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Winter 2011 expansion now on Sisi - leave your feedback here

First post
Author
Wando BigDog
Deep Core Mining Inc.
Caldari State
#221 - 2011-11-16 16:54:44 UTC
CCP Legion wrote:
Adrenalinemax wrote:


NOW, one thing that stayed was the fact that you can't spin. Think back to before the Incarna BS, if you unchecked the "Load Station" you got a static picture of your ship. THAT is what I have now. Most ship spinning works except actually being able to "Spin" the ship, and it won't let you drag cargo to the ship.



If you uncheck your 'Load Station Environments' you will now get a static imagine in your hangar, like it was pre-incarna. It should have all the functionality as it did before. Are you not able to drag cargo to your ships cargohold?



Hmm, then it is probably working as intended. I can drag to the cargo hold window just fine, but not onto the ship, like you could in Dominion. Either way no biggie.

So, Ship spinning in Crucible is everything but the physical ability to make the ship go around?? I mean that is small potatoes compared to the 128478528754782746 features it brings over the CQ crap, but I didn't know they removed that ability.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#222 - 2011-11-16 16:55:57 UTC
CCP Legion wrote:
Adrenalinemax wrote:


NOW, one thing that stayed was the fact that you can't spin. Think back to before the Incarna BS, if you unchecked the "Load Station" you got a static picture of your ship. THAT is what I have now. Most ship spinning works except actually being able to "Spin" the ship, and it won't let you drag cargo to the ship.



If you uncheck your 'Load Station Environments' you will now get a static imagine in your hangar, like it was pre-incarna. It should have all the functionality as it did before. Are you not able to drag cargo to your ships cargohold?

It works but the image i get in its place is bugged does not fill screen properly.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Legion
#223 - 2011-11-16 17:06:53 UTC
Wando BigDog wrote:

So, Ship spinning in Crucible is everything but the physical ability to make the ship go around?? I mean that is small potatoes compared to the 128478528754782746 features it brings over the CQ crap, but I didn't know they removed that ability.


Not quite sure what you mean? You can still spin your ship, just enable the 'Load Station Environments' from the ESC menu. It will then also give you the option to go to the CQ, but will not load anything extra unless you actually move to the CQ.

Salpun wrote:

It works but the image i get in its place is bugged does not fill screen properly.


Do you have a screenshot and could you possibly file a bug report with your settings and comp specs?

@CCP_Legion | Producer

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#224 - 2011-11-16 17:21:30 UTC
Bug report in already

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Wando BigDog
Deep Core Mining Inc.
Caldari State
#225 - 2011-11-16 17:25:15 UTC
CCP Legion wrote:
Wando BigDog wrote:

So, Ship spinning in Crucible is everything but the physical ability to make the ship go around?? I mean that is small potatoes compared to the 128478528754782746 features it brings over the CQ crap, but I didn't know they removed that ability.


Not quite sure what you mean? You can still spin your ship, just enable the 'Load Station Environments' from the ESC menu. It will then also give you the option to go to the CQ, but will not load anything extra unless you actually move to the CQ.



Got it now, my deep hatred for anything related to Captains Quarters would not allow me to check that box, so I never did. When checked and not in CQ, it works fine. Sorry for the alarm.

Maybe the next patch will just remove CQ altogether :)
Utremi Fasolasi
La Dolce Vita
#226 - 2011-11-16 17:39:09 UTC
Wando BigDog wrote:


Maybe the next patch will just remove CQ altogether :)


Some of us are too sexy for our ship hangars.
Dalton Vanadis
Imperium Technologies
Sigma Grindset
#227 - 2011-11-16 17:50:04 UTC  |  Edited by: Dalton Vanadis
Just noticed something. Large railguns are a little too big for the Naga's turret spots for them (the circular base sticks up out of the ship and into the 'metal' below them as well. Not sure if it's intentional, but if it is, it kinda looks crappy, especially with all the care that went in to giving the ship hard lines around those turret spots.

http://screencast.com/t/qheLhOnd2F

Big old herpderp comment was here. Realization now hit...

On a positive note: this expansion is making for excellent wallpapers
Aylanaa
Center for Advanced Studies
Gallente Federation
#228 - 2011-11-16 18:14:08 UTC  |  Edited by: Aylanaa
The bunkers, in the middle of drone hordes on sisi, are not able to be destroyed, which on tq is what houses the rest of the drones. i submitted a bug report for this as well.
Jack Tronic
borkedLabs
#229 - 2011-11-16 21:47:44 UTC  |  Edited by: Jack Tronic
Can't there be a "Never load incarna" option with the "load station enviroment one"? My laptop can run eve in space at max like a ******* beast. But the moment it tries to incarna, it takes AGES(which is ridiculous because BF3 is even more graphics heavy and not just a single room and never has issues). And I want my ship spinning.
Zaine Maltis
Innsmouth Enterprises
#230 - 2011-11-16 21:51:38 UTC
Burhtun wrote:
hehe, the Jita statue is blown up now. Thats awesome.


Just spotted this:

Quote:
This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant.


Imrik86
Caldari Provisions
Caldari State
#231 - 2011-11-16 22:06:54 UTC
Baldur Asteria wrote:
... the Naga. I think it could have shined as a torp brawler, but no more. This is a mistake, and another big "screw you and tough luck" to Caldari.


Did you tried using a torp Naga on SiSi, or that was just wishful thinking? Or laziness for training large hybrids, maybe? Cool

I mean, a ship that fits 8 torps with no powergrid to spare, 2000 base shield HP, a whooping 25km range and requires a painter (or two) to even apply full damage to a equally sized ship is ********, it makes no sense.
Wando BigDog
Deep Core Mining Inc.
Caldari State
#232 - 2011-11-16 22:09:58 UTC
Jack Tronic wrote:
Can't there be a "Never load incarna" option with the "load station enviroment one"? My laptop can run eve in space at max like a ******* beast. But the moment it tries to incarna, it takes AGES(which is ridiculous because BF3 is even more graphics heavy and not just a single room and never has issues). And I want my ship spinning.



Its not like that......that is what i thought also

NOW: You check load station, then it put you into ship spinning and under the symbol for who owns the station is a button that says "Enter Captains Quarters" if you never click that button, you are golden.

Maybe we can just have them permanently grey it out or something
Imrik86
Caldari Provisions
Caldari State
#233 - 2011-11-16 22:17:25 UTC
Wando BigDog wrote:
Jack Tronic wrote:
Can't there be a "Never load incarna" option with the "load station enviroment one"? My laptop can run eve in space at max like a ******* beast. But the moment it tries to incarna, it takes AGES(which is ridiculous because BF3 is even more graphics heavy and not just a single room and never has issues). And I want my ship spinning.



Its not like that......that is what i thought also

NOW: You check load station, then it put you into ship spinning and under the symbol for who owns the station is a button that says "Enter Captains Quarters" if you never click that button, you are golden.

Maybe we can just have them permanently grey it out or something


Man, I really wish walkable stations hit TQ soon, and they give us tasers.

Just so we can zap all the whiners if they dare to undock after so much moaning about CQ. Cool
Magosian
Center for Advanced Studies
Gallente Federation
#234 - 2011-11-16 22:47:13 UTC
Imrik86 wrote:
Man, I really wish walkable stations hit TQ soon, and they give us tasers.

Just so we can zap all the whiners if they dare to undock after so much moaning about CQ. Cool


We have this already!

-use locator agent
-fly to system of target
-probe target or camp target station

Maybe I'll see you tonight. <3
Carola Kessler
Lost Sisters Of New Eden
#235 - 2011-11-17 01:15:27 UTC
I still miss the old Strip Miner effects.....you remember this huge yellow one raping away those poor roids Big smile
Utremi Fasolasi
La Dolce Vita
#236 - 2011-11-17 03:26:40 UTC
Carola Kessler wrote:
I still miss the old Strip Miner effects.....you remember this huge yellow one raping away those poor roids Big smile


I'd be happy with blue beams if the beams were larger and made more noise like the old ones.
Keen Fallsword
Skyway Patrol
#237 - 2011-11-17 04:37:08 UTC
Zaine Maltis wrote:
Burhtun wrote:
hehe, the Jita statue is blown up now. Thats awesome.


Just spotted this:

Quote:
This was once a memorial to the winners of a riddle contest sponsored by late entrepreneur Ruevo Aram. After standing proud for half a decade, it was destroyed in late YC113 by capsuleers who were staging a mass uprising against an intolerable status quo of intergalactic affairs. Today, the ruins of this once-great work of art stand as a testament to the fact that change is the universe's only constant.




Huge respect for that and sense of humour great job ! Love it ;)
Mal Darkrunner
Deep Core Mining Inc.
Caldari State
#238 - 2011-11-17 08:44:03 UTC
All links need to be highlighted/underlined in yellow, as they currently are on TQ, not white and bold as they are now on Sisi.

Come on CCP, stop randomly removing good/working features X.

Links work perfectly exactly as they are currently on TQ - let's keep them that way.
Bagehi
Science and Trade Institute
Caldari State
#239 - 2011-11-17 15:05:12 UTC  |  Edited by: Bagehi
Not sure if it has already been asked, but what happens to drones in capital ships that are no longer able to carry them? I can understand the rationale to move them to the nearest station or something, but when I signed in to the test server, my fighter bombers were in the nearest station. Not sure if you have ever loaded a super with fighters bombers, but it is a gigantic pain in the butt. If there are only fighters and fighters bombers in the bay, will they still be ejected to the nearest station?

EDIT:
http://www.eveonline.com/news.asp?a=single&nid=4796&tid=1
Thanks!
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#240 - 2011-11-17 15:51:37 UTC
Corp BM are spamy now and untestable with so many extra ones that will have to be deleated can we have a easy delete opton some whereUgh

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.