These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
12Next page
 

Bastion/Marauder Feedback

Author
Vrykolakasis
Sparrowhawks Corp
#1 - 2013-10-15 05:30:27 UTC
I'll try to keep it short and simple, I know you guys have a lot to sift through (that said, I have a lot to say). I've been playing with marauders in L4 and L5 to test the changes and the bastion module, and my thoughts after a couple of days are as follows:

- Linking the MJD time with the Bastion cycle time is pretty cool, in a 1400 Vargur it is fun to bounce around controlling range. On a Golem the MJD is useless without cruises, and I would still use a CNR for a cruise boat.

- Tank bonuses from the Bastion are too much. I can tank L4s with a bastion module and a medium shield booster II. Nothing else.

- I do not foresee a situation where I will both A - use a marauder and B - want the EWAR immunity.

- Neutralizer immunity INSTEAD of EWAR immunity might we worth trying out. From a meta perspective, it'll mean a lot of people (myself included) will start preferring marauders for L5 over Rattlesnakes/T3s, and I'm sure that will lead to some fun LS combat for Marauder pilots and LS pirates alike. Another advantage of this is more race-specific LP being pushed into the game, which is a great isk sink and great for prices of faction stuff.

- Drone bays feel too nerfed. I really don't think there is much of a problem with the idea of allowing marauders a 4/5 flight of sentries.

- Bastion online has returned no noticeable increase in damage projection.

- I really feel that Paladin and Kronos should get their web bonuses back. Not as strong, perhaps, but that's a different discussion. Please note, since a couple dev posts I've read seem to be confused about this: I am not suggesting a return to iteration 2 of the Marauder rebalance.


That's it right now. I like where it's going but I don't really like it as-is.
Mer88
Royal Amarr Institute
Amarr Empire
#2 - 2013-10-15 05:44:05 UTC
i doubt you can tank all l4 mission with only bastion module and a med shield. also, it will be very inefficient since you are pretty much stuck in the spot until everything clears because the tank will be so weak outside of bastion
Vrykolakasis
Sparrowhawks Corp
#3 - 2013-10-15 06:01:47 UTC
The counter argument follows, but it doesn't matter because you're missing the point: I'm not making a comment on how to efficiently run L4 missions, I'm making a comment that with (maybe) a few exceptions like The Assault, a Vargur or Golem in bastion can tank every L4 mission I've done with a single tech 2medium shield booster. Give it a shot, it's easy. And the point of that argument is that the ridiculousness of the tank scales with larger boosters and more modules.

The counter argument of course being that, with the exception of travelling between gates, you don't need mobility because 1400s + TCs + TEs + Bastion let you hit anywhere you want. 800s + TCs + TEs do honestly. Cruise missiles are the same, and Rails, Beams and Pulses. The only things not able to project damage when you're only using one slot for tank are torpedoes and blasters, both of which can hit to like 50km with long-range ammo.
Caitlyn Tufy
Perkone
Caldari State
#4 - 2013-10-15 06:11:17 UTC
Vrykolakasis wrote:
- I do not foresee a situation where I will both A - use a marauder and B - want the EWAR immunity.


You don't fly against Guristas/Sanshas much, do you?
Caellach Marellus
Stormcrows
#5 - 2013-10-15 07:12:45 UTC
Caitlyn Tufy wrote:
Vrykolakasis wrote:
- I do not foresee a situation where I will both A - use a marauder and B - want the EWAR immunity.


You don't fly against Guristas/Sanshas much, do you?


Or have ever tried doing the Serpentis Blockade.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Vrykolakasis
Sparrowhawks Corp
#6 - 2013-10-15 07:31:50 UTC
Caitlyn Tufy wrote:


You don't fly against Guristas/Sanshas much, do you?



Constantly, my go-to is Spacelane Patrol so I get tons of them. Sanshas don't do much and you prime the Guristas that have the jammers. Permajamming hasn't been a problem for years.


Caellach Marellus wrote:


Or have ever tried doing the Serpentis Blockade.



Absolutely. I already use sensor boosters pre-bastion. You basically have to use sensor boosters on marauders, but they're worth their weight on pirate BS too. I have never run into problems from excessive ewar from serpentis outside of null.
Caellach Marellus
Stormcrows
#7 - 2013-10-15 07:40:27 UTC
Vrykolakasis wrote:
Caitlyn Tufy wrote:


You don't fly against Guristas/Sanshas much, do you?



Constantly, my go-to is Spacelane Patrol so I get tons of them. Sanshas don't do much and you prime the Guristas that have the jammers. Permajamming hasn't been a problem for years.


Caellach Marellus wrote:


Or have ever tried doing the Serpentis Blockade.



Absolutely. I already use sensor boosters pre-bastion. You basically have to use sensor boosters on marauders, but they're worth their weight on pirate BS too. I have never run into problems from excessive ewar from serpentis outside of null.


So you're saying you're going to gimp your midslots just to stack Sebo's. When you can simply now ignore it and blast your way through?

Also "Sansha's don't do much" is the sound of a man who either uses missiles or watches 1,001 shots go flying by and doesn't seem to care.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Vrykolakasis
Sparrowhawks Corp
#8 - 2013-10-15 07:49:15 UTC
Caellach Marellus wrote:


So you're saying you're going to gimp your midslots just to stack Sebo's. When you can simply now ignore it and blast your way through?

Also "Sansha's don't do much" is the sound of a man who either uses missiles or watches 1,001 shots go flying by and doesn't seem to care.


You've quite literally got to be joking/trolling. Have you ever flown a Vargur or a Machariel? At all? Use a pair of tracking computers and 1 or 2 tracking enhancers. Sanshas really do practically nothing to ISK efficiency. And if you feel you've got a couple too many TD for comfort, it turns out you can kill the TD rats first.

You don't need to stack SeBos. You use one, scripted. Serpentis close to point-blank range so you don't even need to keep it scripted for long. And the idea of "gimping your midslots" is a joke on shield tankers with Bastion, as-is.
Caellach Marellus
Stormcrows
#9 - 2013-10-15 07:57:39 UTC  |  Edited by: Caellach Marellus
Vrykolakasis wrote:
Caellach Marellus wrote:


So you're saying you're going to gimp your midslots just to stack Sebo's. When you can simply now ignore it and blast your way through?

Also "Sansha's don't do much" is the sound of a man who either uses missiles or watches 1,001 shots go flying by and doesn't seem to care.


You've quite literally got to be joking/trolling. Have you ever flown a Vargur or a Machariel? At all? Use a pair of tracking computers and 1 or 2 tracking enhancers. Sanshas really do practically nothing to ISK efficiency. And if you feel you've got a couple too many TD for comfort, it turns out you can kill the TD rats first.

You don't need to stack SeBos. You use one, scripted. Serpentis close to point-blank range so you don't even need to keep it scripted for long. And the idea of "gimping your midslots" is a joke on shield tankers with Bastion, as-is.


Ah, you're using shield tanked, some of us don't.

And yes I did Sansha missions being spammed with TD's I use to use a 4/3 Gyro/TE setup, unfortunately I don't get that liberty in a Kronos.

Also in some missions the TD rats number 6-8 battleships, especially during the Epic arc. "Just killing them first" doesn't work out as well as you'd hope on paper. I mean sure if you're using missiles it's a joke.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Vrykolakasis
Sparrowhawks Corp
#10 - 2013-10-15 08:13:35 UTC
My mistake. Since I only have the appropriate t2 weapon systems trained for Vargur and Golem, I've done really limited testing with the Kronos and Paladin, yes. We were definitely on different pages concerning that part.

I did note in my OP that I found bastion damage projection bonuses underwhelming, I think those and a neutralizer immunity (or resistance) would be better suited than Ewar immunity to serve shield and armor ships alike. Armor ships, for instance, are simply not viable in many L5 due to requiring capacitor for every single conceivable tank, including AAR.

I do feel that an implementation of both Ewar immunity and neutralizer immunity has the potential to be overpowered in PvP. I think the current state of tank is moreso though, and "overpowered" is a relative term when your ship has such low built-in buffer that it can be alpha'd relatively easily by a small gang of BC/BS.
Caellach Marellus
Stormcrows
#11 - 2013-10-15 08:25:17 UTC
Vrykolakasis wrote:
My mistake. Since I only have the appropriate t2 weapon systems trained for Vargur and Golem, I've done really limited testing with the Kronos and Paladin, yes. We were definitely on different pages concerning that part.

I did note in my OP that I found bastion damage projection bonuses underwhelming, I think those and a neutralizer immunity (or resistance) would be better suited than Ewar immunity to serve shield and armor ships alike. Armor ships, for instance, are simply not viable in many L5 due to requiring capacitor for every single conceivable tank, including AAR.

I do feel that an implementation of both Ewar immunity and neutralizer immunity has the potential to be overpowered in PvP. I think the current state of tank is moreso though, and "overpowered" is a relative term when your ship has such low built-in buffer that it can be alpha'd relatively easily by a small gang of BC/BS.


Neut immunity would be nice, but in PvP it'd be far too strong unfortunately, neut reduction would be something that sounds more feasible, but again I'm not entirely sure how balanced that would put the Marauder in PvP, it has two vulnerabilities, neuts and volley, removing or reducing one of those when the other can be resolved by tweaking a fit isn't something I think the Devs will go for.

The damage projection however certainly favours the Paladin and especially the Kronos, blasters have excellent damage/range now and are far faster at clearing than pre Bastion rail Kronos are. Likewise lasers get significant optimal range using their short range ammo using Bastion mode, they're getting full damage application in almost all situations, especially when you consider the flexibility of positioning the MJD offers.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Vrykolakasis
Sparrowhawks Corp
#12 - 2013-10-15 08:35:50 UTC
Well, I do think any neutralizer resistance or immunity should be coupled with a reduction in the current tanking mechanics, giving marauders a vulnerability to extreme DPS as well. Bastion SHOULD make tanking better, but it stacks a 100% repair bonus on top of a 37.5% repair bonus and adds 30% resistance to everything. That's a really, truly ridiculous amount of damage absorption. And neutralizers are already less effective against an ASB fit than any other active tanking fit, neutralizer immunity with other vulnerabilities elsewhere would help to level the playing field.
I Accidentally YourShip
Ronin ONE
Ronin Reloaded
#13 - 2013-10-26 13:50:14 UTC
The whole limiting factor of mini-dread mode is the capacitor, neuting out a bastion mode marauder is more efficient than trying to blap your way through a tank like that. Making them neut immune would probably have unintended pvp consequences.
King Rothgar
Deadly Solutions
#14 - 2013-10-26 14:50:34 UTC
Indeed. I've long wanted a mini-dread and the new bastion module offers pretty much exactly what I'd want. I know I haven't been alone in that. However with such capabilities have to come serious draw backs. Being the mini-dread mandates an active tank and the main weakness of those is cap. Neut invulnerability would just make them stupidly OP where as right now I think they are reasonably balanced. A good dps support BS for small gang but useless in a large fleet fight.

As for pve, can't comment on the golem but the vargur and paladin are massive overkill in the tank department for lvl4's. However they lack the punch of something like a navy geddon. It's a trade off, I don't view them as the best lvl4 runners but pve doesn't end at lvl4 missions. In lvl5's, anoms, ded sites and so on, the extra tank combined with the excellent damage projection is invaluable. I think the Paladin will replace my Archon as my primary high level pve grinder.

And that is something we sorely needed. Something tougher than a regular BS but not into complete overkill territory that the carriers are.

[u]Fireworks and snowballs are great, but what I really want is a corpse launcher.[/u]

OmarNu Lakshmit
UNION CONFIRMED
#15 - 2013-10-27 22:48:11 UTC
I like Marauder changes CCP brings us in Rubicon.!
Like Bastion module much - now makes sense not to spend SIK for Deadspace modules - now fits works out perfect with T2 mods easy =))))

Just one thing wish to ask CCP to implement for Marauders - could you can double Tractor Beam bonuses for class?
48km's often is not enough to take can with missions items....

And I think all fellows - mission runners - agree with me.
Joe Risalo
State War Academy
Caldari State
#16 - 2013-10-28 04:28:20 UTC
Vrykolakasis wrote:
I'll try to keep it short and simple, I know you guys have a lot to sift through (that said, I have a lot to say). I've been playing with marauders in L4 and L5 to test the changes and the bastion module, and my thoughts after a couple of days are as follows:

- Linking the MJD time with the Bastion cycle time is pretty cool, in a 1400 Vargur it is fun to bounce around controlling range. On a Golem the MJD is useless without cruises, and I would still use a CNR for a cruise boat.

With 2 range rigs and bastion, you can get up to 80km(paper) with javelin missiles.
I know Javelins aren't preferred, but they're still pretty good.
MJD actually makes things a bit easier for a torp Marauder, cause you can just MJD around landing in the middile of groups.
Or, you can simply bastion up, TP something, and let them come to you. Before bastion, a Torp Golem had plenty of issues tanking due to sig and the fact that you couldn't hit, until they were hitting you.

Quote:
- Tank bonuses from the Bastion are too much. I can tank L4s with a bastion module and a medium shield booster II. Nothing else.

That's the point... No one ever said that the best pve ship in the game has to have the highest dps.
You can give it an uber tank, allowing it to focus more on other things.
Marauders are not capable of tanking pve situations that no other sub cap can. This is awesome.

Quote:
- I do not foresee a situation where I will both A - use a marauder and B - want the EWAR immunity.

You wouldn't want ewar immunity on a tengu in missions, cause it has strong sensors with a pve fit, and you're not going to use a marauder against ewar with their live build.
So, your statement here is basically "I don't need my ship to be good against something it sucks at now, because I always use something else."

Quote:
- Neutralizer immunity INSTEAD of EWAR immunity might we worth trying out. From a meta perspective, it'll mean a lot of people (myself included) will start preferring marauders for L5 over Rattlesnakes/T3s, and I'm sure that will lead to some fun LS combat for Marauder pilots and LS pirates alike. Another advantage of this is more race-specific LP being pushed into the game, which is a great isk sink and great for prices of faction stuff.

I saw a player who mentioned that with MJD in lvl 5's, you can just MJD out of range of neut towers. Then with bastion and long range guns, you can just mop up the ships.

You can either have unstoppable dps with a breakable massive tank
Or, you can have jammed out dps with an unstoppable tank.

Hmm, shoot at something I can kill, or shoot at something it would take a POS bashing fleet to kill.... choices choices...


Quote:
- Drone bays feel too nerfed. I really don't think there is much of a problem with the idea of allowing marauders a 4/5 flight of sentries.

- Bastion online has returned no noticeable increase in damage projection.

- I really feel that Paladin and Kronos should get their web bonuses back. Not as strong, perhaps, but that's a different discussion. Please note, since a couple dev posts I've read seem to be confused about this: I am not suggesting a return to iteration 2 of the Marauder rebalance.


- You can get 500+ dps out of a flight of sentry drones.. That's a lot... My Golem would have over 1500 dps past lock range..
So, no..
Not to mention, they've got enough weapon dps to where many players only use salvage drones, and that's with how they are on live.

- To me, the range is noticeable. I fly a Golem, with torps, I'll get +20km or so if I use 2 t2 range rigs. With cruise I hit 208km without range rigs... That's another 40km or so.. May not matter much with cruise missiles, but if I decide to bastion a POS, it might be nice.

- Many players had mentioned they needed their web bonus back... However, after those players have tested these ships on live with their current build, they've actually been pretty satisfied with both long and short range weapons.

Not to mention, webs would make them extremely strong... Just think, the only thing that can break them in a reasonable amount of time is a neut... If you want to neut you have to get in range... If you get in range you get webbed and waxed...
So, basically there would be no way to stop them.


To me, it sounds like you're trying to suggest less tank and no ewar immunity in exchange for the ultimate pvp boat, outside of ewar immunity.

Web bonuses, large tank(though not as large), neut immunity, damage over 1500.
However, you now own a ship that can do anything, just not while shooting unless you're using those drones cause you're gonna be jammed out...


Honestly... I am quite glad CCP didn't ask you what they could do to better Marauders, cause you're going way off in the wrong direction.
Photon Ceray
Palmyra Universal Enterprise
#17 - 2013-10-28 12:49:32 UTC
Vrykolakasis wrote:

- I do not foresee a situation where I will both A - use a marauder and B - want the EWAR immunity.

- Neutralizer immunity INSTEAD of EWAR immunity might we worth trying out. From a meta perspective, it'll mean a lot of people (myself included) will start preferring marauders for L5 over Rattlesnakes/T3s, and I'm sure that will lead to some fun LS combat for Marauder pilots and LS pirates alike. Another advantage of this is more race-specific LP being pushed into the game, which is a great isk sink and great for prices of faction stuff.



Ever heard of PVP?

stop thinking of marauders as a PVE-only ship, that's f*ing ********.
Jasmine Assasin
The Holy Rollers
#18 - 2013-10-28 19:13:10 UTC
Photon Ceray wrote:


stop thinking of marauders as a PVE-only ship, that's f*ing ********.


Can you make a valid point without swearing? Can you even make a valid point period? Because as far as I'm concerned at this point you have no credibility. You have provided no new information or added anything to the discussion.

After testing 3/4 so far (damn my Matari gun skills...) I can safely say that these things rock just as they are. Unless you alpha them off the field good luck (and they now have normal faction BS EHP again), even neuting them out is no guarantee they won't still kill you. Remember that if you can shoot a marauder they can shoot you...and their DPS is still higher than anything else subcap minus a pirate hull or two. It's not going to be some walk in the park to kill one despite what some seem to think. And if they are "doing it right" it won't be one guy in a Marauder, it'll be him, his friends, and a support fleet. Have fun with that. And they each have 3 spare high slots to fit all kinds of utility mods so they can neut/nos just like anybody else. Except that they will be EWAR immune so that Falcon alt will be useless...


Racro Arifistan
Nirmata.
#19 - 2013-10-30 11:19:13 UTC
basically from what i have seen. maruders are the ONLY ship types that can fit hull resistence with 2 modules. the bastion and damage control. once a kronos goes into hull it still has a strong chance to live. all marduers couple this with stong damage projection and tank. while being able to relocate quickly.

these are going to be even funner ships to use.
iam defently going to be flying my kronos with level 5 maruder :)

Space Chimp

Tilly Delnero
Doomheim
#20 - 2013-10-30 13:57:40 UTC
Jasmine Assasin wrote:
that Falcon alt will be useless...

Without intending to sound crude, that phrase literally made me climax. Thank you.Oops
12Next page