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Removal all Attack Notification Mails

Author
Prince Kobol
#1 - 2013-10-13 06:21:50 UTC
Hey,

So, to make things a bit interesting and to give people the chance to cause some mayhem, remove all notification mails when a structure is under attack.

Think about for a moment.

You can leave a Pos, TCU, Ihub, Station, Poco etc all sitting in space and never have to keep an eye on them simply because as soon as somebody fires 1 shot, the owner will get a notification mail.

By removing the mail notifications it will allow people to make sneak attacks on these structure.

As far as I am concerned if you put a structure up, it is your responsibility to keep an eye on it.
Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-10-13 10:43:05 UTC
So...make the game more frustrating for structure owners and drastically reduce the number of fights then?
Varius Xeral
Doomheim
#3 - 2013-10-13 12:31:33 UTC
CCP is moving away from nauseating tedium that favours larger organizations, not toward.

Shouldn't have paid for that game design degree from the university of phoenix, bro.

Official Representative of The Nullsec Zealot Cabal

Prince Kobol
#4 - 2013-10-13 13:29:55 UTC
Danika Princip wrote:
So...make the game more frustrating for structure owners and drastically reduce the number of fights then?



You could argue it removes fights or you could say it creates more opportunity for smaller entities to put some hurt on the bigger entities.

There are so many PoS's put up in systems which are rarely used simply because if anybody attacks them you get a instant notification.

Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2013-10-13 13:44:26 UTC
Prince Kobol wrote:
Danika Princip wrote:
So...make the game more frustrating for structure owners and drastically reduce the number of fights then?



You could argue it removes fights or you could say it creates more opportunity for smaller entities to put some hurt on the bigger entities.

There are so many PoS's put up in systems which are rarely used simply because if anybody attacks them you get a instant notification.




And when someone comes along to poke the POS for fuel, silos or whatever, the small guys are just going to get a hundred dreads dropped on whatever they've put up, surely? Is taking down, say, a PL staging POS somewhere in lowsec really worth the effort and energy given what will happen to everything you put up?

And you could argue that, as has been said, it forces people into bigger groups so they can keep an eye on all their stuff.

And you have still not countered the removal of fights.
Kaarous Aldurald
Black Hydra Consortium.
#6 - 2013-10-13 14:13:36 UTC
Quote:
You could argue it removes fights or you could say it creates more opportunity for smaller entities to put some hurt on the bigger entities.


You could also argue that the larger entities have the numbers to really make this hurt in the timezones the smaller entities do not have representation in. Thereby making it more useful for them.

Grr, Goons.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Prince Kobol
#7 - 2013-10-13 16:20:11 UTC
Kaarous Aldurald wrote:
Quote:
You could argue it removes fights or you could say it creates more opportunity for smaller entities to put some hurt on the bigger entities.


You could also argue that the larger entities have the numbers to really make this hurt in the timezones the smaller entities do not have representation in. Thereby making it more useful for them.

Grr, Goons.


This is true as well, however the way I see it the more stuff that gets blown up the better :)
Kaarous Aldurald
Black Hydra Consortium.
#8 - 2013-10-13 18:37:48 UTC
Prince Kobol wrote:
Kaarous Aldurald wrote:
Quote:
You could argue it removes fights or you could say it creates more opportunity for smaller entities to put some hurt on the bigger entities.


You could also argue that the larger entities have the numbers to really make this hurt in the timezones the smaller entities do not have representation in. Thereby making it more useful for them.

Grr, Goons.


This is true as well, however the way I see it the more stuff that gets blown up the better :)


While stuff getting blown up is always good, this suggestions hits Malcanis' Law pretty hard, not gonna lie.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lykouleon
Noble Sentiments
Second Empire.
#9 - 2013-10-13 22:21:01 UTC
You'd think that people in the space-future would have come up with some pretty nifty ways of telling if someone was shooting their things. Like house alarms, but for giant mechanical monstrosities with soul-crushing tons of hitpoints.

Oh, wait, they did.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Jasmine Assasin
The Holy Rollers
#10 - 2013-10-13 23:09:13 UTC
In our world laundry machines can text/email you when you need to come get your clothes out.

And you want me to think that in the future, they wouldn't have notifications saying "Hey somebody is shooting at me, better come check it out"?

Really now? Just from a practical standpoint, these notifications should stay in.
xttz
GSF Logistics and Posting Reserves
Goonswarm Federation
#11 - 2013-10-14 11:06:58 UTC
Prince Kobol wrote:

As far as I am concerned if you put a structure up, it is your responsibility to keep an eye on it.


This already happens. Someone will still fly out to the structure to investigate:
a) Who/what is attacking it, and
b) When it comes out of reinforced

Prince Kobol wrote:


You can leave a Pos, TCU, Ihub, Station, Poco etc all sitting in space and never have to keep an eye on them simply because as soon as somebody fires 1 shot, the owner will get a notification mail.


Structures don't need to be watched in the same way that corporation assets don't need to be watched... just don't be shocked when some spy has stolen all your ****.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#12 - 2013-10-14 17:01:31 UTC

Alternatively, you could just send one fleetmate to fly about shooting random structures in other systems to "spam" the inbox of your target thereby hiding your actual activities.