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Ship changes ruining my game experiance.

First post
Author
Malcanis
Vanishing Point.
The Initiative.
#21 - 2013-10-15 17:49:25 UTC
I think it goes something like:

Caldari: Missiles > Hybrids > Drones
Gallente: Hybrids = Drones > Missiles
Amarr: Lasers > Drones = Missiles
Minmatar: Projectiles > Missiles > Drones

All races can use a turret type, missiles and drones. They all vary in their emphasis. There is no "pure" gun/missile/drone race.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bertrand Butler
Cras es Noster
#22 - 2013-10-15 19:00:41 UTC
I may be wrong but I think that Gallente do not possess ships that have missile bonuses like the other three Races (barring the Nemesis of course). Also, is there a minnie subcap that has drone bonuses ?
StahlWaffe
Doomheim
#23 - 2013-10-15 19:26:46 UTC  |  Edited by: StahlWaffe
Bertrand Butler wrote:
I may be wrong but I think that Gallente do not possess ships that have missile bonuses like the other three Races (barring the Nemesis of course). Also, is there a minnie subcap that has drone bonuses ?



The Breacher, which is the Minmatar pendant to the Incursus, sports 1 more drone. Does that count?

Also, the Lachesis and Eris are Missile and Hybrid bonused. Most likely this trend will continue for Roden Yard ships to grant them the choice between missiles and hybrids, much like the Scythe Fleet does.
Bertrand Butler
Cras es Noster
#24 - 2013-10-15 21:01:18 UTC
totally forgot about those two, thanks.
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