc ??? obviously to not ruin the market mechanics there should be the basic station shop where u can buy as always items that are on the market or to acces the hole market when docked and pickup the item's from the shop it was sold .


Security status and charachter actions

I think all characters should have a public status with good actions ,bad actions,suspect actions,scamm actions and criminal actions that he made so that every one can see he's/she's level of good /bad things he/she done and be able to do bad and good actions obviously this ideea should not change the way high sec security mechanics are if u shoot a player without reason u should get concorded and sec status lowered .

Bounty mechanics

When i first started to play EVE on my 3rd day i got a bounty of 30 mil for no reason and I think the bounty mechanics should be improved and be able to put bounty on someone only for a reason if the player did something to your own corp or to you then u will have the right to bounty him

The same thing for bounty hunting why not be able to legally kill a player in high sec with 1 bil bounty and to be splitted by the party involved (even if not in fleet) by the % that everyone who engaged the player with the bounty or to have a bounty kill right that would be nice to .



Employment history

why not be able to make a good clear of the employment history for a good 1 bil or 2 bil ??? i'm sure a lot of player would like to do that


Ships speed

i think all ships speed should be a bit improved starting from Bships and endingto shuttles because when in a bship the max u have is like 150 or 160 km/h without AB or MWD and i think a bships should have at least 300 km/h and all the ships under the BShip class improved speed by the same % the BShip was improved

Display and Graphics

I know from forum posts and videos on youtube that eve graphics were improved to have a better and smooter gameplay but no one thought that not every body can afford the latest I7 intel or AMD FX so when playing at low graphics u can't enjoy the game or play the game because your pc doesn't support not even the low graphics ,why not improve the requirements for low graphics too so more ppl can play eve online ?


EVE Universe and Systems

I see eve growing very much in this small time i started playing and i think more systems should be added to the eve universe all 3 of them high/low/null sec cause it's very very full and add for alliances a maximum of systems that can own because it's not fair that alliances like goonswarm own a lot of systems and other alliances own less systems only because they started to play later

PVP mechanics

I think something in the pvp and duel mechanics should be changed because it's not fair that if an old player duel vs a new one he won because he trained more skills i think shoul be make a system like a saw in some mmos for ex let's say i'm a 10 mil exp pilot i'm not able to duel a higher than 15 mil exp pilot and a lower than 8 mil exp pilot and when in null sec fleet battles happen all the fleet members that are fighitng against the other one the both fleets for the time of the battle beeing at the same skill points so the battle is a fair equal pvp .

Manufacturing features

I was thinking that it would be nice to add to your own corp manufactured ships the corp or alliance logo , be able to set up a ship like for ex SNI with how many launchers can have ,medium,high,low slots ; and why not customize it a bit ,adding some color even if small changes would be nice ,i donn't know maybe make it all black with the widow stripes white and calle it SNI E(edited version) by corp xxxx .This i think would be a great future for indie pilots obviously should be skills and standings to do this .


Obviously these are my ideas and could need some improvements but i'll like if even one of the ideas was take in consideration by CCP.


B4LT4Z4R BL4KE
Doomheim
#2 - 2013-10-15 20:46:40 UTC
this is the last future idea that i couldn't paste in the initial post


Logos and Ship customization

I think the Corp colors and logos should be improved cause to many corps have almost the same logo and colors and the alliances logo's should be improved too .
As about a ship customization wouldn't be nice to be able to add some color or some logos to your own ship ? i mean for ex the standart Scorpion why not be able to ad a personalized logo on it or even add some stripes like on the t2 version or a bit different with decent colors ??? Now i know a lot of ppl may think this is not NFS undergroud and i agree with it but a bit of customization wouldn't be bad don't u think so ?
Domineren
Stain Corp.
#3 - 2013-10-15 23:36:02 UTC
B4LT4Z4R BL4KE wrote:

Security status and charachter actions

I think all characters should have a public status with good actions ,bad actions,suspect actions,scamm actions and criminal actions that he made so that every one can see he's/she's level of good /bad things he/she done and be able to do bad and good actions obviously this ideea should not change the way high sec security mechanics are if u shoot a player without reason u should get concorded and sec status lowered .


Ships speed

i think all ships speed should be a bit improved starting from Bships and endingto shuttles because when in a bship the max u have is like 150 or 160 km/h without AB or MWD and i think a bships should have at least 300 km/h and all the ships under the BShip class improved speed by the same % the BShip was improved

Display and Graphics

I know from forum posts and videos on youtube that eve graphics were improved to have a better and smooter gameplay but no one thought that not every body can afford the latest I7 intel or AMD FX so when playing at low graphics u can't enjoy the game or play the game because your pc doesn't support not even the low graphics ,why not improve the requirements for low graphics too so more ppl can play eve online ?


EVE Universe and Systems

I see eve growing very much in this small time i started playing and i think more systems should be added to the eve universe all 3 of them high/low/null sec cause it's very very full and add for alliances a maximum of systems that can own because it's not fair that alliances like goonswarm own a lot of systems and other alliances own less systems only because they started to play later

PVP mechanics

I think something in the pvp and duel mechanics should be changed because it's not fair that if an old player duel vs a new one he won because he trained more skills i think shoul be make a system like a saw in some mmos for ex let's say i'm a 10 mil exp pilot i'm not able to duel a higher than 15 mil exp pilot and a lower than 8 mil exp pilot and when in null sec fleet battles happen all the fleet members that are fighitng against the other one the both fleets for the time of the battle beeing at the same skill points so the battle is a fair equal pvp .

Manufacturing features

I was thinking that it would be nice to add to your own corp manufactured ships the corp or alliance logo , be able to set up a ship like for ex SNI with how many launchers can have ,medium,high,low slots ; and why not customize it a bit ,adding some color even if small changes would be nice ,i donn't know maybe make it all black with the widow stripes white and calle it SNI E(edited version) by corp xxxx .This i think would be a great future for indie pilots obviously should be skills and standings to do this .


Obviously these are my ideas and could need some improvements but i'll like if even one of the ideas was take in consideration by CCP.



im seeing alot of "not fair" in these posts...eve isnt meant to be fair. Eve is a harsh place where ppl go for the express reason of not being fair. Fair is WoW or SWTOR. Ive seen 8m sp players take down 40m sp players. Its all about how you play the game and if youre smarter than that person. Eve was made to challenge your mind and test your loyalty to your fellow man.
1. character actions: Be reasonable. If you cant figure out your being scammed, then your money really shouldnt belong to you.
2. ships speed: the amount of programming you would have to put into that and the amount of glitches to follow just arent worth it.
3. graphics: i bought a 300 dollar laptop that plays eve perfectly. A. Laptop.
4. eve universe: if the developers stepped in and tried to say "its not fair" for goonswarm to be that powerful, say goodbye to eve. its called a sandbox, treat it like one.
5. pvp mechanics: i can tell you arent a pvper just by that post. learn a bit about it and learn to do it and youll be just fine.
6. manufacturing features: again programming.

Senn Denroth - Highsec PVP is only for the elite of the elite....

Ex-Rebirth....and miner.  Fight me.

B4LT4Z4R BL4KE
Doomheim
#4 - 2013-10-16 01:36:30 UTC
OK first of all it's not a lot of "not fair" it was just for the duel thing ,however your critic is more than welcome and trust me I did learn that eve is a cruel world on my own skin ,and i know how eve works ,of course not as much as u but enough to find my way tru the game ,and i've never played WoW just for u to know .

Now I would like to ask you Did U READ CAREFULLY what i wrote ?

it's just some future ideas for future expansions (maybe) ,ye maybe the scamming standing shouldn't be included in the status but the other things why not ?? why someone cannot be the evil and the bad guy at the same time and have a status about both things at the same time ?it's not about the security status

the pvp mechanics i was mentioning why new players should be penalized by their skills when fighting against older players ? I'm not talking about me personally but it's still just an "Ideea"

the ships speed ? Are you a even a programmer to be able to determine what amount of programming is needed to improve the ships speed and know if it's worthed ? and if u're not please do not give this tipe of opinions

the graphics i play on a laptop too that i bought and eve works fine for me ,but why maybe a player that can't afford a 300$ new laptop cannot play eve on his old computer or laptop if the limit of the system requirements for low setting could be set to a bit lower so even others can play ? IS this a bad ideea ? I think not , and u know not every one can afford a 300$ laptop just like that .

the manufacturing your answer was just "again programming ",is this an answer ? Are u a programmer ? if not u should know that this is what developers do when they improve game mechanics ,and add item's skills etc ,etc ,etc ,etc ,creating a whole game is about programming if u didn't know ...

I wasn't saying about the goonswarm that they need to be limited i just said that should be added more systems and a limit of systems that can be conqoured by an alliance so other alliances have the posibility to expand to ,or could be a good ideea after a certain ammount of conquered systems by an alliance to train a new skill so other systems can be conquered , they create and evolved and it's not my intent to say stop goonswarm but just to give the possibility to other alliances to grow better and balancing the alliance mechanics ,obviously it's just an ideea .

Now after all this what i can say is that i only exposed some ideas that may or not may be good for future expansions ,and critics are more than accepted but before u critic someone have a more consistent critic and please read everything carefully. I'm sure u didn't do it cause u didn't even see the last post about corp logos .

Fly Safe

Gigan Amilupar
Viziam
Amarr Empire
#5 - 2013-10-16 03:18:09 UTC
B4LT4Z4R BL4KE wrote:
OK first of all it's not a lot of "not fair" it was just for the duel thing ,however your critic is more than welcome and trust me I did learn that eve is a cruel world on my own skin ,and i know how eve works ,of course not as much as u but enough to find my way tru the game ,and i've never played WoW just for u to know .

Now I would like to ask you Did U READ CAREFULLY what i wrote ?

it's just some future ideas for future expansions (maybe) ,ye maybe the scamming standing shouldn't be included in the status but the other things why not ?? why someone cannot be the evil and the bad guy at the same time and have a status about both things at the same time ?it's not about the security status

the pvp mechanics i was mentioning why new players should be penalized by their skills when fighting against older players ? I'm not talking about me personally but it's still just an "Ideea"

the ships speed ? Are you a even a programmer to be able to determine what amount of programming is needed to improve the ships speed and know if it's worthed ? and if u're not please do not give this tipe of opinions

the graphics i play on a laptop too that i bought and eve works fine for me ,but why maybe a player that can't afford a 300$ new laptop cannot play eve on his old computer or laptop if the limit of the system requirements for low setting could be set to a bit lower so even others can play ? IS this a bad ideea ? I think not , and u know not every one can afford a 300$ laptop just like that .

the manufacturing your answer was just "again programming ",is this an answer ? Are u a programmer ? if not u should know that this is what developers do when they improve game mechanics ,and add item's skills etc ,etc ,etc ,etc ,creating a whole game is about programming if u didn't know ...

I wasn't saying about the goonswarm that they need to be limited i just said that should be added more systems and a limit of systems that can be conqoured by an alliance so other alliances have the posibility to expand to ,or could be a good ideea after a certain ammount of conquered systems by an alliance to train a new skill so other systems can be conquered , they create and evolved and it's not my intent to say stop goonswarm but just to give the possibility to other alliances to grow better and balancing the alliance mechanics ,obviously it's just an ideea .

Now after all this what i can say is that i only exposed some ideas that may or not may be good for future expansions ,and critics are more than accepted but before u critic someone have a more consistent critic and please read everything carefully. I'm sure u didn't do it cause u didn't even see the last post about corp logos .

Fly Safe



1. Scamming.

How would CCP track scamming? Your not suggesting that they have people file tickets about it, and then manually look through tickets to find ones related to scamming, and then manually set a statistic on a pilot, are you? Because it cannot really be automated. This would quite possibly be the biggest drain on CCP resources that could be applied in game, IF it's even possible. Not that anyone would care, because it's pointless, and scamming alts would just get biomassed and remade. We don't need more numbers telling us who the bad guys are, between bounty, sec status and general awareness it's fine.

2. Duels

Your regarding duels as not fair in your post. IIRC you have to accept duels for them to happen, your consenting, which is a lot more then you normally get in a pvp scenario. The other pilot has more SP then you? That sucks, better fly better, train more skills and fly with friends. And even then, in terms of frigates, the SP gap really isn't all that big between and experienced vet and a new player, there is a difference, but a lot of it is skill. So no, we shouldn't put restrictions on duels. If anything that'll just distance them even further from actual PvP, which is not good. You want new players to be able to practice in as close a real situation as possible if someone is trying to learn PvP. And even then, the best way is to go get blown up in lowsec.

3. Speed

You don't need to be a programmer to say that altering all ship speeds is a bad idea. First of all, why? You want to get somewhere faster? Fly a smaller ship. Yeah, BS's are slow. They are supposed to be. There is no reason to increase speed on all ships other then, well, impatience. Secondly, let's humor you and say that all ships do have their speeds increased. Goodbye damage application. If you don't know, all weapon types, that is both turrets and missiles, factor target speed into their equation for how much damage they do/how well they hit. Increasing base speed across the board means that all weapons lose their effectiveness either in tracking or in damage application. This kind of change would require a universal overhaul of weapon systems and their applicable equations to be even considered half-functional.

4. Specs

300$ is a low end computer. I'm not trying to sound like a rich prick, but that is the reality of the fact. I am a university student, not exactly the wealthiest demographic. And trust me when I say, a $300 machine is low end. Like, really low end. I'm running EvE on pretty good settings just fine on a $90 graphics card and a E7400 2.8Ghz core. You know how bad of a core that is? It's absolutely terrible. Several years old and no doubt choking the performance on my graphics card, but I haven't gotten around to upgrading it yet. EvE is NOT that hard to run. Besides, the minimum specs were just updated a few months ago to reflect the current conditions of the game. CCP shouldn't waste time trying to make EvE applicable for parts more then 5 years old.

To be continued.
Gigan Amilupar
Viziam
Amarr Empire
#6 - 2013-10-16 03:18:20 UTC  |  Edited by: Gigan Amilupar
5. Custom Skins

The search bar is a thing. Custom skins are asked for weekly if not more, and the answer is always the same. Trying to manage custom logos or skins would but a lot of pressure on the database it currently does not have to deal with. This would be particularly noticeable when dealing with fleet fights of several thousand players when the game tries to load individual models or decals for thousands of ships to each player. And if that load is offloaded of the database onto the client side then the current specifications required to run the game will look like child's play. CCP has stated that custom logos are coming, they want to do it in the future. I'm sure they will find a way to deal with it appropriately. As for adding custom skins while manufacturing, that would be nothing less then a huge flood of information to the database.

Also, being able to select your own slot layout on any ship would destroy game balance. Buy a T3.

6. Universal Ownership.

EvE is a sandbox. This means that, unfortunately, the biggest kid DOES get to have more then anyone else. Putting a hard cap on the amount of systems owned is NOT the solution to the problem, which is an old, dated and from what's been said by big null-lords like The Mittani, an altogether terrible Sov system. My understanding is that at the time it was an improvement on the issues being faced, but has since proven to be quite bad, both for those using it and EvE on the whole. The Sov system is going to require an expansion completely dedicated to fixing it and making it not so that ownership of vast swaths of space is impossible, but that it is more beneficial to own and actively use smaller sections, such as constellations or regions. I would venture a guess and say that CCP's reworking of resource mechanics has been an attempt at a stopgap solution, but really it is nowhere near the proper fix that the game needs.


From Original Post:

7. NPC interactions with players.

Missions need to be upgraded, but there are far far more pressing issues for CCP right now then creating video content for something that most players just hit accept on anyways. In fact, it would kind of make grinding annoying.

Hiring NPC's to fly with you? No. Hire people. Mercs, w/e. It's about player interaction. That's why it's a sandbox.

8. Small pos's.

Pos's do need reworking, but no one is going to trust assets to a non-corp/alliance/coalition station. Trade in NPC stations, and no, you should not have NPCs protecting player assets. Ever. Concord in highsec is the only exception to this. Make friends with people in other timezones and build a pos together.

9. Walking in Stations

Seriously? Yes, some people want WiS. And yes, we can have it if CCP implements it well. But it does not take precedence right now. Also, it's suggested ALL THE TIME.

10. Bounty

Your actually right on this one. Bounty, in it's current iteration, is useless and requires and overhaul. Requiring kill rights to place a bounty on someone would be a start imo, but that's a whole different thread.

11. Employment History

Let's not make it possible to buy out employment history. It serves no purpose other then making AWOXing easier. Quite frankly, if sabotage is your thing, you should have to be smart about it instead of buying it with ISK.
ShahFluffers
Ice Fire Warriors
Infinite Pew
#7 - 2013-10-16 03:28:44 UTC  |  Edited by: ShahFluffers
*cracks knuckles*


NPC Interaction with Players: People have been grumbling about more NPC related stuff for years. While it seems like a good idea, and to a certain point it is, it runs into the same problem... it eventually "runs out."
Then the DEVs have to add more stuff to appease people. Then that gets used up. And it cycles over and over again until you have all this leftover "themepark" content that isn't really interesting except to new players (who feed off of it and expect more rather than explore the "sandbox" aspect) and the DEVs have to put in extra time and effort into maintaining it.

Player Owned Station: Basically you are asking for an Outpost [station] with no limitations. We already have enough stations in high-sec and low-sec. As for hiring NPCs for security... no. Outside of high-sec, player security should be in player's hands (hell, even in high-sec the NPCs won't protect you, nor should they).

Space stations Environments: Read up on WiS (Walking in Station) and Incarna. The problem is, to make this viable you must give it functionality that encourages players to use it without taking away the current functionality players enjoy.

Security Status and character actions: Already exists. It's called Security Status. You can check it on peoples' profile. Particularly "bad" people (who go below a certain security status) appear as "blinky red" (which means you can shoot them on sight without NPC interference anywhere in the game).

Bounty mechanics: Subject. Beaten. To. Death.
tldr version: everyone has a reason for hating everyone else... putting arbitrary restrictions on "who should get a bounty" means that people can commit actions that break no mechanical rules and there is nothing people can do to get revenge... computers can't determine intent (which is all that matters).

Employment history: No. Your past defines you. Wiping your history clean means characters with a "less savory" background can do the same and use it to do damage to others (like infiltrate and rob corporations).

Ship Speeds: This was already the case long ago. It was called the "nano-age" and people hated it.
Also... speed mods give bonuses based on percentages... which means that any "small" increase in speed you give a ship will be increased by very large margins when mods are added. This would require a complete overhaul of ship speeds and speed related mods (after the DEVs have spent nearly 2 years bringing everything to more or less balanced states).


Display and Graphics: EVE Online system requirements.
The requirements listed on that page mean that computers 5 to 7 years old can play (my computer is 5 years old and I can play on medium settings without a problem). Hell... only now are the DEVs phasing out support for DirectX 9 which comes from the time of Windows XP.
You can only hold back graphical development for so long before you have to advance and take advantage of new technologies. And maintaining old graphics takes time and effort away from other stuff they want to develop.

EVE Universe and Systems: Your "overcrowded" issue can be easily solved by leaving high-sec. There are many low-sec systems that are sparsely populated and most of null-sec is actually lifeless (you can go from system to system without seeing more than 1 person).
The reason organizations like Goonswarm can "control" so many systems without actually being in them is due to "power projection" and various alliances they have made with other groups. Simply adding more space will mean they just expand further.

PVP mechanics: First... there is no such thing as "fair" in EVE. If you think your opponent is going to cheat... cheat as well.
Second... the way the skill system is designed a newbie can specialize in a particular ship and operate at near the same level of effectiveness as a veteran without having to play the game for years. Beyond a certain point total skillpoints does NOT mean a player is better... it just means that a player has more options in what he/she can do.

Manufacturing features: Technical issue. A repackaged ship is no different from any of the other ships in the game because they are just numbers in a database. If you want to add "special" colors to it then it must remain "unpackaged" (see: built and ready to be fit).
As for being able to build ships with different numbers of hardpoints or slots... this would cause balancing issues as people have a nasty tendency to min/max stats and some slots/hardpoints are more valuable than others.

Logos and Ship customization: Coming SOON (tm).
B4LT4Z4R BL4KE
Doomheim
#8 - 2013-10-16 04:05:31 UTC
I have to say to you both guys that more explicit critic nice and clean couldn't even hope for ,i see that half of my ideeas are not to be of any use, i was excited by the game so i decided to drop down some future ideeas however i'm glad that at least for some of them could be a future ,thank you both for you good critics guys i'll try come with better ideas in future and possibly that would be more detailed and possible to achieve .
Batelle
Filthy Peasants
#9 - 2013-10-16 04:28:54 UTC
at least he's enthusiastic.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

ShahFluffers
Ice Fire Warriors
Infinite Pew
#10 - 2013-10-16 04:54:35 UTC  |  Edited by: ShahFluffers
B4LT4Z4R BL4KE wrote:
i'll try come with better ideas in future and possibly that would be more detailed and possible to achieve .

My advice to you is to play the game for a awhile. The sheer size and "interconnectiveness" of everything in the game means that a change in one mechanic can have far reaching consequences in others.

Read the DEV blogs, listen to other players, and try out different aspects of the game until you understand them. And remember that players are always looking for a way to beat everyone else by using every mechanic to their advantage. Never underestimate how clever, intelligent, or ruthless they are.

Finally, min/maxing is a huge thing. Numerical superiority is too. And arbitrary restrictions are generally not well received by the playerbase (though, incentives and disincentives that encourage or discourage certain behaviors are... to a point).

Good luck.
Maldiro Selkurk
Radiation Sickness
#11 - 2013-10-16 10:50:42 UTC
What im seeing is that you havent begun to truly understand the core concept of this game yet. You'll regret this post when you do.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Vaju Enki
Secular Wisdom
#12 - 2013-10-16 10:51:56 UTC
I just don't get EvE Online... it's a sandbox mmo-rpg, if you don't like the genre, don't play it.

The Tears Must Flow

Velicitia
XS Tech
#13 - 2013-10-16 12:15:03 UTC
ShahFluffers wrote:

PVP mechanics: First... there is no such thing as "fair" in EVE. If you think your opponent is going to cheat... cheat as well.
Second... the way the skill system is designed a newbie can specialize in a particular ship and operate at near the same level of effectiveness as a veteran without having to play the game for years. Beyond a certain point total skillpoints does NOT mean a player is better... it just means that a player has more options in what he/she can do.


This, so much this.

There's a saying here -- "if you're in a fair fight, someone messed up" (paraphrased). There is very little that you can do to "cheat", but there are a lot of things you can do to swing things in your favor (some of which are getting hit with the nerfbat ... hard).


I will need to figure out a (good) way to see where the SP "points" are ... but as a very rough back of the napkin guess:


Frigates/Dessies -> 10m SP or so
Cruisers/BC -> 20-25m
BS -> 35-40m
Caps -> 75m (depending on what you're flying)
Supers -> flying coffins, not worth it IMO

Now, this is considering T1 hulls with L4 (5 as necessary) skills. Obviously this is very wrong and I will come back to it when I can get to a PC with evemon and roll a fake noob to work out the actual SP "ceilings".

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

B4LT4Z4R BL4KE
Doomheim
#14 - 2013-10-16 16:14:19 UTC
Vaju Enki wrote:
I just don't get EvE Online... it's a sandbox mmo-rpg, if you don't like the genre, don't play it.


I do like the game because it's unique and is not like any other mmo out there ,i was excited by the game so i thought to drop down some possible future ideeas ,although the ones i wrote most of them isn't possible to achieve i do realize that now and as some of you said i prolly need to understand even better the game mechanics (cuz i think to that only 5 months is not enough) and maybe then come up with some good and possible to achieve ideeas for future expansions.