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Need help with an L4 Autocannon BS fit (not a mach)

Author
Antonio Steele
Center for Advanced Studies
Gallente Federation
#1 - 2013-10-13 22:48:33 UTC  |  Edited by: Antonio Steele
I've been bouncing around between various ships for a couple weeks now. I started in a cruise raven, then tried an autocannon tempest to spice things up and it couldn't tank close range dps. After that I got a Maelstrom and made a MJD artillery fit as I thought it was too slow flying for autocannons (I may have been wrong i think). That setup was too low DPS in order to get the needed range, and the cycle rate was painful even though I divided the turrets into 4 groups to cut down on overkill. After that I got a dominix and faction sentries but that was the most boring ship I ever flew. I tried a Artillery Fleet Hurricane without much success, and my latest failed boat is a rail Rokh.

After all that I want to give autocannons a shot as they seem to be the popular BS projectile turret of choice even when not on a mach. My issue is that I can't seem to find enough info on the forums for fitting an AC setup for L4 that is not a mach, and I don't trust battle clinic for fits.

I CANNOT AFFORD A MACHARIEL for the time being so don't tell me to get one. I need an AC ship to fly while I earn isk (I only could buy all those other ships as I mostly broke even when selling them off before getting a new one) .

My biggest concern is how much falloff, tracking, and ship speed do I need to pull this off decently.
Zhilia Mann
Tide Way Out Productions
#2 - 2013-10-13 23:00:51 UTC
Mael is a pig but it can do it:

[Maelstrom, mach trainer T2 guns some faction]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Nanofiber Internal Structure II

100MN Afterburner II
Pith C-Type Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L

Large Projectile Ambit Extension II
Large Projectile Metastasis Adjuster II
[empty rig slot]

RF Gyros are strictly optional though highly recommended -- and also the only really expensive thing on there. The Pith C large is only 50mil. Swap out the invulns for mission-specific damage and you're in pretty good shape. Rigs needn't be T2, though I'd suggest keeping the Ambit that way. You don't strictly need the Metastasis at all; swap in some CCCs if you feel you need more cap life.

Perfect skills will get you 4.1+49, which while cutting it close on acceptable range will indeed work. AB is an unfortunate compromise; MWD would be better considering you're only getting 351m/s as is -- but then you get cap pressured pretty badly. Slamming in a tank and a prop mod and a cap booster would be ideal, but then you lose TCs and your range suffers even more.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#3 - 2013-10-13 23:16:08 UTC  |  Edited by: Fronkfurter McSheebleton
AC's on other hulls are difficult to pull off effectively for two reasons. The machariel is ridiculously fast, and it has a massive bonus to falloff range. This means that range is a MUCH smaller issue compared to other autocannon-wielding ships.

You're right about the maelstrom being slow. Without T2 ACs (for barrage), it ends up being in deep falloff quite a bit. It was really designed as an arty ship, tbh. (hence the ROF bonus)

The tempest CAN tank the dps with the right fit, you just have to tinker with it. Of the three minnie battleships, it's easily the go-to option for autos.

Another one you might try, unless absolutely stuck on AC's, is a cruise Typhoon. You already have the basic skills for one, it seems? It's fast enough to kite around the heavy hitters but has a very nice set of bonuses for pve.


For the tempest, something like this should do ok...at higher skill levels you can drop some cap mods or go active cap:


[Tempest, New Setup 1]
Power Diagnostic System II
Power Diagnostic System II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II

Adaptive Invulnerability Field II
Explosive Deflection Field II
X-Large Shield Booster II
Cap Recharger II
100MN Afterburner II

800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
Prototype 'Arbalest' Light Missile Launcher, Mjolnir Light Missile
Prototype 'Arbalest' Light Missile Launcher, Mjolnir Light Missile

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hobgoblin II x5
Hobgoblin II x10


That's geared toward angels, so obviously you'd change hardeners against other rats. Just a basic idea, you'll be able to refine it more to fit your skills both now and as you progress. The idea would be to murder the small stuff either on approach or with your missiles and drones, while hitting the closer-range dps from 20km or so...outside their ideal range.

If you're doing it right, you won't need to use the shield booster too terribly much...most stuff won't hit you too hard as long as you don't let it on top of you.

thhief ghabmoef

Antonio Steele
Center for Advanced Studies
Gallente Federation
#4 - 2013-10-14 00:25:36 UTC
Fronkfurter McSheebleton wrote:
AC's on other hulls are difficult to pull off effectively for two reasons. The machariel is ridiculously fast, and it has a massive bonus to falloff range. This means that range is a MUCH smaller issue compared to other autocannon-wielding ships.

You're right about the maelstrom being slow. Without T2 ACs (for barrage), it ends up being in deep falloff quite a bit. It was really designed as an arty ship, tbh. (hence the ROF bonus)

The tempest CAN tank the dps with the right fit, you just have to tinker with it. Of the three minnie battleships, it's easily the go-to option for autos.

Another one you might try, unless absolutely stuck on AC's, is a cruise Typhoon. You already have the basic skills for one, it seems? It's fast enough to kite around the heavy hitters but has a very nice set of bonuses for pve.


For the tempest, something like this should do ok...at higher skill levels you can drop some cap mods or go active cap:


[Tempest, New Setup 1]
Power Diagnostic System II
Power Diagnostic System II
Tracking Enhancer II
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II

Adaptive Invulnerability Field II
Explosive Deflection Field II
X-Large Shield Booster II
Cap Recharger II
100MN Afterburner II

800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
Prototype 'Arbalest' Light Missile Launcher, Mjolnir Light Missile
Prototype 'Arbalest' Light Missile Launcher, Mjolnir Light Missile

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hobgoblin II x5
Hobgoblin II x10


That's geared toward angels, so obviously you'd change hardeners against other rats. Just a basic idea, you'll be able to refine it more to fit your skills both now and as you progress. The idea would be to murder the small stuff either on approach or with your missiles and drones, while hitting the closer-range dps from 20km or so...outside their ideal range.

If you're doing it right, you won't need to use the shield booster too terribly much...most stuff won't hit you too hard as long as you don't let it on top of you.


My Tempest had a similar setup but with a pith-C large shield booster and had a 3/3 TE/Gryo setup in the lows. I think I also used passive resists to save cap.

I have an idea, though it may be unconventional. What if I put one or two heavy NOS's on it to help sustain my cap?
Bertrand Butler
Cras es Noster
#5 - 2013-10-14 03:35:08 UTC
Antonio Steele wrote:


I have an idea, though it may be unconventional. What if I put one or two heavy NOS's on it to help sustain my cap?


Why would you need cap? You have capless weapons and an LSB on....
Antonio Steele
Center for Advanced Studies
Gallente Federation
#6 - 2013-10-14 03:53:43 UTC
Bertrand Butler wrote:
Antonio Steele wrote:


I have an idea, though it may be unconventional. What if I put one or two heavy NOS's on it to help sustain my cap?


Why would you need cap? You have capless weapons and an LSB on....


LSB still needs cap and burns out within a few minutes.


On another note, I sold my rokh to a friend and broke even, and I just bought a maelstrom to try the first fit posted, except with 3 cap rigs. After thinking about it I realized that most of the ships that could outrun that maelstrom that I've faced either orbit within range and/or drones can handle.
Bertrand Butler
Cras es Noster
#7 - 2013-10-14 08:48:02 UTC  |  Edited by: Bertrand Butler
Quote:
LSB still needs cap and burns out within a few minutes.


Which is more than you need to complete any mission really. You are not supposed to permarun your booster man...

Here is a good Mael for the job at hand...C:

[Maelstrom, L4]

Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II
Tracking Enhancer II

Tracking Computer II, Optimal Range Script
Shield Boost Amplifier II
Pith B-Type Explosive Deflection Field
Adaptive Invulnerability Field II
Pith C-Type Large Shield Booster
100MN Afterburner II

800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L
800mm Repeating Artillery II, Republic Fleet Phased Plasma L

Large Projectile Burst Aerator II
Large Semiconductor Memory Cell I
[Empty Rig slot]
Danny John-Peter
Blue Canary
Watch This
#8 - 2013-10-14 09:38:18 UTC
[Maelstrom, LVL 4 AC]
Gyrostabilizer II
Gyrostabilizer II
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Tracking Enhancer II

Pith B-Type Large Shield Booster
Pith C-Type Explosive Deflection Field
Pith C-Type Kinetic Deflection Field
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Gist A-Type 100MN Microwarpdrive

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I

I believe this is the fit I used, plenty of cap and use the MWD to burn around the field, drop a TC for an MJD depending on the mission to get you into range even faster.
Caitlyn Tufy
Perkone
Caldari State
#9 - 2013-10-14 12:39:32 UTC
And now for something out of left field: AC Fleet Phoon.

Fleet Phoons are generally considered missile ships and for good reason. However, if missiles are not an option, the ship can also perform admirably as a gunboat due to its exceptional speed. It can easily pass 1k dps even in armor variant, while still leaving plenty of room for TC and a web in the mids, allowing you to reach about 40k falloff. All in all, it'll have slightly less tank than a similar Tempest fit, but considerably better dps, higher speed and more control. You'll also want Ogres over sentries, as you'll be moving about a bit, so the web is mandatory to help them hit stuff - since you're close range fit, you'll be staying close to your enemies anyway.

Here's a sample fit thrown together right now:

[Typhoon Fleet Issue, gunboat]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Large Armor Repairer II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
True Sansha Stasis Webifier
Cap Recharger II
Republic Fleet 100MN Microwarpdrive

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
[Empty High Slot]
[Empty High Slot]

Large Projectile Burst Aerator I
Large Projectile Ambit Extension I
Large Auxiliary Nano Pump I

Ogre II x5


Needs Genolution set to fit, but then every pve pilot should have that anyway.

Should you fly that? No. In your own words "you only could buy all those other ships as you mostly broke even when selling them off before getting a new one". Rule #1 of EVE: do not fly what you cannot afford to lose. The moment a ship undocks is the moment you can lose it, be it to a mistake, loss of power or just a passerby who's bored and wants to feed on your tears. It sounds to me even buying a T1 battleship is a bit too much for you right now. After all, what happens when you'll lose it? You also said that your Tempest couldn't tank the dps up close, which suggests your skills may be a bit on the low end for battleships. Being able to sit into a ship and being able to actually fly it are two distinctly different things.

So here's my suggestion: forget battleships for a while. No, really, forget them, behave as if they don't exist. Grab an Oracle and go blast a few belt rats in Providence, or sit into a Condor and join Faction Warfare or grab a Probe and go explore a bit. You'll learn that you don't need a battleship to have fun and make money while you're at it. And before you know it, a few months will pass and you'll sit into that Tempest of yours, suddenly realizing that all you were lacking was a little perspective, experience and skill. Plus you'll be able to afford that Mach - provided you'll still want one, of course.

Bigger isn't always better. Just my two cents.
Antonio Steele
Center for Advanced Studies
Gallente Federation
#10 - 2013-10-14 16:40:02 UTC  |  Edited by: Antonio Steele
Caitlyn Tufy wrote:
And now for something out of left field: AC Fleet Phoon.

Fleet Phoons are generally considered missile ships and for good reason. However, if missiles are not an option, the ship can also perform admirably as a gunboat due to its exceptional speed. It can easily pass 1k dps even in armor variant, while still leaving plenty of room for TC and a web in the mids, allowing you to reach about 40k falloff. All in all, it'll have slightly less tank than a similar Tempest fit, but considerably better dps, higher speed and more control. You'll also want Ogres over sentries, as you'll be moving about a bit, so the web is mandatory to help them hit stuff - since you're close range fit, you'll be staying close to your enemies anyway.

Here's a sample fit thrown together right now:

[Typhoon Fleet Issue, gunboat]
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Republic Fleet Gyrostabilizer
Armor EM Hardener II
Armor EM Hardener II
Armor Thermic Hardener II
Large Armor Repairer II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
True Sansha Stasis Webifier
Cap Recharger II
Republic Fleet 100MN Microwarpdrive

800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
800mm Repeating Artillery II, Republic Fleet EMP L
[Empty High Slot]
[Empty High Slot]

Large Projectile Burst Aerator I
Large Projectile Ambit Extension I
Large Auxiliary Nano Pump I

Ogre II x5


Needs Genolution set to fit, but then every pve pilot should have that anyway.

Should you fly that? No. In your own words "you only could buy all those other ships as you mostly broke even when selling them off before getting a new one". Rule #1 of EVE: do not fly what you cannot afford to lose. The moment a ship undocks is the moment you can lose it, be it to a mistake, loss of power or just a passerby who's bored and wants to feed on your tears. It sounds to me even buying a T1 battleship is a bit too much for you right now. After all, what happens when you'll lose it? You also said that your Tempest couldn't tank the dps up close, which suggests your skills may be a bit on the low end for battleships. Being able to sit into a ship and being able to actually fly it are two distinctly different things.

So here's my suggestion: forget battleships for a while. No, really, forget them, behave as if they don't exist. Grab an Oracle and go blast a few belt rats in Providence, or sit into a Condor and join Faction Warfare or grab a Probe and go explore a bit. You'll learn that you don't need a battleship to have fun and make money while you're at it. And before you know it, a few months will pass and you'll sit into that Tempest of yours, suddenly realizing that all you were lacking was a little perspective, experience and skill. Plus you'll be able to afford that Mach - provided you'll still want one, of course.

Bigger isn't always better. Just my two cents.


LOL I can afford to replace my BS's and have decent enough skills. I've had the senior CAS members drilling the "don't fly what you can't afford to lose" into my head since day 1. I have a raven as a fallback in-case I lose my other BS I'm flying, and keep enough isk to replace it at least once on top of that. Worst case scenario I have to run some missions in my enyo or get a loan from one of my friends to get me in an isk making ship again. I'm not a clueless newb here and I have decent core skills. The Tempest didn't tank so well as it was only the second BS I had fitted in my character's life and it was not optimal. I waited until I was over 10 months old before I hopped in a BS. I'm not rushing things here and take offense at you telling me to get out of battleships. There is a big difference in cost between a maelstrom and a mach. Also there is an even larger gap between affording a mach and being able to lose on. I would want to be able to replace the mach 2-3 times before I invest in that expensive boat.

Edit: and what I meant buy I broke even was that I was able to recoup most of the isk spent on each hull I tried, not that I was broke even after selling it off. I just didn't want anyone thinking I was rich because I went through that many BS hulls. There are too many people on the forums that just want to scream "get a maelstrom" at me if they think I can at least just barely afford one and I wanted to prevent that stupidity from clogging up my thread.
Caitlyn Tufy
Perkone
Caldari State
#11 - 2013-10-14 21:52:07 UTC
Ah, I see. Sorry to have misunderstood you then. Still, the core of what I said remains - it doesn't seem like you have a purpose beyond "spicing things up". Truth is, every battleship, when fit for it, can do level 4 missions. Yes, even the Scorpion - it may not be optimal, but it can be done.

Let me ask you one simple question: WHY do you want to fly an AC battleship? Because other people said they're good? Forget what other people said unless it's your FC asking for a doctrine ship. That's why I offered my final advice - by backing out of a scenario that in popular opinion requires a battleship, you may realize that you don't want to fly one at all. Or perhaps by experiencing other scenarios you'll learn that even a Tempest can perform admirably in certain roles.

As for the difference between Maelstrom and Mach, yes, there's a big difference between them. And believe it or not, Mach is not always better. In fact, I sold one for Navy Apocalypse. Crazy, huh? Big smile
Antonio Steele
Center for Advanced Studies
Gallente Federation
#12 - 2013-10-15 01:24:12 UTC
Well, I gave the AC maelstrom a good shakedown but in the end it was just a pain to work with. On top of that I got DC'ed when scrammed and lost 300mil worth of ship and fittings combined. I then proceeded to hop in my raven and lay waste to the rats and looted a mere 12 mil from the maelstrom's husk. I did realize through this that the Raven is super awesome. For some reason I got it in my head that AC's would be better for clearing out cruisers, but the real DPS was better with cruise missiles than and turret I tried (And I have comparable skills for both turrets and missiles). Right now I am thinking of either training for a cerberus or s golem. Before my experimenting with multiple battleships I was planning on flying a HAM Cerberus for L4's that could get 40 km range with rage and 53km with two T2 velocity rigs (both with max skills). Now I am not so sure about flying one as I have had bad experiences with close range tanking L4's with BS's. It would have less tank, but a lot better speed tank (until I get webbed). With the upcoming golem changes it might be pretty awesome. With a target painter hull bonus and a slight target painter buff coming in the same expansion I think the golem could give the cerberus a run for it's money as far as damage application is concerned.

As for now I will look into figuring out a way for my raven to tank close range damage without a prop mod so I can increase damage application through use of target painters. Right now I run a MJD which puts me out of target painter falloff so it would only be worth it for anything that gets close, but not much manages that LOL. I had tried a closer range TP setup before but I couldn't tank enough. I wasn't (and still am not) willing to sacrifice my 3 rigor rigs for cap rigs. I use 3 rigors as I only use T1 rigs for now and it yields better damage application than 2 rigors and a flare. Once I get T2 rigs I'll go 2 rigors and a flare as you can't fit 3 T2 rigors, but 2 T2 rigors and 1 T2 flare rig does fit and provides better general damage application than 2 T2 rigors and 1 T1 rigor. I figured all this out by using EFT DPS graphs with a raven versus several various test target ships and found that even when a frig is going nearly 1km/s explosion radius boosts still yielded better damage application than explosion velocity boosts.
Sar Carstic
Aliastra
Gallente Federation
#13 - 2013-10-15 01:29:44 UTC
Antonio Steele wrote:
[quote=Caitlyn Tufy]l. I waited until I was over 10 months old before I hopped in a BS. I'm not rushing things here and take offense at you telling me to get out of battleships.

Edit: and what I meant buy I broke even was that I was able to recoup most of the isk spent on each hull I tried, not that I was broke even after selling it off. I just didn't want anyone thinking I was rich because I went through that many BS hulls. There are too many people on the forums that just want to scream "get a maelstrom" at me if they think I can at least just barely afford one and I wanted to prevent that stupidity from clogging up my thread.


See, I would have said the same thing cause your questions sounded like the questions of someone pretty new, and instead of taking offense at the advice that someone has spent their time and been good enough to give you, quite comprehensive advice at that , you could try being a little less of a prig and actually be thankful.

Gentlemen you can't fight in here, this is the War Room!

Antonio Steele
Center for Advanced Studies
Gallente Federation
#14 - 2013-10-15 02:40:40 UTC  |  Edited by: Antonio Steele
Sar Carstic wrote:
Antonio Steele wrote:
[quote=Caitlyn Tufy]l. I waited until I was over 10 months old before I hopped in a BS. I'm not rushing things here and take offense at you telling me to get out of battleships.

Edit: and what I meant buy I broke even was that I was able to recoup most of the isk spent on each hull I tried, not that I was broke even after selling it off. I just didn't want anyone thinking I was rich because I went through that many BS hulls. There are too many people on the forums that just want to scream "get a maelstrom" at me if they think I can at least just barely afford one and I wanted to prevent that stupidity from clogging up my thread.


See, I would have said the same thing cause your questions sounded like the questions of someone pretty new, and instead of taking offense at the advice that someone has spent their time and been good enough to give you, quite comprehensive advice at that , you could try being a little less of a prig and actually be thankful.


I forgot I was going to thank Caitlyn Tufy for apologizing. Thank you Caitlyn, and I understand it happens to everyone now and again. I've done the same with day old characters that turn out to be a veteran's alt lol!

Sorry if I came off as being a "prig" as you put it. I wasn't majorly pissed or anything like that, I just didn't like being talked down to. Yes, my questions have been kind of noobish, but I haven't been flying BS's for much longer than a month, and before that I always stuck to long range turrets for missions with smaller ships. Only when I reached BS's did short range weapons become competitive with long range guns for missions.

I'll admit I still have a lot to learn about the intricate workings of game mechanics, but I'd have to be stupid to fly something I can't afford to lose or lack the skill to fly. I'm smarter than that. I often find myself arguing with month old newbs flying BS's who think they are king of the world. They train minimal skills to reach a BS and then put all their isk in one ship and fit. Some listen, but most usually lose everything first.

Edit: oh, and in response to Caitlyn's question of why I wanted to fly an AC ship; I started trying to find other ways to do L4's and still make decent isk after I got tired of sitting at range and hammering targets with cruise missiles. Before I got into missile boating I flew an Arty Cane a lot so I decided to try projectile boating, and after that failed I tried railguns as another long range turret option, and then returned to AC's with new knowledge. I think I just prefer the consistency of missiles. Less to think about when flying around in combat.
Sar Carstic
Aliastra
Gallente Federation
#15 - 2013-10-16 02:56:38 UTC
Antonio Steele wrote:
[quote=Sar Carstic][quote=Antonio Steele][quote=Caitlyn Tufy]l.

I'll admit I still have a lot to learn about the intricate workings of game mechanics, but I'd have to be stupid to fly something I can't afford to lose or lack the skill to fly. I'm smarter than that. I often find myself arguing with month old newbs flying BS's who think they are king of the world. They train minimal skills to reach a BS and then put all their isk in one ship and fit. Some listen, but most usually lose everything first.



Hiya,

I may have read your comment more harshly than intended, but that's the problem with a written forum, it's hard to judge exactly what the tone is a lot of the time, or what is meant by statements like "I'm broke" unless they are clarified with "but not so broke I can't replace my battleship a few times over" Twisted.

it does seem that you ARE smarter than that, I think most people, myself included, operate from the principle that there are a lot of players that AREN'T, and odds are we are talking to one of them Smile - often I do not think we are wrong.

Seen the same thing too, the player with BS 1 who has flown one out of a station and thinks they have won the game, and while everyone says the old "Don't fly... can't afford" line, many seem to either learn by doing and then rebuilding, or do and rage quit.

I have learned a couple of good fits for ships I have yet to fly from the post, so all good. I realise I am at risk of being banned from the forums for being too nice now, but I can't really think of anything nasty to say. Happy battleshipping!

Gentlemen you can't fight in here, this is the War Room!

Sar Carstic
Aliastra
Gallente Federation
#16 - 2013-10-16 02:59:14 UTC
Antonio Steele wrote:
[quote=Sar Carstic][quote=Antonio Steele][quote=Caitlyn Tufy]l.
I forgot I was going to thank Caitlyn Tufy for apologizing. Thank you Caitlyn, and I understand it happens to everyone now and again. I've done the same with day old characters that turn out to be a veteran's alt lol!


I forgot to add, this bit was delicious and not quite the point I was trying to make, but very funny.

Gentlemen you can't fight in here, this is the War Room!

Dato Koppla
Spaghetti Militia
#17 - 2013-10-16 09:27:22 UTC
Using autocannons on a mission boat without a range bonus is kinda painful, you lose alot of dps to falloff and you'll also end up having to burn around to get into range and when you're using something like the Mael which is a brick, it can get pretty annoying.

Artillery is a good way to go, the tracking is bad but you can get around that by manual piloting away from the rats, it works like a charm and gives you way more range. Considering the dps loss from falloff and burning around to get into range with autos, artillery might actually perform better. When I ran a Mael I used artillery because I found autos frustrating, eventually when you get the isk you can upgrade to a Mach.

Also I noticed you said you tried a Raven, a Cruise Phoon/Raven would definitely outperform a Mael by a huge margin for missions so if its an option you should consider focusing your training there and using one of those.
Antonio Steele
Center for Advanced Studies
Gallente Federation
#18 - 2013-10-16 16:37:41 UTC
Dato Koppla wrote:
Using autocannons on a mission boat without a range bonus is kinda painful, you lose alot of dps to falloff and you'll also end up having to burn around to get into range and when you're using something like the Mael which is a brick, it can get pretty annoying.

Artillery is a good way to go, the tracking is bad but you can get around that by manual piloting away from the rats, it works like a charm and gives you way more range. Considering the dps loss from falloff and burning around to get into range with autos, artillery might actually perform better. When I ran a Mael I used artillery because I found autos frustrating, eventually when you get the isk you can upgrade to a Mach.

Also I noticed you said you tried a Raven, a Cruise Phoon/Raven would definitely outperform a Mael by a huge margin for missions so if its an option you should consider focusing your training there and using one of those.


I actually own a raven, and my Maelstrom blew up when I was scrammed and got DC'ed. I logged back in in time to see my last 1/4 to 1/3 of structure go out and my ship explode. The total loss was about 300 mil and I only salvaged 12 mil off my wreck. After losing my maelstrom I flew back to station, fitted up my Raven, renamed it "Angry Bastard" and went back and pummeled the rats into a pulp. I forgot how effective that ship is. After I shifted to turrets I was thinking they were so much better for cruiser sized boats and below, but the Raven was getting better DPS on cruisers than turrets were, but still sucked for frigs. I have been losing T2 drones often to elite frigs, but I think I can change that after a fellow CAS member advised me to let the frigs reach their orbit range so you can recall drones near instantly (at 30km away I would often lose one if aggroed even if I recall at the first sign of damage). My drone skills are fair with drones 5, scout drones 5, drone interfacing 4, and some others in the 3's.

After that experience I have a new-found love for my Raven. It was my first ever BS and has never failed me, and I like it's new name and what it reminds me of LOL!

I am thinking I will save isk until I can afford a Navy Raven a few times over, and maybe eventually train for a Golem if the next expansion changes them for the better. As it stands now a navy raven with 2 T2 rigors and 1 T2 flare and max skills can apply DPS better than a Golem with 2 T2 rigors, 2 Target painters, and max skills. That's pretty sad. I think I heard CCP is going to buff TP's sig magnification ability and reduce their cycle time for easier target switching in the next expansion.

I am also debating on training into a Cerberus. As it stands right now I would just need energy grid upgrades 5, and caldari cruiser 4 and then 5. That sucker can get awesome range with HAM launchers and good DPS, but I am not sure I want to have a weaker tank and rely on speed as webs really hurt then. It would be more fun though. Maybe once I buy a navy raven and can afford several of them I won't be so afraid of losing a Cerberus.